File: vtkcaptionactor2d.mdc

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 Usage

vtkCaptionActor2D is a hybrid 2D/3D actor that is used to
associate text with a point (the AttachmentPoint) in the
scene. The caption can be drawn with a rectangular border
and a leader connecting the caption to the attachment point.
Optionally, the leader can be glyphed at its endpoint to
create arrow heads or other indicators.
To use the caption actor, you normally specify the Position
and Position2 coordinates (these are inherited from the
vtkActor2D superclass). (Note that Position2 can be set
using vtkActor2D's SetWidth() and SetHeight() methods.)
Position and Position2 define the size of the caption, and a
third point, the AttachmentPoint, defines a point that the
caption is associated with. You must also define the caption
text, whether you want a border around the caption, and
whether you want a leader from the caption to the attachment
point. The font attributes of the text can be set through
the vtkTextProperty associated to this actor. You also
indicate whether you want the leader to be 2D or 3D. (2D
leaders are always drawn over the underlying geometry. 3D
leaders may be occluded by the geometry.) The leader may
also be terminated by an optional glyph (e.g., arrow).
The trickiest part about using this class is setting
Position, Position2, and AttachmentPoint correctly. These
instance variables are vtkCoordinates, and can be set up in
various ways. In default usage, the AttachmentPoint is
defined in the world coordinate system, Position is the
lower-left corner of the caption and relative to
AttachmentPoint (defined in display coordaintes, i.e.,
pixels), and Position2 is relative to Position and is the
upper-right corner (also in display coordinates). However,
the user has full control over the coordinates, and can do
things like place the caption in a fixed position in the
renderer, with the leader moving with the AttachmentPoint.
To create an instance of class vtkCaptionActor2D, simply
invoke its constructor as follows

    obj = vtkCaptionActor2D



 Methods

The class vtkCaptionActor2D has several methods that can be
used. They are listed below. Note that the documentation is
translated automatically from the VTK sources, and may not
be completely intelligible. When in doubt, consult the VTK
website. In the methods listed below, obj is an instance of
the vtkCaptionActor2D class.

* string = obj.GetClassName ()
* int = obj.IsA (string name)
* vtkCaptionActor2D = obj.NewInstance ()
* vtkCaptionActor2D = obj.SafeDownCast (vtkObject o)
* obj.SetCaption (string ) - Define the text to be placed in
  the caption. The text can be multiple lines (separated by
  "\n").
* string = obj.GetCaption () - Define the text to be placed
  in the caption. The text can be multiple lines (separated
  by "\n").
* vtkCoordinate = obj.GetAttachmentPointCoordinate () - Set/
  Get the attachment point for the caption. By default, the
  attachment point is defined in world coordinates, but this
  can be changed using vtkCoordinate methods.
* obj.SetAttachmentPoint (double, double, double) - Set/Get
  the attachment point for the caption. By default, the
  attachment point is defined in world coordinates, but this
  can be changed using vtkCoordinate methods.
* obj.SetAttachmentPoint (double a[3]) - Set/Get the
  attachment point for the caption. By default, the
  attachment point is defined in world coordinates, but this
  can be changed using vtkCoordinate methods.
* double = obj.GetAttachmentPoint () - Set/Get the
  attachment point for the caption. By default, the
  attachment point is defined in world coordinates, but this
  can be changed using vtkCoordinate methods.
* obj.SetBorder (int ) - Enable/disable the placement of a
  border around the text.
* int = obj.GetBorder () - Enable/disable the placement of a
  border around the text.
* obj.BorderOn () - Enable/disable the placement of a border
  around the text.
* obj.BorderOff () - Enable/disable the placement of a
  border around the text.
* obj.SetLeader (int ) - Enable/disable drawing a "line"
  from the caption to the attachment point.
* int = obj.GetLeader () - Enable/disable drawing a "line"
  from the caption to the attachment point.
* obj.LeaderOn () - Enable/disable drawing a "line" from the
  caption to the attachment point.
* obj.LeaderOff () - Enable/disable drawing a "line" from
  the caption to the attachment point.
* obj.SetThreeDimensionalLeader (int ) - Indicate whether
  the leader is 2D (no hidden line) or 3D (z-buffered).
* int = obj.GetThreeDimensionalLeader () - Indicate whether
  the leader is 2D (no hidden line) or 3D (z-buffered).
* obj.ThreeDimensionalLeaderOn () - Indicate whether the
  leader is 2D (no hidden line) or 3D (z-buffered).
* obj.ThreeDimensionalLeaderOff () - Indicate whether the
  leader is 2D (no hidden line) or 3D (z-buffered).
* obj.SetLeaderGlyph (vtkPolyData ) - Specify a glyph to be
  used as the leader "head". This could be something like an
  arrow or sphere. If not specified, no glyph is drawn. Note
  that the glyph is assumed to be aligned along the x-axis
  and is rotated about the origin.
* vtkPolyData = obj.GetLeaderGlyph () - Specify a glyph to
  be used as the leader "head". This could be something like
  an arrow or sphere. If not specified, no glyph is drawn.
  Note that the glyph is assumed to be aligned along the x-
  axis and is rotated about the origin.
* obj.SetLeaderGlyphSize (double ) - Specify the relative
  size of the leader head. This is expressed as a fraction
  of the size (diagonal length) of the renderer. The leader
  head is automatically scaled so that window resize,
  zooming or other camera motion results in proportional
  changes in size to the leader glyph.
* double = obj.GetLeaderGlyphSizeMinValue () - Specify the
  relative size of the leader head. This is expressed as a
  fraction of the size (diagonal length) of the renderer.
  The leader head is automatically scaled so that window
  resize, zooming or other camera motion results in
  proportional changes in size to the leader glyph.
* double = obj.GetLeaderGlyphSizeMaxValue () - Specify the
  relative size of the leader head. This is expressed as a
  fraction of the size (diagonal length) of the renderer.
  The leader head is automatically scaled so that window
  resize, zooming or other camera motion results in
  proportional changes in size to the leader glyph.
* double = obj.GetLeaderGlyphSize () - Specify the relative
  size of the leader head. This is expressed as a fraction
  of the size (diagonal length) of the renderer. The leader
  head is automatically scaled so that window resize,
  zooming or other camera motion results in proportional
  changes in size to the leader glyph.
* obj.SetMaximumLeaderGlyphSize (int ) - Specify the maximum
  size of the leader head (if any) in pixels. This is used
  in conjunction with LeaderGlyphSize to cap the maximum
  size of the LeaderGlyph.
* int = obj.GetMaximumLeaderGlyphSizeMinValue () - Specify
  the maximum size of the leader head (if any) in pixels.
  This is used in conjunction with LeaderGlyphSize to cap
  the maximum size of the LeaderGlyph.
* int = obj.GetMaximumLeaderGlyphSizeMaxValue () - Specify
  the maximum size of the leader head (if any) in pixels.
  This is used in conjunction with LeaderGlyphSize to cap
  the maximum size of the LeaderGlyph.
* int = obj.GetMaximumLeaderGlyphSize () - Specify the
  maximum size of the leader head (if any) in pixels. This
  is used in conjunction with LeaderGlyphSize to cap the
  maximum size of the LeaderGlyph.
* obj.SetPadding (int ) - Set/Get the padding between the
  caption and the border. The value is specified in pixels.
* int = obj.GetPaddingMinValue () - Set/Get the padding
  between the caption and the border. The value is specified
  in pixels.
* int = obj.GetPaddingMaxValue () - Set/Get the padding
  between the caption and the border. The value is specified
  in pixels.
* int = obj.GetPadding () - Set/Get the padding between the
  caption and the border. The value is specified in pixels.
* vtkTextActor = obj.GetTextActor () - Get the text actor
  used by the caption. This is useful if you want to control
  justification and other characteristics of the text actor.
* obj.SetCaptionTextProperty (vtkTextProperty p) - Set/Get
  the text property.
* vtkTextProperty = obj.GetCaptionTextProperty () - Set/Get
  the text property.
* obj.ShallowCopy (vtkProp prop) - Shallow copy of this
  scaled text actor. Overloads the virtual vtkProp method.
* obj.SetAttachEdgeOnly (int ) - Enable/disable whether to
  attach the arrow only to the edge, NOT the vertices of the
  caption border.
* int = obj.GetAttachEdgeOnly () - Enable/disable whether to
  attach the arrow only to the edge, NOT the vertices of the
  caption border.
* obj.AttachEdgeOnlyOn () - Enable/disable whether to attach
  the arrow only to the edge, NOT the vertices of the
  caption border.
* obj.AttachEdgeOnlyOff () - Enable/disable whether to
  attach the arrow only to the edge, NOT the vertices of the
  caption border.


* FreeMat_Documentation
* Visualization_Toolkit_Hybrid_Classes
* Generated on Thu Jul 25 2013 17:18:32 for FreeMat by
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