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Usage
vtkImageRenderManager is a subclass of
vtkParallelRenderManager that uses RGBA compositing
(blending) to do parallel rendering. This is the exact
opposite of vtkCompositeRenderManager. It actually does
nothing special. It relies on the rendering pipeline to be
initialized with a vtkCompositeRGBAPass. Compositing makes
sense only for renderers in layer 0.
To create an instance of class vtkImageRenderManager, simply
invoke its constructor as follows
obj = vtkImageRenderManager
Methods
The class vtkImageRenderManager has several methods that can
be used. They are listed below. Note that the documentation
is translated automatically from the VTK sources, and may
not be completely intelligible. When in doubt, consult the
VTK website. In the methods listed below, obj is an instance
of the vtkImageRenderManager class.
* string = obj.GetClassName ()
* int = obj.IsA (string name)
* vtkImageRenderManager = obj.NewInstance ()
* vtkImageRenderManager = obj.SafeDownCast (vtkObject o)
* FreeMat_Documentation
* Visualization_Toolkit_Parallel_Classes
* Generated on Thu Jul 25 2013 17:18:34 for FreeMat by
doxygen_ 1.8.1.1
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