File: vtkcolortransferfunction.mdc

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 Usage

vtkColorTransferFunction is a color mapping in RGB or HSV
space that uses piecewise hermite functions to allow
interpolation that can be piecewise constant, piecewise
linear, or somewhere in-between (a modified piecewise
hermite function that squishes the function according to a
sharpness parameter). The function also allows for the
specification of the midpoint (the place where the function
reaches the average of the two bounding nodes) as a
normalize distance between nodes. See the description of
class vtkPiecewiseFunction for an explanation of midpoint
and sharpness.
To create an instance of class vtkColorTransferFunction,
simply invoke its constructor as follows

    obj = vtkColorTransferFunction



 Methods

The class vtkColorTransferFunction has several methods that
can be used. They are listed below. Note that the
documentation is translated automatically from the VTK
sources, and may not be completely intelligible. When in
doubt, consult the VTK website. In the methods listed below,
obj is an instance of the vtkColorTransferFunction class.

* string = obj.GetClassName ()
* int = obj.IsA (string name)
* vtkColorTransferFunction = obj.NewInstance ()
* vtkColorTransferFunction = obj.SafeDownCast (vtkObject o)
* obj.DeepCopy (vtkColorTransferFunction f)
* obj.ShallowCopy (vtkColorTransferFunction f)
* int = obj.GetSize () - How many points are there defining
  this function?
* int = obj.AddRGBPoint (double x, double r, double g,
  double b) - Add/Remove a point to/from the function
  defined in RGB or HSV Return the index of the point (0
  based), or -1 on error. See the description of class
  vtkPiecewiseFunction for an explanation of midpoint and
  sharpness.
* int = obj.AddRGBPoint (double x, double r, double g,
  double b, double midpoint, double sharpness) - Add/Remove
  a point to/from the function defined in RGB or HSV Return
  the index of the point (0 based), or -1 on error. See the
  description of class vtkPiecewiseFunction for an
  explanation of midpoint and sharpness.
* int = obj.AddHSVPoint (double x, double h, double s,
  double v) - Add/Remove a point to/from the function
  defined in RGB or HSV Return the index of the point (0
  based), or -1 on error. See the description of class
  vtkPiecewiseFunction for an explanation of midpoint and
  sharpness.
* int = obj.AddHSVPoint (double x, double h, double s,
  double v, double midpoint, double sharpness) - Add/Remove
  a point to/from the function defined in RGB or HSV Return
  the index of the point (0 based), or -1 on error. See the
  description of class vtkPiecewiseFunction for an
  explanation of midpoint and sharpness.
* int = obj.RemovePoint (double x) - Add/Remove a point to/
  from the function defined in RGB or HSV Return the index
  of the point (0 based), or -1 on error. See the
  description of class vtkPiecewiseFunction for an
  explanation of midpoint and sharpness.
* obj.AddRGBSegment (double x1, double r1, double g1, double
  b1, double x2, double r2, double g2, double b2) - Add two
  points to the function and remove all the points between
  them
* obj.AddHSVSegment (double x1, double h1, double s1, double
  v1, double x2, double h2, double s2, double v2) - Add two
  points to the function and remove all the points between
  them
* obj.RemoveAllPoints () - Remove all points
* double = obj.GetColor (double x) - Returns an RGB color
  for the specified scalar value
* obj.GetColor (double x, double rgb[3]) - Returns an RGB
  color for the specified scalar value
* double = obj.GetRedValue (double x) - Get the color
  components individually.
* double = obj.GetGreenValue (double x) - Get the color
  components individually.
* double = obj.GetBlueValue (double x) - Get the color
  components individually.
* int = obj.GetNodeValue (int index, double val[6]) - For
  the node specified by index, set/get the location (X), R,
  G, and B values, midpoint, and sharpness values at the
  node.
* int = obj.SetNodeValue (int index, double val[6]) - For
  the node specified by index, set/get the location (X), R,
  G, and B values, midpoint, and sharpness values at the
  node.
* double = obj. GetRange () - Returns min and max position
  of all function points.
* int = obj.AdjustRange (double range[2]) - Remove all
  points out of the new range, and make sure there is a
  point at each end of that range. Return 1 on success, 0
  otherwise.
* obj.GetTable (double x1, double x2, int n, double table) -
  Fills in a table of n function values between x1 and x2
* obj.GetTable (double x1, double x2, int n, float table) -
  Fills in a table of n function values between x1 and x2
* obj.BuildFunctionFromTable (double x1, double x2, int
  size, double table) - Construct a color transfer function
  from a table. Function range is is set to [x1, x2], each
  function size is set to size, and function points are
  regularly spaced between x1 and x2. Parameter "table" is
  assumed to be a block of memory of size [3*size]
* obj.SetClamping (int ) - Sets and gets the clamping value
  for this transfer function.
* int = obj.GetClampingMinValue () - Sets and gets the
  clamping value for this transfer function.
* int = obj.GetClampingMaxValue () - Sets and gets the
  clamping value for this transfer function.
* int = obj.GetClamping () - Sets and gets the clamping
  value for this transfer function.
* obj.ClampingOn () - Sets and gets the clamping value for
  this transfer function.
* obj.ClampingOff () - Sets and gets the clamping value for
  this transfer function.
* obj.SetColorSpace (int ) - Set/Get the color space used
  for interpolation: RGB, HSV, CIELAB, or Diverging. In HSV
  mode, if HSVWrap is on, it will take the shortest path in
  Hue (going back through 0 if that is the shortest way
  around the hue circle) whereas if HSVWrap is off it will
  not go through 0 (in order the match the current
  functionality of vtkLookupTable). Diverging is a special
  mode where colors will pass through white when
  interpolating between two saturated colors.
* int = obj.GetColorSpaceMinValue () - Set/Get the color
  space used for interpolation: RGB, HSV, CIELAB, or
  Diverging. In HSV mode, if HSVWrap is on, it will take the
  shortest path in Hue (going back through 0 if that is the
  shortest way around the hue circle) whereas if HSVWrap is
  off it will not go through 0 (in order the match the
  current functionality of vtkLookupTable). Diverging is a
  special mode where colors will pass through white when
  interpolating between two saturated colors.
* int = obj.GetColorSpaceMaxValue () - Set/Get the color
  space used for interpolation: RGB, HSV, CIELAB, or
  Diverging. In HSV mode, if HSVWrap is on, it will take the
  shortest path in Hue (going back through 0 if that is the
  shortest way around the hue circle) whereas if HSVWrap is
  off it will not go through 0 (in order the match the
  current functionality of vtkLookupTable). Diverging is a
  special mode where colors will pass through white when
  interpolating between two saturated colors.
* obj.SetColorSpaceToRGB () - Set/Get the color space used
  for interpolation: RGB, HSV, CIELAB, or Diverging. In HSV
  mode, if HSVWrap is on, it will take the shortest path in
  Hue (going back through 0 if that is the shortest way
  around the hue circle) whereas if HSVWrap is off it will
  not go through 0 (in order the match the current
  functionality of vtkLookupTable). Diverging is a special
  mode where colors will pass through white when
  interpolating between two saturated colors.
* obj.SetColorSpaceToHSV () - Set/Get the color space used
  for interpolation: RGB, HSV, CIELAB, or Diverging. In HSV
  mode, if HSVWrap is on, it will take the shortest path in
  Hue (going back through 0 if that is the shortest way
  around the hue circle) whereas if HSVWrap is off it will
  not go through 0 (in order the match the current
  functionality of vtkLookupTable). Diverging is a special
  mode where colors will pass through white when
  interpolating between two saturated colors.
* obj.SetColorSpaceToLab () - Set/Get the color space used
  for interpolation: RGB, HSV, CIELAB, or Diverging. In HSV
  mode, if HSVWrap is on, it will take the shortest path in
  Hue (going back through 0 if that is the shortest way
  around the hue circle) whereas if HSVWrap is off it will
  not go through 0 (in order the match the current
  functionality of vtkLookupTable). Diverging is a special
  mode where colors will pass through white when
  interpolating between two saturated colors.
* obj.SetColorSpaceToDiverging () - Set/Get the color space
  used for interpolation: RGB, HSV, CIELAB, or Diverging. In
  HSV mode, if HSVWrap is on, it will take the shortest path
  in Hue (going back through 0 if that is the shortest way
  around the hue circle) whereas if HSVWrap is off it will
  not go through 0 (in order the match the current
  functionality of vtkLookupTable). Diverging is a special
  mode where colors will pass through white when
  interpolating between two saturated colors.
* int = obj.GetColorSpace () - Set/Get the color space used
  for interpolation: RGB, HSV, CIELAB, or Diverging. In HSV
  mode, if HSVWrap is on, it will take the shortest path in
  Hue (going back through 0 if that is the shortest way
  around the hue circle) whereas if HSVWrap is off it will
  not go through 0 (in order the match the current
  functionality of vtkLookupTable). Diverging is a special
  mode where colors will pass through white when
  interpolating between two saturated colors.
* obj.SetHSVWrap (int ) - Set/Get the color space used for
  interpolation: RGB, HSV, CIELAB, or Diverging. In HSV
  mode, if HSVWrap is on, it will take the shortest path in
  Hue (going back through 0 if that is the shortest way
  around the hue circle) whereas if HSVWrap is off it will
  not go through 0 (in order the match the current
  functionality of vtkLookupTable). Diverging is a special
  mode where colors will pass through white when
  interpolating between two saturated colors.
* int = obj.GetHSVWrap () - Set/Get the color space used for
  interpolation: RGB, HSV, CIELAB, or Diverging. In HSV
  mode, if HSVWrap is on, it will take the shortest path in
  Hue (going back through 0 if that is the shortest way
  around the hue circle) whereas if HSVWrap is off it will
  not go through 0 (in order the match the current
  functionality of vtkLookupTable). Diverging is a special
  mode where colors will pass through white when
  interpolating between two saturated colors.
* obj.HSVWrapOn () - Set/Get the color space used for
  interpolation: RGB, HSV, CIELAB, or Diverging. In HSV
  mode, if HSVWrap is on, it will take the shortest path in
  Hue (going back through 0 if that is the shortest way
  around the hue circle) whereas if HSVWrap is off it will
  not go through 0 (in order the match the current
  functionality of vtkLookupTable). Diverging is a special
  mode where colors will pass through white when
  interpolating between two saturated colors.
* obj.HSVWrapOff () - Set/Get the color space used for
  interpolation: RGB, HSV, CIELAB, or Diverging. In HSV
  mode, if HSVWrap is on, it will take the shortest path in
  Hue (going back through 0 if that is the shortest way
  around the hue circle) whereas if HSVWrap is off it will
  not go through 0 (in order the match the current
  functionality of vtkLookupTable). Diverging is a special
  mode where colors will pass through white when
  interpolating between two saturated colors.
* obj.SetScale (int ) - Set the type of scale to use, linear
  or logarithmic. The default is linear. If the scale is
  logarithmic, and the range contains zero, the color
  mapping will be linear.
* obj.SetScaleToLinear () - Set the type of scale to use,
  linear or logarithmic. The default is linear. If the scale
  is logarithmic, and the range contains zero, the color
  mapping will be linear.
* obj.SetScaleToLog10 () - Set the type of scale to use,
  linear or logarithmic. The default is linear. If the scale
  is logarithmic, and the range contains zero, the color
  mapping will be linear.
* int = obj.GetScale () - Set the type of scale to use,
  linear or logarithmic. The default is linear. If the scale
  is logarithmic, and the range contains zero, the color
  mapping will be linear.
* obj.FillFromDataPointer (int , double ) - Returns a list
  of all nodes Fills from a pointer to data stored in a
  similar list of nodes.
* obj.SetAllowDuplicateScalars (int ) - Toggle whether to
  allow duplicate scalar values in the color transfer
  function (off by default).
* int = obj.GetAllowDuplicateScalars () - Toggle whether to
  allow duplicate scalar values in the color transfer
  function (off by default).
* obj.AllowDuplicateScalarsOn () - Toggle whether to allow
  duplicate scalar values in the color transfer function
  (off by default).
* obj.AllowDuplicateScalarsOff () - Toggle whether to allow
  duplicate scalar values in the color transfer function
  (off by default).


* FreeMat_Documentation
* Visualization_Toolkit_Filtering_Classes
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