1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312
|
Usage
vtkPolyData is a data object that is a concrete
implementation of vtkDataSet. vtkPolyData represents a
geometric structure consisting of vertices, lines, polygons,
and/or triangle strips. Point and cell attribute values
(e.g., scalars, vectors, etc.) also are represented.
The actual cell types (vtkCellType.h) supported by
vtkPolyData are: vtkVertex, vtkPolyVertex, vtkLine,
vtkPolyLine, vtkTriangle, vtkQuad, vtkPolygon, and
vtkTriangleStrip.
One important feature of vtkPolyData objects is that special
traversal and data manipulation methods are available to
process data. These methods are generally more efficient
than vtkDataSet methods and should be used whenever
possible. For example, traversing the cells in a dataset we
would use GetCell(). To traverse cells with vtkPolyData we
would retrieve the cell array object representing polygons
(for example using GetPolys()) and then use vtkCellArray's
InitTraversal() and GetNextCell() methods.
To create an instance of class vtkPolyData, simply invoke
its constructor as follows
obj = vtkPolyData
Methods
The class vtkPolyData has several methods that can be used.
They are listed below. Note that the documentation is
translated automatically from the VTK sources, and may not
be completely intelligible. When in doubt, consult the VTK
website. In the methods listed below, obj is an instance of
the vtkPolyData class.
* string = obj.GetClassName ()
* int = obj.IsA (string name)
* vtkPolyData = obj.NewInstance ()
* vtkPolyData = obj.SafeDownCast (vtkObject o)
* int = obj.GetDataObjectType () - Copy the geometric and
topological structure of an input poly data object.
* obj.CopyStructure (vtkDataSet ds) - Copy the geometric and
topological structure of an input poly data object.
* vtkIdType = obj.GetNumberOfCells () - Standard vtkDataSet
interface.
* vtkCell = obj.GetCell (vtkIdType cellId) - Standard
vtkDataSet interface.
* obj.GetCell (vtkIdType cellId, vtkGenericCell cell) -
Standard vtkDataSet interface.
* int = obj.GetCellType (vtkIdType cellId) - Standard
vtkDataSet interface.
* obj.GetCellBounds (vtkIdType cellId, double bounds[6]) -
Standard vtkDataSet interface.
* obj.GetCellNeighbors (vtkIdType cellId, vtkIdList ptIds,
vtkIdList cellIds) - Standard vtkDataSet interface.
* obj.CopyCells (vtkPolyData pd, vtkIdList idList,
vtkPointLocator locatorNULL) - Copy cells listed in idList
from pd, including points, point data, and cell data. This
method assumes that point and cell data have been
allocated. If you pass in a point locator, then the points
won't be duplicated in the output.
* obj.GetCellPoints (vtkIdType cellId, vtkIdList ptIds) -
Copy a cells point ids into list provided. (Less
efficient.)
* obj.GetPointCells (vtkIdType ptId, vtkIdList cellIds) -
Efficient method to obtain cells using a particular point.
Make sure that routine BuildLinks() has been called.
* obj.ComputeBounds () - Compute the (X, Y, Z) bounds of the
data.
* obj.Squeeze () - Recover extra allocated memory when
creating data whose initial size is unknown. Examples
include using the InsertNextCell() method, or when using
the CellArray::EstimateSize() method to create vertices,
lines, polygons, or triangle strips.
* int = obj.GetMaxCellSize () - Return the maximum cell size
in this poly data.
* obj.SetVerts (vtkCellArray v) - Set the cell array
defining vertices.
* vtkCellArray = obj.GetVerts () - Get the cell array
defining vertices. If there are no vertices, an empty
array will be returned (convenience to simplify
traversal).
* obj.SetLines (vtkCellArray l) - Set the cell array
defining lines.
* vtkCellArray = obj.GetLines () - Get the cell array
defining lines. If there are no lines, an empty array will
be returned (convenience to simplify traversal).
* obj.SetPolys (vtkCellArray p) - Set the cell array
defining polygons.
* vtkCellArray = obj.GetPolys () - Get the cell array
defining polygons. If there are no polygons, an empty
array will be returned (convenience to simplify
traversal).
* obj.SetStrips (vtkCellArray s) - Set the cell array
defining triangle strips.
* vtkCellArray = obj.GetStrips () - Get the cell array
defining triangle strips. If there are no triangle strips,
an empty array will be returned (convenience to simplify
traversal).
* vtkIdType = obj.GetNumberOfVerts () - Return the number of
primitives of a particular type held..
* vtkIdType = obj.GetNumberOfLines () - Return the number of
primitives of a particular type held..
* vtkIdType = obj.GetNumberOfPolys () - Return the number of
primitives of a particular type held..
* vtkIdType = obj.GetNumberOfStrips () - Return the number
of primitives of a particular type held..
* obj.Allocate (vtkIdType numCells, int extSize) - Method
allocates initial storage for vertex, line, polygon, and
triangle strip arrays. Use this method before the method
PolyData::InsertNextCell(). (Or, provide vertex, line,
polygon, and triangle strip cell arrays.)
* obj.Allocate (vtkPolyData inPolyData, vtkIdType numCells,
int extSize) - Similar to the method above, this method
allocates initial storage for vertex, line, polygon, and
triangle strip arrays. It does this more intelligently,
examining the supplied inPolyData to determine whether to
allocate the verts, lines, polys, and strips arrays.
(These arrays are allocated only if there is data in the
corresponding arrays in the inPolyData.) Caution: if the
inPolyData has no verts, and after allocating with this
method an PolyData::InsertNextCell() is invoked where a
vertex is inserted, bad things will happen.
* int = obj.InsertNextCell (int type, vtkIdList pts) -
Insert a cell of type VTK_VERTEX, VTK_POLY_VERTEX,
VTK_LINE, VTK_POLY_LINE, VTK_TRIANGLE, VTK_QUAD,
VTK_POLYGON, or VTK_TRIANGLE_STRIP. Make sure that the
PolyData::Allocate() function has been called first or
that vertex, line, polygon, and triangle strip arrays have
been supplied. Note: will also insert VTK_PIXEL, but
converts it to VTK_QUAD.
* obj.Reset () - Begin inserting data all over again. Memory
is not freed but otherwise objects are returned to their
initial state.
* obj.BuildCells () - Create data structure that allows
random access of cells.
* obj.BuildLinks (int initialSize) - Create upward links
from points to cells that use each point. Enables
topologically complex queries. Normally the links array is
allocated based on the number of points in the
vtkPolyData. The optional initialSize parameter can be
used to allocate a larger size initially.
* obj.DeleteCells () - Release data structure that allows
random access of the cells. This must be done before a 2nd
call to BuildLinks(). DeleteCells implicitly deletes the
links as well since they are no longer valid.
* obj.DeleteLinks () - Release the upward links from point
to cells that use each point.
* obj.GetCellEdgeNeighbors (vtkIdType cellId, vtkIdType p1,
vtkIdType p2, vtkIdList cellIds) - Get the neighbors at an
edge. More efficient than the general GetCellNeighbors().
Assumes links have been built (with BuildLinks()), and
looks specifically for edge neighbors.
* int = obj.IsTriangle (int v1, int v2, int v3) - Given
three vertices, determine whether it's a triangle. Make
sure BuildLinks() has been called first.
* int = obj.IsEdge (vtkIdType p1, vtkIdType p2) - Determine
whether two points form an edge. If they do, return non-
zero. By definition PolyVertex and PolyLine have no edges
since 1-dimensional edges are only found on cells 2D and
higher. Edges are defined as 1-D boundary entities to
cells. Make sure BuildLinks() has been called first.
* int = obj.IsPointUsedByCell (vtkIdType ptId, vtkIdType
cellId) - Determine whether a point is used by a
particular cell. If it is, return non-zero. Make sure
BuildCells() has been called first.
* obj.ReplaceCellPoint (vtkIdType cellId, vtkIdType oldPtId,
vtkIdType newPtId) - Replace a point in the cell
connectivity list with a different point.
* obj.ReverseCell (vtkIdType cellId) - Reverse the order of
point ids defining the cell.
* obj.DeletePoint (vtkIdType ptId) - Mark a point/cell as
deleted from this vtkPolyData.
* obj.DeleteCell (vtkIdType cellId) - Mark a point/cell as
deleted from this vtkPolyData.
* obj.RemoveDeletedCells () - The cells marked by calls to
DeleteCell are stored in the Cell Array VTK_EMPTY_CELL,
but they still exist in the polys array. Calling
RemoveDeletedCells will travers the poly array and remove/
compact the cell array as well as any cell data thus truly
removing the cells from the polydata object. WARNING. This
only handles the polys at the moment
* int = obj.InsertNextLinkedPoint (int numLinks) - Add a
point to the cell data structure (after cell pointers have
been built). This method adds the point and then allocates
memory for the links to the cells. (To use this method,
make sure points are available and BuildLinks() has been
invoked.) Of the two methods below, one inserts a point
coordinate and the other just makes room for cell links.
* int = obj.InsertNextLinkedPoint (double x[3], int
numLinks) - Add a point to the cell data structure (after
cell pointers have been built). This method adds the point
and then allocates memory for the links to the cells. (To
use this method, make sure points are available and
BuildLinks() has been invoked.) Of the two methods below,
one inserts a point coordinate and the other just makes
room for cell links.
* obj.RemoveCellReference (vtkIdType cellId) - Remove all
references to cell in cell structure. This means the links
from the cell's points to the cell are deleted. Memory is
not reclaimed. Use the method ResizeCellList() to resize
the link list from a point to its using cells. (This
operator assumes BuildLinks() has been called.)
* obj.AddCellReference (vtkIdType cellId) - Add references
to cell in cell structure. This means the links from the
cell's points to the cell are modified. Memory is not
extended. Use the method ResizeCellList() to resize the
link list from a point to its using cells. (This operator
assumes BuildLinks() has been called.)
* obj.RemoveReferenceToCell (vtkIdType ptId, vtkIdType
cellId) - Remove a reference to a cell in a particular
point's link list. You may also consider using
RemoveCellReference() to remove the references from all
the cell's points to the cell. This operator does not
reallocate memory; use the operator ResizeCellList() to do
this if necessary.
* obj.AddReferenceToCell (vtkIdType ptId, vtkIdType cellId)
- Add a reference to a cell in a particular point's link
list. (You may also consider using AddCellReference() to
add the references from all the cell's points to the
cell.) This operator does not realloc memory; use the
operator ResizeCellList() to do this if necessary.
* obj.ResizeCellList (vtkIdType ptId, int size) - Resize the
list of cells using a particular point. (This operator
assumes that BuildLinks() has been called.)
* obj.Initialize () - Restore object to initial state.
Release memory back to system.
* int = obj.GetUpdateExtent () - We need this here to avoid
hiding superclass method
* obj.GetUpdateExtent (int extent[6]) - We need this here to
avoid hiding superclass method
* int = obj.GetPiece () - Get the piece and the number of
pieces. Similar to extent in 3D.
* int = obj.GetNumberOfPieces () - Get the piece and the
number of pieces. Similar to extent in 3D.
* int = obj.GetGhostLevel () - Get the ghost level.
* long = obj.GetActualMemorySize () - Return the actual size
of the data in kilobytes. This number is valid only after
the pipeline has updated. The memory size returned is
guaranteed to be greater than or equal to the memory
required to represent the data (e.g., extra space in
arrays, etc. are not included in the return value). THIS
METHOD IS THREAD SAFE.
* obj.ShallowCopy (vtkDataObject src) - Shallow and Deep
copy.
* obj.DeepCopy (vtkDataObject src) - Shallow and Deep copy.
* obj.RemoveGhostCells (int level) - This method will remove
any cell that has a ghost level array value greater or
equal to level. It does not remove unused points (yet).
* int = obj.GetScalarFieldCriticalIndex (vtkIdType pointId,
vtkDataArray scalarField) - Scalar field critical point
classification (for manifold 2D meshes). Reference: J.
Milnor "Morse Theory", Princeton University Press, 1963.
Given a pointId and an attribute representing a scalar
field, this member returns the index of the critical
point: vtkPolyData::MINIMUM (index 0): local minimum;
vtkPolyData::SADDLE (index 1): local saddle; vtkPolyData::
MAXIMUM (index 2): local maximum.
Other returned values are: vtkPolyData::REGULAR_POINT:
regular point (the gradient does not vanish);
vtkPolyData::ERR_NON_MANIFOLD_STAR: the star of the
considered vertex is not manifold (could not evaluate the
index) vtkPolyData::ERR_INCORRECT_FIELD: the number of
entries in the scalar field array is different form the
number of vertices in the mesh. vtkPolyData::
ERR_NO_SUCH_FIELD: the specified scalar field does not
exist.
* int = obj.GetScalarFieldCriticalIndex (vtkIdType pointId,
int fieldId) - Scalar field critical point classification
(for manifold 2D meshes). Reference: J. Milnor "Morse
Theory", Princeton University Press, 1963.
Given a pointId and an attribute representing a scalar
field, this member returns the index of the critical
point: vtkPolyData::MINIMUM (index 0): local minimum;
vtkPolyData::SADDLE (index 1): local saddle; vtkPolyData::
MAXIMUM (index 2): local maximum.
Other returned values are: vtkPolyData::REGULAR_POINT:
regular point (the gradient does not vanish);
vtkPolyData::ERR_NON_MANIFOLD_STAR: the star of the
considered vertex is not manifold (could not evaluate the
index) vtkPolyData::ERR_INCORRECT_FIELD: the number of
entries in the scalar field array is different form the
number of vertices in the mesh. vtkPolyData::
ERR_NO_SUCH_FIELD: the specified scalar field does not
exist.
* int = obj.GetScalarFieldCriticalIndex (vtkIdType pointId,
string fieldName) - Scalar field critical point
classification (for manifold 2D meshes). Reference: J.
Milnor "Morse Theory", Princeton University Press, 1963.
Given a pointId and an attribute representing a scalar
field, this member returns the index of the critical
point: vtkPolyData::MINIMUM (index 0): local minimum;
vtkPolyData::SADDLE (index 1): local saddle; vtkPolyData::
MAXIMUM (index 2): local maximum.
Other returned values are: vtkPolyData::REGULAR_POINT:
regular point (the gradient does not vanish);
vtkPolyData::ERR_NON_MANIFOLD_STAR: the star of the
considered vertex is not manifold (could not evaluate the
index) vtkPolyData::ERR_INCORRECT_FIELD: the number of
entries in the scalar field array is different form the
number of vertices in the mesh. vtkPolyData::
ERR_NO_SUCH_FIELD: the specified scalar field does not
exist.
* FreeMat_Documentation
* Visualization_Toolkit_Filtering_Classes
* Generated on Thu Jul 25 2013 17:18:31 for FreeMat by
doxygen_ 1.8.1.1
|