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COLONY_UPKEEP_MULTIPLICATOR
'''(1 + 0.06 * SpeciesColoniesOwned empire = Source.Owner)'''
FLEET_UPKEEP_MULTIPLICATOR
'''(1 +
// reduce by half if policy adopted
(1 - 0.5*Statistic If condition = And [Source EmpireHasAdoptedPolicy empire = Source.Owner name = "PLC_ENGINEERING"]) * (
// increase cost dependent on number of ships or number of ship parts
(1 - (GameRule name = "RULE_SHIP_PART_BASED_UPKEEP")) * (
(0.01 * ShipDesignsOwned empire = Source.Owner) +
(0.01 * ShipDesignsInProduction empire = Source.Owner)) +
(GameRule name = "RULE_SHIP_PART_BASED_UPKEEP") * (
(0.002 * ShipPartsOwned empire = Source.Owner class = ShortRange) +
(0.002 * ShipPartsOwned empire = Source.Owner class = FighterHangar) +
(0.002 * ShipPartsOwned empire = Source.Owner class = Armour) +
(0.002 * ShipPartsOwned empire = Source.Owner class = Troops) +
(0.002 * ShipDesignsOwned empire = Source.Owner) +
(0.01 * ShipDesignsInProduction empire = Source.Owner))))'''
// used within a production cost calculation, in which the location at which the production happens
// is the Target object and another object owned by the producing empire is the source object
SHIP_HULL_COST_MULTIPLIER
'''(GameRule name = "RULE_SHIP_HULL_COST_FACTOR") * [[DESIGN_SIMPLICITY_POLICY_MULTIPLIER]]'''
SHIP_PART_COST_MULTIPLIER
'''(GameRule name = "RULE_SHIP_PART_COST_FACTOR") * [[DESIGN_SIMPLICITY_POLICY_MULTIPLIER]]'''
COLONIZATION_POLICY_MULTIPLIER
'''(1
- (Statistic If condition = And [Source EmpireHasAdoptedPolicy empire = Source.Owner name = "PLC_COLONIZATION"])/3
+ (Statistic If condition = And [Source EmpireHasAdoptedPolicy empire = Source.Owner name = "PLC_CENTRALIZATION"])/3
)
'''
MARINE_RECRUITMENT_POLICY_MULTIPLIER
'''(1 - 0.5*(Statistic If condition = And [Source EmpireHasAdoptedPolicy empire = Source.Owner name = "PLC_MARINE_RECRUITMENT"]))
'''
DESIGN_SIMPLICITY_POLICY_MULTIPLIER
'''(1 - 0.2*(Statistic If condition = And [
Source
EmpireHasAdoptedPolicy empire = Source.Owner name = "PLC_DESIGN_SIMPLICITY"
((PartsInShipDesign design = UsedInDesignID) <= 6) // Used in part or hull cost expressions, in which "UsedInDesignID" will contain the ID of the ship design in which the part is being used
]))
'''
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