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<div class="title">vtkPointDataToCellData </div> </div>
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<div class="textblock"><p>Section: <a class="el" href="sec_vtkgraphics.html">Visualization Toolkit Graphics Classes</a> </p>
<h1><a class="anchor" id="Usage"></a>
Usage</h1>
<p>vtkPointDataToCellData is a filter that transforms point data (i.e., data specified per point) into cell data (i.e., data specified per cell). The method of transformation is based on averaging the data values of all points defining a particular cell. Optionally, the input point data can be passed through to the output as well.</p>
<p>To create an instance of class vtkPointDataToCellData, simply invoke its constructor as follows </p>
<pre class="fragment"> obj = vtkPointDataToCellData
</pre> <h1><a class="anchor" id="Methods"></a>
Methods</h1>
<p>The class vtkPointDataToCellData has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, <code>obj</code> is an instance of the vtkPointDataToCellData class. </p>
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<li>
<code>string = obj.GetClassName ()</code> </li>
<li>
<code>int = obj.IsA (string name)</code> </li>
<li>
<code>vtkPointDataToCellData = obj.NewInstance ()</code> </li>
<li>
<code>vtkPointDataToCellData = obj.SafeDownCast (vtkObject o)</code> </li>
<li>
<code>obj.SetPassPointData (int )</code> - Control whether the input point data is to be passed to the output. If on, then the input point data is passed through to the output; otherwise, only generated point data is placed into the output. </li>
<li>
<code>int = obj.GetPassPointData ()</code> - Control whether the input point data is to be passed to the output. If on, then the input point data is passed through to the output; otherwise, only generated point data is placed into the output. </li>
<li>
<code>obj.PassPointDataOn ()</code> - Control whether the input point data is to be passed to the output. If on, then the input point data is passed through to the output; otherwise, only generated point data is placed into the output. </li>
<li>
<code>obj.PassPointDataOff ()</code> - Control whether the input point data is to be passed to the output. If on, then the input point data is passed through to the output; otherwise, only generated point data is placed into the output. </li>
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