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from common.statistic_interface import StatKey
def start_turn(key, value, data):
data["turns"].append({})
def add_attribute(key: StatKey, value, data):
info = data["turns"][-1]
if key.is_multi():
info.setdefault(key.name, []).append(value)
else:
info[key.name] = value
def start_first_turn(key, value, data):
start_turn(key, value, data)
data["empire_id"] = value["empire_id"]
data["player_name"] = value["name"]
def set_color(key, value, data):
data["color"] = value
def process_output(key, value, data):
info = data["turns"][-1]
info["turn"] = value["turn"]
info["PP"] = value["PP"]
info["RP"] = value["RP"]
def skip(key, value, data):
pass
DEFAULT = object()
states = {
"new": {StatKey.EmpireID: (start_first_turn, "first_turn")},
"first_turn": {
StatKey.EmpireColors: (set_color, "turn"),
},
"turn": {
StatKey.EmpireID: (start_turn, "turn"),
StatKey.EmpireColors: (skip, "turn"),
DEFAULT: (add_attribute, "turn"),
StatKey.Output: (process_output, "turn"),
},
}
def process_state(lines):
data = {"turns": []}
state = "new"
for key, value in lines:
handlers = states[state]
if key in handlers:
handler, state = handlers[key]
else:
handler, state = handlers[DEFAULT]
handler(key, key.value.deserialize(value), data)
return data
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