File: vtkabstractarray.mdc

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 Usage

vtkAbstractArray is an abstract superclass for data array
objects. This class defines an API that all subclasses must
support. The data type must be assignable and copy-
constructible, but no other assumptions about its type are
made. Most of the subclasses of this array deal with numeric
data either as scalars or tuples of scalars. A program can
use the IsNumeric() method to check whether an instance of
vtkAbstractArray contains numbers. It is also possible to
test for this by attempting to SafeDownCast an array to an
instance of vtkDataArray, although this assumes that all
numeric arrays will always be descended from vtkDataArray.
Every array has a character-string name. The naming of the
array occurs automatically when it is instantiated, but you
are free to change this name using the SetName() method.
(The array name is used for data manipulation.)
To create an instance of class vtkAbstractArray, simply
invoke its constructor as follows

    obj = vtkAbstractArray



 Methods

The class vtkAbstractArray has several methods that can be
used. They are listed below. Note that the documentation is
translated automatically from the VTK sources, and may not
be completely intelligible. When in doubt, consult the VTK
website. In the methods listed below, obj is an instance of
the vtkAbstractArray class.

* string = obj.GetClassName ()
* int = obj.IsA (string name)
* vtkAbstractArray = obj.NewInstance ()
* vtkAbstractArray = obj.SafeDownCast (vtkObject o)
* int = obj.Allocate (vtkIdType sz, vtkIdType ext) -
  Allocate memory for this array. Delete old storage only if
  necessary. Note that ext is no longer used.
* obj.Initialize () - Release storage and reset array to
  initial state.
* int = obj.GetDataType () - Return the underlying data
  type. An integer indicating data type is returned as
  specified in vtkSetGet.h.
* int = obj.GetDataTypeSize () - Return the size of the
  underlying data type. For a bit, 0 is returned. For string
  0 is returned. Arrays with variable length components
  return 0.
* int = obj.GetElementComponentSize () - Return the size, in
  bytes, of the lowest-level element of an array. For
  vtkDataArray and subclasses this is the size of the data
  type. For vtkStringArray, this is sizeof(vtkStdString::
  value_type), which winds up being sizeof(char).
* obj.SetNumberOfComponents (int ) - Set/Get the dimention
  (n) of the components. Must be >= 1. Make sure that this
  is set before allocation.
* int = obj.GetNumberOfComponentsMinValue () - Set/Get the
  dimention (n) of the components. Must be >= 1. Make sure
  that this is set before allocation.
* int = obj.GetNumberOfComponentsMaxValue () - Set/Get the
  dimention (n) of the components. Must be >= 1. Make sure
  that this is set before allocation.
* int = obj.GetNumberOfComponents () - Set the number of
  tuples (a component group) in the array. Note that this
  may allocate space depending on the number of components.
  Also note that if allocation is performed no copy is
  performed so existing data will be lost (if data
  conservation is sought, one may use the Resize method
  instead).
* obj.SetNumberOfTuples (vtkIdType number) - Set the number
  of tuples (a component group) in the array. Note that this
  may allocate space depending on the number of components.
  Also note that if allocation is performed no copy is
  performed so existing data will be lost (if data
  conservation is sought, one may use the Resize method
  instead).
* vtkIdType = obj.GetNumberOfTuples () - Set the tuple at
  the ith location using the jth tuple in the source array.
  This method assumes that the two arrays have the same type
  and structure. Note that range checking and memory
  allocation is not performed; use in conjunction with
  SetNumberOfTuples() to allocate space.
* obj.SetTuple (vtkIdType i, vtkIdType j, vtkAbstractArray
  source) - Set the tuple at the ith location using the jth
  tuple in the source array. This method assumes that the
  two arrays have the same type and structure. Note that
  range checking and memory allocation is not performed; use
  in conjunction with SetNumberOfTuples() to allocate space.
* obj.InsertTuple (vtkIdType i, vtkIdType j,
  vtkAbstractArray source) - Insert the jth tuple in the
  source array, at ith location in this array. Note that
  memory allocation is performed as necessary to hold the
  data.
* vtkIdType = obj.InsertNextTuple (vtkIdType j,
  vtkAbstractArray source) - Insert the jth tuple in the
  source array, at the end in this array. Note that memory
  allocation is performed as necessary to hold the data.
  Returns the location at which the data was inserted.
* obj.GetTuples (vtkIdList ptIds, vtkAbstractArray output) -
  Given a list of point ids, return an array of tuples. You
  must insure that the output array has been previously
  allocated with enough space to hold the data.
* obj.GetTuples (vtkIdType p1, vtkIdType p2,
  vtkAbstractArray output) - Get the tuples for the range of
  points ids specified (i.e., p1->p2 inclusive). You must
  insure that the output array has been previously allocated
  with enough space to hold the data.
* obj.DeepCopy (vtkAbstractArray da) - Deep copy of data.
  Implementation left to subclasses, which should support as
  many type conversions as possible given the data type.
  Subclasses should call vtkAbstractArray::DeepCopy() so
  that the information object (if one exists) is copied from
  da.
* obj.InterpolateTuple (vtkIdType i, vtkIdList ptIndices,
  vtkAbstractArray source, double weights) - Set the ith
  tuple in this array as the interpolated tuple value, given
  the ptIndices in the source array and associated
  interpolation weights. This method assumes that the two
  arrays are of the same type and strcuture.
* obj.InterpolateTuple (vtkIdType i, vtkIdType id1,
  vtkAbstractArray source1, vtkIdType id2, vtkAbstractArray
  source2, double t)
* obj.Squeeze () - Resize object to just fit data
  requirement. Reclaims extra memory.
* int = obj.Resize (vtkIdType numTuples) - Resize the array
  while conserving the data. Returns 1 if resizing succeeded
  and 0 otherwise.
* obj.Reset () - Return the size of the data.
* vtkIdType = obj.GetSize () - What is the maximum id
  currently in the array.
* vtkIdType = obj.GetMaxId () - This method lets the user
  specify data to be held by the array. The array argument
  is a pointer to the data. size is the size of the array
  supplied by the user. Set save to 1 to keep the class from
  deleting the array when it cleans up or reallocates
  memory. The class uses the actual array provided; it does
  not copy the data from the supplied array.
* long = obj.GetActualMemorySize () - Return the memory in
  kilobytes consumed by this data array. Used to support
  streaming and reading/writing data. The value returned is
  guaranteed to be greater than or equal to the memory
  required to actually represent the data represented by
  this object. The information returned is valid only after
  the pipeline has been updated.
* obj.SetName (string ) - Set/get array's name
* string = obj.GetName () - Set/get array's name
* string = obj.GetDataTypeAsString (void ) - Creates an
  array for dataType where dataType is one of VTK_BIT,
  VTK_CHAR, VTK_UNSIGNED_CHAR, VTK_SHORT,
  VTK_UNSIGNED_SHORT, VTK_INT, VTK_UNSIGNED_INT, VTK_LONG,
  VTK_UNSIGNED_LONG, VTK_DOUBLE, VTK_DOUBLE, VTK_ID_TYPE,
  VTK_STRING. Note that the data array returned has be
  deleted by the user.
* int = obj.IsNumeric () - This method is here to make
  backward compatibility easier. It must return true if and
  only if an array contains numeric data.
* vtkArrayIterator = obj.NewIterator () - Subclasses must
  override this method and provide the right kind of
  templated vtkArrayIteratorTemplate.
* vtkIdType = obj.GetDataSize () - Tell the array explicitly
  that the data has changed. This is only necessary to call
  when you modify the array contents without using the
  array's API (i.e. you retrieve a pointer to the data and
  modify the array contents). You need to call this so that
  the fast lookup will know to rebuild itself. Otherwise,
  the lookup functions will give incorrect results.
* obj.DataChanged () - Tell the array explicitly that the
  data has changed. This is only necessary to call when you
  modify the array contents without using the array's API
  (i.e. you retrieve a pointer to the data and modify the
  array contents). You need to call this so that the fast
  lookup will know to rebuild itself. Otherwise, the lookup
  functions will give incorrect results.
* obj.ClearLookup () - Delete the associated fast lookup
  data structure on this array, if it exists. The lookup
  will be rebuilt on the next call to a lookup function.
* vtkInformation = obj.GetInformation () - Get an
  information object that can be used to annotate the array.
  This will always return an instance of vtkInformation, if
  one is not currently associated with the array it will be
  created.
* bool = obj.HasInformation ()


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