1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460
|
#include "BuildingsPanel.h"
#include <GG/Button.h>
#include <GG/StaticGraphic.h>
#include "../util/i18n.h"
#include "../util/Logger.h"
#include "../util/OptionsDB.h"
#include "../util/Order.h"
#include "../universe/Building.h"
#include "../universe/BuildingType.h"
#include "../universe/Effect.h"
#include "../universe/Planet.h"
#include "../Empire/Empire.h"
#include "../client/human/GGHumanClientApp.h"
#include "CUIControls.h"
#include "IconTextBrowseWnd.h"
#include "MapWnd.h"
#include "ModeratorActionsWnd.h"
#include "MultiIconValueIndicator.h"
#include "MultiMeterStatusBar.h"
namespace {
/** How big we want meter icons with respect to the current UI font size.
* Meters should scale along font size, but not below the size for the
* default 12 points font. */
GG::Pt MeterIconSize() {
const int icon_size = std::max(ClientUI::Pts(), 12) * 4/3;
return GG::Pt(GG::X(icon_size), GG::Y(icon_size));
}
/** Returns map from object ID to issued colonize orders affecting it. */
std::map<int, int> PendingScrapOrders() {
std::map<int, int> retval;
const ClientApp* app = ClientApp::GetApp();
if (!app)
return retval;
for (const auto& [order_id, order] : app->Orders()) {
if (auto scrap_order = std::dynamic_pointer_cast<ScrapOrder>(order))
retval.emplace(scrap_order->ObjectID(), order_id);
}
return retval;
}
bool ClientPlayerIsModerator()
{ return GGHumanClientApp::GetApp()->GetClientType() == Networking::ClientType::CLIENT_TYPE_HUMAN_MODERATOR; }
}
BuildingsPanel::BuildingsPanel(GG::X w, int columns, int planet_id) :
AccordionPanel(w, GG::Y(ClientUI::Pts()*2)),
m_planet_id(planet_id),
m_columns(columns)
{}
void BuildingsPanel::CompleteConstruction() {
AccordionPanel::CompleteConstruction();
SetName("BuildingsPanel");
if (m_columns < 1) {
ErrorLogger() << "Attempted to create a BuidingsPanel with less than 1 column";
m_columns = 1;
}
m_expand_button->LeftPressedSignal.connect([this]() { ExpandCollapseButtonPressed(); });
// get owner, connect its production queue changed signal to update this panel
if (auto planet = Objects().getRaw(m_planet_id)) {
if (auto empire = Empires().GetEmpire(planet->Owner())) {
const ProductionQueue& queue = empire->GetProductionQueue();
m_queue_connection = queue.ProductionQueueChangedSignal.connect([this]() { RequirePreRender(); });
}
}
RequirePreRender();
}
void BuildingsPanel::ExpandCollapse(bool expanded) {
if (expanded == s_expanded_map[m_planet_id]) return; // nothing to do
s_expanded_map[m_planet_id] = expanded;
DoLayout();
}
void BuildingsPanel::Update() {
// remove old indicators
for (auto& indicator : m_building_indicators)
DetachChild(indicator.get());
m_building_indicators.clear();
auto planet = Objects().get<Planet>(m_planet_id);
if (!planet) {
ErrorLogger() << "BuildingsPanel::Update couldn't get planet with id " << m_planet_id;
return;
}
int system_id = planet->SystemID();
const int indicator_size = static_cast<int>(Width() / static_cast<float>(m_columns));
const int this_client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
const ScriptingContext context;
const auto& this_client_known_destroyed_objects = context.ContextUniverse().EmpireKnownDestroyedObjectIDs(this_client_empire_id);
const auto& this_client_stale_object_info = context.ContextUniverse().EmpireStaleKnowledgeObjectIDs(this_client_empire_id);
// get existing / finished buildings and use them to create building indicators
for (int object_id : planet->BuildingIDs()) {
// skip known destroyed and stale info objects
if (this_client_known_destroyed_objects.contains(object_id))
continue;
if (this_client_stale_object_info.contains(object_id) && !GetOptionsDB().Get<bool>("ui.map.sidepanel.stale-buildings.shown"))
continue;
auto building = Objects().get<Building>(object_id);
if (!building) {
ErrorLogger() << "BuildingsPanel::Update couldn't get building with id: " << object_id
<< " on planet " << planet->Name();
continue;
}
if (building->SystemID() != system_id || building->PlanetID() != m_planet_id)
continue;
auto ind = GG::Wnd::Create<BuildingIndicator>(GG::X(indicator_size), object_id);
ind->RightClickedSignal.connect(BuildingRightClickedSignal);
m_building_indicators.push_back(std::move(ind));
}
// get in-progress buildings
const auto empire = Empires().GetEmpire(planet->Owner());
if (!empire)
return;
int queue_index = -1;
for (const auto& elem : empire->GetProductionQueue()) {
++queue_index;
if (elem.item.build_type != BuildType::BT_BUILDING) continue; // don't show in-progress ships in BuildingsPanel...
if (elem.location != m_planet_id) continue; // don't show buildings located elsewhere
double turn_spending = elem.allocated_pp;
auto [total_cost, total_turns] = elem.ProductionCostAndTime(context);
double progress = std::max(0.0f, empire->ProductionStatus(queue_index, context));
double turns_completed = progress / std::max(total_cost, 1.0f);
auto ind = GG::Wnd::Create<BuildingIndicator>(GG::X(indicator_size), elem.item.name,
turns_completed, total_turns, total_cost,
turn_spending);
m_building_indicators.push_back(std::move(ind));
}
}
void BuildingsPanel::PreRender() {
AccordionPanel::PreRender();
RefreshImpl();
}
void BuildingsPanel::Refresh()
{ RequirePreRender(); }
void BuildingsPanel::RefreshImpl() {
Update();
DoLayout();
}
void BuildingsPanel::EnableOrderIssuing(bool enable) {
for (auto& indicator : m_building_indicators)
indicator->EnableOrderIssuing(enable);
}
void BuildingsPanel::ExpandCollapseButtonPressed()
{ ExpandCollapse(!s_expanded_map[m_planet_id]); }
void BuildingsPanel::DoLayout() {
const auto old_size = Size();
AccordionPanel::DoLayout();
int row = 0;
int column = 0;
static constexpr int padding = 5; // space around and between adjacent indicators
const GG::X effective_width = Width() - padding * (m_columns + 1); // padding on either side and between
const int indicator_size = static_cast<int>(Value(effective_width) / m_columns);
GG::Y height;
// update size of panel and position and visibility of widgets
if (!s_expanded_map[m_planet_id]) {
int n = 0;
for (auto& ind : m_building_indicators) {
const GG::Pt ul = GG::Pt(MeterIconSize().x * n, GG::Y0);
const GG::Pt lr = ul + MeterIconSize();
if (lr.x < Width() - m_expand_button->Width()) {
ind->SizeMove(ul, lr);
AttachChild(ind);
} else {
DetachChild(ind.get());
}
++n;
}
height = m_expand_button->Height();
} else {
for (auto& ind : m_building_indicators) {
const GG::Pt ul = GG::Pt(GG::X(padding * (column + 1) + indicator_size * column), GG::Y(padding * (row + 1) + indicator_size * row));
const GG::Pt lr = ul + GG::Pt(GG::X(indicator_size), GG::Y(indicator_size));
ind->SizeMove(ul, lr);
AttachChild(ind);
ind->Show();
++column;
if (column >= m_columns) {
column = 0;
++row;
}
}
if (column == 0)
height = GG::Y(padding * (row + 1) + row * indicator_size); // if column is 0, then there are no buildings in the next row
else
height = GG::Y(padding * (row + 2) + (row + 1) * indicator_size); // if column != 0, there are buildings in the next row, so need to make space
}
if (m_building_indicators.empty()) {
height = GG::Y0; // hide if empty
DetachChild(m_expand_button.get());
} else {
AttachChild(m_expand_button);
m_expand_button->Show();
if (height < MeterIconSize().y)
height = MeterIconSize().y;
}
Resize(GG::Pt(Width(), height));
SetCollapsed(!s_expanded_map[m_planet_id]);
if (old_size != Size())
if (auto&& parent = Parent())
parent->RequirePreRender();
}
std::map<int, bool> BuildingsPanel::s_expanded_map;
/////////////////////////////////////
// BuildingIndicator //
/////////////////////////////////////
BuildingIndicator::BuildingIndicator(GG::X w, int building_id) :
GG::Wnd(GG::X0, GG::Y0, w, GG::Y(Value(w)), GG::INTERACTIVE),
m_scanlines(GG::Wnd::Create<ScanlineControl>()),
m_building_id(building_id)
{
if (auto building = Objects().getRaw<Building>(m_building_id))
m_signal_connection = building->StateChangedSignal.connect([this]() { RequirePreRender(); });
}
BuildingIndicator::BuildingIndicator(GG::X w, const std::string& building_type,
double turns_completed, double total_turns, double total_cost, double turn_spending) :
GG::Wnd(GG::X0, GG::Y0, w, GG::Y(Value(w)), GG::INTERACTIVE),
m_scanlines(GG::Wnd::Create<ScanlineControl>())
{
auto texture = ClientUI::BuildingIcon(building_type);
const BuildingType* type = GetBuildingType(building_type);
const std::string& desc = type ? type->Description() : "";
SetBrowseInfoWnd(GG::Wnd::Create<IconTextBrowseWnd>(
texture, UserString(building_type), UserString(desc)));
m_graphic = GG::Wnd::Create<GG::StaticGraphic>(
std::move(texture),
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
float next_progress = turn_spending / std::max(1.0, total_cost);
m_progress_bar = GG::Wnd::Create<MultiTurnProgressBar>(
total_turns, turns_completed, next_progress,
GG::LightenClr(ClientUI::TechWndProgressBarBackgroundColor()),
ClientUI::TechWndProgressBarColor(),
GG::LightenClr(ClientUI::ResearchableTechFillColor()));
}
void BuildingIndicator::CompleteConstruction() {
GG::Wnd::CompleteConstruction();
if (m_building_id == INVALID_OBJECT_ID) {
AttachChild(m_graphic);
AttachChild(m_progress_bar);
RequirePreRender();
} else {
Refresh();
}
}
void BuildingIndicator::Render() {
// copied from CUIWnd
GG::Pt ul = UpperLeft();
GG::Pt lr = LowerRight();
// Draw outline and background...
GG::FlatRectangle(ul, lr, ClientUI::WndColor(), ClientUI::WndOuterBorderColor(), 1);
}
void BuildingIndicator::PreRender() {
GG::Wnd::PreRender();
Refresh();
}
void BuildingIndicator::Refresh() {
SetBrowseModeTime(GetOptionsDB().Get<int>("ui.tooltip.delay"));
const ScriptingContext context;
auto building = context.ContextObjects().get<Building>(m_building_id);
if (!building)
return;
ClearBrowseInfoWnd();
DetachChildAndReset(m_graphic);
DetachChild(m_scanlines);
DetachChildAndReset(m_scrap_indicator);
if (const BuildingType* type = GetBuildingType(building->BuildingTypeName())) {
auto texture = ClientUI::BuildingIcon(type->Name());
m_graphic = GG::Wnd::Create<GG::StaticGraphic>(
texture, GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
AttachChild(m_graphic);
// Scanlines for not currently-visible objects?
if (GetOptionsDB().Get<bool>("ui.map.scanlines.shown")) {
const int empire_id = GGHumanClientApp::GetApp()->EmpireID();
if (empire_id != ALL_EMPIRES &&
context.ContextUniverse().GetObjectVisibilityByEmpire(m_building_id, empire_id) < Visibility::VIS_BASIC_VISIBILITY)
{ AttachChild(m_scanlines); }
}
std::string desc = UserString(type->Description()); // intentional copy
if (const auto* stealth_meter = building->GetMeter(MeterType::METER_STEALTH)) {
auto stealth = stealth_meter->Current();
desc = UserString("METER_STEALTH") + boost::io::str(boost::format(": %3.1f\n\n") % stealth) + desc;
}
if (GetOptionsDB().Get<bool>("resource.effects.description.shown") && !type->Effects().empty())
desc += "\n" + Dump(type->Effects());
SetBrowseInfoWnd(GG::Wnd::Create<IconTextBrowseWnd>(
std::move(texture), UserString(type->Name()), std::move(desc)));
}
if (building && building->OrderedScrapped()) {
auto scrap_texture = ClientUI::GetTexture(ClientUI::ArtDir() / "misc" / "scrapped.png", true);
m_scrap_indicator = GG::Wnd::Create<GG::StaticGraphic>(
std::move(scrap_texture), GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
AttachChild(m_scrap_indicator);
}
DoLayout();
}
void BuildingIndicator::SizeMove(GG::Pt ul, GG::Pt lr) {
const auto old_size = Size();
GG::Wnd::SizeMove(ul, lr);
if (old_size != Size())
DoLayout();
}
void BuildingIndicator::MouseWheel(GG::Pt pt, int move, GG::Flags<GG::ModKey> mod_keys)
{ ForwardEventToParent(); }
void BuildingIndicator::RClick(GG::Pt pt, GG::Flags<GG::ModKey> mod_keys) {
// verify that this indicator represents an existing building, and not a
// queued production item, and that the owner of the building is this
// client's player's empire
ScriptingContext context;
ObjectMap& objects{context.ContextObjects()};
int empire_id = GGHumanClientApp::GetApp()->EmpireID();
auto building = objects.get<Building>(m_building_id);
if (!building)
return;
const auto& map_wnd = ClientUI::GetClientUI()->GetMapWnd();
if (ClientPlayerIsModerator() &&
map_wnd->GetModeratorActionSetting() != ModeratorActionSetting::MAS_NoAction)
{
RightClickedSignal(m_building_id); // response handled in MapWnd
return;
}
auto scrap_building_action = [this, empire_id]() {
ScriptingContext context;
GGHumanClientApp::GetApp()->Orders().IssueOrder(
std::make_shared<ScrapOrder>(empire_id, m_building_id, context),
context);
};
auto un_scrap_building_action = [building]() {
// find order to scrap this building, and recind it
ScriptingContext context;
auto pending_scrap_orders = PendingScrapOrders();
auto it = pending_scrap_orders.find(building->ID());
if (it != pending_scrap_orders.end())
GGHumanClientApp::GetApp()->Orders().RescindOrder(it->second, context);
};
auto popup = GG::Wnd::Create<CUIPopupMenu>(pt.x, pt.y);
if (m_order_issuing_enabled && ScrapOrder::Check(empire_id, m_building_id, context)) {
if (!building->OrderedScrapped()) {
// create popup menu with "Scrap" option
popup->AddMenuItem(GG::MenuItem(UserString("ORDER_BUIDLING_SCRAP"), false, false,
scrap_building_action));
} else {
// create popup menu with "Cancel Scrap" option
popup->AddMenuItem(GG::MenuItem(UserString("ORDER_CANCEL_BUIDLING_SCRAP"), false, false,
un_scrap_building_action));
}
}
// find sensor ghost
if (empire_id != ALL_EMPIRES &&
!building->OwnedBy(empire_id) &&
context.ContextVis(m_building_id, empire_id) < Visibility::VIS_BASIC_VISIBILITY)
{
auto forget_building_action = [this, map_wnd]() { map_wnd->ForgetObject(m_building_id); };
popup->AddMenuItem(GG::MenuItem(UserString("FW_ORDER_DISMISS_SENSOR_GHOST"), false, false,
forget_building_action));
}
const std::string& building_type = building->BuildingTypeName();
const BuildingType* bt = GetBuildingType(building_type);
if (bt) {
auto pedia_lookup_building_type_action = [building_type]()
{ ClientUI::GetClientUI()->ZoomToBuildingType(building_type); };
std::string popup_label = boost::io::str(FlexibleFormat(UserString("ENC_LOOKUP")) % UserString(building_type));
popup->AddMenuItem(GG::MenuItem(std::move(popup_label), false, false,
pedia_lookup_building_type_action));
}
popup->Run();
}
void BuildingIndicator::EnableOrderIssuing(bool enable)
{ m_order_issuing_enabled = enable; }
void BuildingIndicator::DoLayout() {
GG::Pt child_lr = Size() - GG::Pt(GG::X1, GG::Y1); // extra pixel prevents graphic from overflowing border box
if (m_graphic)
m_graphic->SizeMove(GG::Pt0, child_lr);
if (m_scanlines)
m_scanlines->SizeMove(GG::Pt0, child_lr);
if (m_scrap_indicator)
m_scrap_indicator->SizeMove(GG::Pt0, child_lr);
GG::Y bar_top = Height() * 4 / 5;
if (m_progress_bar)
m_progress_bar->SizeMove(GG::Pt(GG::X0, bar_top), child_lr);
}
|