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import pytest
import savegame_codec
from CombatRatingsAI import ShipCombatStats
class DummyTestClass:
def __init__(self):
self.some_int = 812
self.some_negative_int = -712
self.some_float = 1.2
self.some_other_float = 1.248e3
self.some_string = "TestString"
self._some_private_var = "_Test"
self.__some_more_private_var = "__Test"
self.some_dict = {"ABC": 123.1, (1, 2.3, "ABC", "zz"): (1, (2, (3, 4)))}
self.some_list = [self.some_int, self.some_float, self.some_other_float, self.some_string]
self.some_set = set(self.some_list)
self.some_tuple = tuple(self.some_list)
def dummy_class_function(self):
pass
@pytest.fixture()
def trusted_scope(monkeypatch):
test_scope = dict(savegame_codec._decoder.trusted_classes)
test_scope.update(
{
__name__ + ".GetStateTester": GetStateTester,
__name__ + ".SetStateTester": SetStateTester,
}
)
monkeypatch.setattr(savegame_codec._decoder, "trusted_classes", test_scope)
monkeypatch.setattr(savegame_codec._definitions, "trusted_classes", test_scope)
monkeypatch.setattr(savegame_codec._encoder, "trusted_classes", test_scope)
return test_scope
class Success(Exception):
pass
class GetStateTester:
def __getstate__(self):
raise Success
class SetStateTester:
def __setstate__(self, state):
raise Success
@pytest.fixture(
params=[
0,
0.0,
"",
False,
1,
1.2,
1.2e4,
"TestString",
True,
False,
None,
tuple(),
set(),
list(),
dict(),
(1, 2, 3),
[1, 2, 3],
{1, 2, 3},
{"a": 1, True: False, (1, 2): {1, 2, 3}, (1, 2, (3, (4,))): [1, 2, (3, 4), {1, 2, 3}]},
],
ids=str,
)
def simple_object(
request,
):
return request.param
def test_class_with_protected_attribute(trusted_scope):
foo = ShipCombatStats()
retval = savegame_codec.encode(foo)
assert retval
assert isinstance(retval, str)
restored_obj = savegame_codec.decode(retval)
assert type(restored_obj) == type(foo)
assert restored_obj == foo
def check_encoding(obj):
retval = savegame_codec.encode(obj)
assert retval
assert isinstance(retval, str)
restored_obj = savegame_codec.decode(retval)
assert type(restored_obj) == type(obj)
assert restored_obj == obj
def test_encoding_simple_object(simple_object):
check_encoding(simple_object)
def test_encoding_function():
match = "Class builtins.function is not trusted"
with pytest.raises(savegame_codec.CanNotSaveGameException, match=match):
check_encoding(lambda: 0)
pytest.fail("Could save function")
def test_encoding_type():
match = "Class builtins.type is not trusted$"
with pytest.raises(savegame_codec.CanNotSaveGameException, match=match):
check_encoding(list)
pytest.fail("Could save untrusted class")
def test_class_encoding(trusted_scope):
obj = DummyTestClass()
with pytest.raises(
savegame_codec.CanNotSaveGameException, match="Class test_savegame_manager.DummyTestClass is not trusted"
):
savegame_codec.encode(obj)
pytest.fail("Could save game even though test module should not be trusted")
trusted_scope[__name__ + ".DummyTestClass"] = DummyTestClass
retval = savegame_codec.encode(obj)
assert retval
assert isinstance(retval, str)
loaded_obj = savegame_codec.decode(retval)
assert isinstance(loaded_obj, DummyTestClass)
assert type(loaded_obj) == type(obj)
original_dict = loaded_obj.__dict__
loaded_dict = loaded_obj.__dict__
assert loaded_dict == original_dict
del trusted_scope[__name__ + ".DummyTestClass"]
with pytest.raises(
savegame_codec.InvalidSaveGameException,
match="DANGER DANGER - test_savegame_manager.DummyTestClass not trusted",
):
savegame_codec.decode(retval)
pytest.fail("Could load object from untrusted module")
@pytest.mark.usefixtures("trusted_scope")
def test_getstate_call():
with pytest.raises(Success):
savegame_codec.encode(GetStateTester())
pytest.fail("__getstate__ was not called during encoding.")
@pytest.mark.usefixtures("trusted_scope")
def test_setstate_call():
with pytest.raises(Success):
savegame_codec.decode(savegame_codec.encode(SetStateTester()))
pytest.fail("__setstate__ was not called during decoding.")
def test_enums():
import EnumsAI
test_obj = {EnumsAI.MissionType.COLONISATION: EnumsAI.MissionType.INVASION}
restored_obj = savegame_codec.decode(savegame_codec.encode(test_obj))
assert test_obj == restored_obj
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