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<div class="title">vtkInteractorStyleJoystickCamera </div>  </div>
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<div class="textblock"><p>Section: <a class="el" href="sec_vtkrendering.html">Visualization Toolkit Rendering Classes</a> </p>
<h1><a class="anchor" id="Usage"></a>
Usage</h1>
<p>vtkInteractorStyleJoystickCamera allows the user to move (rotate, pan, etc.) the camera, the point of view for the scene. The position of the mouse relative to the center of the scene determines the speed at which the camera moves, and the speed of the mouse movement determines the acceleration of the camera, so the camera continues to move even if the mouse if not moving. For a 3-button mouse, the left button is for rotation, the right button for zooming, the middle button for panning, and ctrl + left button for spinning. (With fewer mouse buttons, ctrl + shift + left button is for zooming, and shift + left button is for panning.)</p>
<p>To create an instance of class vtkInteractorStyleJoystickCamera, simply invoke its constructor as follows </p>
<pre class="fragment">  obj = vtkInteractorStyleJoystickCamera
</pre> <h1><a class="anchor" id="Methods"></a>
Methods</h1>
<p>The class vtkInteractorStyleJoystickCamera has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, <code>obj</code> is an instance of the vtkInteractorStyleJoystickCamera class. </p>
<ul>
<li>
<code>string = obj.GetClassName ()</code>  </li>
<li>
<code>int = obj.IsA (string name)</code>  </li>
<li>
<code>vtkInteractorStyleJoystickCamera = obj.NewInstance ()</code>  </li>
<li>
<code>vtkInteractorStyleJoystickCamera = obj.SafeDownCast (vtkObject o)</code>  </li>
<li>
<code>obj.OnMouseMove ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse.  </li>
<li>
<code>obj.OnLeftButtonDown ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse.  </li>
<li>
<code>obj.OnLeftButtonUp ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse.  </li>
<li>
<code>obj.OnMiddleButtonDown ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse.  </li>
<li>
<code>obj.OnMiddleButtonUp ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse.  </li>
<li>
<code>obj.OnRightButtonDown ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse.  </li>
<li>
<code>obj.OnRightButtonUp ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse.  </li>
<li>
<code>obj.OnMouseWheelForward ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse.  </li>
<li>
<code>obj.OnMouseWheelBackward ()</code> - Event bindings controlling the effects of pressing mouse buttons or moving the mouse.  </li>
<li>
<code>obj.Rotate ()</code>  </li>
<li>
<code>obj.Spin ()</code>  </li>
<li>
<code>obj.Pan ()</code>  </li>
<li>
<code>obj.Dolly ()</code>  </li>
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