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<div class="title">vtkImplicitPlaneRepresentation </div> </div>
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<div class="textblock"><p>Section: <a class="el" href="sec_vtkwidgets.html">Visualization Toolkit Widget Classes</a> </p>
<h1><a class="anchor" id="Usage"></a>
Usage</h1>
<p>This class is a concrete representation for the vtkImplicitPlaneWidget2. It represents an infinite plane defined by a normal and point in the context of a bounding box. Through interaction with the widget, the plane can be manipulated by adjusting the plane normal or moving the origin point.</p>
<p>To use this representation, you normally define a (plane) origin and (plane) normal. The PlaceWidget() method is also used to intially position the representation.</p>
<p>To create an instance of class vtkImplicitPlaneRepresentation, simply invoke its constructor as follows </p>
<pre class="fragment"> obj = vtkImplicitPlaneRepresentation
</pre> <h1><a class="anchor" id="Methods"></a>
Methods</h1>
<p>The class vtkImplicitPlaneRepresentation has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, <code>obj</code> is an instance of the vtkImplicitPlaneRepresentation class. </p>
<ul>
<li>
<code>string = obj.GetClassName ()</code> - Standard methods for the class. </li>
<li>
<code>int = obj.IsA (string name)</code> - Standard methods for the class. </li>
<li>
<code>vtkImplicitPlaneRepresentation = obj.NewInstance ()</code> - Standard methods for the class. </li>
<li>
<code>vtkImplicitPlaneRepresentation = obj.SafeDownCast (vtkObject o)</code> - Standard methods for the class. </li>
<li>
<code>obj.SetOrigin (double x, double y, double z)</code> - Get the origin of the plane. </li>
<li>
<code>obj.SetOrigin (double x[3])</code> - Get the origin of the plane. </li>
<li>
<code>double = obj.GetOrigin ()</code> - Get the origin of the plane. </li>
<li>
<code>obj.GetOrigin (double xyz[3])</code> - Get the origin of the plane. </li>
<li>
<code>obj.SetNormal (double x, double y, double z)</code> - Get the normal to the plane. </li>
<li>
<code>obj.SetNormal (double x[3])</code> - Get the normal to the plane. </li>
<li>
<code>double = obj.GetNormal ()</code> - Get the normal to the plane. </li>
<li>
<code>obj.GetNormal (double xyz[3])</code> - Get the normal to the plane. </li>
<li>
<code>obj.SetNormalToXAxis (int )</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>int = obj.GetNormalToXAxis ()</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>obj.NormalToXAxisOn ()</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>obj.NormalToXAxisOff ()</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>obj.SetNormalToYAxis (int )</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>int = obj.GetNormalToYAxis ()</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>obj.NormalToYAxisOn ()</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>obj.NormalToYAxisOff ()</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>obj.SetNormalToZAxis (int )</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>int = obj.GetNormalToZAxis ()</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>obj.NormalToZAxisOn ()</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>obj.NormalToZAxisOff ()</code> - Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is orginally not aligned. </li>
<li>
<code>obj.SetTubing (int )</code> - Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. </li>
<li>
<code>int = obj.GetTubing ()</code> - Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. </li>
<li>
<code>obj.TubingOn ()</code> - Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. </li>
<li>
<code>obj.TubingOff ()</code> - Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. </li>
<li>
<code>obj.SetDrawPlane (int plane)</code> - Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) </li>
<li>
<code>int = obj.GetDrawPlane ()</code> - Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) </li>
<li>
<code>obj.DrawPlaneOn ()</code> - Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) </li>
<li>
<code>obj.DrawPlaneOff ()</code> - Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) </li>
<li>
<code>obj.SetOutlineTranslation (int )</code> - Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. </li>
<li>
<code>int = obj.GetOutlineTranslation ()</code> - Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. </li>
<li>
<code>obj.OutlineTranslationOn ()</code> - Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. </li>
<li>
<code>obj.OutlineTranslationOff ()</code> - Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. </li>
<li>
<code>obj.SetOutsideBounds (int )</code> - Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. </li>
<li>
<code>int = obj.GetOutsideBounds ()</code> - Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. </li>
<li>
<code>obj.OutsideBoundsOn ()</code> - Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. </li>
<li>
<code>obj.OutsideBoundsOff ()</code> - Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. </li>
<li>
<code>obj.SetScaleEnabled (int )</code> - Turn on/off the ability to scale the widget with the mouse. </li>
<li>
<code>int = obj.GetScaleEnabled ()</code> - Turn on/off the ability to scale the widget with the mouse. </li>
<li>
<code>obj.ScaleEnabledOn ()</code> - Turn on/off the ability to scale the widget with the mouse. </li>
<li>
<code>obj.ScaleEnabledOff ()</code> - Turn on/off the ability to scale the widget with the mouse. </li>
<li>
<code>obj.GetPolyData (vtkPolyData pd)</code> - Grab the polydata that defines the plane. The polydata contains a single polygon that is clipped by the bounding box. </li>
<li>
<code>vtkPolyDataAlgorithm = obj.GetPolyDataAlgorithm ()</code> - Satisfies superclass API. This returns a pointer to the underlying PolyData (which represents the plane). </li>
<li>
<code>obj.GetPlane (vtkPlane plane)</code> - Get the implicit function for the plane. The user must provide the instance of the class vtkPlane. Note that vtkPlane is a subclass of vtkImplicitFunction, meaning that it can be used by a variety of filters to perform clipping, cutting, and selection of data. </li>
<li>
<code>obj.UpdatePlacement (void )</code> - Satisfies the superclass API. This will change the state of the widget to match changes that have been made to the underlying PolyDataSource </li>
<li>
<code>vtkProperty = obj.GetNormalProperty ()</code> - Get the properties on the normal (line and cone). </li>
<li>
<code>vtkProperty = obj.GetSelectedNormalProperty ()</code> - Get the properties on the normal (line and cone). </li>
<li>
<code>vtkProperty = obj.GetPlaneProperty ()</code> - Get the plane properties. The properties of the plane when selected and unselected can be manipulated. </li>
<li>
<code>vtkProperty = obj.GetSelectedPlaneProperty ()</code> - Get the plane properties. The properties of the plane when selected and unselected can be manipulated. </li>
<li>
<code>vtkProperty = obj.GetOutlineProperty ()</code> - Get the property of the outline. </li>
<li>
<code>vtkProperty = obj.GetSelectedOutlineProperty ()</code> - Get the property of the outline. </li>
<li>
<code>vtkProperty = obj.GetEdgesProperty ()</code> - Get the property of the intersection edges. (This property also applies to the edges when tubed.) </li>
<li>
<code>int = obj.ComputeInteractionState (int X, int Y, int modify)</code> - Methods to interface with the vtkSliderWidget. </li>
<li>
<code>obj.PlaceWidget (double bounds[6])</code> - Methods to interface with the vtkSliderWidget. </li>
<li>
<code>obj.BuildRepresentation ()</code> - Methods to interface with the vtkSliderWidget. </li>
<li>
<code>obj.StartWidgetInteraction (double eventPos[2])</code> - Methods to interface with the vtkSliderWidget. </li>
<li>
<code>obj.WidgetInteraction (double newEventPos[2])</code> - Methods to interface with the vtkSliderWidget. </li>
<li>
<code>obj.EndWidgetInteraction (double newEventPos[2])</code> - Methods to interface with the vtkSliderWidget. </li>
<li>
<code>double = obj.GetBounds ()</code> </li>
<li>
<code>obj.GetActors (vtkPropCollection pc)</code> </li>
<li>
<code>obj.ReleaseGraphicsResources (vtkWindow )</code> </li>
<li>
<code>int = obj.RenderOpaqueGeometry (vtkViewport )</code> </li>
<li>
<code>int = obj.RenderTranslucentPolygonalGeometry (vtkViewport )</code> </li>
<li>
<code>int = obj.HasTranslucentPolygonalGeometry ()</code> </li>
<li>
<code>obj.SetInteractionState (int )</code> - The interaction state may be set from a widget (e.g., vtkImplicitPlaneWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. </li>
<li>
<code>int = obj.GetInteractionStateMinValue ()</code> - The interaction state may be set from a widget (e.g., vtkImplicitPlaneWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. </li>
<li>
<code>int = obj.GetInteractionStateMaxValue ()</code> - The interaction state may be set from a widget (e.g., vtkImplicitPlaneWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. </li>
<li>
<code>obj.SetRepresentationState (int )</code> - Sets the visual appearance of the representation based on the state it is in. This state is usually the same as InteractionState. </li>
<li>
<code>int = obj.GetRepresentationState ()</code> - Sets the visual appearance of the representation based on the state it is in. This state is usually the same as InteractionState. </li>
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