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#include "Serialize.h"
#include "MultiplayerCommon.h"
#include "OptionsDB.h"
#include "OrderSet.h"
#include "Order.h"
#include "SaveGamePreviewUtils.h"
#include "Version.h"
#include "../universe/System.h"
#include "Serialize.ipp"
#include <boost/date_time/posix_time/time_serialize.hpp>
#include <boost/serialization/array.hpp>
#include <boost/uuid/random_generator.hpp>
#include <boost/uuid/uuid_io.hpp>
int& GlobalSerializationEncodingForEmpire() {
static int s_encoding_empire = ALL_EMPIRES;
return s_encoding_empire;
}
template <typename Archive>
void serialize(Archive& ar, FullPreview& fp, unsigned int const version)
{
using namespace boost::serialization;
ar & make_nvp("filename", fp.filename)
& make_nvp("preview", fp.preview)
& make_nvp("galaxy", fp.galaxy);
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, FullPreview&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, FullPreview&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, FullPreview&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, FullPreview&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, GalaxySetupData& obj, unsigned int const version)
{
using namespace boost::serialization;
if (Archive::is_saving::value && obj.encoding_empire != ALL_EMPIRES &&
(!GetOptionsDB().Get<bool>("network.server.publish-seed")))
{
std::string dummy;
ar & make_nvp("m_seed", dummy);
} else {
ar & make_nvp("m_seed", obj.seed);
}
ar & make_nvp("m_size", obj.size)
& make_nvp("m_shape", obj.shape)
& make_nvp("m_age", obj.age)
& make_nvp("m_starlane_freq", obj.starlane_freq)
& make_nvp("m_planet_density", obj.planet_density)
& make_nvp("m_specials_freq", obj.specials_freq)
& make_nvp("m_monster_freq", obj.monster_freq)
& make_nvp("m_native_freq", obj.native_freq)
& make_nvp("m_ai_aggr", obj.ai_aggr);
if (version >= 1) {
ar & make_nvp("m_game_rules", obj.game_rules);
}
if (version >= 2) {
ar & make_nvp("m_game_uid", obj.game_uid);
} else {
if constexpr (Archive::is_loading::value) {
obj.game_uid = boost::uuids::to_string(boost::uuids::random_generator()());
}
}
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, GalaxySetupData&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, GalaxySetupData&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, GalaxySetupData&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, GalaxySetupData&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, SinglePlayerSetupData& obj, unsigned int const version)
{
using namespace boost::serialization;
ar & make_nvp("GalaxySetupData", base_object<GalaxySetupData>(obj))
& make_nvp("m_new_game", obj.new_game)
& make_nvp("m_filename", obj.filename)
& make_nvp("m_players", obj.players);
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, SinglePlayerSetupData&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, SinglePlayerSetupData&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, SinglePlayerSetupData&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, SinglePlayerSetupData&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, SaveGamePreviewData& obj, unsigned int const version)
{
using namespace boost::serialization;
if (version >= 2) {
if constexpr (Archive::is_saving::value) {
obj.freeorion_version = FreeOrionVersionString();
}
ar & make_nvp("description", obj.description)
& make_nvp("freeorion_version", obj.freeorion_version);
if (version >= 3) {
ar & make_nvp("save_format_marker", obj.save_format_marker);
if (version >= 4) {
ar & make_nvp("uncompressed_text_size", obj.uncompressed_text_size)
& make_nvp("compressed_text_size", obj.compressed_text_size);
}
}
}
ar & make_nvp("magic_number", obj.magic_number)
& make_nvp("main_player_name", obj.main_player_name);
ar & make_nvp("main_player_empire_name", obj.main_player_empire_name);
if (Archive::is_loading::value && version < 5) {
CompatColor old_color;
ar & make_nvp("main_player_empire_colour", old_color);
obj.main_player_empire_colour = {{old_color.r, old_color.g, old_color.b, old_color.a}};
} else {
ar & make_nvp("main_player_empire_colour", obj.main_player_empire_colour);
}
ar & make_nvp("save_time", obj.save_time)
& make_nvp("current_turn", obj.current_turn);
if (version > 0) {
ar & make_nvp("number_of_empires", obj.number_of_empires)
& make_nvp("number_of_human_players", obj.number_of_human_players);
}
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, SaveGamePreviewData&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, SaveGamePreviewData&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, SaveGamePreviewData&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, SaveGamePreviewData&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, SaveGameUIData& obj, unsigned int const version)
{
using namespace boost::serialization;
TraceLogger() << "SaveGameUIData::serialize " << (Archive::is_saving::value ? "saving" : "loading")
<< " version " << version;
ar & make_nvp("map_top", obj.map_top)
& make_nvp("map_left", obj.map_left)
& make_nvp("map_zoom_steps_in", obj.map_zoom_steps_in)
& make_nvp("fleets_exploring", obj.fleets_exploring)
& make_nvp("obsolete_ui_event_count", obj.obsolete_ui_event_count);
TraceLogger() << "SaveGameUIData::serialize processed obsolete UI event count";
if (Archive::is_saving::value || version >= 3) {
// serializing / deserializing boost::optional can cause problem, so
// store instead in separate containers
// std::vector<std::pair<int, boost::optional<std::pair<bool, int>>>> ordered_ship_design_ids_and_obsolete;
std::vector<int> ordered_ship_design_ids;
std::map<int, std::pair<bool, int>> ids_obsolete;
if constexpr (Archive::is_saving::value) {
// populate temp containers
for (auto& id_pair_pair : obj.ordered_ship_design_ids_and_obsolete) {
ordered_ship_design_ids.emplace_back(id_pair_pair.first);
if (id_pair_pair.second)
ids_obsolete[id_pair_pair.first] = id_pair_pair.second.get();
}
// serialize into archive
TraceLogger() << "SaveGameUIData::serialize design data into archive";
ar & BOOST_SERIALIZATION_NVP(ordered_ship_design_ids)
& BOOST_SERIALIZATION_NVP(ids_obsolete);
TraceLogger() << "SaveGameUIData::serialize design data into archive completed";
} else { // is_loading with version >= 3
// deserialize into temp containers
TraceLogger() << "SaveGameUIData::serialize design data from archive";
ar & BOOST_SERIALIZATION_NVP(ordered_ship_design_ids)
& BOOST_SERIALIZATION_NVP(ids_obsolete);
TraceLogger() << "SaveGameUIData::serialize design data from archive completed";
// extract from temp containers into member storage with boost::optional
obj.ordered_ship_design_ids_and_obsolete.clear();
for (int id : ordered_ship_design_ids) {
auto it = ids_obsolete.find(id);
auto opt_p_i = it == ids_obsolete.end() ?
boost::optional<std::pair<bool, int>>() :
boost::optional<std::pair<bool, int>>(it->second);
obj.ordered_ship_design_ids_and_obsolete.emplace_back(id, opt_p_i);
}
TraceLogger() << "SaveGameUIData::serialize design data extracted";
}
} else { // is_loading with version < 3
// (attempt to) directly deserialize / load design ordering and obsolescence
try {
ar & make_nvp("ordered_ship_design_ids_and_obsolete", obj.ordered_ship_design_ids_and_obsolete);
} catch (const std::exception& e) {
ErrorLogger() << "Deserializing ship design ids and obsoletes failed with '" << e.what() << "'. Skipping hull order and obsoletion, and obsolete ship parts.";
return;
}
}
ar & make_nvp("ordered_ship_hull_and_obsolete", obj.ordered_ship_hull_and_obsolete);
TraceLogger() << "SaveGameUIData::serialize ship hull processed";
if (Archive::is_saving::value || version >= 4) {
std::map<std::string, int> ordered_obsolete_ship_parts;
if constexpr (Archive::is_saving::value) {
// populate temp container
ordered_obsolete_ship_parts = std::map<std::string, int>(obj.obsolete_ship_parts.begin(), obj.obsolete_ship_parts.end());
// serialize into archive
ar & BOOST_SERIALIZATION_NVP(ordered_obsolete_ship_parts);
} else {
// deserialize into temp container
ar & BOOST_SERIALIZATION_NVP(ordered_obsolete_ship_parts);
// extract from temp container
obj.obsolete_ship_parts = std::unordered_map<std::string, int>(ordered_obsolete_ship_parts.begin(), ordered_obsolete_ship_parts.end());
}
} else { // is_loading with version < 4
try {
ar & make_nvp("obsolete_ship_parts", obj.obsolete_ship_parts);
} catch (const std::exception& e) {
ErrorLogger() << "Deserializing obsolete ship parts failed with '" << e.what() << "'.";
}
}
TraceLogger() << "SaveGameUIData::serialize obsoleted ship parts processed " << obj.obsolete_ship_parts.size()
<< " items. Bucket count " << obj.obsolete_ship_parts.bucket_count();
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, SaveGameUIData&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, SaveGameUIData&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, SaveGameUIData&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, SaveGameUIData&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, SaveGameEmpireData& obj, unsigned int const version)
{
using namespace boost::serialization;
ar & make_nvp("m_empire_id", obj.empire_id)
& make_nvp("m_empire_name", obj.empire_name)
& make_nvp("m_player_name", obj.player_name);
if (Archive::is_loading::value && version < 3) {
CompatColor old_color;
ar & make_nvp("m_color", old_color);
obj.color = {{old_color.r, old_color.g, old_color.b, old_color.a}};
} else {
ar & make_nvp("m_color", obj.color);
}
if (version >= 1) {
ar & make_nvp("m_authenticated", obj.authenticated);
}
if (version >= 2) {
ar & make_nvp("m_eliminated", obj.eliminated);
ar & make_nvp("m_won", obj.won);
}
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, SaveGameEmpireData&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, SaveGameEmpireData&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, SaveGameEmpireData&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, SaveGameEmpireData&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, PlayerSaveHeaderData& obj, unsigned int const version)
{
using namespace boost::serialization;
ar & make_nvp("m_name", obj.name)
& make_nvp("m_empire_id", obj.empire_id)
& make_nvp("m_client_type", obj.client_type);
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, PlayerSaveHeaderData&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, PlayerSaveHeaderData&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, PlayerSaveHeaderData&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, PlayerSaveHeaderData&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, PlayerSaveGameData& obj, unsigned int const version)
{
using namespace boost::serialization;
ar & make_nvp("m_name", obj.name)
& make_nvp("m_empire_id", obj.empire_id)
& make_nvp("m_orders", obj.orders)
& make_nvp("m_ui_data", obj.ui_data)
& make_nvp("m_save_state_string", obj.save_state_string)
& make_nvp("m_client_type", obj.client_type);
if (version == 1) {
bool ready{false};
ar & make_nvp("m_ready", ready);
}
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, PlayerSaveGameData&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, PlayerSaveGameData&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, PlayerSaveGameData&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, PlayerSaveGameData&, unsigned int const);
template<typename Archive>
void serialize(Archive& ar, PreviewInformation& pi, unsigned int const version)
{
using namespace boost::serialization;
ar & make_nvp("subdirectories", pi.subdirectories)
& make_nvp("folder", pi.folder)
& make_nvp("previews", pi.previews);
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, PreviewInformation&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, PreviewInformation&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, PreviewInformation&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, PreviewInformation&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, ServerSaveGameData& obj, unsigned int const version)
{
ar & boost::serialization::make_nvp("m_current_turn", obj.current_turn);
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, ServerSaveGameData&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, ServerSaveGameData&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, ServerSaveGameData&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, ServerSaveGameData&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, PlayerSetupData& obj, unsigned int const version)
{
using namespace boost::serialization;
ar & make_nvp("m_player_name", obj.player_name)
& make_nvp("m_player_id", obj.player_id)
& make_nvp("m_empire_name", obj.empire_name)
& make_nvp("m_empire_color", obj.empire_color)
& make_nvp("m_starting_species_name", obj.starting_species_name)
& make_nvp("m_save_game_empire_id", obj.save_game_empire_id)
& make_nvp("m_client_type", obj.client_type)
& make_nvp("m_player_ready", obj.player_ready);
if (version >= 1) {
ar & make_nvp("m_authenticated", obj.authenticated);
}
if (version >= 2) {
ar & make_nvp("m_starting_team", obj.starting_team);
}
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, PlayerSetupData&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, PlayerSetupData&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, PlayerSetupData&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, PlayerSetupData&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, MultiplayerLobbyData& obj, unsigned int const version)
{
using namespace boost::serialization;
ar & make_nvp("GalaxySetupData", base_object<GalaxySetupData>(obj))
& make_nvp("m_new_game", obj.new_game)
& make_nvp("m_players", obj.players)
& make_nvp("m_save_game", obj.save_game)
& make_nvp("m_save_game_empire_data", obj.save_game_empire_data)
& make_nvp("m_any_can_edit", obj.any_can_edit)
& make_nvp("m_start_locked", obj.start_locked)
& make_nvp("m_start_lock_cause", obj.start_lock_cause);
if (version >= 1) {
ar & make_nvp("m_save_game_current_turn", obj.save_game_current_turn);
}
if (version >= 2) {
ar & make_nvp("m_in_game", obj.in_game);
}
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, MultiplayerLobbyData&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, MultiplayerLobbyData&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, MultiplayerLobbyData&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, MultiplayerLobbyData&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, ChatHistoryEntity& obj, unsigned int const version)
{
using namespace boost::serialization;
if (version < 1) {
ar & make_nvp("m_timestamp", obj.timestamp)
& make_nvp("m_player_name", obj.player_name)
& make_nvp("m_text", obj.text);
} else {
ar & make_nvp("m_text", obj.text)
& make_nvp("m_player_name", obj.player_name)
& make_nvp("m_text_color", obj.text_color)
& make_nvp("m_timestamp", obj.timestamp);
}
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, ChatHistoryEntity&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, ChatHistoryEntity&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, ChatHistoryEntity&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, ChatHistoryEntity&, unsigned int const);
template <typename Archive>
void serialize(Archive& ar, PlayerInfo& obj, unsigned int const version)
{
using namespace boost::serialization;
ar & make_nvp("name", obj.name)
& make_nvp("empire_id", obj.empire_id)
& make_nvp("client_type", obj.client_type)
& make_nvp("host", obj.host);
}
template void serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, PlayerInfo&, unsigned int const);
template void serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, PlayerInfo&, unsigned int const);
template void serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, PlayerInfo&, unsigned int const);
template void serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, PlayerInfo&, unsigned int const);
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