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#include "ChatWnd.h"
#include "CUIControls.h"
#include "PlayerListWnd.h"
#include "../client/human/GGHumanClientApp.h"
#include "../client/ClientNetworking.h"
#include "../Empire/Empire.h"
#include "../Empire/EmpireManager.h"
#include "../network/Message.h"
#include "../universe/Universe.h"
#include "../universe/Ship.h"
#include "../universe/ShipDesign.h"
#include "../universe/System.h"
#include "../universe/Special.h"
#include "../universe/Species.h"
#include "../universe/Tech.h"
#include "../universe/ValueRef.h"
#include "../universe/BuildingType.h"
#include "../util/i18n.h"
#include "../util/Logger.h"
#include "../util/OptionsDB.h"
#include <GG/GUI.h>
#include <GG/utf8/checked.h>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/algorithm/string/trim.hpp>
#include <boost/xpressive/xpressive.hpp>
#include <algorithm>
#include <iterator>
namespace {
std::string UserStringSubstitute(const boost::xpressive::smatch& match) {
auto key = match.str(1);
if (match.nested_results().empty()) {
// not parameterized
if (UserStringExists(key))
return UserString(key);
return key;
}
if (UserStringExists(key))
// replace key with user string if such exists
key = UserString(key);
auto formatter = FlexibleFormat(key);
std::size_t arg = 1;
for (const auto& submatch : match.nested_results())
formatter.bind_arg(arg++, submatch.str());
return formatter.str();
}
// finds instances of stringtable substitutions and/or string formatting
// within the text \a input and evaluates them. [[KEY]] will be looked up
// in the stringtable, and if found, replaced with the corresponding
// stringtable entry. If not found, KEY is used instead. [[KEY,var1,var2]]
// will look up KEY in the stringtable or use just KEY if there is no
// such stringtable entry, and then substitute var1 for all instances of %1%
// in the string, and var2 for all instances of %2% in the string. Any
// intance of %3% or higher numbers will be deleted from the string, unless
// a third or more parameters are specified.
std::string StringtableTextSubstitute(const std::string& input) {
using namespace boost::xpressive;
sregex param = (s1 = +_w);
sregex regex = as_xpr("[[") >> (s1 = +_w) >> !*(',' >> param) >> "]]";
return regex_replace(input, regex, UserStringSubstitute);
}
}
class MessageWndEdit : public CUIEdit {
public:
MessageWndEdit();
void KeyPress(GG::Key key, uint32_t key_code_point, GG::Flags<GG::ModKey> mod_keys) override;
bool AutoComplete() override; //!< Autocomplete current word
/** emitted when user presses enter/return while entering text */
mutable boost::signals2::signal<void ()> TextEnteredSignal;
mutable boost::signals2::signal<void ()> UpPressedSignal;
mutable boost::signals2::signal<void ()> DownPressedSignal;
private:
void FindGameWords(); //!< Finds all game words for autocomplete
/** AutoComplete helper function */
bool CompleteWord(const std::set<std::string>& names, const std::string& partial_word,
const std::pair<GG::CPSize, const GG::CPSize>& cursor_pos,
std::string& text);
// Set for autocomplete game words
std::set<std::string> m_game_words;
// Repeated autocomplete variables
std::vector<std::string> m_auto_complete_choices;
unsigned int m_repeated_tab_count = 0;
std::string m_last_line_read;
std::string m_last_game_word;
};
////////////////////
// MessageWndEdit //
////////////////////
MessageWndEdit::MessageWndEdit() :
CUIEdit("")
{}
void MessageWndEdit::KeyPress(GG::Key key, uint32_t key_code_point, GG::Flags<GG::ModKey> mod_keys) {
switch (key) {
case GG::Key::GGK_RETURN:
case GG::Key::GGK_KP_ENTER:
TextEnteredSignal();
break;
case GG::Key::GGK_UP:
UpPressedSignal();
break;
case GG::Key::GGK_DOWN:
DownPressedSignal();
break;
default:
break;
}
CUIEdit::KeyPress(key, key_code_point, mod_keys);
}
void MessageWndEdit::FindGameWords() {
const ScriptingContext context;
// add player and empire names
for (const auto& empire : Empires() | range_values) {
m_game_words.insert(empire->Name());
m_game_words.insert(empire->PlayerName());
}
// add system names
for (const auto* system : context.ContextObjects().allRaw<const System>()) {
if (!system->Name().empty())
m_game_words.insert(system->Name());
}
// add ship names
for (const auto* ship : context.ContextObjects().allRaw<const Ship>()) {
if (!ship->Name().empty())
m_game_words.insert(ship->Name());
}
// add ship design names
for (const auto& design : GetPredefinedShipDesignManager().GetOrderedShipDesigns()) {
if (!design->Name().empty())
m_game_words.insert(UserString(design->Name()));
}
// add specials names
for (const auto& special_name : SpecialNames()) {
if (!special_name.empty())
m_game_words.insert(UserString(special_name));
}
// add species names
for (const auto& name : context.species | range_keys) {
if (!name.empty())
m_game_words.insert(UserString(name));
}
// add techs names
for (const auto& tech_name : GetTechManager() | range_keys) {
if (!tech_name.empty())
m_game_words.insert(UserString(tech_name));
}
// add building type names
for (const auto& name : GetBuildingTypeManager() | range_keys) {
if (!name.empty())
m_game_words.insert(UserString(name));
}
// add ship hulls
for (const auto& design : GetPredefinedShipDesignManager().GetOrderedShipDesigns()) {
if (!design->Hull().empty())
m_game_words.insert(UserString(design->Hull()));
}
// add ship parts
for (const auto& design : GetPredefinedShipDesignManager().GetOrderedShipDesigns()) {
for (const std::string& part_name : design->Parts()) {
if (!part_name.empty())
m_game_words.insert(UserString(part_name));
}
}
}
bool MessageWndEdit::AutoComplete() {
std::string full_line = this->Text();
// Check for repeated tab
// if current line is same as the last read line
if (!m_last_line_read.empty() && boost::equals(full_line, m_last_line_read)) {
if (m_repeated_tab_count >= m_auto_complete_choices.size())
m_repeated_tab_count = 0;
const std::string& next_word = m_auto_complete_choices.at(m_repeated_tab_count);
if (!next_word.empty()) {
// Remove the old choice from the line
// and replace it with the next choice
full_line = full_line.substr(0, full_line.size() - (m_last_game_word.size() + 1));
full_line.insert(full_line.size(), next_word + " ");
GG::CPSize move_cursor_to = full_line.size() + GG::CP1;
this->SetText(std::move(full_line));
this->SelectRange(move_cursor_to, move_cursor_to);
m_last_game_word = next_word;
m_last_line_read = this->Text();
}
++m_repeated_tab_count;
return true; // indicates to calling signal that a hotkey press was processed
} else {
bool exact_match = false;
const auto cursor_pos = this->CursorPosn();
if (cursor_pos.first == cursor_pos.second &&
GG::CP0 < cursor_pos.first &&
Value(cursor_pos.first) <= full_line.size())
{
auto word_start = full_line.substr(0, Value(cursor_pos.first)).find_last_of(" :");
if (word_start == std::string::npos)
word_start = 0;
else
++word_start;
std::string partial_word = full_line.substr(word_start, Value(cursor_pos.first - word_start));
if (partial_word.empty())
return true; // indicates to calling signal that a hotkey press was processed
// Find game words to try an autocomplete
FindGameWords();
// See if word is an exact match with a game word
for (const std::string& word : m_game_words) {
if (boost::iequals(word, partial_word)) { // if there's an exact match, just add a space
full_line.insert(Value(cursor_pos.first), " ");
this->SetText(std::move(full_line));
this->SelectRange(cursor_pos.first + GG::CP1, cursor_pos.first + GG::CP1);
exact_match = true;
break;
}
}
// If not an exact match try to complete the word
if (!exact_match)
CompleteWord(m_game_words, partial_word, cursor_pos, full_line);
}
}
return true; // indicates to calling signal that a hotkey press was processed
}
bool MessageWndEdit::CompleteWord(const std::set<std::string>& names, const std::string& partial_word,
const std::pair<GG::CPSize, const GG::CPSize>& cursor_pos,
std::string& full_line)
{
// clear repeated tab variables
m_auto_complete_choices.clear();
m_repeated_tab_count = 0;
std::string game_word;
// Check if the partial_word is contained in any game words
for (const std::string& temp_game_word : names) {
if (temp_game_word.size() >= partial_word.size()) {
// Add all possible word choices for repeated tab
std::string&& game_word_partial = temp_game_word.substr(0, partial_word.size());
if (!game_word_partial.empty() && boost::iequals(game_word_partial, partial_word))
m_auto_complete_choices.push_back(temp_game_word);
}
}
if (m_auto_complete_choices.empty())
return false;
// Grab first autocomplete choice
game_word = m_auto_complete_choices.at(m_repeated_tab_count++);
m_last_game_word = std::move(game_word);
// Remove the partial_word from the line
// and replace it with the properly formated game word
full_line = full_line.substr(0, full_line.size() - partial_word.size());
full_line.insert(full_line.size(), m_last_game_word + " ");
auto line_sz = full_line.size();
this->SetText(std::move(full_line));
m_last_line_read = this->Text();
GG::CPSize move_cursor_to = line_sz + GG::CP1;
this->SelectRange(move_cursor_to, move_cursor_to);
return true;
}
////////////////////
// MessageWnd //
////////////////////
MessageWnd::MessageWnd(GG::Flags<GG::WndFlag> flags, std::string_view config_name) :
CUIWnd(UserString("MESSAGES_PANEL_TITLE"), flags, config_name)
{}
void MessageWnd::CompleteConstruction() {
CUIWnd::CompleteConstruction();
m_display = GG::Wnd::Create<CUIMultiEdit>("", GG::MULTI_WORDBREAK | GG::MULTI_READ_ONLY |
GG::MULTI_TERMINAL_STYLE | GG::MULTI_INTEGRAL_HEIGHT);
AttachChild(m_display);
m_display->SetMaxLinesOfHistory(8000);
m_edit = GG::Wnd::Create<MessageWndEdit>();
AttachChild(m_edit);
m_edit->TextEnteredSignal.connect([this]() { MessageEntered(); });
m_edit->UpPressedSignal.connect([this]() { MessageHistoryUpRequested(); });
m_edit->DownPressedSignal.connect([this]() { MessageHistoryDownRequested(); });
m_edit->GainingFocusSignal.connect(TypingSignal);
m_edit->LosingFocusSignal.connect(DoneTypingSignal);
m_history.push_front("");
m_diplo_status_connection = Empires().DiplomaticStatusChangedSignal.connect(
[this](int empire1_id, int empire2_id) { HandleDiplomaticStatusChange(empire1_id, empire2_id); });
DoLayout();
SaveDefaultedOptions();
}
void MessageWnd::DoLayout() {
static constexpr GG::Y PAD{3};
m_display->SizeMove(GG::Pt0,
GG::Pt(ClientWidth(), ClientHeight() - PAD - m_edit->MinUsableSize().y));
m_edit->SizeMove(GG::Pt(GG::X0, ClientHeight() - m_edit->MinUsableSize().y),
GG::Pt(ClientWidth() - GG::X(CUIWnd::INNER_BORDER_ANGLE_OFFSET), ClientHeight()));
}
void MessageWnd::CloseClicked() {
StopFlash();
ClosingSignal();
}
void MessageWnd::LClick(GG::Pt pt, GG::Flags<GG::ModKey> mod_keys) {
CUIWnd::LClick(pt, mod_keys);
StopFlash();
}
void MessageWnd::LDrag(GG::Pt pt, GG::Pt move, GG::Flags<GG::ModKey> mod_keys) {
CUIWnd::LDrag(pt, move, mod_keys);
StopFlash();
}
std::string MessageWnd::GetText() const
{ return *m_display; }
void MessageWnd::SizeMove(GG::Pt ul, GG::Pt lr) {
const auto old_size = Size();
CUIWnd::SizeMove(ul, lr);
if (old_size != Size())
RequirePreRender();
}
void MessageWnd::PreRender() {
GG::Wnd::PreRender();
DoLayout();
}
void MessageWnd::HandlePlayerChatMessage(const std::string& text,
const std::string& player_name,
GG::Clr player_name_color,
const boost::posix_time::ptime& timestamp,
int recipient_player_id,
bool pm)
{
std::string filtered_message = StringtableTextSubstitute(text);
std::string wrapped_text;
{
const auto formatted_timestamp = ClientUI::FormatTimestamp(timestamp);
if (utf8::is_valid(formatted_timestamp.begin(), formatted_timestamp.end()))
wrapped_text.append(formatted_timestamp);
}
const auto filtered_name = GG::Font::StripTags(player_name);
wrapped_text.append(RgbaTag(player_name_color))
.append(!filtered_name.empty() ? filtered_name : UserString("PLAYER"))
.append("</rgba>");
static_assert(GG::Font::RGBA_TAG == "rgba");
if (pm)
wrapped_text.append(UserString("MESSAGES_WHISPER"));
wrapped_text.append(": ")
.append(filtered_message)
.append("</pre>").append("<reset>"); // ensure message doesn't leave text state in preformatted mode or with any other tags applied
static_assert(GG::Font::PRE_TAG == "pre");
static_assert(GG::Font::RESET_TAG == "reset");
TraceLogger() << "HandlePlayerChatMessage sender: " << player_name
<< " sender colour tag: " << RgbaTag(player_name_color)
<< " filtered message: " << filtered_message
<< " timestamp text: " << ClientUI::FormatTimestamp(timestamp)
<< " wrapped text: " << wrapped_text;
wrapped_text.append("\n");
*m_display += wrapped_text;
m_display_show_time = GG::GUI::GetGUI()->Ticks();
if (const ClientApp* app = ClientApp::GetApp()) {
// if client empire is target of message, show message window
const auto& players = app->Players();
const auto it = players.find(app->PlayerID());
if (it == players.end() || it->second.name != player_name) {
Flash();
Show();
}
}
}
void MessageWnd::HandleTurnPhaseUpdate(Message::TurnProgressPhase phase_id, bool prefixed) {
#if defined(__cpp_lib_constexpr_string) && ((!defined(__GNUC__) || (__GNUC__ > 12) || (__GNUC__ == 12 && __GNUC_MINOR__ >= 2))) && ((!defined(_MSC_VER) || (_MSC_VER >= 1934))) && ((!defined(__clang_major__) || (__clang_major__ >= 17)))
static constexpr std::string EMPTY_STRING;
#else
static const std::string EMPTY_STRING;
#endif
const auto& phase_str = [phase_id]() {
switch (phase_id) {
case Message::TurnProgressPhase::FLEET_MOVEMENT: return UserString("TURN_PROGRESS_PHASE_FLEET_MOVEMENT"); break;
case Message::TurnProgressPhase::COMBAT: return UserString("TURN_PROGRESS_PHASE_COMBAT"); break;
case Message::TurnProgressPhase::EMPIRE_PRODUCTION: return UserString("TURN_PROGRESS_PHASE_EMPIRE_GROWTH"); break;
case Message::TurnProgressPhase::WAITING_FOR_PLAYERS: return UserString("TURN_PROGRESS_PHASE_WAITING"); break;
case Message::TurnProgressPhase::PROCESSING_ORDERS: return UserString("TURN_PROGRESS_PHASE_ORDERS"); break;
case Message::TurnProgressPhase::COLONIZE_AND_SCRAP: return UserString("TURN_PROGRESS_COLONIZE_AND_SCRAP"); break;
case Message::TurnProgressPhase::DOWNLOADING: return UserString("TURN_PROGRESS_PHASE_DOWNLOADING"); break;
case Message::TurnProgressPhase::LOADING_GAME: return UserString("TURN_PROGRESS_PHASE_LOADING_GAME"); break;
case Message::TurnProgressPhase::GENERATING_UNIVERSE: return UserString("TURN_PROGRESS_PHASE_GENERATING_UNIVERSE"); break;
case Message::TurnProgressPhase::STARTING_AIS: return UserString("TURN_PROGRESS_STARTING_AIS"); break;
default: return EMPTY_STRING; break;
}
}();
if (prefixed)
*m_display += boost::str(FlexibleFormat(UserString("PLAYING_GAME")) % phase_str) + "\n";
else
*m_display += phase_str + "\n";
m_display_show_time = GG::GUI::GetGUI()->Ticks();
}
void MessageWnd::HandleGameStatusUpdate(const std::string& text) {
*m_display += (text + "\n");
m_display_show_time = GG::GUI::GetGUI()->Ticks();
}
void MessageWnd::HandleLogMessage(const std::string& text) {
*m_display += (text + "\n");
m_display_show_time = GG::GUI::GetGUI()->Ticks();
}
void MessageWnd::HandleDiplomaticStatusChange(int empire1_id, int empire2_id) {
const ClientApp* app = ClientApp::GetApp();
if (!app) {
ErrorLogger() << "MessageWnd::HandleDiplomaticStatusChange couldn't get client app!";
return;
}
const ScriptingContext context;
int client_empire_id = app->EmpireID();
DiplomaticStatus status = context.ContextDiploStatus(empire1_id, empire2_id);
std::string text;
auto empire1 = context.GetEmpire(empire1_id);
auto empire2 = context.GetEmpire(empire2_id);
std::string empire1_str = GG::RgbaTag(empire1->Color()) + empire1->Name() + "</rgba>";
std::string empire2_str = GG::RgbaTag(empire2->Color()) + empire2->Name() + "</rgba>";
switch (status) {
case DiplomaticStatus::DIPLO_WAR:
text = boost::str(FlexibleFormat(UserString("MESSAGES_WAR_DECLARATION"))
% empire1_str % empire2_str);
break;
case DiplomaticStatus::DIPLO_PEACE:
text = boost::str(FlexibleFormat(UserString("MESSAGES_PEACE_TREATY"))
% empire1_str % empire2_str);
break;
case DiplomaticStatus::DIPLO_ALLIED:
text = boost::str(FlexibleFormat(UserString("MESSAGES_ALLIANCE"))
% empire1_str % empire2_str);
break;
default:
ErrorLogger() << "MessageWnd::HandleDiplomaticStatusChange: no valid diplomatic status found.";
}
*m_display += text + "\n";
m_display_show_time = GG::GUI::GetGUI()->Ticks();
// if client empire is target of diplomatic status change, show message window
if (empire2_id == client_empire_id) {
Flash();
Show();
}
}
void MessageWnd::Clear()
{ m_display->Clear(); }
void MessageWnd::OpenForInput() {
GG::GUI::GetGUI()->SetFocusWnd(m_edit);
m_display_show_time = GG::GUI::GetGUI()->Ticks();
}
void MessageWnd::SetChatText(const std::string& chat_text)
{ m_display->SetText(chat_text); }
namespace {
void SendChatMessage(const std::string& text, std::set<int> recipients, bool pm) {
const ClientApp* app = ClientApp::GetApp();
if (!app) {
ErrorLogger() << "ChatWnd.cpp SendChatMessage couldn't get client app!";
return;
}
ClientNetworking& net = GGHumanClientApp::GetApp()->Networking();
net.SendMessage(PlayerChatMessage(text, recipients, pm));
}
int ExtractPlayerID(const std::string& text) {
const ClientApp* app = ClientApp::GetApp();
if (!app) {
ErrorLogger() << "ChatWnd.cpp ExtractPlayerID couldn't get client app!";
return Networking::INVALID_PLAYER_ID;
}
std::string::size_type space_pos = text.find_first_of(' ');
if (space_pos == std::string::npos)
return Networking::INVALID_PLAYER_ID;
std::string player_name = boost::trim_copy(text.substr(0, space_pos));
const std::map<int, PlayerInfo>& players = app->Players();
for (auto& player : players) {
if (boost::iequals(player.second.name, player_name)) {
return player.first;
}
}
return Networking::INVALID_PLAYER_ID;
}
std::string ExtractMessage(const std::string& text) {
std::string::size_type space_pos = text.find_first_of(' ');
if (space_pos == std::string::npos)
return "";
std::string message = boost::trim_copy(text.substr(space_pos, std::string::npos));
return message;
}
}
void MessageWnd::HandleTextCommand(const std::string& text) {
if (text.size() < 2)
return;
// extract command and parameters substrings
std::string command, params;
std::string::size_type space_pos = text.find_first_of(' ');
command = boost::trim_copy(text.substr(1, space_pos));
if (command.empty())
return;
if (space_pos != std::string::npos)
params = boost::trim_copy(text.substr(space_pos, std::string::npos));
ClientUI* client_ui = ClientUI::GetClientUI();
if (!client_ui)
return;
// execute command matching understood syntax
if (boost::iequals(command, "zoom") && !params.empty()) {
client_ui->ZoomToObject(params) || client_ui->ZoomToContent(params, true); // params came from chat, so will be localized, so should be reverse looked up to find internal name from human-readable name for zooming to content
}
else if (boost::iequals(command, "pedia")) {
if (params.empty())
client_ui->ZoomToEncyclopediaEntry(UserStringNop("ENC_INDEX"));
else
client_ui->ZoomToContent(params, true);
}
else if (boost::iequals(command, "help")) {
*m_display += UserString("MESSAGES_HELP_COMMAND") + "\n";
m_display_show_time = GG::GUI::GetGUI()->Ticks();
}
else if (boost::iequals(command, "pm")) {
const int player_id = ExtractPlayerID(params);
const std::string message = ExtractMessage(params);
if (player_id != Networking::INVALID_PLAYER_ID) {
std::set<int> recipient;
recipient.insert(player_id);
SendChatMessage(message, recipient, true);
} else {
*m_display += UserString("MESSAGES_INVALID") + "\n";
}
}
}
void MessageWnd::MessageEntered() {
std::string trimmed_text = boost::trim_copy(m_edit->Text());
if (trimmed_text.empty())
return;
m_display_show_time = GG::GUI::GetGUI()->Ticks();
bool pm = false;
// update history
if (m_history.size() == 1 || m_history[1] != trimmed_text) {
m_history[0] = trimmed_text;
m_history.push_front("");
} else {
m_history[0].clear();
}
while (12 < static_cast<int>(m_history.size()) + 1)
m_history.pop_back();
m_history_position = 0;
// if message starts with / treat it as a command
if (trimmed_text[0] == '/') {
HandleTextCommand(trimmed_text);
} else {
// otherwise, treat message as chat and send to recipients
std::set<int> recipients;
if (PlayerListWnd* player_list_wnd = ClientUI::GetClientUI()->GetPlayerListWnd().get()) {
recipients = player_list_wnd->SelectedPlayerIDs();
pm = !(player_list_wnd->SelectedPlayerIDs().empty());
}
SendChatMessage(trimmed_text, recipients, pm);
}
m_edit->Clear();
StopFlash();
}
void MessageWnd::MessageHistoryUpRequested() {
if (m_history_position < static_cast<int>(m_history.size()) - 1) {
m_history[m_history_position] = m_edit->Text();
++m_history_position;
m_edit->SetText(m_history[m_history_position]);
m_edit->SelectRange(m_edit->Length(), m_edit->Length()); // put cursor at end of historical input
}
}
void MessageWnd::MessageHistoryDownRequested() {
if (0 < m_history_position) {
m_history[m_history_position] = m_edit->Text();
--m_history_position;
m_edit->SetText(m_history[m_history_position]);
m_edit->SelectRange(m_edit->Length(), m_edit->Length()); // put cursor at end of historical input
}
}
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