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Usage
To create an instance of class
vtkRenderedGraphRepresentation, simply invoke its
constructor as follows
obj = vtkRenderedGraphRepresentation
Methods
The class vtkRenderedGraphRepresentation has several methods
that can be used. They are listed below. Note that the
documentation is translated automatically from the VTK
sources, and may not be completely intelligible. When in
doubt, consult the VTK website. In the methods listed below,
obj is an instance of the vtkRenderedGraphRepresentation
class.
* string = obj.GetClassName ()
* int = obj.IsA (string name)
* vtkRenderedGraphRepresentation = obj.NewInstance ()
* vtkRenderedGraphRepresentation = obj.SafeDownCast
(vtkObject o)
* obj.SetVertexLabelArrayName (string name)
* string = obj.GetVertexLabelArrayName ()
* obj.SetVertexLabelPriorityArrayName (string name)
* string = obj.GetVertexLabelPriorityArrayName ()
* obj.SetVertexLabelVisibility (bool b)
* bool = obj.GetVertexLabelVisibility ()
* obj.VertexLabelVisibilityOn ()
* obj.VertexLabelVisibilityOff ()
* obj.SetVertexLabelTextProperty (vtkTextProperty p)
* vtkTextProperty = obj.GetVertexLabelTextProperty ()
* obj.SetVertexHoverArrayName (string )
* string = obj.GetVertexHoverArrayName ()
* obj.SetHideVertexLabelsOnInteraction (bool ) - Whether to
hide the display of vertex labels during mouse
interaction. Default is off.
* bool = obj.GetHideVertexLabelsOnInteraction () - Whether
to hide the display of vertex labels during mouse
interaction. Default is off.
* obj.HideVertexLabelsOnInteractionOn () - Whether to hide
the display of vertex labels during mouse interaction.
Default is off.
* obj.HideVertexLabelsOnInteractionOff () - Whether to hide
the display of vertex labels during mouse interaction.
Default is off.
* obj.SetEdgeLabelArrayName (string name)
* string = obj.GetEdgeLabelArrayName ()
* obj.SetEdgeLabelPriorityArrayName (string name)
* string = obj.GetEdgeLabelPriorityArrayName ()
* obj.SetEdgeLabelVisibility (bool b)
* bool = obj.GetEdgeLabelVisibility ()
* obj.EdgeLabelVisibilityOn ()
* obj.EdgeLabelVisibilityOff ()
* obj.SetEdgeLabelTextProperty (vtkTextProperty p)
* vtkTextProperty = obj.GetEdgeLabelTextProperty ()
* obj.SetEdgeHoverArrayName (string )
* string = obj.GetEdgeHoverArrayName ()
* obj.SetHideEdgeLabelsOnInteraction (bool ) - Whether to
hide the display of edge labels during mouse interaction.
Default is off.
* bool = obj.GetHideEdgeLabelsOnInteraction () - Whether to
hide the display of edge labels during mouse interaction.
Default is off.
* obj.HideEdgeLabelsOnInteractionOn () - Whether to hide the
display of edge labels during mouse interaction. Default
is off.
* obj.HideEdgeLabelsOnInteractionOff () - Whether to hide
the display of edge labels during mouse interaction.
Default is off.
* obj.SetVertexIconArrayName (string name)
* string = obj.GetVertexIconArrayName ()
* obj.SetVertexIconPriorityArrayName (string name)
* string = obj.GetVertexIconPriorityArrayName ()
* obj.SetVertexIconVisibility (bool b)
* bool = obj.GetVertexIconVisibility ()
* obj.VertexIconVisibilityOn ()
* obj.VertexIconVisibilityOff ()
* obj.AddVertexIconType (string name, int type)
* obj.ClearVertexIconTypes ()
* obj.SetUseVertexIconTypeMap (bool b)
* bool = obj.GetUseVertexIconTypeMap ()
* obj.UseVertexIconTypeMapOn ()
* obj.UseVertexIconTypeMapOff ()
* obj.SetVertexIconAlignment (int align)
* int = obj.GetVertexIconAlignment ()
* obj.SetVertexSelectedIcon (int icon)
* int = obj.GetVertexSelectedIcon ()
* obj.SetVertexIconSelectionMode (int mode) - Set the mode
to one of
o vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon
o vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon
as offset
o vtkApplyIcons::ANNOTATION_ICON - use current annotation
icon
o vtkApplyIcons::IGNORE_SELECTION - ignore selected
elements
The default is IGNORE_SELECTION.
* int = obj.GetVertexIconSelectionMode () - Set the mode to
one of
o vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon
o vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon
as offset
o vtkApplyIcons::ANNOTATION_ICON - use current annotation
icon
o vtkApplyIcons::IGNORE_SELECTION - ignore selected
elements
The default is IGNORE_SELECTION.
* obj.SetVertexIconSelectionModeToSelectedIcon () - Set the
mode to one of
o vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon
o vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon
as offset
o vtkApplyIcons::ANNOTATION_ICON - use current annotation
icon
o vtkApplyIcons::IGNORE_SELECTION - ignore selected
elements
The default is IGNORE_SELECTION.
* obj.SetVertexIconSelectionModeToSelectedOffset () - Set
the mode to one of
o vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon
o vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon
as offset
o vtkApplyIcons::ANNOTATION_ICON - use current annotation
icon
o vtkApplyIcons::IGNORE_SELECTION - ignore selected
elements
The default is IGNORE_SELECTION.
* obj.SetVertexIconSelectionModeToAnnotationIcon () - Set
the mode to one of
o vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon
o vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon
as offset
o vtkApplyIcons::ANNOTATION_ICON - use current annotation
icon
o vtkApplyIcons::IGNORE_SELECTION - ignore selected
elements
The default is IGNORE_SELECTION.
* obj.SetVertexIconSelectionModeToIgnoreSelection ()
* obj.SetEdgeIconArrayName (string name)
* string = obj.GetEdgeIconArrayName ()
* obj.SetEdgeIconPriorityArrayName (string name)
* string = obj.GetEdgeIconPriorityArrayName ()
* obj.SetEdgeIconVisibility (bool b)
* bool = obj.GetEdgeIconVisibility ()
* obj.EdgeIconVisibilityOn ()
* obj.EdgeIconVisibilityOff ()
* obj.AddEdgeIconType (string name, int type)
* obj.ClearEdgeIconTypes ()
* obj.SetUseEdgeIconTypeMap (bool b)
* bool = obj.GetUseEdgeIconTypeMap ()
* obj.UseEdgeIconTypeMapOn ()
* obj.UseEdgeIconTypeMapOff ()
* obj.SetEdgeIconAlignment (int align)
* int = obj.GetEdgeIconAlignment ()
* obj.SetColorVerticesByArray (bool b)
* bool = obj.GetColorVerticesByArray ()
* obj.ColorVerticesByArrayOn ()
* obj.ColorVerticesByArrayOff ()
* obj.SetVertexColorArrayName (string name)
* string = obj.GetVertexColorArrayName ()
* obj.SetColorEdgesByArray (bool b)
* bool = obj.GetColorEdgesByArray ()
* obj.ColorEdgesByArrayOn ()
* obj.ColorEdgesByArrayOff ()
* obj.SetEdgeColorArrayName (string name)
* string = obj.GetEdgeColorArrayName ()
* obj.SetEnableVerticesByArray (bool b)
* bool = obj.GetEnableVerticesByArray ()
* obj.EnableVerticesByArrayOn ()
* obj.EnableVerticesByArrayOff ()
* obj.SetEnabledVerticesArrayName (string name)
* string = obj.GetEnabledVerticesArrayName ()
* obj.SetEnableEdgesByArray (bool b)
* bool = obj.GetEnableEdgesByArray ()
* obj.EnableEdgesByArrayOn ()
* obj.EnableEdgesByArrayOff ()
* obj.SetEnabledEdgesArrayName (string name)
* string = obj.GetEnabledEdgesArrayName ()
* obj.SetEdgeVisibility (bool b)
* bool = obj.GetEdgeVisibility ()
* obj.EdgeVisibilityOn ()
* obj.EdgeVisibilityOff ()
* obj.SetLayoutStrategy (vtkGraphLayoutStrategy strategy) -
Set/get the graph layout strategy.
* vtkGraphLayoutStrategy = obj.GetLayoutStrategy () - Set/
get the graph layout strategy.
* obj.SetLayoutStrategy (string name) - Get/set the layout
strategy by name.
* string = obj.GetLayoutStrategyName () - Get/set the layout
strategy by name.
* obj.SetLayoutStrategyToRandom () - Set predefined layout
strategies.
* obj.SetLayoutStrategyToForceDirected () - Set predefined
layout strategies.
* obj.SetLayoutStrategyToSimple2D () - Set predefined layout
strategies.
* obj.SetLayoutStrategyToClustering2D () - Set predefined
layout strategies.
* obj.SetLayoutStrategyToCommunity2D () - Set predefined
layout strategies.
* obj.SetLayoutStrategyToFast2D () - Set predefined layout
strategies.
* obj.SetLayoutStrategyToPassThrough () - Set predefined
layout strategies.
* obj.SetLayoutStrategyToCircular () - Set predefined layout
strategies.
* obj.SetLayoutStrategyToTree () - Set predefined layout
strategies.
* obj.SetLayoutStrategyToCosmicTree () - Set predefined
layout strategies.
* obj.SetLayoutStrategyToCone () - Set predefined layout
strategies.
* obj.SetLayoutStrategyToSpanTree () - Set the layout
strategy to use coordinates from arrays. The x array must
be specified. The y and z arrays are optional.
* obj.SetLayoutStrategyToAssignCoordinates (string xarr,
string yarr, string zarr) - Set the layout strategy to use
coordinates from arrays. The x array must be specified.
The y and z arrays are optional.
* obj.SetLayoutStrategyToTree (bool radial, double angle,
double leafSpacing, double logSpacing) - Set the layout
strategy to a tree layout. Radial indicates whether to do
a radial or standard top-down tree layout. The angle
parameter is the angular distance spanned by the tree.
Leaf spacing is a value from 0 to 1 indicating how much of
the radial layout should be allocated to leaf nodes (as
opposed to between tree branches). The log spacing value
is a non-negative value where > 1 will create expanding
levels, < 1 will create contracting levels, and = 1 makes
all levels the same size. See vtkTreeLayoutStrategy for
more information.
* obj.SetLayoutStrategyToCosmicTree (string
nodeSizeArrayName, bool sizeLeafNodesOnlytrue, int
layoutDepth, vtkIdType layoutRoot) - Set the layout
strategy to a cosmic tree layout. nodeSizeArrayName is the
array used to size the circles (default is NULL, which
makes leaf nodes the same size). sizeLeafNodesOnly only
uses the leaf node sizes, and computes the parent size as
the sum of the child sizes (default true). layoutDepth
stops layout at a certain depth (default is 0, which does
the entire tree). layoutRoot is the vertex that will be
considered the root node of the layout (default is -1,
which will use the tree's root). See
vtkCosmicTreeLayoutStrategy for more information.
* obj.SetEdgeLayoutStrategy (vtkEdgeLayoutStrategy strategy)
- Set/get the graph layout strategy.
* vtkEdgeLayoutStrategy = obj.GetEdgeLayoutStrategy () -
Set/get the graph layout strategy.
* obj.SetEdgeLayoutStrategyToArcParallel () - Set/get the
graph layout strategy.
* obj.SetEdgeLayoutStrategyToPassThrough () - Set the edge
layout strategy to a geospatial arced strategy appropriate
for vtkGeoView.
* obj.SetEdgeLayoutStrategyToGeo (double explodeFactor) -
Set the edge layout strategy to a geospatial arced
strategy appropriate for vtkGeoView.
* obj.SetEdgeLayoutStrategy (string name) - Set the edge
layout strategy by name.
* string = obj.GetEdgeLayoutStrategyName () - Set the edge
layout strategy by name.
* obj.ApplyViewTheme (vtkViewTheme theme) - Apply a theme to
this representation.
* obj.SetGlyphType (int type) - Set the graph vertex glyph
type.
* int = obj.GetGlyphType () - Set the graph vertex glyph
type.
* obj.SetScaling (bool b) - Set whether to scale vertex
glyphs.
* bool = obj.GetScaling () - Set whether to scale vertex
glyphs.
* obj.ScalingOn () - Set whether to scale vertex glyphs.
* obj.ScalingOff () - Set whether to scale vertex glyphs.
* obj.SetScalingArrayName (string name) - Set the glyph
scaling array name.
* string = obj.GetScalingArrayName () - Set the glyph
scaling array name.
* obj.SetVertexScalarBarVisibility (bool b) - Vertex/edge
scalar bar visibility.
* bool = obj.GetVertexScalarBarVisibility () - Vertex/edge
scalar bar visibility.
* obj.SetEdgeScalarBarVisibility (bool b) - Vertex/edge
scalar bar visibility.
* bool = obj.GetEdgeScalarBarVisibility () - Vertex/edge
scalar bar visibility.
* bool = obj.IsLayoutComplete () - Whether the current graph
layout is complete.
* obj.UpdateLayout () - Performs another iteration on the
graph layout.
* obj.ComputeSelectedGraphBounds (double bounds[6]) -
Compute the bounding box of the selected subgraph.
* FreeMat_Documentation
* Visualization_Toolkit_View_Classes
* Generated on Thu Jul 25 2013 17:18:36 for FreeMat by
doxygen_ 1.8.1.1
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