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try:
from focs._effects import EffectsGroup, GameRule, IsSource, NoEffect
except ModuleNotFoundError:
pass
MIN_RECOLONIZING_SIZE = 3
MIN_RECOLONIZING_HAPPINESS = 5
IMPOSSIBLY_LARGE_TURN = 2**15
def DESCRIPTION_EFFECTSGROUP_MACRO(desc: str):
return EffectsGroup(description=desc, scope=IsSource, activation=None, effects=NoEffect)
FIGHTER_DAMAGE_FACTOR = GameRule(type=float, name="RULE_FIGHTER_DAMAGE_FACTOR")
PLANET_DEFENSE_FACTOR = GameRule(type=float, name="RULE_SHIP_WEAPON_DAMAGE_FACTOR")
PLANET_SHIELD_FACTOR = GameRule(type=float, name="RULE_SHIP_STRUCTURE_FACTOR")
SHIP_WEAPON_DAMAGE_FACTOR = GameRule(type=float, name="RULE_SHIP_WEAPON_DAMAGE_FACTOR")
SHIP_SHIELD_FACTOR = GameRule(type=float, name="RULE_SHIP_WEAPON_DAMAGE_FACTOR")
SHIP_STRUCTURE_FACTOR = GameRule(type=float, name="RULE_SHIP_STRUCTURE_FACTOR")
SYSTEM_MINES_DAMAGE_FACTOR = GameRule(type=float, name="RULE_SHIP_STRUCTURE_FACTOR")
SUPPLY_DISCONNECTED_INFLUENCE_MALUS = 1
# empire id used for unowned planets/ships - as defined in Universe.cpp(?)
UNOWNED_EMPIRE_ID = -1
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