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#ifndef _ParserAppFixture_h_
#define _ParserAppFixture_h_
#include "Empire/EmpireManager.h"
#include "Empire/Supply.h"
#include "universe/Species.h"
#include "universe/Universe.h"
#include "util/AppInterface.h"
#include "util/MultiplayerCommon.h"
#include "util/PythonCommon.h"
#include <boost/filesystem.hpp>
#include <boost/filesystem/path.hpp>
class ParserAppFixture : public IApp {
public:
ParserAppFixture();
ParserAppFixture(const ParserAppFixture&) = delete;
ParserAppFixture(ParserAppFixture&&) = delete;
~ParserAppFixture() override = default;
const ParserAppFixture& operator=(const ParserAppFixture&) = delete;
ParserAppFixture& operator=(ParserAppFixture&&) = delete;
int EmpireID() const noexcept override;
int CurrentTurn() const noexcept override;
Universe& GetUniverse() noexcept override;
const GalaxySetupData& GetGalaxySetupData() const noexcept override;
Networking::ClientType GetEmpireClientType(int empire_id) const override;
Networking::ClientType GetPlayerClientType(int player_id) const override;
std::string GetVisibleObjectName(const UniverseObject& object) override;
EmpireManager& Empires() noexcept override;
Empire* GetEmpire(int empire_id) override;
SpeciesManager& GetSpeciesManager() noexcept override;
SupplyManager& GetSupplyManager() noexcept override;
int EffectsProcessingThreads() const override;
protected:
boost::filesystem::path m_test_scripting_dir;
boost::filesystem::path m_default_scripting_dir;
PythonCommon m_python;
// Gamestate...
Universe m_universe;
GalaxySetupData m_galaxy_setup_data;
EmpireManager m_empires;
SpeciesManager m_species_manager;
SupplyManager m_supply_manager;
// End Gamestate
};
#endif
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