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from logging import info, warning
from common.configure_logging import redirect_logging_to_freeorion_logger
# Logging is redirected before other imports so that import errors appear in log files.
redirect_logging_to_freeorion_logger()
import freeorion as fo
import sys
# Constants defined by the C++ game engine
NO_TEAM_ID = -1
class AuthProvider:
def __init__(self):
self.logins = {}
self.roles_symbols = {
"h": fo.roleType.host,
"m": fo.roleType.clientTypeModerator,
"p": fo.roleType.clientTypePlayer,
"o": fo.roleType.clientTypeObserver,
"g": fo.roleType.galaxySetup,
}
try:
with open(fo.get_user_config_dir() + "/auth.txt") as f:
first_line = True
for line in f:
if first_line:
first_line = False
self.default_roles = self.__parse_roles(line.strip())
else:
login, roles, password = line.rsplit(":", 2)
self.logins[login] = (password.strip(), self.__parse_roles(roles.strip()))
except OSError:
exctype, value = sys.exc_info()[:2]
warning("Can't read auth file {}: {} {}".format(fo.get_user_config_dir() + "/auth.txt", exctype, value))
self.default_roles = [
fo.roleType.clientTypeModerator,
fo.roleType.clientTypePlayer,
fo.roleType.clientTypeObserver,
fo.roleType.galaxySetup,
]
info("Auth initialized")
def __parse_roles(self, roles_str):
roles = []
for c in roles_str:
r = self.roles_symbols.get(c)
if r is None:
warning("unknown role symbol '%c'" % c)
else:
roles.append(r)
return roles
def is_require_auth_or_return_roles(self, player_name: str, ip_address: str):
"""Returns True if player should be authenticated, False if user not allowed,
or list of roles for anonymous players"""
known_login = player_name in self.logins
if not known_login:
# default list of roles
return self.default_roles
return True
def is_success_auth_and_return_roles(self, player_name, auth):
"""Return False if passowrd doesn't match or list of roles for authenticated player"""
auth_data = self.logins.get(player_name)
if auth_data[0] == auth:
return auth_data[1]
else:
return False
def list_players(self):
"""Returns list of PlayerSetupData to use in quickstart"""
players = []
for player_name, auth_data in self.logins.items():
if fo.roleType.clientTypePlayer in auth_data[1]:
psd = fo.PlayerSetupData()
psd.player_name = player_name
psd.empire_name = player_name
psd.starting_species = "RANDOM"
psd.starting_team = NO_TEAM_ID
players.append(psd)
return players
def get_player_delegation(self, player_name):
"""Returns list of players delegated by this player"""
return []
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