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#include "ValueRefParser.h"
#include "EnumParser.h"
#include "EnumValueRefRules.h"
#include "../universe/Planet.h"
namespace parse::detail {
planet_type_parser_rules::planet_type_parser_rules(
const parse::lexer& tok,
Labeller& label,
const condition_parser_grammar& condition_parser
) :
enum_value_ref_rules("PlanetType", tok, label, condition_parser)
{
boost::spirit::qi::_val_type _val;
variable_name
%= tok.PlanetType_
| tok.OriginalType_
| tok.NextCloserToOriginalPlanetType_
| tok.NextBestPlanetType_
| tok.NextBetterPlanetType_
| tok.ClockwiseNextPlanetType_
| tok.CounterClockwiseNextPlanetType_
;
enum_expr
= tok.Swamp_ [ _val = PlanetType::PT_SWAMP ]
| tok.Toxic_ [ _val = PlanetType::PT_TOXIC ]
| tok.Inferno_ [ _val = PlanetType::PT_INFERNO ]
| tok.Radiated_ [ _val = PlanetType::PT_RADIATED ]
| tok.Barren_ [ _val = PlanetType::PT_BARREN ]
| tok.Tundra_ [ _val = PlanetType::PT_TUNDRA ]
| tok.Desert_ [ _val = PlanetType::PT_DESERT ]
| tok.Terran_ [ _val = PlanetType::PT_TERRAN ]
| tok.Ocean_ [ _val = PlanetType::PT_OCEAN ]
| tok.Asteroids_ [ _val = PlanetType::PT_ASTEROIDS ]
| tok.GasGiant_ [ _val = PlanetType::PT_GASGIANT ]
;
}
}
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