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#include "ModeratorAction.h"
#include "../universe/Universe.h"
#include "../universe/UniverseObject.h"
#include "../universe/System.h"
#include "../universe/Planet.h"
#include "AppInterface.h"
#include "Logger.h"
#include "i18n.h"
#include <boost/serialization/export.hpp>
#include <boost/filesystem/fstream.hpp>
// Some of the moderator actions are very similar to effects, the result of
// completing a build, and certain orders such as creating a new fleet.
// TODO: maybe eliminate duplication
/////////////////////////////////////////////////////
// Moderator::DestroyUniverseObject
/////////////////////////////////////////////////////
Moderator::DestroyUniverseObject::DestroyUniverseObject(int object_id) :
m_object_id(object_id)
{}
void Moderator::DestroyUniverseObject::Execute() const {
const auto& ids_as_flatset = Empires().EmpireIDs();
GetUniverse().RecursiveDestroy(m_object_id, std::vector<int>{ids_as_flatset.begin(), ids_as_flatset.end()});
GetUniverse().InitializeSystemGraph(Empires());
}
std::string Moderator::DestroyUniverseObject::Dump() const
{ return "Moderator::DestroyUniverseObject object_id = " + std::to_string(m_object_id); }
/////////////////////////////////////////////////////
// Moderator::SetOwner
/////////////////////////////////////////////////////
Moderator::SetOwner::SetOwner()
{}
Moderator::SetOwner::SetOwner(int object_id, int new_owner_empire_id) :
m_object_id(object_id),
m_new_owner_empire_id(new_owner_empire_id)
{}
void Moderator::SetOwner::Execute() const {
auto obj = Objects().get(m_object_id);
if (!obj) {
ErrorLogger() << "Moderator::SetOwner::Execute couldn't get object with id: " << m_object_id;
return;
}
obj->SetOwner(m_new_owner_empire_id);
}
std::string Moderator::SetOwner::Dump() const {
std::string retval = "Moderator::SetOwner object_id = "
+ std::to_string(m_object_id)
+ " new_owner_empire_id = "
+ std::to_string(m_new_owner_empire_id);
return retval;
}
/////////////////////////////////////////////////////
// Moderator::AddStarlane
/////////////////////////////////////////////////////
Moderator::AddStarlane::AddStarlane() :
m_id_1(INVALID_OBJECT_ID),
m_id_2(INVALID_OBJECT_ID)
{}
Moderator::AddStarlane::AddStarlane(int system_1_id, int system_2_id) :
m_id_1(system_1_id),
m_id_2(system_2_id)
{}
void Moderator::AddStarlane::Execute() const {
auto sys1 = Objects().get<System>(m_id_1);
if (!sys1) {
ErrorLogger() << "Moderator::AddStarlane::Execute couldn't get system with id: " << m_id_1;
return;
}
auto sys2 = Objects().get<System>(m_id_2);
if (!sys2) {
ErrorLogger() << "Moderator::AddStarlane::Execute couldn't get system with id: " << m_id_2;
return;
}
sys1->AddStarlane(m_id_2);
sys2->AddStarlane(m_id_1);
GetUniverse().InitializeSystemGraph(Empires());
}
std::string Moderator::AddStarlane::Dump() const {
std::string retval = "Moderator::AddStarlane system_id_1 = "
+ std::to_string(m_id_1)
+ " system_id_2 = "
+ std::to_string(m_id_2);
return retval;
}
/////////////////////////////////////////////////////
// Moderator::RemoveStarlane
/////////////////////////////////////////////////////
Moderator::RemoveStarlane::RemoveStarlane() :
m_id_1(INVALID_OBJECT_ID),
m_id_2(INVALID_OBJECT_ID)
{}
Moderator::RemoveStarlane::RemoveStarlane(int system_1_id, int system_2_id) :
m_id_1(system_1_id),
m_id_2(system_2_id)
{}
void Moderator::RemoveStarlane::Execute() const {
auto sys1 = Objects().get<System>(m_id_1);
if (!sys1) {
ErrorLogger() << "Moderator::RemoveStarlane::Execute couldn't get system with id: " << m_id_1;
return;
}
auto sys2 = Objects().get<System>(m_id_2);
if (!sys2) {
ErrorLogger() << "Moderator::RemoveStarlane::Execute couldn't get system with id: " << m_id_2;
return;
}
sys1->RemoveStarlane(m_id_2);
sys2->RemoveStarlane(m_id_1);
GetUniverse().InitializeSystemGraph(Empires());
}
std::string Moderator::RemoveStarlane::Dump() const {
std::string retval = "Moderator::RemoveStarlane system_id_1 = "
+ std::to_string(m_id_1)
+ " system_id_2 = "
+ std::to_string(m_id_2);
return retval;
}
/////////////////////////////////////////////////////
// Moderator::CreateSystem
/////////////////////////////////////////////////////
Moderator::CreateSystem::CreateSystem() :
m_x(UniverseObject::INVALID_POSITION),
m_y(UniverseObject::INVALID_POSITION),
m_star_type(StarType::STAR_NONE)
{}
Moderator::CreateSystem::CreateSystem(double x, double y, StarType star_type) :
m_x(x),
m_y(y),
m_star_type(star_type)
{}
namespace {
std::string GenerateSystemName(const ObjectMap& objects) {
static std::vector<std::string> star_names = UserStringList("STAR_NAMES");
// pick a name for the system
for (const std::string& star_name : star_names) {
// does an existing system have this name?
bool dupe = false;
for (auto* system : objects.allRaw<System>()) {
if (system->Name() == star_name) {
dupe = true;
break; // another system has this name. skip to next potential name.
}
}
if (!dupe)
return star_name; // no systems have this name yet. use it.
}
return ""; // fallback to empty name.
}
}
void Moderator::CreateSystem::Execute() const {
auto* app = IApp::GetApp();
const auto current_turn = app->CurrentTurn();
auto& universe = app->GetUniverse();
auto system = universe.InsertNew<System>(m_star_type, GenerateSystemName(universe.Objects()),
m_x, m_y, current_turn);
universe.InitializeSystemGraph(app->Empires());
if (!system) {
ErrorLogger() << "CreateSystem::Execute couldn't create system!";
return;
}
}
std::string Moderator::CreateSystem::Dump() const {
std::string retval{"Moderator::CreateSystem x = "};
retval.reserve(128); // guesstimate
retval.append(std::to_string(m_x))
.append(" y = ").append(std::to_string(m_y))
.append(" star_type = ").append(to_string(m_star_type));
return retval;
}
/////////////////////////////////////////////////////
// Moderator::CreatePlanet
/////////////////////////////////////////////////////
Moderator::CreatePlanet::CreatePlanet() :
m_system_id(INVALID_OBJECT_ID),
m_planet_type(PlanetType::PT_SWAMP),
m_planet_size(PlanetSize::SZ_MEDIUM)
{}
Moderator::CreatePlanet::CreatePlanet(int system_id, PlanetType planet_type, PlanetSize planet_size) :
m_system_id(system_id),
m_planet_type(planet_type),
m_planet_size(planet_size)
{}
void Moderator::CreatePlanet::Execute() const {
auto* app = IApp::GetApp();
const auto current_turn = app->CurrentTurn();
auto& universe = app->GetUniverse();
auto location = universe.Objects().get<System>(m_system_id);
if (!location) {
ErrorLogger() << "CreatePlanet::Execute couldn't get a System object at which to create the planet";
return;
}
// determine if and which orbits are available
std::set<int> free_orbits = location->FreeOrbits();
if (free_orbits.empty()) {
ErrorLogger() << "CreatePlanet::Execute couldn't find any free orbits in system where planet was to be created";
return;
}
auto planet = universe.InsertNew<Planet>(m_planet_type, m_planet_size, current_turn);
if (!planet) {
ErrorLogger() << "CreatePlanet::Execute unable to create new Planet object";
return;
}
const int orbit = *(free_orbits.begin());
location->Insert(std::static_pointer_cast<UniverseObject>(std::move(planet)),
orbit, current_turn, universe.Objects());
}
std::string Moderator::CreatePlanet::Dump() const {
std::string retval = "Moderator::CreatePlanet system_id = "
+ std::to_string(m_system_id)
+ " planet_type = ";
retval.append(to_string(m_planet_type)).append(" planet_size = ").append(to_string(m_planet_size));
return retval;
}
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