File: AppInterface.cpp

package info (click to toggle)
freeorion 0.5.1-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 194,940 kB
  • sloc: cpp: 186,508; python: 40,969; ansic: 1,164; xml: 719; makefile: 32; sh: 7
file content (135 lines) | stat: -rw-r--r-- 6,254 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
#include "AppInterface.h"

#include "../parse/Parse.h"
#include "../parse/PythonParser.h"
#include "../Empire/EmpireManager.h"
#include "../Empire/Government.h"
#include "../universe/BuildingType.h"
#include "../universe/Encyclopedia.h"
#include "../universe/FieldType.h"
#include "../universe/NamedValueRefManager.h"
#include "../universe/Special.h"
#include "../universe/Species.h"
#include "../universe/ShipDesign.h"
#include "../universe/ShipPart.h"
#include "../universe/ShipHull.h"
#include "../universe/Tech.h"
#include "Directories.h"
#include "GameRules.h"
#include "Pending.h"

#include <boost/filesystem.hpp>

#include <exception>
#include <future>
#include <stdexcept>

extern template TechManager::TechParseTuple parse::techs<TechManager::TechParseTuple>(const PythonParser& parser, const boost::filesystem::path& path);

IApp* IApp::s_app = nullptr;

IApp::IApp() {
    if (s_app)
        throw std::runtime_error("Attempted to construct a second instance of Application");

    s_app = this;
}

IApp::~IApp()
{ s_app = nullptr; }


int IApp::MAX_AI_PLAYERS() noexcept {
    // This is not just a constant to avoid the static initialization
    // order fiasco, because it is used in more than one compilation
    // unit during static initialization, albeit a the moment in two
    // different threads.
    static constexpr int max_number_AIs = 40;
    return max_number_AIs;
}

void IApp::StartBackgroundParsing(const PythonParser& python, std::promise<void>&& barrier) {
    namespace fs = boost::filesystem;

    const auto& rdir = GetResourceDir();
    if (!IsExistingDir(rdir)) {
        ErrorLogger() << "Background parse given non-existant resources directory: " << rdir.string() ;
        barrier.set_exception(std::make_exception_ptr(std::runtime_error("non-existant resources directory")));
        return;
    }

    DebugLogger() << "Start background parsing...";

    // named value ref parsing can be done in parallel as the referencing happens after parsing
    if (IsExistingDir(rdir / "scripting/macros"))
        GetNamedValueRefManager().SetNamedValueRefParse(Pending::ParseSynchronously(parse::named_value_refs, rdir / "scripting/macros"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/macros").string();

    if (IsExistingDir(rdir / "scripting/buildings"))
        GetBuildingTypeManager().SetBuildingTypes(Pending::ParseSynchronously(parse::buildings, python, rdir / "scripting/buildings"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/buildings").string();

    if (IsExistingDir(rdir / "scripting/policies"))
        GetPolicyManager().SetPolicies(Pending::StartAsyncParsing(parse::policies<std::vector<Policy>>, rdir / "scripting/policies"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/policies").string();

    if (IsExistingDir(rdir / "scripting/encyclopedia"))
        GetEncyclopedia().SetArticles(Pending::StartAsyncParsing(parse::encyclopedia_articles, rdir / "scripting/encyclopedia"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/encyclopedia").string();

    if (IsExistingDir(rdir / "scripting/fields"))
        GetFieldTypeManager().SetFieldTypes(Pending::StartAsyncParsing(parse::fields, rdir / "scripting/fields"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/fields").string();

    if (IsExistingDir(rdir / "scripting/specials"))
        GetSpecialsManager().SetSpecialsTypes(Pending::StartAsyncParsing(parse::specials, rdir / "scripting/specials"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/specials").string();

    if (IsExistingDir(rdir / "scripting/species"))
        GetSpeciesManager().SetSpeciesTypes(Pending::ParseSynchronously(parse::species, python, rdir / "scripting/species"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/species").string();

    if (IsExistingDir(rdir / "scripting/ship_parts"))
        GetShipPartManager().SetShipParts(Pending::StartAsyncParsing(parse::ship_parts, rdir / "scripting/ship_parts"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/ship_parts").string();

    if (IsExistingDir(rdir / "scripting/ship_hulls"))
        GetShipHullManager().SetShipHulls(Pending::StartAsyncParsing(parse::ship_hulls, rdir / "scripting/ship_hulls"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/ship_hulls").string();

    if (IsExistingDir(rdir / "scripting/ship_designs"))
        GetPredefinedShipDesignManager().SetShipDesignTypes(Pending::StartAsyncParsing(parse::ship_designs, rdir / "scripting/ship_designs"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/ship_designs").string();

    if (IsExistingDir(rdir / "scripting/monster_designs"))
        GetPredefinedShipDesignManager().SetMonsterDesignTypes(Pending::StartAsyncParsing(parse::ship_designs, rdir / "scripting/monster_designs"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/monster_designs").string();

    if (IsExistingFile(rdir / "scripting/game_rules.focs.py"))
        GetGameRules().Add(Pending::ParseSynchronously(parse::game_rules, python, rdir / "scripting/game_rules.focs.py"));
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/game_rules.focs.py").string();

    if (IsExistingDir(rdir / "scripting/techs"))
        GetTechManager().SetTechs(Pending::ParseSynchronously(parse::techs<TechManager::TechParseTuple>, python, rdir / "scripting/techs", std::move(barrier)));
    else {
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/techs").string();
        barrier.set_value();
    }

    if (IsExistingFile(rdir / "scripting/empire_colors.xml"))
        InitEmpireColors(rdir / "scripting/empire_colors.xml");
    else
        ErrorLogger() << "Background parse path doesn't exist: " << (rdir / "scripting/empire_colors.xml").string();
}