File: vtkpolydata.mdc

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 Usage

vtkPolyData is a data object that is a concrete
implementation of vtkDataSet. vtkPolyData represents a
geometric structure consisting of vertices, lines, polygons,
and/or triangle strips. Point and cell attribute values
(e.g., scalars, vectors, etc.) also are represented.
The actual cell types (vtkCellType.h) supported by
vtkPolyData are: vtkVertex, vtkPolyVertex, vtkLine,
vtkPolyLine, vtkTriangle, vtkQuad, vtkPolygon, and
vtkTriangleStrip.
One important feature of vtkPolyData objects is that special
traversal and data manipulation methods are available to
process data. These methods are generally more efficient
than vtkDataSet methods and should be used whenever
possible. For example, traversing the cells in a dataset we
would use GetCell(). To traverse cells with vtkPolyData we
would retrieve the cell array object representing polygons
(for example using GetPolys()) and then use vtkCellArray's
InitTraversal() and GetNextCell() methods.
To create an instance of class vtkPolyData, simply invoke
its constructor as follows

    obj = vtkPolyData



 Methods

The class vtkPolyData has several methods that can be used.
They are listed below. Note that the documentation is
translated automatically from the VTK sources, and may not
be completely intelligible. When in doubt, consult the VTK
website. In the methods listed below, obj is an instance of
the vtkPolyData class.

* string = obj.GetClassName ()
* int = obj.IsA (string name)
* vtkPolyData = obj.NewInstance ()
* vtkPolyData = obj.SafeDownCast (vtkObject o)
* int = obj.GetDataObjectType () - Copy the geometric and
  topological structure of an input poly data object.
* obj.CopyStructure (vtkDataSet ds) - Copy the geometric and
  topological structure of an input poly data object.
* vtkIdType = obj.GetNumberOfCells () - Standard vtkDataSet
  interface.
* vtkCell = obj.GetCell (vtkIdType cellId) - Standard
  vtkDataSet interface.
* obj.GetCell (vtkIdType cellId, vtkGenericCell cell) -
  Standard vtkDataSet interface.
* int = obj.GetCellType (vtkIdType cellId) - Standard
  vtkDataSet interface.
* obj.GetCellBounds (vtkIdType cellId, double bounds[6]) -
  Standard vtkDataSet interface.
* obj.GetCellNeighbors (vtkIdType cellId, vtkIdList ptIds,
  vtkIdList cellIds) - Standard vtkDataSet interface.
* obj.CopyCells (vtkPolyData pd, vtkIdList idList,
  vtkPointLocator locatorNULL) - Copy cells listed in idList
  from pd, including points, point data, and cell data. This
  method assumes that point and cell data have been
  allocated. If you pass in a point locator, then the points
  won't be duplicated in the output.
* obj.GetCellPoints (vtkIdType cellId, vtkIdList ptIds) -
  Copy a cells point ids into list provided. (Less
  efficient.)
* obj.GetPointCells (vtkIdType ptId, vtkIdList cellIds) -
  Efficient method to obtain cells using a particular point.
  Make sure that routine BuildLinks() has been called.
* obj.ComputeBounds () - Compute the (X, Y, Z) bounds of the
  data.
* obj.Squeeze () - Recover extra allocated memory when
  creating data whose initial size is unknown. Examples
  include using the InsertNextCell() method, or when using
  the CellArray::EstimateSize() method to create vertices,
  lines, polygons, or triangle strips.
* int = obj.GetMaxCellSize () - Return the maximum cell size
  in this poly data.
* obj.SetVerts (vtkCellArray v) - Set the cell array
  defining vertices.
* vtkCellArray = obj.GetVerts () - Get the cell array
  defining vertices. If there are no vertices, an empty
  array will be returned (convenience to simplify
  traversal).
* obj.SetLines (vtkCellArray l) - Set the cell array
  defining lines.
* vtkCellArray = obj.GetLines () - Get the cell array
  defining lines. If there are no lines, an empty array will
  be returned (convenience to simplify traversal).
* obj.SetPolys (vtkCellArray p) - Set the cell array
  defining polygons.
* vtkCellArray = obj.GetPolys () - Get the cell array
  defining polygons. If there are no polygons, an empty
  array will be returned (convenience to simplify
  traversal).
* obj.SetStrips (vtkCellArray s) - Set the cell array
  defining triangle strips.
* vtkCellArray = obj.GetStrips () - Get the cell array
  defining triangle strips. If there are no triangle strips,
  an empty array will be returned (convenience to simplify
  traversal).
* vtkIdType = obj.GetNumberOfVerts () - Return the number of
  primitives of a particular type held..
* vtkIdType = obj.GetNumberOfLines () - Return the number of
  primitives of a particular type held..
* vtkIdType = obj.GetNumberOfPolys () - Return the number of
  primitives of a particular type held..
* vtkIdType = obj.GetNumberOfStrips () - Return the number
  of primitives of a particular type held..
* obj.Allocate (vtkIdType numCells, int extSize) - Method
  allocates initial storage for vertex, line, polygon, and
  triangle strip arrays. Use this method before the method
  PolyData::InsertNextCell(). (Or, provide vertex, line,
  polygon, and triangle strip cell arrays.)
* obj.Allocate (vtkPolyData inPolyData, vtkIdType numCells,
  int extSize) - Similar to the method above, this method
  allocates initial storage for vertex, line, polygon, and
  triangle strip arrays. It does this more intelligently,
  examining the supplied inPolyData to determine whether to
  allocate the verts, lines, polys, and strips arrays.
  (These arrays are allocated only if there is data in the
  corresponding arrays in the inPolyData.) Caution: if the
  inPolyData has no verts, and after allocating with this
  method an PolyData::InsertNextCell() is invoked where a
  vertex is inserted, bad things will happen.
* int = obj.InsertNextCell (int type, vtkIdList pts) -
  Insert a cell of type VTK_VERTEX, VTK_POLY_VERTEX,
  VTK_LINE, VTK_POLY_LINE, VTK_TRIANGLE, VTK_QUAD,
  VTK_POLYGON, or VTK_TRIANGLE_STRIP. Make sure that the
  PolyData::Allocate() function has been called first or
  that vertex, line, polygon, and triangle strip arrays have
  been supplied. Note: will also insert VTK_PIXEL, but
  converts it to VTK_QUAD.
* obj.Reset () - Begin inserting data all over again. Memory
  is not freed but otherwise objects are returned to their
  initial state.
* obj.BuildCells () - Create data structure that allows
  random access of cells.
* obj.BuildLinks (int initialSize) - Create upward links
  from points to cells that use each point. Enables
  topologically complex queries. Normally the links array is
  allocated based on the number of points in the
  vtkPolyData. The optional initialSize parameter can be
  used to allocate a larger size initially.
* obj.DeleteCells () - Release data structure that allows
  random access of the cells. This must be done before a 2nd
  call to BuildLinks(). DeleteCells implicitly deletes the
  links as well since they are no longer valid.
* obj.DeleteLinks () - Release the upward links from point
  to cells that use each point.
* obj.GetCellEdgeNeighbors (vtkIdType cellId, vtkIdType p1,
  vtkIdType p2, vtkIdList cellIds) - Get the neighbors at an
  edge. More efficient than the general GetCellNeighbors().
  Assumes links have been built (with BuildLinks()), and
  looks specifically for edge neighbors.
* int = obj.IsTriangle (int v1, int v2, int v3) - Given
  three vertices, determine whether it's a triangle. Make
  sure BuildLinks() has been called first.
* int = obj.IsEdge (vtkIdType p1, vtkIdType p2) - Determine
  whether two points form an edge. If they do, return non-
  zero. By definition PolyVertex and PolyLine have no edges
  since 1-dimensional edges are only found on cells 2D and
  higher. Edges are defined as 1-D boundary entities to
  cells. Make sure BuildLinks() has been called first.
* int = obj.IsPointUsedByCell (vtkIdType ptId, vtkIdType
  cellId) - Determine whether a point is used by a
  particular cell. If it is, return non-zero. Make sure
  BuildCells() has been called first.
* obj.ReplaceCellPoint (vtkIdType cellId, vtkIdType oldPtId,
  vtkIdType newPtId) - Replace a point in the cell
  connectivity list with a different point.
* obj.ReverseCell (vtkIdType cellId) - Reverse the order of
  point ids defining the cell.
* obj.DeletePoint (vtkIdType ptId) - Mark a point/cell as
  deleted from this vtkPolyData.
* obj.DeleteCell (vtkIdType cellId) - Mark a point/cell as
  deleted from this vtkPolyData.
* obj.RemoveDeletedCells () - The cells marked by calls to
  DeleteCell are stored in the Cell Array VTK_EMPTY_CELL,
  but they still exist in the polys array. Calling
  RemoveDeletedCells will travers the poly array and remove/
  compact the cell array as well as any cell data thus truly
  removing the cells from the polydata object. WARNING. This
  only handles the polys at the moment
* int = obj.InsertNextLinkedPoint (int numLinks) - Add a
  point to the cell data structure (after cell pointers have
  been built). This method adds the point and then allocates
  memory for the links to the cells. (To use this method,
  make sure points are available and BuildLinks() has been
  invoked.) Of the two methods below, one inserts a point
  coordinate and the other just makes room for cell links.
* int = obj.InsertNextLinkedPoint (double x[3], int
  numLinks) - Add a point to the cell data structure (after
  cell pointers have been built). This method adds the point
  and then allocates memory for the links to the cells. (To
  use this method, make sure points are available and
  BuildLinks() has been invoked.) Of the two methods below,
  one inserts a point coordinate and the other just makes
  room for cell links.
* obj.RemoveCellReference (vtkIdType cellId) - Remove all
  references to cell in cell structure. This means the links
  from the cell's points to the cell are deleted. Memory is
  not reclaimed. Use the method ResizeCellList() to resize
  the link list from a point to its using cells. (This
  operator assumes BuildLinks() has been called.)
* obj.AddCellReference (vtkIdType cellId) - Add references
  to cell in cell structure. This means the links from the
  cell's points to the cell are modified. Memory is not
  extended. Use the method ResizeCellList() to resize the
  link list from a point to its using cells. (This operator
  assumes BuildLinks() has been called.)
* obj.RemoveReferenceToCell (vtkIdType ptId, vtkIdType
  cellId) - Remove a reference to a cell in a particular
  point's link list. You may also consider using
  RemoveCellReference() to remove the references from all
  the cell's points to the cell. This operator does not
  reallocate memory; use the operator ResizeCellList() to do
  this if necessary.
* obj.AddReferenceToCell (vtkIdType ptId, vtkIdType cellId)
  - Add a reference to a cell in a particular point's link
  list. (You may also consider using AddCellReference() to
  add the references from all the cell's points to the
  cell.) This operator does not realloc memory; use the
  operator ResizeCellList() to do this if necessary.
* obj.ResizeCellList (vtkIdType ptId, int size) - Resize the
  list of cells using a particular point. (This operator
  assumes that BuildLinks() has been called.)
* obj.Initialize () - Restore object to initial state.
  Release memory back to system.
* int = obj.GetUpdateExtent () - We need this here to avoid
  hiding superclass method
* obj.GetUpdateExtent (int extent[6]) - We need this here to
  avoid hiding superclass method
* int = obj.GetPiece () - Get the piece and the number of
  pieces. Similar to extent in 3D.
* int = obj.GetNumberOfPieces () - Get the piece and the
  number of pieces. Similar to extent in 3D.
* int = obj.GetGhostLevel () - Get the ghost level.
* long = obj.GetActualMemorySize () - Return the actual size
  of the data in kilobytes. This number is valid only after
  the pipeline has updated. The memory size returned is
  guaranteed to be greater than or equal to the memory
  required to represent the data (e.g., extra space in
  arrays, etc. are not included in the return value). THIS
  METHOD IS THREAD SAFE.
* obj.ShallowCopy (vtkDataObject src) - Shallow and Deep
  copy.
* obj.DeepCopy (vtkDataObject src) - Shallow and Deep copy.
* obj.RemoveGhostCells (int level) - This method will remove
  any cell that has a ghost level array value greater or
  equal to level. It does not remove unused points (yet).
* int = obj.GetScalarFieldCriticalIndex (vtkIdType pointId,
  vtkDataArray scalarField) - Scalar field critical point
  classification (for manifold 2D meshes). Reference: J.
  Milnor "Morse Theory", Princeton University Press, 1963.
  Given a pointId and an attribute representing a scalar
  field, this member returns the index of the critical
  point: vtkPolyData::MINIMUM (index 0): local minimum;
  vtkPolyData::SADDLE (index 1): local saddle; vtkPolyData::
  MAXIMUM (index 2): local maximum.
  Other returned values are: vtkPolyData::REGULAR_POINT:
  regular point (the gradient does not vanish);
  vtkPolyData::ERR_NON_MANIFOLD_STAR: the star of the
  considered vertex is not manifold (could not evaluate the
  index) vtkPolyData::ERR_INCORRECT_FIELD: the number of
  entries in the scalar field array is different form the
  number of vertices in the mesh. vtkPolyData::
  ERR_NO_SUCH_FIELD: the specified scalar field does not
  exist.
* int = obj.GetScalarFieldCriticalIndex (vtkIdType pointId,
  int fieldId) - Scalar field critical point classification
  (for manifold 2D meshes). Reference: J. Milnor "Morse
  Theory", Princeton University Press, 1963.
  Given a pointId and an attribute representing a scalar
  field, this member returns the index of the critical
  point: vtkPolyData::MINIMUM (index 0): local minimum;
  vtkPolyData::SADDLE (index 1): local saddle; vtkPolyData::
  MAXIMUM (index 2): local maximum.
  Other returned values are: vtkPolyData::REGULAR_POINT:
  regular point (the gradient does not vanish);
  vtkPolyData::ERR_NON_MANIFOLD_STAR: the star of the
  considered vertex is not manifold (could not evaluate the
  index) vtkPolyData::ERR_INCORRECT_FIELD: the number of
  entries in the scalar field array is different form the
  number of vertices in the mesh. vtkPolyData::
  ERR_NO_SUCH_FIELD: the specified scalar field does not
  exist.
* int = obj.GetScalarFieldCriticalIndex (vtkIdType pointId,
  string fieldName) - Scalar field critical point
  classification (for manifold 2D meshes). Reference: J.
  Milnor "Morse Theory", Princeton University Press, 1963.
  Given a pointId and an attribute representing a scalar
  field, this member returns the index of the critical
  point: vtkPolyData::MINIMUM (index 0): local minimum;
  vtkPolyData::SADDLE (index 1): local saddle; vtkPolyData::
  MAXIMUM (index 2): local maximum.
  Other returned values are: vtkPolyData::REGULAR_POINT:
  regular point (the gradient does not vanish);
  vtkPolyData::ERR_NON_MANIFOLD_STAR: the star of the
  considered vertex is not manifold (could not evaluate the
  index) vtkPolyData::ERR_INCORRECT_FIELD: the number of
  entries in the scalar field array is different form the
  number of vertices in the mesh. vtkPolyData::
  ERR_NO_SUCH_FIELD: the specified scalar field does not
  exist.


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