File: vtkrandomgraphsource.mdc

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 Usage

Generates a graph with a specified number of vertices, with
the density of edges specified by either an exact number of
edges or the probability of an edge. You may additionally
specify whether to begin with a random tree (which enforces
graph connectivity).
To create an instance of class vtkRandomGraphSource, simply
invoke its constructor as follows

    obj = vtkRandomGraphSource



 Methods

The class vtkRandomGraphSource has several methods that can
be used. They are listed below. Note that the documentation
is translated automatically from the VTK sources, and may
not be completely intelligible. When in doubt, consult the
VTK website. In the methods listed below, obj is an instance
of the vtkRandomGraphSource class.

* string = obj.GetClassName ()
* int = obj.IsA (string name)
* vtkRandomGraphSource = obj.NewInstance ()
* vtkRandomGraphSource = obj.SafeDownCast (vtkObject o)
* int = obj.GetNumberOfVertices () - The number of vertices
  in the graph.
* obj.SetNumberOfVertices (int ) - The number of vertices in
  the graph.
* int = obj.GetNumberOfVerticesMinValue () - The number of
  vertices in the graph.
* int = obj.GetNumberOfVerticesMaxValue () - The number of
  vertices in the graph.
* int = obj.GetNumberOfEdges () - If UseEdgeProbability is
  off, creates a graph with the specified number of edges.
  Duplicate (parallel) edges are allowed.
* obj.SetNumberOfEdges (int ) - If UseEdgeProbability is
  off, creates a graph with the specified number of edges.
  Duplicate (parallel) edges are allowed.
* int = obj.GetNumberOfEdgesMinValue () - If
  UseEdgeProbability is off, creates a graph with the
  specified number of edges. Duplicate (parallel) edges are
  allowed.
* int = obj.GetNumberOfEdgesMaxValue () - If
  UseEdgeProbability is off, creates a graph with the
  specified number of edges. Duplicate (parallel) edges are
  allowed.
* double = obj.GetEdgeProbability () - If UseEdgeProbability
  is on, adds an edge with this probability between 0 and 1
  for each pair of vertices in the graph.
* obj.SetEdgeProbability (double ) - If UseEdgeProbability
  is on, adds an edge with this probability between 0 and 1
  for each pair of vertices in the graph.
* double = obj.GetEdgeProbabilityMinValue () - If
  UseEdgeProbability is on, adds an edge with this
  probability between 0 and 1 for each pair of vertices in
  the graph.
* double = obj.GetEdgeProbabilityMaxValue () - If
  UseEdgeProbability is on, adds an edge with this
  probability between 0 and 1 for each pair of vertices in
  the graph.
* obj.SetIncludeEdgeWeights (bool ) - When set, includes
  edge weights in an array named "edge_weights". Defaults to
  off. Weights are random between 0 and 1.
* bool = obj.GetIncludeEdgeWeights () - When set, includes
  edge weights in an array named "edge_weights". Defaults to
  off. Weights are random between 0 and 1.
* obj.IncludeEdgeWeightsOn () - When set, includes edge
  weights in an array named "edge_weights". Defaults to off.
  Weights are random between 0 and 1.
* obj.IncludeEdgeWeightsOff () - When set, includes edge
  weights in an array named "edge_weights". Defaults to off.
  Weights are random between 0 and 1.
* obj.SetEdgeWeightArrayName (string ) - The name of the
  edge weight array. Default "edge weight".
* string = obj.GetEdgeWeightArrayName () - The name of the
  edge weight array. Default "edge weight".
* obj.SetDirected (bool ) - When set, creates a directed
  graph, as opposed to an undirected graph.
* bool = obj.GetDirected () - When set, creates a directed
  graph, as opposed to an undirected graph.
* obj.DirectedOn () - When set, creates a directed graph, as
  opposed to an undirected graph.
* obj.DirectedOff () - When set, creates a directed graph,
  as opposed to an undirected graph.
* obj.SetUseEdgeProbability (bool ) - When set, uses the
  EdgeProbability parameter to determine the density of
  edges. Otherwise, NumberOfEdges is used.
* bool = obj.GetUseEdgeProbability () - When set, uses the
  EdgeProbability parameter to determine the density of
  edges. Otherwise, NumberOfEdges is used.
* obj.UseEdgeProbabilityOn () - When set, uses the
  EdgeProbability parameter to determine the density of
  edges. Otherwise, NumberOfEdges is used.
* obj.UseEdgeProbabilityOff () - When set, uses the
  EdgeProbability parameter to determine the density of
  edges. Otherwise, NumberOfEdges is used.
* obj.SetStartWithTree (bool ) - When set, builds a random
  tree structure first, then adds additional random edges.
* bool = obj.GetStartWithTree () - When set, builds a random
  tree structure first, then adds additional random edges.
* obj.StartWithTreeOn () - When set, builds a random tree
  structure first, then adds additional random edges.
* obj.StartWithTreeOff () - When set, builds a random tree
  structure first, then adds additional random edges.
* obj.SetAllowSelfLoops (bool ) - If this flag is set to
  true, edges where the source and target vertex are the
  same can be generated. The default is to forbid such
  loops.
* bool = obj.GetAllowSelfLoops () - If this flag is set to
  true, edges where the source and target vertex are the
  same can be generated. The default is to forbid such
  loops.
* obj.AllowSelfLoopsOn () - If this flag is set to true,
  edges where the source and target vertex are the same can
  be generated. The default is to forbid such loops.
* obj.AllowSelfLoopsOff () - If this flag is set to true,
  edges where the source and target vertex are the same can
  be generated. The default is to forbid such loops.
* obj.SetAllowParallelEdges (bool ) - When set, multiple
  edges from a source to a target vertex are allowed. The
  default is to forbid such loops.
* bool = obj.GetAllowParallelEdges () - When set, multiple
  edges from a source to a target vertex are allowed. The
  default is to forbid such loops.
* obj.AllowParallelEdgesOn () - When set, multiple edges
  from a source to a target vertex are allowed. The default
  is to forbid such loops.
* obj.AllowParallelEdgesOff () - When set, multiple edges
  from a source to a target vertex are allowed. The default
  is to forbid such loops.
* obj.SetGeneratePedigreeIds (bool ) - Add pedigree ids to
  vertex and edge data.
* bool = obj.GetGeneratePedigreeIds () - Add pedigree ids to
  vertex and edge data.
* obj.GeneratePedigreeIdsOn () - Add pedigree ids to vertex
  and edge data.
* obj.GeneratePedigreeIdsOff () - Add pedigree ids to vertex
  and edge data.
* obj.SetVertexPedigreeIdArrayName (string ) - The name of
  the vertex pedigree id array. Default "vertex id".
* string = obj.GetVertexPedigreeIdArrayName () - The name of
  the vertex pedigree id array. Default "vertex id".
* obj.SetEdgePedigreeIdArrayName (string ) - The name of the
  edge pedigree id array. Default "edge id".
* string = obj.GetEdgePedigreeIdArrayName () - The name of
  the edge pedigree id array. Default "edge id".
* obj.SetSeed (int ) - Control the seed used for pseudo-
  random-number generation. This ensures that
  vtkRandomGraphSource can produce repeatable results.
* int = obj.GetSeed () - Control the seed used for pseudo-
  random-number generation. This ensures that
  vtkRandomGraphSource can produce repeatable results.


* FreeMat_Documentation
* Visualization_Toolkit_Infovis_Classes
* Generated on Thu Jul 25 2013 17:18:33 for FreeMat by
  doxygen_ 1.8.1.1