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<div class="title">vtkInteractorStyleJoystickActor </div> </div>
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<div class="textblock"><p>Section: <a class="el" href="sec_vtkrendering.html">Visualization Toolkit Rendering Classes</a> </p>
<h1><a class="anchor" id="Usage"></a>
Usage</h1>
<p>The class vtkInteractorStyleJoystickActor allows the user to interact with (rotate, zoom, etc.) separate objects in the scene independent of each other. The position of the mouse relative to the center of the object determines the speed of the object's motion. The mouse's velocity detemines the acceleration of the object's motion, so the object will continue moving even when the mouse is not moving. For a 3-button mouse, the left button is for rotation, the right button for zooming, the middle button for panning, and ctrl + left button for spinning. (With fewer mouse buttons, ctrl + shift + left button is for zooming, and shift + left button is for panning.)</p>
<p>To create an instance of class vtkInteractorStyleJoystickActor, simply invoke its constructor as follows </p>
<pre class="fragment"> obj = vtkInteractorStyleJoystickActor
</pre> <h1><a class="anchor" id="Methods"></a>
Methods</h1>
<p>The class vtkInteractorStyleJoystickActor has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, <code>obj</code> is an instance of the vtkInteractorStyleJoystickActor class. </p>
<ul>
<li>
<code>string = obj.GetClassName ()</code> </li>
<li>
<code>int = obj.IsA (string name)</code> </li>
<li>
<code>vtkInteractorStyleJoystickActor = obj.NewInstance ()</code> </li>
<li>
<code>vtkInteractorStyleJoystickActor = obj.SafeDownCast (vtkObject o)</code> </li>
<li>
<code>obj.OnMouseMove ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse. </li>
<li>
<code>obj.OnLeftButtonDown ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse. </li>
<li>
<code>obj.OnLeftButtonUp ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse. </li>
<li>
<code>obj.OnMiddleButtonDown ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse. </li>
<li>
<code>obj.OnMiddleButtonUp ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse. </li>
<li>
<code>obj.OnRightButtonDown ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse. </li>
<li>
<code>obj.OnRightButtonUp ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse. </li>
<li>
<code>obj.Rotate ()</code> </li>
<li>
<code>obj.Spin ()</code> </li>
<li>
<code>obj.Pan ()</code> </li>
<li>
<code>obj.Dolly ()</code> </li>
<li>
<code>obj.UniformScale ()</code> </li>
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