File: QTRenderEngine.hpp

package info (click to toggle)
freemat 4.0-5
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd, wheezy
  • size: 174,736 kB
  • ctags: 67,053
  • sloc: cpp: 351,060; ansic: 255,892; sh: 40,590; makefile: 4,323; perl: 4,058; asm: 3,313; pascal: 2,718; fortran: 1,722; ada: 1,681; ml: 1,360; cs: 879; csh: 795; python: 430; sed: 162; lisp: 160; awk: 5
file content (139 lines) | stat: -rw-r--r-- 5,321 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
/*
 * Copyright (c) 2002-2006 Samit Basu
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef __QTRenderEngine_hpp__
#define __QTRenderEngine_hpp__

#include "RenderEngine.hpp"
#include <qpainter.h>
#include <QPointF>

typedef struct {
  double x;
  double y;
  double z;
} qpt3d;

typedef struct {
  qpt3d pts[4];
  double meanz;
  double r;
  double g;
  double b;
  double a;
  double er;
  double eg;
  double eb;
  double ea;
} quad3d;


class QTRenderEngine : public RenderEngine {
  double model[16];
  double proj[16];
  int viewp[4];
  double save_model[16];
  double save_proj[16];
  int save_viewp[4];
  double m_x1, m_y1, m_width, m_height;
  QPainter *pnt;
  QPointF Map(double x, double y, double z);
  QVector<QPointF> Map(QVector<double> xs, QVector<double> ys, QVector<double> zs);
  QVector<quad3d> MapQuads(QVector<QVector<cpoint> > &faces,
			       QVector<QVector<cpoint> > &edges);    
  QVector<quad3d> MapQuadsFacesOnly(QVector<QVector<cpoint> > &faces);
  QVector<quad3d> MapQuadsEdgesOnly(QVector<QVector<cpoint> > &edges);
  bool inDirect;
  bool debugFlag;
public:
  void debug();
  QTRenderEngine(QPainter *painter, double x1, double y1, 
		 double width, double height);
  ~QTRenderEngine();
  virtual double width() {return m_width;} 
  virtual double height() {return m_height;} 
  virtual void clear(QVector<double>);
  virtual void toPixels(double x, double y, double z, int &a, int &b);
  virtual void toPixels(double x, double y, double z, double &a, double &b);
  virtual void toPixels(double x, double y, double z, double &a, double &b, bool &clipped);
  virtual void toPixels(double x, double y, double z, double &a, double &b, double &c, bool &clipped);
  virtual void lookAt(double px, double py, double pz,
		      double tx, double ty, double tz,
		      double ux, double uy, double uz);
  virtual void scale(double sx, double sy, double sz);
  virtual void mapPoint(double x, double y, double z,
			double &a, double &b, double &c);
  virtual void project(double xmin, double xmax, double ymin, double ymax,
		       double zmin, double zmax);
  virtual void viewport(double x0, double y0, double width, double height);
  virtual void quad(double x1, double y1, double z1,
		    double x2, double y2, double z2,
		    double x3, double y3, double z3,
		    double x4, double y4, double z4);
  virtual void quadline(double x1, double y1, double z1,
			double x2, double y2, double z2,
			double x3, double y3, double z3,
			double x4, double y4, double z4);
  virtual void tri(double x1, double y1, double z1,
		   double x2, double y2, double z2,
		   double x3, double y3, double z3);
  virtual void triLine(double x1, double y1, double z1,
		       double x2, double y2, double z2,
		       double x3, double y3, double z3);
  virtual void color(QVector<double>);
  virtual void setLineStyle(QString style);
  virtual void lineWidth(double n);
  virtual void line(double x1, double y1, double z1,
		    double x2, double y2, double z2);
  virtual void line(double x1, double y1,
		    double x2, double y2);
  virtual void lineSeries(QVector<double> xs, 
			  QVector<double> ys,
			  QVector<double> zs);
  virtual void setupDirectDraw();
  virtual void releaseDirectDraw();
  virtual void getModelviewMatrix(double amodel[16]);
  virtual void getProjectionMatrix(double aproj[16]);
  virtual void getViewport(int aviewp[4]);
  virtual void putText(double x, double y, QString txt, 
		       QVector<double> color, 
		       AlignmentFlag xflag, AlignmentFlag yflag,
		       QFont fnt, double rotation);
  virtual void measureText(QString txt, QFont fnt, AlignmentFlag xflag, 
			   AlignmentFlag yflag,int &width, int &height,
			   int &xoffset, int &yoffset);
  virtual void depth(bool);
  virtual void rect(double x1, double y1, double x2, double y2);
  virtual void rectFill(double x1, double y1, double x2, double y2);
  virtual void circle(double x1, double y1, double radius);
  virtual void circleFill(double x1, double y1, double radius); 
  virtual void drawImage(double x1, double y1, double x2, double y2,
			 QImage pic);
  virtual void drawImage(HPTwoVector* xp, HPTwoVector* yp, 
			 HPTwoVector* xlim, HPTwoVector* ylim,
			 bool xflip, bool yflip, QImage pic);
  virtual void quadStrips(QVector<QVector<cpoint> > faces, bool flatfaces,
			  QVector<QVector<cpoint> > edges, bool flatedges);
  QPainterPath quadToPoly(double x1, double y1, double z1,
			  double x2, double y2, double z2,
			  double x3, double y3, double z3,
			  double x4, double y4, double z4);
  virtual void setClipBox(QVector<double> limits);
  virtual void drawPatch(const FaceList& faces);
};
#endif