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Usage
This class is used to interpolate a series of 4x4
transformation matrices. Position, scale and orientation
(i.e., rotations) are interpolated separately, and can be
interpolated linearly or with a spline function. Note that
orientation is interpolated using quaternions via SLERP
(spherical linear interpolation) or the special
vtkQuaternionSpline class.
To use this class, specify at least two pairs of
(t,transformation matrix) with the AddTransform() method.
Then interpolated the transforms with the
InterpolateTransform(t,transform) method, where "t" must be
in the range of (min,max) times specified by the
AddTransform() method.
By default, spline interpolation is used for the
interpolation of the transformation matrices. The position,
scale and orientation of the matrices are interpolated with
instances of the classes vtkTupleInterpolator
(position,scale) and vtkQuaternionInterpolator (rotation).
The user can override the interpolation behavior by gaining
access to these separate interpolation classes. These
interpolator classes (vtkTupleInterpolator and
vtkQuaternionInterpolator) can be modified to perform linear
versus spline interpolation, and/or different spline basis
functions can be specified.
To create an instance of class vtkTransformInterpolator,
simply invoke its constructor as follows
obj = vtkTransformInterpolator
Methods
The class vtkTransformInterpolator has several methods that
can be used. They are listed below. Note that the
documentation is translated automatically from the VTK
sources, and may not be completely intelligible. When in
doubt, consult the VTK website. In the methods listed below,
obj is an instance of the vtkTransformInterpolator class.
* string = obj.GetClassName ()
* int = obj.IsA (string name)
* vtkTransformInterpolator = obj.NewInstance ()
* vtkTransformInterpolator = obj.SafeDownCast (vtkObject o)
* int = obj.GetNumberOfTransforms () - Return the number of
transforms in the list of transforms.
* double = obj.GetMinimumT () - Obtain some information
about the interpolation range. The numbers returned
(corresponding to parameter t, usually thought of as time)
are undefined if the list of transforms is empty.
* double = obj.GetMaximumT () - Obtain some information
about the interpolation range. The numbers returned
(corresponding to parameter t, usually thought of as time)
are undefined if the list of transforms is empty.
* obj.Initialize () - Clear the list of transforms.
* obj.AddTransform (double t, vtkTransform xform) - Add
another transform to the list of transformations defining
the transform function. Note that using the same time t
value more than once replaces the previous transform value
at t. At least two transforms must be added to define a
function. There are variants to this method depending on
whether you are adding a vtkTransform, vtkMaxtirx4x4, and/
or vtkProp3D.
* obj.AddTransform (double t, vtkMatrix4x4 matrix) - Add
another transform to the list of transformations defining
the transform function. Note that using the same time t
value more than once replaces the previous transform value
at t. At least two transforms must be added to define a
function. There are variants to this method depending on
whether you are adding a vtkTransform, vtkMaxtirx4x4, and/
or vtkProp3D.
* obj.AddTransform (double t, vtkProp3D prop3D) - Add
another transform to the list of transformations defining
the transform function. Note that using the same time t
value more than once replaces the previous transform value
at t. At least two transforms must be added to define a
function. There are variants to this method depending on
whether you are adding a vtkTransform, vtkMaxtirx4x4, and/
or vtkProp3D.
* obj.RemoveTransform (double t) - Delete the transform at a
particular parameter t. If there is no transform defined
at location t, then the method does nothing.
* obj.InterpolateTransform (double t, vtkTransform xform) -
Interpolate the list of transforms and determine a new
transform (i.e., fill in the transformation provided). If
t is outside the range of (min,max) values, then t is
clamped.
* obj.SetInterpolationType (int ) - These are convenience
methods to switch between linear and spline interpolation.
The methods simply forward the request for linear or
spline interpolation to the position, scale and
orientation interpolators. Note that if the
InterpolationType is set to "Manual", then the
interpolators are expected to be directly manipulated and
this class does not forward the request for interpolation
type to its interpolators.
* int = obj.GetInterpolationTypeMinValue () - These are
convenience methods to switch between linear and spline
interpolation. The methods simply forward the request for
linear or spline interpolation to the position, scale and
orientation interpolators. Note that if the
InterpolationType is set to "Manual", then the
interpolators are expected to be directly manipulated and
this class does not forward the request for interpolation
type to its interpolators.
* int = obj.GetInterpolationTypeMaxValue () - These are
convenience methods to switch between linear and spline
interpolation. The methods simply forward the request for
linear or spline interpolation to the position, scale and
orientation interpolators. Note that if the
InterpolationType is set to "Manual", then the
interpolators are expected to be directly manipulated and
this class does not forward the request for interpolation
type to its interpolators.
* int = obj.GetInterpolationType () - These are convenience
methods to switch between linear and spline interpolation.
The methods simply forward the request for linear or
spline interpolation to the position, scale and
orientation interpolators. Note that if the
InterpolationType is set to "Manual", then the
interpolators are expected to be directly manipulated and
this class does not forward the request for interpolation
type to its interpolators.
* obj.SetInterpolationTypeToLinear () - These are
convenience methods to switch between linear and spline
interpolation. The methods simply forward the request for
linear or spline interpolation to the position, scale and
orientation interpolators. Note that if the
InterpolationType is set to "Manual", then the
interpolators are expected to be directly manipulated and
this class does not forward the request for interpolation
type to its interpolators.
* obj.SetInterpolationTypeToSpline () - These are
convenience methods to switch between linear and spline
interpolation. The methods simply forward the request for
linear or spline interpolation to the position, scale and
orientation interpolators. Note that if the
InterpolationType is set to "Manual", then the
interpolators are expected to be directly manipulated and
this class does not forward the request for interpolation
type to its interpolators.
* obj.SetInterpolationTypeToManual () - Set/Get the tuple
interpolator used to interpolate the position portion of
the transformation matrix. Note that you can modify the
behavior of the interpolator (linear vs spline
interpolation; change spline basis) by manipulating the
interpolator instances.
* obj.SetPositionInterpolator (vtkTupleInterpolator ) - Set/
Get the tuple interpolator used to interpolate the
position portion of the transformation matrix. Note that
you can modify the behavior of the interpolator (linear vs
spline interpolation; change spline basis) by manipulating
the interpolator instances.
* vtkTupleInterpolator = obj.GetPositionInterpolator () -
Set/Get the tuple interpolator used to interpolate the
position portion of the transformation matrix. Note that
you can modify the behavior of the interpolator (linear vs
spline interpolation; change spline basis) by manipulating
the interpolator instances.
* obj.SetScaleInterpolator (vtkTupleInterpolator ) - Set/Get
the tuple interpolator used to interpolate the scale
portion of the transformation matrix. Note that you can
modify the behavior of the interpolator (linear vs spline
interpolation; change spline basis) by manipulating the
interpolator instances.
* vtkTupleInterpolator = obj.GetScaleInterpolator () - Set/
Get the tuple interpolator used to interpolate the scale
portion of the transformation matrix. Note that you can
modify the behavior of the interpolator (linear vs spline
interpolation; change spline basis) by manipulating the
interpolator instances.
* obj.SetRotationInterpolator (vtkQuaternionInterpolator ) -
Set/Get the tuple interpolator used to interpolate the
orientation portion of the transformation matrix. Note
that you can modify the behavior of the interpolator
(linear vs spline interpolation; change spline basis) by
manipulating the interpolator instances.
* vtkQuaternionInterpolator = obj.GetRotationInterpolator ()
- Set/Get the tuple interpolator used to interpolate the
orientation portion of the transformation matrix. Note
that you can modify the behavior of the interpolator
(linear vs spline interpolation; change spline basis) by
manipulating the interpolator instances.
* long = obj.GetMTime () - Override GetMTime() because we
depend on the interpolators which may be modified outside
of this class.
* FreeMat_Documentation
* Visualization_Toolkit_Rendering_Classes
* Generated on Thu Jul 25 2013 17:18:35 for FreeMat by
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