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#include "FleetWnd.h"
#include "CUIControls.h"
#include "SidePanel.h"
#include "IconTextBrowseWnd.h"
#include "MeterBrowseWnd.h"
#include "ModeratorActionsWnd.h"
#include "ClientUI.h"
#include "Sound.h"
#include "../util/i18n.h"
#include "../util/Logger.h"
#include "../util/Order.h"
#include "../util/OptionsDB.h"
#include "../util/ScopedTimer.h"
#include "../client/human/GGHumanClientApp.h"
#include "../universe/Fleet.h"
#include "../universe/Planet.h"
#include "../universe/Ship.h"
#include "../universe/ShipDesign.h"
#include "../universe/System.h"
#include "../universe/Pathfinder.h"
#include "../network/Message.h"
#include "../Empire/Empire.h"
#include <GG/Enum.h>
#include <GG/GUI.h>
#include <GG/Layout.h>
#include <GG/StaticGraphic.h>
#include <tuple>
#include <unordered_set>
namespace {
const GG::Pt DataPanelIconSpace()
{ return GG::Pt(GG::X(ClientUI::Pts()*3), GG::Y(ClientUI::Pts()*2.5)); }
constexpr GG::X FLEET_WND_WIDTH = GG::X(360);
constexpr GG::Y FLEET_WND_HEIGHT = GG::Y(400);
// how should ship and fleet icons be scaled and/or positioned in the reserved space
constexpr auto DATA_PANEL_ICON_STYLE =
GG::GRAPHIC_CENTER | GG::GRAPHIC_VCENTER | GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE;
constexpr GG::X DATA_PANEL_TEXT_PAD{4}; // padding on the left and right of fleet/ship description
constexpr int DATA_PANEL_BORDER = 1; // how thick should the border around ship or fleet panel be
constexpr int PAD = 4;
constexpr std::string_view SHIP_DROP_TYPE_STRING = "FleetWnd ShipRow";
constexpr std::string_view FLEET_DROP_TYPE_STRING = "FleetWnd FleetRow";
constexpr std::string_view FLEET_WND_NAME = "map.fleet";
GG::Y LabelHeight()
{ return GG::Y(ClientUI::Pts()*3/2); }
/** How big fleet and ship statistics icons should be relative to the
* current font size. Icons shouldn't scale below what they are for the
* default, 12 pt, font size. */
GG::Pt StatIconSize() {
const int font_size = std::max(ClientUI::Pts(), 12);
return GG::Pt(GG::X(font_size*11/3), GG::Y(font_size*4/3));
}
GG::Y ListRowHeight()
{ return std::max(DataPanelIconSpace().y, LabelHeight() + StatIconSize().y) + 2*DATA_PANEL_BORDER + PAD; }
std::shared_ptr<GG::Texture> DamageIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "meter" / "damage.png", true); }
std::shared_ptr<GG::Texture> DestroyIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "meter" / "ammo.png", true); }
std::shared_ptr<GG::Texture> TroopIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "meter" / "troops.png", true); }
std::shared_ptr<GG::Texture> ColonyIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "meter" / "colony.png", true); }
std::shared_ptr<GG::Texture> FightersIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "meter" / "fighters.png", true); }
std::shared_ptr<GG::Texture> FleetCountIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "sitrep" / "fleet_arrived.png"); }
std::shared_ptr<GG::Texture> IndustryIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "meter" / "industry.png"); }
std::shared_ptr<GG::Texture> ResearchIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "meter" / "research.png"); }
std::shared_ptr<GG::Texture> InfluenceIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "meter" / "influence.png"); }
std::string FleetDestinationText(int fleet_id, const ScriptingContext& context) {
std::string retval;
auto fleet = context.ContextObjects().get<Fleet>(fleet_id);
if (!fleet)
return retval;
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
const auto dest_sys = context.ContextObjects().get<System>(fleet->FinalDestinationID());
const auto cur_sys = context.ContextObjects().get<System>(fleet->SystemID());
bool returning_to_current_system = (dest_sys == cur_sys) && !fleet->TravelRoute().empty();
if (dest_sys && (dest_sys != cur_sys || returning_to_current_system)) {
const auto [eta_final, eta_next] = fleet->ETA(context);
// name of final destination
std::string dest_name = dest_sys->ApparentName(client_empire_id, context.ContextUniverse());
if (GetOptionsDB().Get<bool>("ui.name.id.shown"))
dest_name += " (" + std::to_string(dest_sys->ID()) + ")";
// next system on path
std::string next_eta_text;
if (eta_next == Fleet::ETA_UNKNOWN)
next_eta_text = UserString("FW_FLEET_ETA_UNKNOWN");
else if (eta_next == Fleet::ETA_NEVER)
next_eta_text = UserString("FW_FLEET_ETA_NEVER");
else if (eta_next == Fleet::ETA_OUT_OF_RANGE)
next_eta_text = UserString("FW_FLEET_ETA_OUT_OF_RANGE");
else
next_eta_text = std::to_string(eta_next);
// final destination
std::string final_eta_text;
if (eta_final == Fleet::ETA_UNKNOWN)
final_eta_text = UserString("FW_FLEET_ETA_UNKNOWN");
else if (eta_final == Fleet::ETA_NEVER)
final_eta_text = UserString("FW_FLEET_ETA_NEVER");
else if (eta_final == Fleet::ETA_OUT_OF_RANGE)
final_eta_text = UserString("FW_FLEET_ETA_OUT_OF_RANGE");
else
final_eta_text = std::to_string(eta_final);
if (ClientUI::GetClientUI()->GetMapWnd()->IsFleetExploring(fleet->ID()))
retval = boost::io::str(FlexibleFormat(UserString("FW_FLEET_EXPLORING_TO")) %
dest_name % final_eta_text % next_eta_text);
else {
// "FW_FLEET_MOVING_TO" userstring is currently truncated to drop ETA info
// so as to fit better in a small fleet window
std::string moving_key = GetOptionsDB().Get<bool>("ui.map.fleet.eta.shown")
? UserString("FW_FLEET_MOVING_TO_ETA")
: UserString("FW_FLEET_MOVING_TO");
retval = boost::io::str(FlexibleFormat(moving_key) %
dest_name % final_eta_text % next_eta_text);
}
} else if (cur_sys) {
std::string cur_system_name = cur_sys->ApparentName(client_empire_id, context.ContextUniverse());
if (GetOptionsDB().Get<bool>("ui.name.id.shown")) {
cur_system_name = cur_system_name + " (" + std::to_string(cur_sys->ID()) + ")";
}
if (ClientUI::GetClientUI()->GetMapWnd()->IsFleetExploring(fleet->ID())) {
if (fleet->Fuel(context.ContextObjects()) == fleet->MaxFuel(context.ContextObjects()))
retval = boost::io::str(FlexibleFormat(UserString("FW_FLEET_EXPLORING_WAITING")));
else
retval = boost::io::str(FlexibleFormat(UserString("FW_FLEET_EXPLORING_REFUEL")));
} else {
retval = boost::io::str(FlexibleFormat(UserString("FW_FLEET_HOLDING_AT")) % cur_system_name);
}
}
return retval;
}
bool ClientPlayerIsModerator()
{ return GGHumanClientApp::GetApp()->GetClientType() == Networking::ClientType::CLIENT_TYPE_HUMAN_MODERATOR; }
bool CanDamageShips(const std::vector<int>& ship_ids) {
const ScriptingContext context;
const auto ships = Objects().findRaw<Ship>(ship_ids);
return std::any_of(ships.begin(), ships.end(), [&context](const auto* ship)
{ return ship && ship->CanDamageShips(context); });
}
FleetAggression AggressionForFleet(FleetAggression aggression_mode, const std::vector<int>& ship_ids) {
if (aggression_mode < FleetAggression::NUM_FLEET_AGGRESSIONS &&
aggression_mode > FleetAggression::INVALID_FLEET_AGGRESSION)
{ return aggression_mode; }
// auto aggression; examine ships to see if any are armed...
if (CanDamageShips(ship_ids))
return FleetDefaults::FLEET_DEFAULT_ARMED;
return FleetDefaults::FLEET_DEFAULT_UNARMED;
}
void CreateNewFleetFromShips(const std::vector<int>& ship_ids,
FleetAggression aggression, ScriptingContext& context)
{
if (ClientPlayerIsModerator())
return; // todo: handle moderator actions for this...
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
if (client_empire_id == ALL_EMPIRES)
return;
// TODO: Should probably have the sound effect occur exactly once instead
// of not at all.
Sound::TempUISoundDisabler sound_disabler;
ObjectMap& objects{context.ContextObjects()};
// validate ships in each group, and generate fleet names for those ships
const auto ships = objects.findRaw<const Ship>(ship_ids);
if (ships.empty())
return;
const auto first_ship = ships.front();
const auto system = objects.getRaw<System>(first_ship->SystemID());
if (!system)
return;
// validate that ships are in the same system and all owned by this
// client's empire.
// also record the fleets from which ships are taken
for (const auto* ship : ships) {
if (ship->SystemID() != system->ID()) {
ErrorLogger() << "CreateNewFleetFromShips passed ships with inconsistent system ids";
continue;
}
if (!ship->OwnedBy(client_empire_id)) {
ErrorLogger() << "CreateNewFleetFromShips passed ships not owned by this client's empire";
return;
}
}
// create new fleet with ships
GGHumanClientApp::GetApp()->Orders().IssueOrder(
std::make_shared<NewFleetOrder>(
client_empire_id, "", ship_ids, AggressionForFleet(aggression, ship_ids), context),
context);
}
void CreateNewFleetFromShipsWithDesign(const auto& ship_ids,
int design_id, FleetAggression aggression,
ScriptingContext& context)
{
DebugLogger() << "CreateNewFleetFromShipsWithDesign with " << ship_ids.size()
<< " ship ids and design id: " << design_id;
if (ship_ids.empty() || design_id == INVALID_DESIGN_ID)
return;
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
if (client_empire_id == ALL_EMPIRES && !ClientPlayerIsModerator())
return;
// select ships with the requested design id
std::vector<int> ships_of_design_ids;
ships_of_design_ids.reserve(ship_ids.size());
for (auto& ship : context.ContextObjects().find<Ship>(ship_ids)) {
if (ship->DesignID() == design_id)
ships_of_design_ids.push_back(ship->ID());
}
CreateNewFleetFromShips(ships_of_design_ids, aggression, context);
}
void CreateNewFleetsFromShipsForEachDesign(const auto& ship_ids,
FleetAggression aggression,
ScriptingContext& context)
{
DebugLogger() << "CreateNewFleetsFromShipsForEachDesign with " << ship_ids.size() << " ship ids";
if (ship_ids.empty())
return;
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
if (client_empire_id == ALL_EMPIRES && !ClientPlayerIsModerator())
return;
// sort ships by ID into container, indexed by design id
std::map<int, std::vector<int>> designs_ship_ids;
for (const auto& ship : Objects().find<Ship>(ship_ids))
designs_ship_ids[ship->DesignID()].push_back(ship->ID());
// note that this will cause a UI update for each call to CreateNewFleetFromShips
// we can re-evaluate this code if it presents a noticable performance problem
for (const auto& entry : designs_ship_ids)
CreateNewFleetFromShips(entry.second, aggression, context);
}
void MergeFleetsIntoFleet(int fleet_id, ScriptingContext& context) {
if (ClientPlayerIsModerator())
return; // todo: handle moderator actions for this...
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
if (client_empire_id == ALL_EMPIRES)
return;
ObjectMap& objects{context.ContextObjects()};
auto target_fleet = objects.getRaw<Fleet>(fleet_id);
if (!target_fleet) {
ErrorLogger() << "MergeFleetsIntoFleet couldn't get a fleet with id " << fleet_id;
return;
}
auto system = objects.getRaw<System>(target_fleet->SystemID());
if (!system) {
ErrorLogger() << "MergeFleetsIntoFleet couldn't get system for the target fleet";
return;
}
Sound::TempUISoundDisabler sound_disabler;
// filter fleets in system to select just those owned by this client's
// empire, and collect their ship ids
auto all_system_fleets = objects.findRaw<Fleet>(system->FleetIDs());
std::vector<int> empire_system_fleet_ids;
empire_system_fleet_ids.reserve(all_system_fleets.size());
std::vector<int> empire_system_ship_ids;
empire_system_ship_ids.reserve(all_system_fleets.size()); // probably an underestimate
for (auto* fleet : all_system_fleets) {
if (!fleet->OwnedBy(client_empire_id))
continue;
if (fleet->ID() == target_fleet->ID() || fleet->ID() == INVALID_OBJECT_ID)
continue; // no need to do things to target fleet's contents
const auto& fleet_ships = fleet->ShipIDs();
empire_system_ship_ids.insert(empire_system_ship_ids.end(),
fleet_ships.begin(), fleet_ships.end());
empire_system_fleet_ids.push_back(fleet->ID());
}
// order ships moved into target fleet
GGHumanClientApp::GetApp()->Orders().IssueOrder(
std::make_shared<FleetTransferOrder>(client_empire_id, target_fleet->ID(),
std::move(empire_system_ship_ids), context),
context);
}
/** Returns map from object ID to issued colonize orders affecting it. */
auto PendingScrapOrders() { // TODO: return vector<pair> ?
std::map<int, int> retval;
const ClientApp* app = ClientApp::GetApp();
if (!app)
return retval;
for (const auto& [order_id, order] : app->Orders()) {
if (auto scrap_order = std::dynamic_pointer_cast<ScrapOrder>(order))
retval.emplace(scrap_order->ObjectID(), order_id);
}
return retval;
}
void AddOptions(OptionsDB& db) {
db.Add("ui.fleet.aggression", UserStringNop("OPTIONS_DB_FLEET_WND_AGGRESSION"), FleetAggression::INVALID_FLEET_AGGRESSION);
db.Add("ui.fleet.scanline.color", UserStringNop("OPTIONS_DB_UI_FLEET_WND_SCANLINE_CLR"), GG::Clr(24, 24, 24, 192));
}
bool temp_bool = RegisterOptions(&AddOptions);
FleetAggression NewFleetsAggressiveOptionSetting()
{ return GetOptionsDB().Get<FleetAggression>("ui.fleet.aggression"); }
void SetNewFleetAggressiveOptionSetting(FleetAggression aggression)
{ GetOptionsDB().Set("ui.fleet.aggression", aggression); }
std::shared_ptr<GG::Texture> FleetAggressiveIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "buttons" / "fleet_aggressive.png"); }
std::shared_ptr<GG::Texture> FleetAggressiveMouseoverIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "buttons" / "fleet_aggressive_mouseover.png"); }
std::shared_ptr<GG::Texture> FleetObstructiveIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "buttons" / "fleet_obstructive.png"); }
std::shared_ptr<GG::Texture> FleetObstructiveMouseoverIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "buttons" / "fleet_obstructive_mouseover.png"); }
std::shared_ptr<GG::Texture> FleetDefensiveIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "buttons" / "fleet_defensive.png"); }
std::shared_ptr<GG::Texture> FleetDefensiveMouseoverIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "buttons" / "fleet_defensive_mouseover.png"); }
std::shared_ptr<GG::Texture> FleetPassiveIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "buttons" / "fleet_passive.png"); }
std::shared_ptr<GG::Texture> FleetPassiveMouseoverIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "buttons" / "fleet_passive_mouseover.png"); }
std::shared_ptr<GG::Texture> FleetAutoIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "buttons" / "fleet_auto.png"); }
std::shared_ptr<GG::Texture> FleetAutoMouseoverIcon()
{ return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "buttons" / "fleet_auto_mouseover.png"); }
}
////////////////////////////////////////////////
// FleetUIManager //
////////////////////////////////////////////////
FleetUIManager::FleetUIManager() :
m_order_issuing_enabled(true),
m_active_fleet_wnd()
{}
FleetUIManager::iterator FleetUIManager::begin() const
{ return m_fleet_wnds.begin(); }
bool FleetUIManager::empty() const
{ return m_fleet_wnds.empty(); }
FleetUIManager::iterator FleetUIManager::end() const
{ return m_fleet_wnds.end(); }
FleetWnd* FleetUIManager::ActiveFleetWnd() const
{ return GG::LockAndResetIfExpired(m_active_fleet_wnd).get(); }
std::shared_ptr<FleetWnd> FleetUIManager::WndForFleetID(int fleet_id) const {
std::shared_ptr<FleetWnd> retval;
GG::ProcessThenRemoveExpiredPtrs(
m_fleet_wnds,
[&retval, fleet_id](std::shared_ptr<FleetWnd>& wnd)
{
if (!retval && wnd->ContainsFleet(fleet_id))
retval = wnd;
});
return retval;
}
std::shared_ptr<FleetWnd> FleetUIManager::WndForFleetIDs(const std::vector<int>& fleet_ids_) const {
std::unordered_set<int> fleet_ids{fleet_ids_.begin(), fleet_ids_.end()};
std::shared_ptr<FleetWnd> retval;
GG::ProcessThenRemoveExpiredPtrs(
m_fleet_wnds,
[&retval, fleet_ids](std::shared_ptr<FleetWnd>& wnd) {
if (!retval && wnd->ContainsFleets(fleet_ids))
retval = wnd;
});
return retval;
}
int FleetUIManager::SelectedShipID() const {
const auto active_wnd = GG::LockAndResetIfExpired(m_active_fleet_wnd);
if (!active_wnd)
return INVALID_OBJECT_ID;
const auto selected_ship_ids = active_wnd->SelectedShipIDs();
return selected_ship_ids.size() == 1 ? *selected_ship_ids.begin() : INVALID_OBJECT_ID;
}
std::set<int> FleetUIManager::SelectedShipIDs() const {
const auto active_wnd = GG::LockAndResetIfExpired(m_active_fleet_wnd);
return active_wnd ? active_wnd->SelectedShipIDs() : std::set<int>{};
}
std::shared_ptr<FleetWnd> FleetUIManager::NewFleetWnd(
const std::vector<int>& fleet_ids,
double allowed_bounding_box_leeway,
int selected_fleet_id,
GG::Flags<GG::WndFlag> flags)
{
std::string config_name;
if (!GetOptionsDB().Get<bool>("ui.fleet.multiple.enabled")) {
CloseAll();
// Only write to OptionsDB if in single fleet window mode.
config_name = FLEET_WND_NAME;
}
auto retval = GG::Wnd::Create<FleetWnd>(fleet_ids, m_order_issuing_enabled,
allowed_bounding_box_leeway,
selected_fleet_id, flags, config_name);
using boost::placeholders::_1;
m_fleet_wnds.insert(std::weak_ptr<FleetWnd>(retval));
retval->ClosingSignal.connect(boost::bind(&FleetUIManager::FleetWndClosing, this, _1));
retval->ClickedSignal.connect(boost::bind(&FleetUIManager::FleetWndClicked, this, _1));
retval->FleetRightClickedSignal.connect(FleetRightClickedSignal);
retval->ShipRightClickedSignal.connect(ShipRightClickedSignal);
GG::GUI::GetGUI()->Register(retval);
return retval;
}
void FleetUIManager::CullEmptyWnds() {
// scan through FleetWnds, deleting those that have no fleets
GG::ProcessThenRemoveExpiredPtrs(m_fleet_wnds,
[](const std::shared_ptr<FleetWnd>& wnd) {
if (wnd->FleetIDs().empty())
wnd->CloseClicked();
});
}
void FleetUIManager::SetActiveFleetWnd(std::shared_ptr<FleetWnd> fleet_wnd) {
const auto active_wnd = GG::LockAndResetIfExpired(m_active_fleet_wnd);
if (fleet_wnd == active_wnd)
return;
// disconnect old active FleetWnd signals
m_active_fleet_wnd_signals.clear();
// set new active FleetWnd
m_active_fleet_wnd = fleet_wnd;
// connect new active FleetWnd selection changed signal
m_active_fleet_wnd_signals.emplace_back(fleet_wnd->SelectedFleetsChangedSignal.connect(
ActiveFleetWndSelectedFleetsChangedSignal));
m_active_fleet_wnd_signals.emplace_back(fleet_wnd->SelectedShipsChangedSignal.connect(
ActiveFleetWndSelectedShipsChangedSignal));
ActiveFleetWndChangedSignal();
}
bool FleetUIManager::CloseAll() {
bool retval = false;
// closing a fleet window removes it from m_fleet_wnds
GG::ProcessThenRemoveExpiredPtrs(m_fleet_wnds,
[&retval](const std::shared_ptr<FleetWnd>& wnd) {
retval = true;
wnd->CloseClicked();
});
m_active_fleet_wnd.reset();
ActiveFleetWndChangedSignal();
// send order changes could be made on fleets
GGHumanClientApp::GetApp()->SendPartialOrders();
return retval;
}
void FleetUIManager::RefreshAll()
{ GG::ProcessThenRemoveExpiredPtrs(m_fleet_wnds, [](const std::shared_ptr<FleetWnd>& wnd) { wnd->Refresh(); }); }
FleetUIManager& FleetUIManager::GetFleetUIManager() {
static FleetUIManager retval;
return retval;
}
void FleetUIManager::FleetWndClosing(FleetWnd* fleet_wnd) {
if (m_active_fleet_wnd.expired()) {
m_active_fleet_wnd.reset();
ActiveFleetWndChangedSignal();
}
// send order changes could be made on this fleet
auto app = GGHumanClientApp::GetApp();
if (app)
app->SendPartialOrders();
}
void FleetUIManager::FleetWndClicked(std::shared_ptr<FleetWnd> fleet_wnd) {
if (fleet_wnd == GG::LockAndResetIfExpired(m_active_fleet_wnd))
return;
SetActiveFleetWnd(std::move(fleet_wnd));
}
void FleetUIManager::EnableOrderIssuing(bool enable) {
m_order_issuing_enabled = enable;
GG::ProcessThenRemoveExpiredPtrs(m_fleet_wnds,
[&enable](std::shared_ptr<FleetWnd>& wnd)
{ wnd->EnableOrderIssuing(enable); });
}
namespace {
bool ValidShipTransfer(std::shared_ptr<const Ship> ship, std::shared_ptr<const Fleet> new_fleet) {
if (!ship || !new_fleet)
return false; // can't transfer no ship or to no fleet
std::shared_ptr<const Fleet> current_fleet = Objects().get<Fleet>(ship->FleetID());
if (current_fleet && current_fleet->ID() == new_fleet->ID())
return false; // can't transfer a fleet to a fleet it already is in
if (ship->X() != new_fleet->X() || ship->Y() != new_fleet->Y())
return false; // can't move fleets during a transfer. can only transfer fleet at same location as ship
if (new_fleet->SystemID() == INVALID_OBJECT_ID)
return false; // not in a system
if (ship->SystemID() != new_fleet->SystemID())
return false; // fleets need to be in same system. probably redundant with checking position
if (ship->Unowned() || new_fleet->Unowned())
return false; // need to own a ship to transfer it...
if (ship->Owner() != new_fleet->Owner())
return false; // need to have same owner.
// all tests passed. can transfer
return true;
}
bool ValidFleetMerge(std::shared_ptr<const Fleet> fleet, std::shared_ptr<const Fleet> target_fleet) {
if (!fleet || !target_fleet)
return false; // missing objects
if (fleet->SystemID() != target_fleet->SystemID())
return false; // at different systems
if (fleet->SystemID() == INVALID_OBJECT_ID)
return false; // not in a system
if (fleet->X() != target_fleet->X() || fleet->Y() != target_fleet->Y())
return false; // at different locations.
if (fleet->Unowned() || target_fleet->Unowned())
return false;
if (fleet->Owner() != target_fleet->Owner())
return false; // different owners
// all tests passed; can merge fleets
return true;
}
////////////////////////////////////////////////
// ShipDataPanel
////////////////////////////////////////////////
/** Shows info about a single ship. */
class ShipDataPanel : public GG::Control {
public:
ShipDataPanel(GG::X w, GG::Y h, int ship_id);
/** Excludes border from the client area. */
GG::Pt ClientUpperLeft() const noexcept override;
/** Excludes border from the client area. */
GG::Pt ClientLowerRight() const noexcept override;
/** Renders black panel background, border with color depending on the
*current state and a background for the ship's name text. */
void Render() override;
void PreRender() override;
void SizeMove(GG::Pt ul, GG::Pt lr) override;
void Select(bool b);
/** Indicate ship data has changed and needs refresh. */
void RequireRefresh();
private:
double StatValue(MeterType stat_name) const;
void SetShipIcon();
void Refresh();
void DoLayout();
void Init();
bool m_initialized = false;
bool m_needs_refresh = true;
int m_ship_id = INVALID_OBJECT_ID;
std::shared_ptr<GG::StaticGraphic> m_ship_icon;
std::vector<std::shared_ptr<GG::StaticGraphic>>
m_ship_icon_overlays; /// An overlays for orders like scrap, colonize, invade, bombard destroy etc.
std::shared_ptr<ScanlineControl> m_scanline_control;
std::shared_ptr<GG::Label> m_ship_name_text;
std::shared_ptr<GG::Label> m_design_name_text;
std::vector<std::pair<MeterType, std::shared_ptr<StatisticIcon>>>
m_stat_icons; /// statistic icons and associated meter types
bool m_selected = false;
boost::signals2::scoped_connection m_ship_connection;
boost::signals2::scoped_connection m_fleet_connection;
};
ShipDataPanel::ShipDataPanel(GG::X w, GG::Y h, int ship_id) :
Control(GG::X0, GG::Y0, w, h, GG::NO_WND_FLAGS),
m_ship_id(ship_id)
{
SetChildClippingMode(ChildClippingMode::ClipToClient);
RequireRefresh();
}
GG::Pt ShipDataPanel::ClientUpperLeft() const noexcept
{ return UpperLeft() + GG::Pt(GG::X(DATA_PANEL_BORDER), GG::Y(DATA_PANEL_BORDER)); }
GG::Pt ShipDataPanel::ClientLowerRight() const noexcept
{ return LowerRight() - GG::Pt(GG::X(DATA_PANEL_BORDER), GG::Y(DATA_PANEL_BORDER)); }
void ShipDataPanel::RequireRefresh() {
m_needs_refresh = true;
RequirePreRender();
}
void ShipDataPanel::PreRender() {
if (!m_initialized)
Init();
GG::Control::PreRender();
if (m_needs_refresh)
Refresh();
DoLayout();
}
void ShipDataPanel::Render() {
// main background position and colour
const GG::Clr background_colour = ClientUI::WndColor();
const GG::Pt ul = UpperLeft(), lr = LowerRight(), cul = ClientUpperLeft();
// title background colour and position
const GG::Clr unselected_colour = ClientUI::WndOuterBorderColor();
const GG::Clr selected_colour = ClientUI::WndInnerBorderColor();
GG::Clr border_colour = m_selected ? selected_colour : unselected_colour;
if (Disabled())
border_colour = DisabledColor(border_colour);
const GG::Pt text_ul = cul + GG::Pt(DataPanelIconSpace().x, GG::Y0);
const GG::Pt text_lr = cul + GG::Pt(ClientWidth(), LabelHeight());
// render
GG::FlatRectangle(ul, lr, background_colour, border_colour, DATA_PANEL_BORDER); // background and border
GG::FlatRectangle(text_ul, text_lr, border_colour, GG::CLR_ZERO, 0); // title background box
}
void ShipDataPanel::Select(bool b) {
if (m_selected == b)
return;
m_selected = b;
auto unselected_text_color = ClientUI::TextColor();
static constexpr GG::Clr selected_text_color = GG::CLR_BLACK;
GG::Clr text_color_to_use = m_selected ? selected_text_color : unselected_text_color;
if (Disabled())
text_color_to_use = DisabledColor(text_color_to_use);
if (m_ship_name_text)
m_ship_name_text->SetTextColor(text_color_to_use);
if (m_design_name_text)
m_design_name_text->SetTextColor(text_color_to_use);
}
void ShipDataPanel::SizeMove(GG::Pt ul, GG::Pt lr) {
const auto old_size = Size();
GG::Control::SizeMove(ul, lr);
if (old_size != Size())
RequirePreRender();
}
void ShipDataPanel::SetShipIcon() {
DetachChildAndReset(m_ship_icon);
for (auto& overlay : m_ship_icon_overlays)
DetachChildAndReset(overlay);
m_ship_icon_overlays.clear();
DetachChildAndReset(m_scanline_control);
const Universe& universe = GetUniverse();
const ObjectMap& objects = universe.Objects();
auto ship = objects.get<Ship>(m_ship_id);
if (!ship)
return;
const ShipDesign* design = universe.GetShipDesign(ship->DesignID());
auto icon{ClientUI::ShipDesignIcon(design ? design->ID() : INVALID_OBJECT_ID)};
m_ship_icon = GG::Wnd::Create<GG::StaticGraphic>(std::move(icon), DATA_PANEL_ICON_STYLE);
m_ship_icon->Resize(GG::Pt(DataPanelIconSpace().x, ClientHeight()));
AttachChild(m_ship_icon);
// Add the overlay
auto add_overlay = [this](const std::string& file) {
if (auto overlay_texture = ClientUI::GetTexture(ClientUI::ArtDir() / "misc" / file, true)) {
auto overlay = GG::Wnd::Create<GG::StaticGraphic>(std::move(overlay_texture),
DATA_PANEL_ICON_STYLE);
overlay->Resize(GG::Pt(DataPanelIconSpace().x, ClientHeight()));
AttachChild(overlay);
m_ship_icon_overlays.emplace_back(std::move(overlay));
}
};
if (ship->OrderedScrapped())
add_overlay("scrapped.png");
if (ship->OrderedColonizePlanet() != INVALID_OBJECT_ID)
add_overlay("colonizing.png");
if (ship->OrderedInvadePlanet() != INVALID_OBJECT_ID)
add_overlay("invading.png");
if (ship->OrderedBombardPlanet() != INVALID_OBJECT_ID)
add_overlay("bombarding.png");
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
if ((ship->GetVisibility(client_empire_id, universe) < Visibility::VIS_BASIC_VISIBILITY)
&& GetOptionsDB().Get<bool>("ui.map.scanlines.shown"))
{
m_scanline_control = GG::Wnd::Create<ScanlineControl>(
GG::X0, GG::Y0, m_ship_icon->Width(), m_ship_icon->Height(), true,
GetOptionsDB().Get<GG::Clr>("ui.fleet.scanline.color"));
AttachChild(m_scanline_control);
}
}
void ShipDataPanel::Refresh() {
m_needs_refresh = false;
SetShipIcon();
auto ship = Objects().get<Ship>(m_ship_id);
if (!ship) {
// blank text and delete icons
m_ship_name_text->SetText("");
DetachChildAndReset(m_design_name_text);
for (auto& type_and_icon : m_stat_icons)
DetachChild(type_and_icon.second);
m_stat_icons.clear();
return;
}
int empire_id = GGHumanClientApp::GetApp()->EmpireID();
const Universe& universe = GetUniverse();
// name and design name update
const std::string& ship_name = ship->PublicName(empire_id, universe);
std::string id_name_part{GetOptionsDB().Get<bool>("ui.name.id.shown")
? " (" + std::to_string(m_ship_id) + ")"
: ""};
if (!ship->Unowned() && ship_name == UserString("FW_FOREIGN_SHIP")) {
const Empire* ship_owner_empire = GetEmpire(ship->Owner());
const std::string& owner_name = (ship_owner_empire ? ship_owner_empire->Name() : UserString("FW_FOREIGN"));
m_ship_name_text->SetText(boost::io::str(FlexibleFormat(UserString("FW_EMPIRE_SHIP")) % owner_name) + id_name_part);
} else {
m_ship_name_text->SetText(ship_name + id_name_part);
}
if (m_design_name_text) {
const ShipDesign* design = universe.GetShipDesign(ship->DesignID());
const auto& design_name = design ? design->Name() : UserString("FW_UNKNOWN_DESIGN_NAME");
if (!ship->SpeciesName().empty()) {
m_design_name_text->SetText(boost::io::str(FlexibleFormat(UserString("FW_SPECIES_SHIP_DESIGN_LABEL")) %
design_name %
UserString(ship->SpeciesName())));
} else {
m_design_name_text->SetText(design_name);
}
}
// update stat icon values and browse wnds
for (auto& [meter_type, icon] : m_stat_icons) {
icon->SetValue(StatValue(meter_type));
icon->ClearBrowseInfoWnd();
if (meter_type == MeterType::METER_CAPACITY // refers to damage
|| meter_type == MeterType::METER_MAX_CAPACITY ) { // refers to fighters destroyed
icon->SetBrowseInfoWnd(GG::Wnd::Create<ShipDamageBrowseWnd>(m_ship_id, meter_type));
} else if (meter_type == MeterType::METER_TROOPS) {
icon->SetBrowseInfoWnd(GG::Wnd::Create<IconTextBrowseWnd>(
TroopIcon(), UserString("SHIP_TROOPS_TITLE"),
UserString("SHIP_TROOPS_STAT")));
} else if (meter_type == MeterType::METER_SECONDARY_STAT) {
icon->SetBrowseInfoWnd(GG::Wnd::Create<ShipFightersBrowseWnd>(m_ship_id, meter_type));
icon->SetBrowseModeTime(GetOptionsDB().Get<int>("ui.tooltip.extended.delay"), 1);
icon->SetBrowseInfoWnd(GG::Wnd::Create<ShipFightersBrowseWnd>(m_ship_id, meter_type, true), 1);
} else if (meter_type == MeterType::METER_POPULATION) {
icon->SetBrowseInfoWnd(GG::Wnd::Create<IconTextBrowseWnd>(
ColonyIcon(), UserString("SHIP_COLONY_TITLE"),
UserString("SHIP_COLONY_STAT")));
} else {
icon->SetBrowseInfoWnd(GG::Wnd::Create<MeterBrowseWnd>(
m_ship_id, meter_type, AssociatedMeterType(meter_type)));
}
}
}
double ShipDataPanel::StatValue(MeterType stat_name) const {
const Universe& u = GetUniverse();
const ObjectMap& o = u.Objects();
const ScriptingContext context{u, Empires()};
if (auto ship = o.get<Ship>(m_ship_id)) {
if (stat_name == MeterType::METER_CAPACITY)
return ship->TotalWeaponsShipDamage(context, 0.0f, true);
else if (stat_name == MeterType::METER_MAX_CAPACITY) // number of fighters shot down
return ship->TotalWeaponsFighterDamage(context, true);
else if (stat_name == MeterType::METER_TROOPS)
return ship->TroopCapacity(u);
else if (stat_name == MeterType::METER_SECONDARY_STAT)
return ship->FighterCount();
else if (stat_name == MeterType::METER_POPULATION)
return ship->ColonyCapacity(u);
else if (ship->UniverseObject::GetMeter(stat_name))
return ship->GetMeter(stat_name)->Initial();
ErrorLogger() << "ShipDataPanel::StatValue couldn't get stat of name: " << stat_name;
}
return 0.0;
}
void ShipDataPanel::DoLayout() {
// resize ship and scrap indicator icons, they can fit and position themselves in the space provided
// client height should never be less than the height of the space resereved for the icon
if (m_ship_icon)
m_ship_icon->Resize(GG::Pt(DataPanelIconSpace().x, ClientHeight()));
for (auto& overlay :m_ship_icon_overlays)
overlay->Resize(GG::Pt(DataPanelIconSpace().x, ClientHeight()));
// position ship name text at the top to the right of icons
const GG::Pt name_ul = GG::Pt(DataPanelIconSpace().x + DATA_PANEL_TEXT_PAD, GG::Y0);
const GG::Pt name_lr = GG::Pt(ClientWidth() - DATA_PANEL_TEXT_PAD, LabelHeight());
if (m_ship_name_text)
m_ship_name_text->SizeMove(name_ul, name_lr);
if (m_design_name_text)
m_design_name_text->SizeMove(name_ul, name_lr);
if (Value(ClientWidth()) < 250)
DetachChild(m_ship_name_text);
else
AttachChild(m_ship_name_text);
// position ship statistic icons one after another horizontally and centered vertically
GG::Pt icon_ul = GG::Pt(name_ul.x, LabelHeight() + std::max(GG::Y0, (ClientHeight() - LabelHeight() - StatIconSize().y) / 2));
for (auto& entry : m_stat_icons) {
entry.second->SizeMove(icon_ul, icon_ul + StatIconSize());
icon_ul.x += StatIconSize().x;
}
}
void ShipDataPanel::Init() {
if (m_initialized)
return;
m_initialized = true;
// ship name text. blank if no ship.
auto ship = Objects().get<Ship>(m_ship_id);
std::string ship_name{
(ship ? ship->Name() : "") +
(GetOptionsDB().Get<bool>("ui.name.id.shown") ? " (" + std::to_string(m_ship_id) + ")" : "")
};
m_ship_name_text = GG::Wnd::Create<CUILabel>(std::move(ship_name), GG::FORMAT_LEFT);
AttachChild(m_ship_name_text);
// design name and statistic icons
if (!ship)
return;
const Universe& universe = GetUniverse();
const ScriptingContext context{universe, Empires()};
if (const ShipDesign* design = universe.GetShipDesign(ship->DesignID())) {
m_design_name_text = GG::Wnd::Create<CUILabel>(design->Name(), GG::FORMAT_RIGHT);
AttachChild(m_design_name_text);
}
//int tooltip_delay = GetOptionsDB().Get<int>("ui.tooltip.delay");
std::vector<std::pair<MeterType, std::shared_ptr<GG::Texture>>> meters_icons;
meters_icons.reserve(13);
meters_icons.emplace_back(MeterType::METER_STRUCTURE, ClientUI::MeterIcon(MeterType::METER_STRUCTURE));
if (ship->IsArmed(context)) {
meters_icons.emplace_back(MeterType::METER_CAPACITY, DamageIcon());
meters_icons.emplace_back(MeterType::METER_MAX_CAPACITY, DestroyIcon()); // number of fighters shot down
}
if (ship->HasFighters(universe))
meters_icons.emplace_back(MeterType::METER_SECONDARY_STAT, FightersIcon());
if (ship->HasTroops(universe))
meters_icons.emplace_back(MeterType::METER_TROOPS, TroopIcon());
if (ship->CanColonize(universe, GetSpeciesManager()))
meters_icons.emplace_back(MeterType::METER_POPULATION, ColonyIcon());
if (ship->GetMeter(MeterType::METER_INDUSTRY)->Initial() != 0.0f)
meters_icons.emplace_back(MeterType::METER_INDUSTRY, IndustryIcon());
if (ship->GetMeter(MeterType::METER_RESEARCH)->Initial() != 0.0f)
meters_icons.emplace_back(MeterType::METER_RESEARCH, ResearchIcon());
if (ship->GetMeter(MeterType::METER_INFLUENCE)->Initial() != 0.0f)
meters_icons.emplace_back(MeterType::METER_INFLUENCE, InfluenceIcon());
for (auto meter : {MeterType::METER_SHIELD, MeterType::METER_FUEL,
MeterType::METER_DETECTION, MeterType::METER_STEALTH,
MeterType::METER_SPEED})
{ meters_icons.emplace_back(meter, ClientUI::MeterIcon(meter)); }
m_stat_icons.reserve(meters_icons.size());
for (auto& [meter_type, icon_texture] : meters_icons) {
auto icon = GG::Wnd::Create<StatisticIcon>(icon_texture, 0, 0, false,
StatIconSize().x, StatIconSize().y);
m_stat_icons.emplace_back(meter_type, icon);
icon->RightClickedSignal.connect([meter_type{meter_type}](GG::Pt pt) {
auto zoom_article_action = [meter_type]() { ClientUI::GetClientUI()->ZoomToMeterTypeArticle(meter_type); };
std::string popup_label = boost::io::str(FlexibleFormat(UserString("ENC_LOOKUP")) %
UserString(to_string(meter_type)));
auto popup = GG::Wnd::Create<CUIPopupMenu>(pt.x, pt.y);
popup->AddMenuItem(GG::MenuItem(std::move(popup_label), false, false,
std::move(zoom_article_action)));
popup->Run();
});
AttachChild(std::move(icon));
}
// bookkeeping
m_ship_connection = ship->StateChangedSignal.connect(
boost::bind(&ShipDataPanel::RequireRefresh, this));
if (auto fleet = Objects().get<Fleet>(ship->FleetID()))
m_fleet_connection = fleet->StateChangedSignal.connect(
boost::bind(&ShipDataPanel::RequireRefresh, this));
}
////////////////////////////////////////////////
// ShipRow
////////////////////////////////////////////////
/** A ListBox::Row subclass used to represent ships in ShipListBoxes. */
class ShipRow : public GG::ListBox::Row {
public:
ShipRow(GG::X w, GG::Y h, int ship_id) :
GG::ListBox::Row(w, h),
m_ship_id(ship_id)
{
SetName("ShipRow");
SetChildClippingMode(ChildClippingMode::ClipToClient);
if (Objects().get<Ship>(m_ship_id))
SetDragDropDataType(SHIP_DROP_TYPE_STRING);
}
void CompleteConstruction() override {
GG::ListBox::Row::CompleteConstruction();
m_panel = GG::Wnd::Create<ShipDataPanel>(Width(), Height(), m_ship_id);
push_back(m_panel);
}
void SizeMove(GG::Pt ul, GG::Pt lr) override {
const auto old_size = Size();
GG::ListBox::Row::SizeMove(ul, lr);
if (!empty() && old_size != Size() && m_panel)
m_panel->Resize(Size());
}
int ShipID() const {return m_ship_id;}
private:
int m_ship_id = INVALID_OBJECT_ID;
std::shared_ptr<ShipDataPanel> m_panel;
};
}
////////////////////////////////////////////////
// FleetDataPanel
////////////////////////////////////////////////
/** Represents a single fleet. This class is used as the drop-target in
* FleetWnd or as the sole Control in each FleetRow. */
class FleetDataPanel : public GG::Control {
public:
FleetDataPanel(GG::X w, GG::Y h, int fleet_id);
FleetDataPanel(GG::X w, GG::Y h, int system_id, bool new_fleet_drop_target);
~FleetDataPanel() = default;
/** Upper left plus border insets. */
GG::Pt ClientUpperLeft() const noexcept override;
/** Lower right minus border insets. */
GG::Pt ClientLowerRight() const noexcept override;
void PreRender() override;
void Render() override;
void DragDropHere(GG::Pt pt, std::map<const Wnd*, bool>& drop_wnds_acceptable,
GG::Flags<GG::ModKey> mod_keys) override;
void CheckDrops(GG::Pt pt, std::map<const Wnd*, bool>& drop_wnds_acceptable,
GG::Flags<GG::ModKey> mod_keys) override;
void DragDropLeave() override;
void AcceptDrops(GG::Pt pt, std::vector<std::shared_ptr<GG::Wnd>> wnds, GG::Flags<GG::ModKey> mod_keys) override;
void SizeMove(GG::Pt ul, GG::Pt lr) override;
bool Selected() const noexcept { return m_selected; }
FleetAggression GetFleetAggression() const noexcept { return m_new_fleet_aggression; }
void Select(bool b);
void SetSystemID(int id);
/** Indicate fleet data has changed and needs refresh. */
void RequireRefresh() noexcept;
mutable boost::signals2::signal<void (const std::vector<int>&)> NewFleetFromShipsSignal;
protected:
void DropsAcceptable(DropsAcceptableIter first, DropsAcceptableIter last,
GG::Pt pt, GG::Flags<GG::ModKey> mod_keys) const override;
private:
void ToggleAggression();
void Refresh();
void RefreshStateChangedSignals();
void SetStatIconValues();
void UpdateAggressionToggle();
void DoLayout();
void Init();
void ColorTextForSelect();
const int m_fleet_id = INVALID_OBJECT_ID;
int m_system_id = INVALID_OBJECT_ID;
const bool m_is_new_fleet_drop_target = false;
FleetAggression m_new_fleet_aggression = FleetAggression::FLEET_DEFENSIVE;
bool m_needs_refresh = true;
boost::signals2::scoped_connection m_fleet_connection;
std::vector<boost::signals2::scoped_connection> m_ship_connections;
std::shared_ptr<GG::Control> m_fleet_icon;
std::shared_ptr<GG::Label> m_fleet_name_text;
std::shared_ptr<GG::Label> m_fleet_destination_text;
std::shared_ptr<GG::Button> m_aggression_toggle;
std::vector<std::shared_ptr<GG::StaticGraphic>> m_fleet_icon_overlays;
std::shared_ptr<ScanlineControl> m_scanline_control;
std::vector<std::pair<MeterType, std::shared_ptr<StatisticIcon>>> m_stat_icons; // statistic icons and associated meter types
bool m_selected = false;
bool m_initialized = false;
};
FleetDataPanel::FleetDataPanel(GG::X w, GG::Y h, int fleet_id) :
Control(GG::X0, GG::Y0, w, h, GG::NO_WND_FLAGS),
m_fleet_id(fleet_id),
m_new_fleet_aggression(NewFleetsAggressiveOptionSetting())
{
RequireRefresh();
SetChildClippingMode(ChildClippingMode::ClipToClient);
}
FleetDataPanel::FleetDataPanel(GG::X w, GG::Y h, int system_id, bool new_fleet_drop_target) :
Control(GG::X0, GG::Y0, w, h, GG::INTERACTIVE),
m_system_id(system_id),
m_is_new_fleet_drop_target(new_fleet_drop_target),
m_new_fleet_aggression(NewFleetsAggressiveOptionSetting())
{
RequirePreRender();
SetChildClippingMode(ChildClippingMode::ClipToClient);
}
GG::Pt FleetDataPanel::ClientUpperLeft() const noexcept
{ return UpperLeft() + GG::Pt(GG::X(DATA_PANEL_BORDER), GG::Y(DATA_PANEL_BORDER)); }
GG::Pt FleetDataPanel::ClientLowerRight() const noexcept
{ return LowerRight() - GG::Pt(GG::X(DATA_PANEL_BORDER), GG::Y(DATA_PANEL_BORDER)); }
void FleetDataPanel::RequireRefresh() noexcept {
m_needs_refresh = true;
RequirePreRender();
}
void FleetDataPanel::PreRender() {
if (!m_initialized)
Init();
GG::Wnd::PreRender();
if (m_needs_refresh)
Refresh();
DoLayout();
}
void FleetDataPanel::Render() {
// main background position and colour
const GG::Clr background_colour = ClientUI::WndColor();
const GG::Pt ul = UpperLeft(), lr = LowerRight(), cul = ClientUpperLeft();
// title background colour and position
const GG::Clr unselected_colour = ClientUI::WndOuterBorderColor();
const GG::Clr selected_colour = ClientUI::WndInnerBorderColor();
GG::Clr border_colour = m_selected ? selected_colour : unselected_colour;
if (Disabled())
border_colour = DisabledColor(border_colour);
const GG::Pt text_ul = cul + GG::Pt(DataPanelIconSpace().x, GG::Y0);
const GG::Pt text_lr = cul + GG::Pt(ClientWidth(), LabelHeight());
// render
GG::FlatRectangle(ul, lr, background_colour, border_colour, DATA_PANEL_BORDER); // background and border
GG::FlatRectangle(text_ul, text_lr, border_colour, GG::CLR_ZERO, 0); // title background box
}
void FleetDataPanel::DragDropHere(GG::Pt pt, std::map<const Wnd*, bool>& drop_wnds_acceptable,
GG::Flags<GG::ModKey> mod_keys)
{
if (!m_is_new_fleet_drop_target) {
// normally the containing row (or the listbox that contains that) will
// handle drag-drop related things
ForwardEventToParent();
}
DropsAcceptable(drop_wnds_acceptable.begin(), drop_wnds_acceptable.end(), pt, mod_keys);
if (Disabled()) {
Select(false);
return;
}
// select panel if all dragged Wnds can be dropped here...
Select(true); // default
// get whether each Wnd is dropable
DropsAcceptable(drop_wnds_acceptable.begin(), drop_wnds_acceptable.end(), pt, mod_keys);
// scan through wnds, looking for one that isn't dropable
for (const auto& drop_wnd_acceptable : drop_wnds_acceptable) {
if (!drop_wnd_acceptable.second) {
// wnd can't be dropped
Select(false);
break;
}
}
}
void FleetDataPanel::CheckDrops(GG::Pt pt, std::map<const Wnd*, bool>& drop_wnds_acceptable,
GG::Flags<GG::ModKey> mod_keys)
{
if (!m_is_new_fleet_drop_target) {
// normally the containing row (or the listbox that contains that) will
// handle drag-drop related things
ForwardEventToParent();
}
Control::CheckDrops(pt, drop_wnds_acceptable, mod_keys);
}
void FleetDataPanel::DragDropLeave()
{ Select(false); }
void FleetDataPanel::DropsAcceptable(DropsAcceptableIter first, DropsAcceptableIter last,
GG::Pt pt, GG::Flags<GG::ModKey> mod_keys) const
{
if (!m_is_new_fleet_drop_target) {
// reject all
Wnd::DropsAcceptable(first, last, pt, mod_keys);
return;
}
// only used when FleetDataPanel sets independently in the FleetWnd, not
// in a FleetListBox
int this_client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
std::shared_ptr<const Fleet> this_panel_fleet = Objects().get<Fleet>(m_fleet_id);
// for every Wnd being dropped...
for (DropsAcceptableIter it = first; it != last; ++it) {
it->second = false; // default
// reject drops if not enabled
if (this->Disabled())
continue;
// reject drops if a dropped Wnd isn't a valid ShipRow
if (it->first->DragDropDataType() != SHIP_DROP_TYPE_STRING)
continue;
// reject drops if a ship being dropped doesn't exist
const ShipRow* ship_row = dynamic_cast<const ShipRow*>(it->first);
if (!ship_row)
continue;
auto ship = Objects().get<Ship>(ship_row->ShipID());
if (!ship)
continue;
// reject drops if the ship is not owned by this client's empire
if (!ship->OwnedBy(this_client_empire_id))
continue;
if (m_is_new_fleet_drop_target) {
// only allows dropping ships?
// reject drops of ships not located in the same system as this drop target
if (ship->SystemID() != m_system_id || m_system_id == INVALID_OBJECT_ID)
continue;
} else {
// reject drops if this panel represents a fleet, but this client's
// empire does not own it.
if (this_panel_fleet && !this_panel_fleet->OwnedBy(this_client_empire_id))
continue;
}
// all tests passed; can drop
it->second = true;
}
}
void FleetDataPanel::AcceptDrops(GG::Pt pt, std::vector<std::shared_ptr<GG::Wnd>> wnds, GG::Flags<GG::ModKey> mod_keys) {
if (!m_is_new_fleet_drop_target && Parent()) {
// normally the containing row (or the listbox that contains that) will
// handle drag-drops
ForwardEventToParent();
}
// following only used when FleetDataPanel sets independently in the
// FleetWnd, not in a FleetListBox
DebugLogger() << "FleetWnd::AcceptDrops with " << wnds.size() << " wnds at pt: " << pt;
std::vector<int> ship_ids;
ship_ids.reserve(wnds.size());
for (auto& wnd : wnds)
if (const ShipRow* ship_row = dynamic_cast<const ShipRow*>(wnd.get()))
ship_ids.push_back(ship_row->ShipID());
std::string id_list;
for (int ship_id : ship_ids)
id_list += std::to_string(ship_id) + " ";
DebugLogger() << "FleetWnd::AcceptDrops found " << ship_ids.size() << " ship ids: " << id_list;
if (ship_ids.empty())
return;
NewFleetFromShipsSignal(ship_ids);
}
void FleetDataPanel::Select(bool b) {
if (m_selected == b)
return;
m_selected = b;
ColorTextForSelect();
}
void FleetDataPanel::SetSystemID(int id)
{ m_system_id = id; }
void FleetDataPanel::SizeMove(GG::Pt ul, GG::Pt lr) {
const auto old_size = Size();
GG::Control::SizeMove(ul, lr);
if (old_size != Size())
DoLayout();
}
void FleetDataPanel::ToggleAggression() {
if (!m_aggression_toggle)
return;
ScriptingContext context;
auto fleet = context.ContextObjects().get<Fleet>(m_fleet_id);
if (fleet) {
if (ClientPlayerIsModerator())
return; // todo: handle moderator actions for this...
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
if (client_empire_id == ALL_EMPIRES)
return;
FleetAggression new_aggression_state = [old_aggression{fleet->Aggression()}]() {
switch (old_aggression) {
case FleetAggression::FLEET_PASSIVE: return FleetAggression::FLEET_DEFENSIVE; break;
case FleetAggression::FLEET_DEFENSIVE: return FleetAggression::FLEET_OBSTRUCTIVE; break;
case FleetAggression::FLEET_OBSTRUCTIVE: return FleetAggression::FLEET_AGGRESSIVE; break;
case FleetAggression::FLEET_AGGRESSIVE: return FleetAggression::FLEET_PASSIVE; break;
default: return FleetAggression::FLEET_DEFENSIVE; break;
}
}();
// toggle fleet aggression status
context.ContextUniverse().InhibitUniverseObjectSignals(true);
GGHumanClientApp::GetApp()->Orders().IssueOrder(
std::make_shared<AggressiveOrder>(client_empire_id, m_fleet_id, new_aggression_state, context),
context);
context.ContextUniverse().InhibitUniverseObjectSignals(false);
UpdateAggressionToggle();
} else if (m_is_new_fleet_drop_target) {
// cycle new fleet aggression
m_new_fleet_aggression = [old_aggression{m_new_fleet_aggression}]() {
switch (old_aggression) {
case FleetAggression::FLEET_AGGRESSIVE: return FleetAggression::FLEET_OBSTRUCTIVE; break;
case FleetAggression::FLEET_OBSTRUCTIVE: return FleetAggression::FLEET_DEFENSIVE; break;
case FleetAggression::FLEET_DEFENSIVE: return FleetAggression::FLEET_PASSIVE; break;
case FleetAggression::FLEET_PASSIVE: return FleetAggression::INVALID_FLEET_AGGRESSION; break;
case FleetAggression::INVALID_FLEET_AGGRESSION:
default: return FleetAggression::FLEET_AGGRESSIVE; break;
}
}();
SetNewFleetAggressiveOptionSetting(m_new_fleet_aggression);
UpdateAggressionToggle();
}
}
void FleetDataPanel::Refresh() {
m_needs_refresh = false;
DetachChildAndReset(m_fleet_icon);
DetachChildAndReset(m_scanline_control);
for (auto& overlay : m_fleet_icon_overlays)
DetachChildAndReset(overlay);
m_fleet_icon_overlays.clear();
const Universe& u = GetUniverse();
const ObjectMap& o = u.Objects();
const EmpireManager& e = Empires();
if (m_is_new_fleet_drop_target) {
m_fleet_name_text->SetText(UserString("FW_NEW_FLEET_LABEL"));
m_fleet_destination_text->Clear();
auto new_fleet_texture = ClientUI::GetTexture(
ClientUI::ArtDir() / "icons" / "buttons" / "new_fleet.png", true);
m_fleet_icon = GG::Wnd::Create<GG::StaticGraphic>(
std::move(new_fleet_texture), DATA_PANEL_ICON_STYLE);
AttachChild(m_fleet_icon);
} else if (auto fleet = o.get<Fleet>(m_fleet_id)) {
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
// set fleet name and destination text
std::string public_fleet_name = fleet->PublicName(client_empire_id, u);
if (!fleet->Unowned() && public_fleet_name == UserString("FW_FOREIGN_FLEET")) {
auto ship_owner_empire = e.GetEmpire(fleet->Owner());
const std::string& owner_name = (ship_owner_empire ? ship_owner_empire->Name() : UserString("FW_FOREIGN"));
std::string fleet_name = boost::io::str(FlexibleFormat(UserString("FW_EMPIRE_FLEET")) % owner_name);
if (GetOptionsDB().Get<bool>("ui.name.id.shown"))
fleet_name = fleet_name + " (" + std::to_string(m_fleet_id) + ")";
m_fleet_name_text->SetText(std::move(fleet_name));
} else {
if (GetOptionsDB().Get<bool>("ui.name.id.shown"))
public_fleet_name = public_fleet_name + " (" + std::to_string(m_fleet_id) + ")";
m_fleet_name_text->SetText(std::move(public_fleet_name));
}
ScriptingContext context{u, e};
m_fleet_destination_text->SetText(FleetDestinationText(m_fleet_id, context));
// set icons
std::vector<std::shared_ptr<GG::Texture>> icons{
FleetHeadIcons(fleet.get(), FleetButton::SizeType::LARGE)};
icons.emplace_back(FleetSizeIcon(fleet.get(), FleetButton::SizeType::LARGE));
std::vector<GG::Flags<GG::GraphicStyle>> styles(icons.size(), DATA_PANEL_ICON_STYLE);
m_fleet_icon = GG::Wnd::Create<MultiTextureStaticGraphic>(std::move(icons), std::move(styles));
AttachChild(m_fleet_icon);
if (auto fleet_owner_empire = e.GetEmpire(fleet->Owner()))
m_fleet_icon->SetColor(fleet_owner_empire->Color());
else if (fleet->Unowned() && fleet->HasMonsters(u))
m_fleet_icon->SetColor(GG::CLR_RED);
auto all_ships = [&fleet, &o](const std::function<bool(const std::shared_ptr<const Ship>&)>& pred) {
// Searching for each Ship one at a time is probably faster than
// FindObjects(ship_ids), because an early exit avoids searching the
// remaining ids.
const auto& ship_ids{fleet->ShipIDs()};
return std::all_of(
ship_ids.begin(), ship_ids.end(),
[&pred, &o](const int ship_id) {
auto ship = o.get<Ship>(ship_id);
if (!ship) {
WarnLogger() << "Object map is missing ship with expected id " << ship_id;
return false;
}
return pred(ship);
});
};
// Add the overlay
auto add_overlay = [this](const std::string& file) {
if (auto overlay_texture = ClientUI::GetTexture(ClientUI::ArtDir() / "misc" / file, true)) {
auto overlay = GG::Wnd::Create<GG::StaticGraphic>(std::move(overlay_texture),
DATA_PANEL_ICON_STYLE);
overlay->Resize(GG::Pt(DataPanelIconSpace().x, ClientHeight()));
AttachChild(overlay);
m_fleet_icon_overlays.emplace_back(std::move(overlay));
}
};
// Add overlays for all ships colonizing, invading etc.
if (all_ships([](const std::shared_ptr<const Ship>& ship) { return ship->OrderedScrapped(); }))
add_overlay("scrapped.png");
if (all_ships([](const std::shared_ptr<const Ship>& ship)
{ return ship->OrderedColonizePlanet() != INVALID_OBJECT_ID; }))
{ add_overlay("colonizing.png"); }
if (all_ships([](const std::shared_ptr<const Ship>& ship)
{ return ship->OrderedInvadePlanet() != INVALID_OBJECT_ID; }))
{ add_overlay("invading.png"); }
if (all_ships([](const std::shared_ptr<const Ship>& ship)
{ return ship->OrderedBombardPlanet() != INVALID_OBJECT_ID; }))
{ add_overlay("bombarding.png"); }
// Moving fleets can't be gifted. The order will be automatically
// cancelled on the server. This make the UI appear to cancel the
// order when the ship is moved without requiring the player to
// re-order the gifting if the ship is stopped.
if (fleet->OrderedGivenToEmpire() != ALL_EMPIRES && fleet->TravelRoute().empty())
add_overlay("gifting.png");
if ((fleet->GetVisibility(client_empire_id, u) < Visibility::VIS_BASIC_VISIBILITY)
&& GetOptionsDB().Get<bool>("ui.map.scanlines.shown"))
{
m_scanline_control = GG::Wnd::Create<ScanlineControl>(GG::X0, GG::Y0, DataPanelIconSpace().x, ClientHeight(), true,
GetOptionsDB().Get<GG::Clr>("ui.fleet.scanline.color"));
AttachChild(m_scanline_control);
}
SetStatIconValues();
RefreshStateChangedSignals();
}
UpdateAggressionToggle();
}
void FleetDataPanel::RefreshStateChangedSignals() {
m_fleet_connection.disconnect();
m_ship_connections.clear();
auto fleet = Objects().get<Fleet>(m_fleet_id);
if (!fleet)
return;
m_fleet_connection = fleet->StateChangedSignal.connect(
boost::bind(&FleetDataPanel::RequireRefresh, this));
m_ship_connections.reserve(fleet->NumShips());
for (auto& ship : Objects().find<const Ship>(fleet->ShipIDs()))
m_ship_connections.emplace_back(
ship->StateChangedSignal.connect(
boost::bind(&FleetDataPanel::RequireRefresh, this)));
}
void FleetDataPanel::SetStatIconValues() {
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
const Universe& universe = GetUniverse();
const ObjectMap& objects = universe.Objects();
const ScriptingContext context{universe, Empires()};
const auto& this_client_known_destroyed_objects = universe.EmpireKnownDestroyedObjectIDs(client_empire_id);
const auto& this_client_stale_object_info = universe.EmpireStaleKnowledgeObjectIDs(client_empire_id);
int ship_count = 0;
float damage_tally = 0.0f;
float destroy_tally = 0.0f;
float fighters_tally = 0.0f;
float structure_tally = 0.0f;
float shield_tally = 0.0f;
float min_fuel = 0.0f;
float min_speed = 0.0f;
float troops_tally = 0.0f;
float colony_tally = 0.0f;
std::vector<float> fuels;
std::vector<float> speeds;
auto fleet = objects.get<Fleet>(m_fleet_id);
fuels.reserve(fleet->NumShips());
speeds.reserve(fleet->NumShips());
for (auto& ship : objects.find<const Ship>(fleet->ShipIDs())) {
int ship_id = ship->ID();
// skip known destroyed and stale info objects
if (this_client_known_destroyed_objects.contains(ship_id))
continue;
if (this_client_stale_object_info.contains(ship_id))
continue;
if (universe.GetShipDesign(ship->DesignID())) {
ship_count++;
damage_tally += ship->TotalWeaponsShipDamage(context, 0.0f, true);
destroy_tally += ship->TotalWeaponsFighterDamage(context, true);
fighters_tally += ship->FighterCount();
troops_tally += ship->TroopCapacity(universe);
colony_tally += ship->ColonyCapacity(universe);
structure_tally += ship->GetMeter(MeterType::METER_STRUCTURE)->Initial();
shield_tally += ship->GetMeter(MeterType::METER_SHIELD)->Initial();
fuels.push_back(ship->GetMeter(MeterType::METER_FUEL)->Initial());
speeds.push_back(ship->GetMeter(MeterType::METER_SPEED)->Initial());
}
}
if (!fuels.empty())
min_fuel = *std::min_element(fuels.cbegin(), fuels.cend());
if (!speeds.empty())
min_speed = *std::min_element(speeds.cbegin(), speeds.cend());
for (auto& [stat_name, icon] : m_stat_icons) {
DetachChild(icon);
switch (stat_name) {
case MeterType::METER_SIZE:
icon->SetValue(ship_count);
AttachChild(icon);
break;
case MeterType::METER_CAPACITY:
icon->SetValue(damage_tally);
if (fleet->CanDamageShips(context))
AttachChild(icon);
break;
case MeterType::METER_MAX_CAPACITY:
icon->SetValue(destroy_tally);
if (fleet->CanDestroyFighters(context))
AttachChild(icon);
break;
case MeterType::METER_SECONDARY_STAT:
icon->SetValue(fighters_tally);
if (fleet->HasFighterShips(universe))
AttachChild(icon);
break;
case MeterType::METER_TROOPS:
icon->SetValue(troops_tally);
if (fleet->HasTroopShips(universe))
AttachChild(icon);
break;
case MeterType::METER_POPULATION:
icon->SetValue(colony_tally);
if (fleet->HasColonyShips(universe))
AttachChild(icon);
break;
case MeterType::METER_INDUSTRY: {
const auto resource_output = fleet->ResourceOutput(ResourceType::RE_INDUSTRY, objects);
icon->SetValue(resource_output);
if (resource_output != 0.0f)
AttachChild(icon);
}
break;
case MeterType::METER_RESEARCH: {
const auto resource_output = fleet->ResourceOutput(ResourceType::RE_RESEARCH, objects);
icon->SetValue(resource_output);
if (resource_output != 0.0f)
AttachChild(icon);
}
break;
case MeterType::METER_INFLUENCE: {
const auto resource_output = fleet->ResourceOutput(ResourceType::RE_INFLUENCE, objects);
icon->SetValue(resource_output);
if (resource_output != 0.0f)
AttachChild(icon);
}
break;
case MeterType::METER_STRUCTURE:
icon->SetValue(structure_tally);
AttachChild(icon);
break;
case MeterType::METER_SHIELD:
icon->SetValue(shield_tally/ship_count);
AttachChild(icon);
break;
case MeterType::METER_FUEL:
icon->SetValue(min_fuel);
AttachChild(icon);
break;
case MeterType::METER_SPEED:
icon->SetValue(min_speed);
AttachChild(icon);
break;
default:
break;
}
}
}
void FleetDataPanel::UpdateAggressionToggle() {
if (!m_aggression_toggle)
return;
int tooltip_delay = GetOptionsDB().Get<int>("ui.tooltip.delay");
m_aggression_toggle->SetBrowseModeTime(tooltip_delay);
FleetAggression aggression = FleetAggression::FLEET_AGGRESSIVE;
if (m_is_new_fleet_drop_target) {
aggression = m_new_fleet_aggression;
} else if (auto fleet = Objects().get<Fleet>(m_fleet_id)) {
aggression = fleet->Aggression();
} else {
DetachChild(m_aggression_toggle);
return;
}
if (aggression == FleetAggression::FLEET_AGGRESSIVE) {
m_aggression_toggle->SetUnpressedGraphic(GG::SubTexture(FleetAggressiveIcon()));
m_aggression_toggle->SetPressedGraphic(GG::SubTexture(FleetAggressiveIcon()));
m_aggression_toggle->SetRolloverGraphic(GG::SubTexture(FleetAggressiveMouseoverIcon()));
m_aggression_toggle->SetBrowseInfoWnd(GG::Wnd::Create<IconTextBrowseWnd>(
FleetAggressiveIcon(), UserString("FW_AGGRESSIVE"), UserString("FW_AGGRESSIVE_DESC")));
} else if (aggression == FleetAggression::FLEET_OBSTRUCTIVE) {
m_aggression_toggle->SetUnpressedGraphic(GG::SubTexture(FleetObstructiveIcon()));
m_aggression_toggle->SetPressedGraphic(GG::SubTexture(FleetObstructiveIcon()));
m_aggression_toggle->SetRolloverGraphic(GG::SubTexture(FleetObstructiveMouseoverIcon()));
m_aggression_toggle->SetBrowseInfoWnd(GG::Wnd::Create<IconTextBrowseWnd>(
FleetObstructiveIcon(), UserString("FW_OBSTRUCTIVE"), UserString("FW_OBSTRUCTIVE_DESC")));
} else if (aggression == FleetAggression::FLEET_DEFENSIVE) {
m_aggression_toggle->SetUnpressedGraphic(GG::SubTexture(FleetDefensiveIcon()));
m_aggression_toggle->SetPressedGraphic(GG::SubTexture(FleetDefensiveIcon()));
m_aggression_toggle->SetRolloverGraphic(GG::SubTexture(FleetDefensiveMouseoverIcon()));
m_aggression_toggle->SetBrowseInfoWnd(GG::Wnd::Create<IconTextBrowseWnd>(
FleetDefensiveIcon(), UserString("FW_DEFENSIVE"), UserString("FW_DEFENSIVE_DESC")));
} else if (aggression == FleetAggression::FLEET_PASSIVE) {
m_aggression_toggle->SetUnpressedGraphic(GG::SubTexture(FleetPassiveIcon()));
m_aggression_toggle->SetPressedGraphic(GG::SubTexture(FleetPassiveIcon()));
m_aggression_toggle->SetRolloverGraphic(GG::SubTexture(FleetPassiveMouseoverIcon()));
m_aggression_toggle->SetBrowseInfoWnd(GG::Wnd::Create<IconTextBrowseWnd>(
FleetPassiveIcon(), UserString("FW_PASSIVE"), UserString("FW_PASSIVE_DESC")));
} else { // aggression == FleetAggression::INVALID_FLEET_AGGRESSION
m_aggression_toggle->SetUnpressedGraphic(GG::SubTexture(FleetAutoIcon()));
m_aggression_toggle->SetPressedGraphic(GG::SubTexture(FleetAutoIcon()));
m_aggression_toggle->SetRolloverGraphic(GG::SubTexture(FleetAutoMouseoverIcon()));
m_aggression_toggle->SetBrowseInfoWnd(GG::Wnd::Create<IconTextBrowseWnd>(
FleetAutoIcon(), UserString("FW_AUTO"), UserString("FW_AUTO_DESC")));
}
}
void FleetDataPanel::DoLayout() {
if (m_fleet_icon) {
// fleet icon will scale and position itself in the provided space
m_fleet_icon->Resize(GG::Pt(DataPanelIconSpace().x, ClientHeight()));
}
if (m_scanline_control)
m_scanline_control->Resize(GG::Pt(DataPanelIconSpace().x, ClientHeight()));
for (auto& overlay : m_fleet_icon_overlays)
overlay->Resize(GG::Pt(DataPanelIconSpace().x, ClientHeight()));
// position fleet name and destination texts
const GG::Pt name_ul = GG::Pt(DataPanelIconSpace().x + DATA_PANEL_TEXT_PAD, GG::Y0);
const GG::Pt name_lr = GG::Pt(ClientWidth() - DATA_PANEL_TEXT_PAD - GG::X(Value(LabelHeight())), LabelHeight());
if (m_fleet_name_text)
m_fleet_name_text->SizeMove(name_ul, name_lr);
if (m_fleet_destination_text)
m_fleet_destination_text->SizeMove(name_ul, name_lr);
if (Value(ClientWidth()) < 250)
DetachChild(m_fleet_name_text);
else
AttachChild(m_fleet_name_text);
// position stat icons, centering them vertically if there's more space than required
GG::Pt icon_ul = GG::Pt(name_ul.x, LabelHeight() + std::max(GG::Y0, (ClientHeight() - LabelHeight() - StatIconSize().y) / 2));
for (auto& entry : m_stat_icons) {
if (entry.second->Parent().get() != this)
continue;
entry.second->SizeMove(icon_ul, icon_ul + StatIconSize());
icon_ul.x += StatIconSize().x;
}
// position aggression toggle / indicator
if (m_aggression_toggle) {
GG::Pt toggle_size(GG::X(Value(LabelHeight())), LabelHeight());
GG::Pt toggle_ul = GG::Pt(ClientWidth() - toggle_size.x, GG::Y0);
m_aggression_toggle->SizeMove(toggle_ul, toggle_ul + toggle_size);
}
}
void FleetDataPanel::Init() {
m_initialized = true;
m_fleet_name_text = GG::Wnd::Create<CUILabel>("", GG::FORMAT_LEFT);
AttachChild(m_fleet_name_text);
m_fleet_destination_text = GG::Wnd::Create<CUILabel>("", GG::FORMAT_RIGHT);
AttachChild(m_fleet_destination_text);
if (m_fleet_id == INVALID_OBJECT_ID) {
m_aggression_toggle = Wnd::Create<CUIButton>(
GG::SubTexture(FleetAggressiveIcon()),
GG::SubTexture(FleetPassiveIcon()),
GG::SubTexture(FleetAggressiveMouseoverIcon()));
AttachChild(m_aggression_toggle);
m_aggression_toggle->LeftClickedSignal.connect(
boost::bind(&FleetDataPanel::ToggleAggression, this));
} else if (auto fleet = Objects().get<Fleet>(m_fleet_id)) {
std::vector<std::tuple<MeterType, std::shared_ptr<GG::Texture>, const char*>> meters_icons_browsetext{
{MeterType::METER_SIZE, FleetCountIcon(), "FW_FLEET_COUNT_SUMMARY"},
{MeterType::METER_CAPACITY, DamageIcon(), "FW_FLEET_DAMAGE_SUMMARY"},
{MeterType::METER_MAX_CAPACITY, DestroyIcon(), /* number of destroyed fighters */"FW_FLEET_DESTROY_SUMMARY"},
{MeterType::METER_SECONDARY_STAT, FightersIcon(), "FW_FLEET_FIGHTER_SUMMARY"},
{MeterType::METER_TROOPS, TroopIcon(), "FW_FLEET_TROOP_SUMMARY"},
{MeterType::METER_POPULATION, ColonyIcon(), "FW_FLEET_COLONY_SUMMARY"},
{MeterType::METER_INDUSTRY, IndustryIcon(), "FW_FLEET_INDUSTRY_SUMMARY"},
{MeterType::METER_RESEARCH, ResearchIcon(), "FW_FLEET_RESEARCH_SUMMARY"},
{MeterType::METER_INFLUENCE, InfluenceIcon(), "FW_FLEET_INFLUENCE_SUMMARY"},
{MeterType::METER_STRUCTURE, ClientUI::MeterIcon(MeterType::METER_STRUCTURE), "FW_FLEET_STRUCTURE_SUMMARY"},
{MeterType::METER_SHIELD, ClientUI::MeterIcon(MeterType::METER_SHIELD), "FW_FLEET_SHIELD_SUMMARY"},
{MeterType::METER_FUEL, ClientUI::MeterIcon(MeterType::METER_FUEL), "FW_FLEET_FUEL_SUMMARY"},
{MeterType::METER_SPEED, ClientUI::MeterIcon(MeterType::METER_SPEED), "FW_FLEET_SPEED_SUMMARY"}};
m_stat_icons.reserve(meters_icons_browsetext.size());
for (auto& [meter_type, icon, text] : meters_icons_browsetext) {
auto stat_icon = GG::Wnd::Create<StatisticIcon>(icon, 0, 0, false,
StatIconSize().x, StatIconSize().y);
m_stat_icons.emplace_back(meter_type, stat_icon);
stat_icon->SetBrowseInfoWnd(GG::Wnd::Create<IconTextBrowseWnd>(
std::move(icon), UserString(to_string(meter_type)), UserString(text)));
stat_icon->RightClickedSignal.connect([meter_type{meter_type}](GG::Pt pt){
auto zoom_article_action = [meter_type]() { ClientUI::GetClientUI()->ZoomToMeterTypeArticle(meter_type); };
auto popup = GG::Wnd::Create<CUIPopupMenu>(pt.x, pt.y);
std::string popup_label = boost::io::str(FlexibleFormat(UserString("ENC_LOOKUP")) %
UserString(to_string(meter_type)));
popup->AddMenuItem(GG::MenuItem(std::move(popup_label), false, false,
zoom_article_action));
popup->Run();
});
AttachChild(std::move(stat_icon));
}
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
const Universe& u = GetUniverse();
if (fleet->OwnedBy(client_empire_id) || fleet->GetVisibility(client_empire_id, u) >= Visibility::VIS_FULL_VISIBILITY) {
m_aggression_toggle = Wnd::Create<CUIButton>(
GG::SubTexture(FleetAggressiveIcon()),
GG::SubTexture(FleetPassiveIcon()),
GG::SubTexture(FleetAggressiveMouseoverIcon()));
AttachChild(m_aggression_toggle);
m_aggression_toggle->LeftClickedSignal.connect(
boost::bind(&FleetDataPanel::ToggleAggression, this));
}
ColorTextForSelect();
}
}
void FleetDataPanel::ColorTextForSelect() {
const GG::Clr unselected_text_color = ClientUI::TextColor();
static constexpr GG::Clr selected_text_color = GG::CLR_BLACK;
GG::Clr text_color_to_use = m_selected ? selected_text_color : unselected_text_color;
if (Disabled())
text_color_to_use = DisabledColor(text_color_to_use);
if (m_fleet_name_text)
m_fleet_name_text->SetTextColor(text_color_to_use);
if (m_fleet_destination_text)
m_fleet_destination_text->SetTextColor(text_color_to_use);
}
namespace {
////////////////////////////////////////////////
// FleetRow
////////////////////////////////////////////////
/** A ListBox::Row subclass used to represent fleets in FleetsListBoxes. */
class FleetRow : public GG::ListBox::Row {
public:
FleetRow(int fleet_id, GG::X w, GG::Y h) :
GG::ListBox::Row(w, h),
m_fleet_id(fleet_id)
{
if (Objects().get<Fleet>(fleet_id))
SetDragDropDataType(FLEET_DROP_TYPE_STRING);
SetName("FleetRow");
SetChildClippingMode(ChildClippingMode::ClipToClient);
}
void CompleteConstruction() override {
GG::ListBox::Row::CompleteConstruction();
m_panel = GG::Wnd::Create<FleetDataPanel>(Width(), Height(), m_fleet_id);
push_back(m_panel);
}
void SizeMove(GG::Pt ul, GG::Pt lr) override {
const auto old_size = Size();
GG::ListBox::Row::SizeMove(ul, lr);
if (!empty() && old_size != Size() && m_panel)
m_panel->Resize(Size());
}
int FleetID() const { return m_fleet_id; }
private:
int m_fleet_id = INVALID_OBJECT_ID;
std::shared_ptr<FleetDataPanel> m_panel;
};
}
////////////////////////////////////////////////
// FleetsListBox
////////////////////////////////////////////////
/** A CUIListBox subclass used to list all the fleets, and handle drag-and-drop
* operations on them, in FleetWnd. */
class FleetsListBox : public CUIListBox {
public:
FleetsListBox(bool order_issuing_enabled) :
CUIListBox(),
m_highlighted_row_it(end()),
m_order_issuing_enabled(order_issuing_enabled)
{ InitRowSizes(); }
void EnableOrderIssuing(bool enable) {
m_order_issuing_enabled = enable;
}
void AcceptDrops(GG::Pt pt, std::vector<std::shared_ptr<GG::Wnd>> wnds,
GG::Flags<GG::ModKey> mod_keys) override
{
//DebugLogger() << "FleetsListBox::AcceptDrops";
if (wnds.empty()) {
ErrorLogger() << "FleetsListBox::AcceptDrops dropped wnds empty";
return;
}
if (!m_order_issuing_enabled) {
//DebugLogger() << "... order issuing disabled, aborting";
return;
}
iterator drop_target_row = RowUnderPt(pt);
//DebugLogger() << "... drop pt: " << pt;
if (drop_target_row == end()) {
//DebugLogger() << "... drop row is end, aborting";
return;
}
//DebugLogger() << "... drop row is in position: " << std::distance(begin(), drop_target_row);
// get drop target fleet
const FleetRow* drop_target_fleet_row = dynamic_cast<const FleetRow*>(drop_target_row->get());
if (!drop_target_fleet_row) {
ErrorLogger() << "FleetsListBox::AcceptDrops drop target not a fleet row. aborting";
return;
}
ScriptingContext context;
int target_fleet_id = drop_target_fleet_row->FleetID();
auto target_fleet = context.ContextObjects().get<const Fleet>(target_fleet_id);
if (!target_fleet) {
ErrorLogger() << "FleetsListBox::AcceptDrops unable to get target fleet with id: " << target_fleet_id;
return;
}
// sort dropped Wnds to extract fleets or ships dropped. (should only be one or the other in a given drop)
std::vector<std::shared_ptr<const Fleet>> dropped_fleets;
dropped_fleets.reserve(wnds.size());
std::vector<std::shared_ptr<const Ship>> dropped_ships;
dropped_ships.reserve(wnds.size());
//DebugLogger() << "... getting/sorting dropped fleets or ships...";
for (const auto& wnd : wnds) {
if (drop_target_fleet_row == wnd.get()) {
ErrorLogger() << "FleetsListBox::AcceptDrops dropped wnd is same as drop target?! skipping";
continue;
}
if (wnd->DragDropDataType() == FLEET_DROP_TYPE_STRING) {
const FleetRow* fleet_row = dynamic_cast<const FleetRow*>(wnd.get());
if (!fleet_row) {
ErrorLogger() << "FleetsListBox::AcceptDrops unable to get fleet row from dropped wnd";
continue;
}
dropped_fleets.push_back(context.ContextObjects().get<const Fleet>(fleet_row->FleetID()));
} else if (wnd->DragDropDataType() == SHIP_DROP_TYPE_STRING) {
const ShipRow* ship_row = dynamic_cast<const ShipRow*>(wnd.get());
if (!ship_row) {
ErrorLogger() << "FleetsListBox::AcceptDrops unable to get ship row from dropped wnd";
continue;
}
dropped_ships.push_back(context.ContextObjects().get<const Ship>(ship_row->ShipID()));
}
}
if (dropped_ships.empty() && dropped_fleets.empty()) {
ErrorLogger() << "FleetsListBox::AcceptDrops no ships or fleets dropped... aborting";
return;
}
if (dropped_ships.empty() == dropped_fleets.empty()) {
ErrorLogger() << "FleetsListBox::AcceptDrops dropped a mix of fleets and ships... aborting";
return;
}
if (ClientPlayerIsModerator())
return; // todo: handle moderator actions for this...
// Collected ship ids for the transfer.
std::vector<int> ship_ids;
ship_ids.reserve(dropped_ships.size() + dropped_fleets.size());
// Need ship ids in a vector for fleet transfer order
for (const auto& dropped_fleet : dropped_fleets) {
if (!dropped_fleet) {
ErrorLogger() << "FleetsListBox::AcceptDrops unable to get dropped fleet?";
continue;
}
// get fleet's ships in a vector, as this is what FleetTransferOrder takes
const auto& ship_ids_set = dropped_fleet->ShipIDs();
std::copy(ship_ids_set.begin(), ship_ids_set.end(), std::back_inserter(ship_ids));
}
for (const auto& ship : dropped_ships) {
if (!ship) {
ErrorLogger() << "FleetsListBox::AcceptDrops couldn't get dropped ship?";
continue;
}
ship_ids.push_back(ship->ID());
}
// order the transfer
int empire_id = GGHumanClientApp::GetApp()->EmpireID();
if (!ship_ids.empty())
GGHumanClientApp::GetApp()->Orders().IssueOrder(
std::make_shared<FleetTransferOrder>(empire_id, target_fleet_id, ship_ids, context),
context);
}
void DragDropHere(GG::Pt pt, std::map<const Wnd*, bool>& drop_wnds_acceptable,
GG::Flags<GG::ModKey> mod_keys) override
{
CUIListBox::DragDropHere(pt, drop_wnds_acceptable, mod_keys);
// default to removing highlighting of any row that has it.
// used to check: if (m_highlighted_row_it != row_it) before doing this...
//ClearHighlighting();
// abort if this FleetsListBox can't be manipulated
if (!m_order_issuing_enabled)
return;
// get FleetRow under drop point
iterator row_it = RowUnderPt(pt);
if (row_it == end())
return; // not over a valid row
// check if row under drop point is already selected. if it is, don't
// need to highlight it, since as of this writing, the two are the same
// thing, visually and internally
auto& drop_target_row = *row_it;
assert(drop_target_row);
assert(!drop_target_row->empty());
GG::Control* control = !drop_target_row->empty() ? drop_target_row->at(0) : nullptr;
assert(control);
FleetDataPanel* drop_target_data_panel = dynamic_cast<FleetDataPanel*>(control);
if (!drop_target_data_panel)
return;
if (drop_target_data_panel->Selected())
return;
FleetRow* drop_target_fleet_row = dynamic_cast<FleetRow*>(drop_target_row.get());
if (!drop_target_fleet_row)
return;
auto drop_target_fleet = Objects().get<Fleet>(drop_target_fleet_row->FleetID());
if (!drop_target_fleet)
return;
// get whether each Wnd is dropable
DropsAcceptable(drop_wnds_acceptable.begin(), drop_wnds_acceptable.end(), pt, mod_keys);
// scan through results in drops_acceptable_map and decide whether overall
// drop is acceptable. to be acceptable, all wnds must individually be
// acceptable for dropping, and there must not be a mix of ships and fleets
// being dropped.
bool fleets_seen = false;
bool ships_seen = false;
for (auto& drop_wnd_acceptable : drop_wnds_acceptable) {
if (!drop_wnd_acceptable.second)
return; // a row was an invalid drop. abort without highlighting drop target.
const auto dropped_wnd = drop_wnd_acceptable.first;
if (dropped_wnd->DragDropDataType() == FLEET_DROP_TYPE_STRING) {
fleets_seen = true;
if (ships_seen)
return; // can't drop both at once
const FleetRow* fleet_row = dynamic_cast<const FleetRow*>(dropped_wnd);
if (!fleet_row)
return;
auto fleet = Objects().get<Fleet>(fleet_row->FleetID());
if (!ValidFleetMerge(fleet, drop_target_fleet))
return; // not a valid drop
} else if (dropped_wnd->DragDropDataType() == SHIP_DROP_TYPE_STRING) {
ships_seen = true;
if (fleets_seen)
return; // can't drop both at once
const ShipRow* ship_row = dynamic_cast<const ShipRow*>(dropped_wnd);
if (!ship_row)
return;
auto ship = Objects().get<Ship>(ship_row->ShipID());
if (!ValidShipTransfer(ship, drop_target_fleet))
return; // not a valid drop
}
}
// passed all checks. drop is valid!
HighlightRow(row_it);
}
void DragDropLeave() override {
CUIListBox::DragDropLeave();
ClearHighlighting();
}
void SizeMove(GG::Pt ul, GG::Pt lr) override {
const auto old_size = Size();
CUIListBox::SizeMove(ul, lr);
if (old_size != Size()) {
const GG::Pt row_size = ListRowSize();
for (auto& row : *this)
row->Resize(row_size);
}
}
GG::Pt ListRowSize() const
{ return GG::Pt(Width() - RightMargin() - 5, ListRowHeight()); }
protected:
void DropsAcceptable(DropsAcceptableIter first, DropsAcceptableIter last,
GG::Pt pt, GG::Flags<GG::ModKey> mod_keys) const override
{
// default result, possibly to be updated later: reject all drops
for (DropsAcceptableIter it = first; it != last; ++it)
it->second = false;
// early termination check: if this FleetsListBox does not presently allow order
// issuing, all drops are unacceptable
if (!m_order_issuing_enabled)
return;
// semi-early termination if pt is not over a FleetRow, all drops are unacceptable.
// this is because ships can't be dropped into an empty spot of the FleetsListBox;
// ships must be dropped into existing fleet panels / rows, or onto the new fleet
// drop target.
// as well, there is presently no way to drop a FleetRow into a FleetsListBox that
// the row isn't already in, so if the drop isn't onto another FleetRow, there's
// no sense in doing such a drop.
// get FleetRow under drop point
iterator row = RowUnderPt(pt);
// if drop point isn't over a FleetRow, reject all drops (default case)
if (row == end())
return;
// extract drop target fleet from row under drop point
const FleetRow* target_fleet_row = dynamic_cast<const FleetRow*>(row->get());
std::shared_ptr<const Fleet> target_fleet;
if (target_fleet_row)
target_fleet = Objects().get<Fleet>(target_fleet_row->FleetID());
// loop through dropped Wnds, checking if each is a valid ship or fleet. this doesn't
// consider whether there is a mixture of fleets and ships, as each row is considered
// independently. actual drops will probably only accept one or the other, not a mixture
// of fleets and ships being dropped simultaneously.
for (DropsAcceptableIter it = first; it != last; ++it) {
if (it->first == target_fleet_row)
continue; // can't drop onto self
// for either of fleet or ship being dropped, check if merge or transfer is valid.
// if any of the nested if's fail, the default rejection of the drop will remain set
if (it->first->DragDropDataType() == FLEET_DROP_TYPE_STRING) {
if (const FleetRow* fleet_row = dynamic_cast<const FleetRow*>(it->first))
if (auto fleet = Objects().get<Fleet>(fleet_row->FleetID()))
it->second = ValidFleetMerge(fleet, target_fleet);
} else if (it->first->DragDropDataType() == SHIP_DROP_TYPE_STRING) {
if (const ShipRow* ship_row = dynamic_cast<const ShipRow*>(it->first))
if (auto ship = Objects().get<Ship>(ship_row->ShipID()))
it->second = ValidShipTransfer(ship, target_fleet);
} else {
// no valid drop type string
ErrorLogger() << "FleetsListBox unrecognized drop type: " << it->first->DragDropDataType();
}
}
}
private:
void HighlightRow(iterator row_it) {
if (row_it == end())
return;
if (row_it == m_highlighted_row_it)
return;
// get FleetDataPanel of row pointed to by row_it
auto& selected_row = *row_it;
assert(selected_row);
assert(!selected_row->empty());
GG::Control* control = !selected_row->empty() ? selected_row->at(0) : nullptr;
FleetDataPanel* data_panel = dynamic_cast<FleetDataPanel*>(control);
if (!data_panel)
return;
// don't need to select and shouldn't store as highlighted if row is actually already selected in ListBox itself
if (data_panel->Selected())
return;
// mark data panel selected, which indicates highlighting
data_panel->Select(true);
m_highlighted_row_it = row_it;
}
void ClearHighlighting() {
if (m_highlighted_row_it == end())
return;
// check that m_highlighted_row_it points to a valid row.
// have been getting intermittant crashes when dragging rows after
// drops onto other rows that occur after attempting to use an
// invalid iterator
bool valid_highlight_row = false;
for (iterator test_it = this->begin(); test_it != this->end(); ++test_it) {
if (test_it == m_highlighted_row_it) {
valid_highlight_row = true;
break;
}
}
if (!valid_highlight_row) {
ErrorLogger() << "FleetsListBox::ClearHighlighting : m_highlighted_row not valid! aborting";
m_highlighted_row_it = end();
return;
}
// Do not un-highlight a row from the selection set since rows in the selection set and the
// drop target use the same graphical highlight effect.
if (Selected(m_highlighted_row_it)) {
m_highlighted_row_it = end();
return;
}
auto& selected_row = *m_highlighted_row_it;
if (!selected_row) {
ErrorLogger() << "FleetsListBox::ClearHighlighting : no selected row!";
return;
}
if (selected_row->empty()) {
ErrorLogger() << "FleetsListBox::ClearHighlighting : selected row empty!";
return;
}
GG::Control* control = !selected_row->empty() ? selected_row->at(0) : nullptr;
if (!control) {
ErrorLogger() << "FleetsListBox::ClearHighlighting : null control in selected row!";
return;
}
FleetDataPanel* data_panel = dynamic_cast<FleetDataPanel*>(control);
if (!data_panel) {
ErrorLogger() << "FleetsListBox::ClearHighlighting : no data panel!";
return;
}
data_panel->Select(false);
m_highlighted_row_it = end();
}
void InitRowSizes() {
SetNumCols(1);
ManuallyManageColProps();
}
iterator m_highlighted_row_it;
bool m_order_issuing_enabled = false;
};
////////////////////////////////////////////////
// ShipsListBox
////////////////////////////////////////////////
/** A CUIListBox subclass used to list all the ships, and handle drag-and-drop
* operations on them, in FleetDetailPanel. */
class ShipsListBox : public CUIListBox {
public:
ShipsListBox(int fleet_id, bool order_issuing_enabled) :
CUIListBox(),
m_fleet_id(fleet_id),
m_order_issuing_enabled(order_issuing_enabled)
{}
void CompleteConstruction() override {
CUIListBox::CompleteConstruction();
Refresh();
}
void Refresh() {
ScopedTimer timer("ShipsListBox::Refresh");
auto fleet = Objects().get<Fleet>(m_fleet_id);
if (!fleet) {
Clear();
return;
}
const GG::Pt row_size = ListRowSize();
Clear();
// repopulate list with ships in current fleet
SetNumCols(1);
ManuallyManageColProps();
int this_client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
const auto& this_client_known_destroyed_objects =
GetUniverse().EmpireKnownDestroyedObjectIDs(this_client_empire_id);
const auto& this_client_stale_object_info =
GetUniverse().EmpireStaleKnowledgeObjectIDs(this_client_empire_id);
const auto& ship_ids = fleet->ShipIDs();
std::vector<std::shared_ptr<GG::ListBox::Row>> rows;
rows.reserve(ship_ids.size());
for (int ship_id : ship_ids) {
// skip known destroyed and stale info objects
if (this_client_known_destroyed_objects.contains(ship_id))
continue;
if (this_client_stale_object_info.contains(ship_id))
continue;
rows.push_back(GG::Wnd::Create<ShipRow>(GG::X1, row_size.y, ship_id));
}
Insert(rows);
for (auto& row : rows)
row->Resize(row_size);
SelRowsChangedSignal(this->Selections());
}
void SetFleet(int fleet_id) {
if (m_fleet_id == fleet_id)
return;
m_fleet_id = fleet_id;
Refresh();
}
void EnableOrderIssuing(bool enable) {
m_order_issuing_enabled = enable;
}
void DropsAcceptable(DropsAcceptableIter first, DropsAcceptableIter last,
GG::Pt pt, GG::Flags<GG::ModKey> mod_keys) const override
{
for (DropsAcceptableIter it = first; it != last; ++it) {
it->second = false; // default
if (!m_order_issuing_enabled)
continue;
const auto& ship_row = dynamic_cast<const ShipRow*>(it->first);
if (!ship_row)
continue;
auto ship = Objects().get<Ship>(ship_row->ShipID());
if (!ship) {
ErrorLogger() << "ShipsListBox::DropsAcceptable couldn't get ship for ship row";
continue;
}
auto fleet = Objects().get<Fleet>(ship->FleetID());
if (!fleet) {
ErrorLogger() << "ShipsListBox::DropsAcceptable couldn't get fleet with id " << ship->FleetID();
continue;
}
if (ship && ValidShipTransfer(ship, fleet))
continue; // leave false: ship transfer not valid
// all tests passed; can drop
it->second = true;
}
}
void AcceptDrops(GG::Pt pt, std::vector<std::shared_ptr<GG::Wnd>> wnds,
GG::Flags<GG::ModKey> mod_keys) override
{
if (wnds.empty())
return;
std::vector<int> ship_ids;
ship_ids.reserve(wnds.size());
for (const auto& wnd : wnds) {
if (wnd->DragDropDataType() == SHIP_DROP_TYPE_STRING) {
if (const ShipRow* ship_row = dynamic_cast<const ShipRow*>(wnd.get()))
ship_ids.push_back(ship_row->ShipID());
}
}
ScriptingContext context;
if (!context.ContextObjects().check_if_any<const Ship>(ship_ids))
return;
if (ClientPlayerIsModerator())
return; // TODO: handle moderator actions for this...
int empire_id = GGHumanClientApp::GetApp()->EmpireID();
GGHumanClientApp::GetApp()->Orders().IssueOrder(
std::make_shared<FleetTransferOrder>(empire_id, m_fleet_id, ship_ids, context),
context);
}
void SizeMove(GG::Pt ul, GG::Pt lr) override {
const auto old_size = Size();
CUIListBox::SizeMove(ul, lr);
if (old_size != Size()) {
const GG::Pt row_size = ListRowSize();
for (auto& row : *this)
row->Resize(row_size);
}
}
GG::Pt ListRowSize() const
{ return GG::Pt(Width() - 5 - RightMargin(), ListRowHeight()); }
private:
int m_fleet_id = INVALID_OBJECT_ID;
bool m_order_issuing_enabled = false;
};
////////////////////////////////////////////////
// FleetDetailPanel
////////////////////////////////////////////////
/** Used in lower half of FleetWnd to show the
* ships in a fleet, and some basic info about the fleet. */
class FleetDetailPanel : public GG::Wnd {
public:
FleetDetailPanel(GG::X w, GG::Y h, int fleet_id, bool order_issuing_enabled, GG::Flags<GG::WndFlag> flags = GG::NO_WND_FLAGS);
void CompleteConstruction() override;
void SizeMove(GG::Pt ul, GG::Pt lr) override;
int FleetID() const;
std::set<int> SelectedShipIDs() const; ///< returns ids of ships selected in the detail panel's ShipsListBox
void SetFleet(int fleet_id); ///< sets the currently-displayed Fleet. setting to INVALID_OBJECT_ID shows no fleet
void SelectShips(const std::set<int>& ship_ids);///< sets the currently-selected ships in the ships list
void Refresh();
void EnableOrderIssuing(bool enabled = true);
/** emitted when the set of selected ships changes */
mutable boost::signals2::signal<void (const ShipsListBox::SelectionSet&)> SelectedShipsChangedSignal;
mutable boost::signals2::signal<void (int)> ShipRightClickedSignal;
private:
int GetShipIDOfListRow(GG::ListBox::iterator it) const; ///< returns the ID number of the ship in row \a row_idx of the ships listbox
void DoLayout();
void UniverseObjectDeleted(const std::shared_ptr<const UniverseObject>& obj);
void ShipSelectionChanged(const GG::ListBox::SelectionSet& rows);
void ShipRightClicked(GG::ListBox::iterator it, GG::Pt pt, GG::Flags<GG::ModKey> modkeys);
int ShipInRow(GG::ListBox::iterator it) const;
int m_fleet_id = INVALID_OBJECT_ID;
bool m_order_issuing_enabled = false;
boost::signals2::scoped_connection m_fleet_connection;
std::shared_ptr<ShipsListBox> m_ships_lb;
};
FleetDetailPanel::FleetDetailPanel(GG::X w, GG::Y h, int fleet_id, bool order_issuing_enabled,
GG::Flags<GG::WndFlag> flags) :
GG::Wnd(GG::X0, GG::Y0, w, h, flags),
m_order_issuing_enabled(order_issuing_enabled)
{
SetName("FleetDetailPanel");
SetChildClippingMode(ChildClippingMode::ClipToClient);
m_ships_lb = GG::Wnd::Create<ShipsListBox>(m_fleet_id, order_issuing_enabled);
m_ships_lb->SetHiliteColor(GG::CLR_ZERO);
SetFleet(fleet_id);
if (!m_order_issuing_enabled) {
m_ships_lb->SetStyle(GG::LIST_NOSEL | GG::LIST_BROWSEUPDATES);
} else {
m_ships_lb->SetStyle(GG::LIST_QUICKSEL | GG::LIST_BROWSEUPDATES);
m_ships_lb->AllowDropType(SHIP_DROP_TYPE_STRING);
}
namespace ph = boost::placeholders;
ScriptingContext context;
m_ships_lb->SelRowsChangedSignal.connect(
boost::bind(&FleetDetailPanel::ShipSelectionChanged, this, ph::_1));
m_ships_lb->RightClickedRowSignal.connect(
boost::bind(&FleetDetailPanel::ShipRightClicked, this, ph::_1, ph::_2, ph::_3));
context.ContextUniverse().UniverseObjectDeleteSignal.connect(
boost::bind(&FleetDetailPanel::UniverseObjectDeleted, this, ph::_1));
}
void FleetDetailPanel::CompleteConstruction() {
GG::Wnd::CompleteConstruction();
AttachChild(m_ships_lb);
DoLayout();
}
int FleetDetailPanel::GetShipIDOfListRow(GG::ListBox::iterator it) const {
const auto* sr = dynamic_cast<const ShipRow*>(it->get());
return sr ? sr->ShipID() : INVALID_OBJECT_ID;
}
void FleetDetailPanel::SetFleet(int fleet_id) {
// save old fleet id and set to new id
int old_fleet_id = m_fleet_id;
m_fleet_id = fleet_id;
// if set fleet changed, or if current fleet is no fleet, disconnect any
// signals related to that fleet
if (m_fleet_id != old_fleet_id || m_fleet_id == INVALID_OBJECT_ID)
m_fleet_connection.disconnect();
// if set fleet unchanged, refresh ships list. if set fleet changed, update ships list for new fleet
if (m_fleet_id == old_fleet_id)
m_ships_lb->Refresh();
else
m_ships_lb->SetFleet(m_fleet_id);
// if set fleet changed, and new fleet exists, update state change signal connection
if (m_fleet_id != old_fleet_id && m_fleet_id != INVALID_OBJECT_ID) {
auto fleet = Objects().get<Fleet>(m_fleet_id);
if (fleet && !fleet->Empty()) {
m_fleet_connection = fleet->StateChangedSignal.connect(
boost::bind(&FleetDetailPanel::Refresh, this), boost::signals2::at_front);
} else {
ErrorLogger() << "FleetDetailPanel::SetFleet ignoring set to missing or empty fleet id (" << fleet_id << ")";
}
}
}
void FleetDetailPanel::SelectShips(const std::set<int>& ship_ids) {
const GG::ListBox::SelectionSet initial_selections = m_ships_lb->Selections();
m_ships_lb->DeselectAll();
// loop through ships, selecting any indicated
for (auto it = m_ships_lb->begin(); it != m_ships_lb->end(); ++it) {
ShipRow* row = dynamic_cast<ShipRow*>(it->get());
if (!row) {
ErrorLogger() << "FleetDetailPanel::SelectShips couldn't cast a list row to ShipRow?";
continue;
}
// if this row's ship should be selected, so so
if (ship_ids.contains(row->ShipID())) {
m_ships_lb->SelectRow(it);
m_ships_lb->BringRowIntoView(it); // may cause earlier rows brought into view to be brought out of view... oh well
}
}
if (initial_selections != m_ships_lb->Selections())
ShipSelectionChanged(m_ships_lb->Selections());
}
int FleetDetailPanel::FleetID() const
{ return m_fleet_id; }
std::set<int> FleetDetailPanel::SelectedShipIDs() const {
std::set<int> retval;
for (const auto& selection : m_ships_lb->Selections()) {
bool hasRow = false;
for (auto& lb_row : *m_ships_lb) {
if (lb_row == *selection) {
hasRow=true;
break;
}
}
if (!hasRow) {
ErrorLogger() << "FleetDetailPanel::SelectedShipIDs tried to get invalid ship row selection;";
continue;
}
auto& row = *selection;
ShipRow* ship_row = dynamic_cast<ShipRow*>(row.get());
if (ship_row && (ship_row->ShipID() != INVALID_OBJECT_ID))
retval.insert(ship_row->ShipID());
}
return retval;
}
void FleetDetailPanel::SizeMove(GG::Pt ul, GG::Pt lr) {
const auto old_size = Size();
GG::Wnd::SizeMove(ul, lr);
if (old_size != Size())
DoLayout();
}
void FleetDetailPanel::EnableOrderIssuing(bool enabled) {
m_order_issuing_enabled = enabled;
m_ships_lb->EnableOrderIssuing(m_order_issuing_enabled);
}
void FleetDetailPanel::Refresh()
{ SetFleet(m_fleet_id); }
void FleetDetailPanel::DoLayout() {
GG::X LEFT = GG::X0;
GG::X RIGHT = ClientWidth();
GG::Y top = GG::Y0;
GG::Y bottom = ClientHeight();
GG::Pt ul = GG::Pt(LEFT, top);
GG::Pt lr = GG::Pt(RIGHT, top + LabelHeight());
ul = GG::Pt(LEFT, top);
lr = GG::Pt(RIGHT, bottom);
m_ships_lb->SizeMove(ul, lr);
}
void FleetDetailPanel::UniverseObjectDeleted(const std::shared_ptr<const UniverseObject>& obj) {
if (obj && obj->ID() == m_fleet_id)
SetFleet(INVALID_OBJECT_ID);
}
void FleetDetailPanel::ShipSelectionChanged(const GG::ListBox::SelectionSet& rows) {
for (auto it = m_ships_lb->begin(); it != m_ships_lb->end(); ++it) {
try {
if (auto* ship_row = it->get()) {
if (!ship_row->empty())
if (auto* ship_panel = dynamic_cast<ShipDataPanel*>(ship_row->at(0)))
ship_panel->Select(rows.contains(it));
}
} catch (const std::exception& e) {
ErrorLogger() << "FleetDetailPanel::ShipSelectionChanged caught exception: " << e.what();
continue;
}
}
SelectedShipsChangedSignal(rows);
}
void FleetDetailPanel::ShipRightClicked(GG::ListBox::iterator it, GG::Pt pt,
GG::Flags<GG::ModKey> modkeys)
{
// get ship that was clicked, aborting if problems arise doing so
ShipRow* ship_row = dynamic_cast<ShipRow*>(it->get());
if (!ship_row)
return;
ScriptingContext context;
ObjectMap& objects{context.ContextObjects()};
const Universe& universe{context.ContextUniverse()};
auto ship = objects.get<Ship>(ship_row->ShipID());
if (!ship)
return;
auto fleet = objects.get<Fleet>(m_fleet_id);
const auto& map_wnd = ClientUI::GetClientUI()->GetMapWnd();
if (ClientPlayerIsModerator() &&
map_wnd->GetModeratorActionSetting() != ModeratorActionSetting::MAS_NoAction)
{
ShipRightClickedSignal(ship->ID()); // response handled in MapWnd
return;
}
const ShipDesign* design = universe.GetShipDesign(ship->DesignID()); // may be null
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
auto popup = GG::Wnd::Create<CUIPopupMenu>(pt.x, pt.y);
// Zoom to design
if (design) {
std::string popup_label = boost::io::str(FlexibleFormat(UserString("ENC_LOOKUP")) % design->Name(true));
auto zoom_to_design_action = [design]() { ClientUI::GetClientUI()->ZoomToShipDesign(design->ID()); };
popup->AddMenuItem(GG::MenuItem(std::move(popup_label), false, false,
zoom_to_design_action));
}
// Rename ship context item
if (ship->OwnedBy(client_empire_id) || ClientPlayerIsModerator()) {
auto rename_action = [ship, client_empire_id]() {
auto edit_wnd = GG::Wnd::Create<CUIEditWnd>(GG::X(350), UserString("ENTER_NEW_NAME"), ship->Name());
edit_wnd->Run();
if (ClientPlayerIsModerator())
// TODO: Moderator action for renaming ships
return;
ScriptingContext context;
if (!RenameOrder::Check(client_empire_id, ship->ID(), edit_wnd->Result(), context))
return;
GGHumanClientApp::GetApp()->Orders().IssueOrder(
std::make_shared<RenameOrder>(client_empire_id, ship->ID(), edit_wnd->Result(), context),
context);
};
popup->AddMenuItem(GG::MenuItem(UserString("RENAME"), false, false, rename_action));
}
// Scrap or unscrap ships
if (!ClientPlayerIsModerator()
&& !ship->OrderedScrapped()
&& ship->OwnedBy(client_empire_id))
{
// create popup menu with "Scrap" option
auto scrap_action = [ship, client_empire_id]() {
ScriptingContext context;
GGHumanClientApp::GetApp()->Orders().IssueOrder(
std::make_shared<ScrapOrder>(client_empire_id, ship->ID(), context),
context);
};
popup->AddMenuItem(GG::MenuItem(UserString("ORDER_SHIP_SCRAP"), false, false, scrap_action));
} else if (!ClientPlayerIsModerator()
&& ship->OwnedBy(client_empire_id))
{
auto unscrap_action = [ship]() {
// find order to scrap this ship, and recind it
auto pending_scrap_orders = PendingScrapOrders();
auto pending_order_it = pending_scrap_orders.find(ship->ID());
if (pending_order_it != pending_scrap_orders.end()) {
ScriptingContext context;
GGHumanClientApp::GetApp()->Orders().RescindOrder(pending_order_it->second, context);
}
};
// create popup menu with "Cancel Scrap" option
popup->AddMenuItem(GG::MenuItem(UserString("ORDER_CANCEL_SHIP_SCRAP"), false, false, unscrap_action));
}
// Split fleets
if (ship->OwnedBy(client_empire_id)
&& !ClientPlayerIsModerator()
&& fleet)
{
auto split_one_design_action = [this, design, fleet]() {
// split ships with same design as clicked ship into separate fleet
const auto&& parent = this->Parent();
if (!parent)
return;
const FleetWnd* parent_fleet_wnd = dynamic_cast<const FleetWnd*>(parent.get());
if (!parent_fleet_wnd)
return;
if (!design)
return;
ScriptingContext context;
CreateNewFleetFromShipsWithDesign(fleet->ShipIDs(), design->ID(),
parent_fleet_wnd->GetNewFleetAggression(),
context);
};
auto split_all_designs_action = [this, fleet]() {
// split all ships into new fleets by ship design
const auto&& parent = this->Parent();
if (!parent)
return;
const FleetWnd* parent_fleet_wnd = dynamic_cast<const FleetWnd*>(parent.get());
if (!parent_fleet_wnd)
return;
ScriptingContext context;
CreateNewFleetsFromShipsForEachDesign(
fleet->ShipIDs(), parent_fleet_wnd->GetNewFleetAggression(), context);
};
if (design)
popup->AddMenuItem( GG::MenuItem(UserString("FW_SPLIT_SHIPS_THIS_DESIGN"), false, false, split_one_design_action));
popup->AddMenuItem( GG::MenuItem(UserString("FW_SPLIT_SHIPS_ALL_DESIGNS"), false, false, split_all_designs_action));
}
// Allow dismissal of stale visibility information
if (!ship->OwnedBy(client_empire_id) && fleet) {
auto forget_ship_action = [ship]()
{ ClientUI::GetClientUI()->GetMapWnd()->ForgetObject(ship->ID()); };
const auto& visibility_turn_map{context.ContextUniverse().GetObjectVisibilityTurnMapByEmpire(
ship->ID(), client_empire_id)};
auto last_turn_visible_it = visibility_turn_map.find(Visibility::VIS_BASIC_VISIBILITY);
if (last_turn_visible_it != visibility_turn_map.end()
&& last_turn_visible_it->second < context.current_turn)
{
popup->AddMenuItem(GG::MenuItem(UserString("FW_ORDER_DISMISS_SENSOR_GHOST"),
false, false, forget_ship_action));
}
}
popup->Run();
}
int FleetDetailPanel::ShipInRow(GG::ListBox::iterator it) const {
if (it == m_ships_lb->end())
return INVALID_OBJECT_ID;
if (ShipRow* ship_row = dynamic_cast<ShipRow*>(it->get()))
return ship_row->ShipID();
return INVALID_OBJECT_ID;
}
////////////////////////////////////////////////
// FleetWnd
////////////////////////////////////////////////
namespace {
/** \p create or grow a bounding \p box from \p pt. */
[[nodiscard]] constexpr GG::Rect CreateOrGrowBox(bool create, const GG::Rect box, const GG::Pt pt)
noexcept(noexcept(std::min(GG::Y1, GG::Y0)) && noexcept(GG::Rect{GG::Pt{GG::X0, GG::Y1}, GG::Pt{GG::X1, GG::Y0}}))
{
if (create) {
return GG::Rect{pt, pt};
} else {
return GG::Rect{
std::min(box.Left(), pt.x),
std::min(box.Top(), pt.y),
std::max(box.Right(), pt.x),
std::max(box.Bottom(), pt.y)
};
}
}
/** Is \p ll smaller or equal to the size of \p rr? */
[[nodiscard]] constexpr bool SmallerOrEqual(const GG::Rect ll, const GG::Rect rr) noexcept
{ return (ll.Width() <= rr.Width() && ll.Height() <= rr.Height()); }
}
FleetWnd::FleetWnd(const std::vector<int>& fleet_ids, bool order_issuing_enabled,
double allowed_bounding_box_leeway,
int selected_fleet_id,
GG::Flags<GG::WndFlag> flags,
std::string_view config_name) :
MapWndPopup("", flags | GG::RESIZABLE, config_name),
m_fleet_ids(fleet_ids.begin(), fleet_ids.end()),
m_order_issuing_enabled(order_issuing_enabled)
{
if (!m_fleet_ids.empty()) {
if (auto fleet = Objects().get<Fleet>(*m_fleet_ids.begin()))
m_empire_id = fleet->Owner();
}
// verify that the selected fleet id is valid.
if (selected_fleet_id != INVALID_OBJECT_ID &&
!m_fleet_ids.contains(selected_fleet_id))
{
ErrorLogger() << "FleetWnd::FleetWnd couldn't find requested selected fleet with id " << selected_fleet_id;
selected_fleet_id = INVALID_OBJECT_ID;
}
// Determine the size of the bounding box containing the fleets, plus the leeway
bool is_first_fleet = true;
for (const auto& fleet : Objects().find<Fleet>(m_fleet_ids)) {
if (!fleet)
continue;
const auto fleet_loc = GG::Pt(GG::X(fleet->X()), GG::Y(fleet->Y()));
// Grow the fleets bounding box
m_bounding_box = CreateOrGrowBox(is_first_fleet, m_bounding_box, fleet_loc);
is_first_fleet = false;
}
m_bounding_box = GG::Rect(m_bounding_box.UpperLeft(),
m_bounding_box.LowerRight() +
GG::Pt(GG::X(allowed_bounding_box_leeway), GG::Y(allowed_bounding_box_leeway)));
m_fleet_detail_panel = GG::Wnd::Create<FleetDetailPanel>(GG::X1, GG::Y1, selected_fleet_id,
m_order_issuing_enabled);
}
void FleetWnd::CompleteConstruction() {
Sound::TempUISoundDisabler sound_disabler;
// add fleet aggregate stat icons
const int tooltip_delay = GetOptionsDB().Get<int>("ui.tooltip.delay");
const auto si_sz = StatIconSize();
m_stat_icons.reserve(7);
for (auto [meter_type, icon, text] : {
std::make_tuple(MeterType::METER_SIZE, FleetCountIcon(), UserStringNop("FW_FLEET_COUNT_SUMMARY")),
std::make_tuple(MeterType::METER_CAPACITY, DamageIcon(), UserStringNop("FW_FLEET_DAMAGE_SUMMARY")),
std::make_tuple(MeterType::METER_MAX_CAPACITY, DestroyIcon(), UserStringNop("FW_FLEET_DESTROY_SUMMARY")),
std::make_tuple(MeterType::METER_SECONDARY_STAT,FightersIcon(), UserStringNop("FW_FLEET_FIGHTER_SUMMARY")),
std::make_tuple(MeterType::METER_STRUCTURE, ClientUI::MeterIcon(MeterType::METER_STRUCTURE), UserStringNop("FW_FLEET_STRUCTURE_SUMMARY")),
std::make_tuple(MeterType::METER_SHIELD, ClientUI::MeterIcon(MeterType::METER_SHIELD), UserStringNop("FW_FLEET_SHIELD_SUMMARY")),
std::make_tuple(MeterType::METER_TROOPS, TroopIcon(), UserStringNop("FW_FLEET_TROOP_SUMMARY")),
std::make_tuple(MeterType::METER_POPULATION, ColonyIcon(), UserStringNop("FW_FLEET_COLONY_SUMMARY")),
})
{
auto stat_icon = GG::Wnd::Create<StatisticIcon>(std::move(icon), 0, 0, false, si_sz.x, si_sz.y);
m_stat_icons.emplace_back(meter_type, stat_icon);
stat_icon->SetBrowseModeTime(tooltip_delay);
stat_icon->SetBrowseText(UserString(text));
AttachChild(std::move(stat_icon));
}
namespace ph = boost::placeholders;
// create fleet list box
m_fleets_lb = GG::Wnd::Create<FleetsListBox>(m_order_issuing_enabled);
m_fleets_lb->SetHiliteColor(GG::CLR_ZERO);
m_fleets_lb->SelRowsChangedSignal.connect(
boost::bind(&FleetWnd::FleetSelectionChanged, this, ph::_1));
m_fleets_lb->LeftClickedRowSignal.connect(
boost::bind(&FleetWnd::FleetLeftClicked, this, ph::_1, ph::_2, ph::_3));
m_fleets_lb->RightClickedRowSignal.connect(
boost::bind(&FleetWnd::FleetRightClicked, this, ph::_1, ph::_2, ph::_3));
m_fleets_lb->DoubleClickedRowSignal.connect(
boost::bind(&FleetWnd::FleetDoubleClicked, this, ph::_1, ph::_2, ph::_3));
AttachChild(m_fleets_lb);
m_fleets_lb->SetStyle(GG::LIST_NOSORT | GG::LIST_BROWSEUPDATES);
m_fleets_lb->AllowDropType(SHIP_DROP_TYPE_STRING);
m_fleets_lb->AllowDropType(FLEET_DROP_TYPE_STRING);
// create fleet detail panel
m_fleet_detail_panel->SelectedShipsChangedSignal.connect(
boost::bind(&FleetWnd::ShipSelectionChanged, this, ph::_1));
m_fleet_detail_panel->ShipRightClickedSignal.connect(
ShipRightClickedSignal);
AttachChild(m_fleet_detail_panel);
// determine fleets to show and populate list
Refresh();
using boost::placeholders::_1;
// create drop target
m_new_fleet_drop_target = GG::Wnd::Create<FleetDataPanel>(GG::X1, ListRowHeight(), m_system_id, true);
AttachChild(m_new_fleet_drop_target);
m_new_fleet_drop_target->NewFleetFromShipsSignal.connect(
boost::bind(&FleetWnd::CreateNewFleetFromDrops, this, _1));
GetUniverse().UniverseObjectDeleteSignal.connect(
boost::bind(&FleetWnd::UniverseObjectDeleted, this, _1));
RefreshStateChangedSignals();
ResetDefaultPosition();
MapWndPopup::CompleteConstruction();
SetMinSize(GG::Pt(CUIWnd::MinimizedSize().x, TopBorder() + INNER_BORDER_ANGLE_OFFSET + BORDER_BOTTOM +
ListRowHeight() + 2*GG::Y(PAD)));
DoLayout();
SaveDefaultedOptions();
SaveOptions();
}
FleetWnd::~FleetWnd() {
// FleetWnd is registered as a top level window, the same as ClientUI and MapWnd.
// Consequently, when the GUI shutsdown either could be destroyed before this Wnd
if (auto client = ClientUI::GetClientUI())
if (auto mapwnd = client->GetMapWnd())
mapwnd->ClearProjectedFleetMovementLines();
ClosingSignal(this);
}
void FleetWnd::PreRender() {
MapWndPopup::PreRender();
if (m_needs_refresh)
Refresh();
}
GG::Rect FleetWnd::CalculatePosition() const {
GG::Pt ul(GG::X(5), GG::GUI::GetGUI()->AppHeight() - FLEET_WND_HEIGHT - 5);
GG::Pt wh(FLEET_WND_WIDTH, FLEET_WND_HEIGHT);
return GG::Rect(ul, ul + wh);
}
void FleetWnd::SetStatIconValues() {
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
int ship_count = 0;
float damage_tally = 0.0f;
float destroy_tally = 0.0f; // number of destroyed fighters
float fighters_tally = 0.0f;
float structure_tally = 0.0f;
float shield_tally = 0.0f;
float troop_tally = 0.0f;
float colony_tally = 0.0f;
const Universe& universe = GetUniverse();
const ObjectMap& objects = universe.Objects();
const ScriptingContext context{universe, Empires()};
const auto& this_client_known_destroyed_objects = universe.EmpireKnownDestroyedObjectIDs(client_empire_id);
const auto& this_client_stale_object_info = universe.EmpireStaleKnowledgeObjectIDs(client_empire_id);
for (auto& fleet : objects.find<const Fleet>(m_fleet_ids)) {
if ( !(((m_empire_id == ALL_EMPIRES) && (fleet->Unowned())) || fleet->OwnedBy(m_empire_id)) )
continue;
for (auto& ship : objects.find<const Ship>(fleet->ShipIDs())) {
int ship_id = ship->ID();
// skip known destroyed and stale info objects
if (this_client_known_destroyed_objects.contains(ship_id))
continue;
if (this_client_stale_object_info.contains(ship_id))
continue;
if (universe.GetShipDesign(ship->DesignID())) {
ship_count++;
damage_tally += ship->TotalWeaponsShipDamage(context, 0.0f, true);
destroy_tally += ship->TotalWeaponsFighterDamage(context, true); // TODO: Is it inconsistent to count fighters killing fighters here?
fighters_tally += ship->FighterCount();
structure_tally += ship->GetMeter(MeterType::METER_STRUCTURE)->Initial();
shield_tally += ship->GetMeter(MeterType::METER_SHIELD)->Initial();
troop_tally += ship->TroopCapacity(universe);
colony_tally += ship->ColonyCapacity(universe);
}
}
}
for (auto& [stat_name, icon] : m_stat_icons) {
if (stat_name == MeterType::METER_SHIELD)
icon->SetValue(shield_tally/ship_count);
else if (stat_name == MeterType::METER_STRUCTURE)
icon->SetValue(structure_tally);
else if (stat_name == MeterType::METER_CAPACITY)
icon->SetValue(damage_tally); // FIXME show fighters_shot_tally somewhere
else if (stat_name == MeterType::METER_MAX_CAPACITY)
icon->SetValue(destroy_tally);
else if (stat_name == MeterType::METER_SECONDARY_STAT)
icon->SetValue(fighters_tally);
else if (stat_name == MeterType::METER_POPULATION)
icon->SetValue(colony_tally);
else if (stat_name == MeterType::METER_SIZE)
icon->SetValue(ship_count);
else if (stat_name == MeterType::METER_TROOPS)
icon->SetValue(troop_tally);
}
}
void FleetWnd::RefreshStateChangedSignals() {
m_system_connection.disconnect();
if (auto system = Objects().get<System>(m_system_id))
m_system_connection = system->StateChangedSignal.connect(
boost::bind(&FleetWnd::RequireRefresh, this), boost::signals2::at_front);
m_fleet_connections.clear(); // should disconnect scoped connections
for (const auto& fleet : Objects().find<Fleet>(m_fleet_ids)) {
if (fleet)
m_fleet_connections.push_back(fleet->StateChangedSignal.connect(
boost::bind(&FleetWnd::RequireRefresh, this)));
}
}
void FleetWnd::RequireRefresh() {
m_needs_refresh = true;
RequirePreRender();
}
void FleetWnd::Refresh() {
m_needs_refresh = false;
const int this_client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
const auto& this_client_known_destroyed_objects = GetUniverse().EmpireKnownDestroyedObjectIDs(this_client_empire_id);
const auto& this_client_stale_object_info = GetUniverse().EmpireStaleKnowledgeObjectIDs(this_client_empire_id);
// save selected fleet(s) and ships(s)
const auto initially_selected_fleets{this->SelectedFleetIDs()};
const auto initially_selected_ships{this->SelectedShipIDs()};
// remove existing fleet rows
const auto initial_fleet_ids{m_fleet_ids};
m_fleet_ids.clear();
std::multimap<std::pair<int, GG::Pt>, int> fleet_locations_ids;
std::multimap<std::pair<int, GG::Pt>, int> selected_fleet_locations_ids;
// Check all fleets in initial_fleet_ids and keep those that exist.
std::unordered_set<int> fleets_that_exist;
GG::Rect fleets_bounding_box;
for (const auto* fleet : Objects().findRaw<const Fleet>(initial_fleet_ids)) {
if (!fleet)
continue;
// skip known destroyed and stale info objects
if (this_client_known_destroyed_objects.contains(fleet->ID()))
continue;
if (this_client_stale_object_info.contains(fleet->ID()))
continue;
auto fleet_loc = GG::Pt(GG::X(fleet->X()), GG::Y(fleet->Y()));
// Grow the fleets bounding box
fleets_bounding_box = CreateOrGrowBox(fleets_that_exist.empty(), fleets_bounding_box, fleet_loc);
fleets_that_exist.insert(fleet->ID());
fleet_locations_ids.emplace(std::pair(fleet->SystemID(), fleet_loc), fleet->ID());
}
const auto bounding_box_center = GG::Pt(fleets_bounding_box.MidX(), fleets_bounding_box.MidY());
// Filter initially selected fleets according to existing fleets
GG::Rect selected_fleets_bounding_box;
for (const auto* fleet : Objects().findRaw<const Fleet>(initially_selected_fleets)) {
if (!fleet)
continue;
if (!fleets_that_exist.contains(fleet->ID()))
continue;
auto fleet_loc = GG::Pt(GG::X(fleet->X()), GG::Y(fleet->Y()));
// Grow the selected fleets bounding box
selected_fleets_bounding_box = CreateOrGrowBox(selected_fleet_locations_ids.empty(),
selected_fleets_bounding_box, fleet_loc);
selected_fleet_locations_ids.emplace(std::pair(fleet->SystemID(), fleet_loc), fleet->ID());
}
const GG::Pt selected_bounding_box_center{selected_fleets_bounding_box.MidX(),
selected_fleets_bounding_box.MidY()};
// Determine FleetWnd location
// Are all fleets in one system? Use that location.
// Otherwise, are all selected fleets in one system? Use that location.
// Otherwise, are all the moving fleets clustered within m_bounding_box of each other?
// Otherwise, are all the selected fleets clustered within m_bounding_box of each other?
// Otherwise, is the current location a system? Use that location.
// Otherwise remove all fleets as all fleets have gone in separate directions.
std::pair<int, GG::Pt> location{INVALID_OBJECT_ID, GG::Pt0};
if (!fleet_locations_ids.empty()
&& fleet_locations_ids.begin()->first.first != INVALID_OBJECT_ID
&& (fleet_locations_ids.count(fleet_locations_ids.begin()->first) == fleet_locations_ids.size()))
{
location = fleet_locations_ids.begin()->first;
} else if (!selected_fleet_locations_ids.empty()
&& selected_fleet_locations_ids.begin()->first.first != INVALID_OBJECT_ID
&& (selected_fleet_locations_ids.count(selected_fleet_locations_ids.begin()->first)
== selected_fleet_locations_ids.size()))
{
location = selected_fleet_locations_ids.begin()->first;
} else if (!fleet_locations_ids.empty()
&& SmallerOrEqual(fleets_bounding_box, m_bounding_box))
{
location = {INVALID_OBJECT_ID, bounding_box_center};
std::multimap<std::pair<int, GG::Pt>, int> fleets_near_enough;
for (const auto& loc_and_id: fleet_locations_ids)
fleets_near_enough.emplace(location, loc_and_id.second);
fleet_locations_ids.swap(fleets_near_enough);
} else if (!selected_fleet_locations_ids.empty()
&& SmallerOrEqual(selected_fleets_bounding_box, m_bounding_box))
{
location = {INVALID_OBJECT_ID, selected_bounding_box_center};
std::multimap<std::pair<int, GG::Pt>, int> fleets_near_enough;
// Center bounding box on selected fleets.
m_bounding_box = m_bounding_box +
GG::Pt(selected_fleets_bounding_box.MidX() - m_bounding_box.MidX(),
selected_fleets_bounding_box.MidY() - m_bounding_box.MidY());
for (const auto& loc_and_id: fleet_locations_ids) {
const auto& pos = loc_and_id.first.second;
if (m_bounding_box.Contains(pos))
fleets_near_enough.emplace(location, loc_and_id.second);
}
fleet_locations_ids.swap(fleets_near_enough);
} else if (auto system = Objects().get<System>(m_system_id)) {
location = {m_system_id, GG::Pt(GG::X(system->X()), GG::Y(system->Y()))};
} else {
fleet_locations_ids.clear();
selected_fleet_locations_ids.clear();
}
// Use fleets that are at the determined location
const auto flt_at_loc = fleet_locations_ids.equal_range(location);
for (auto it = flt_at_loc.first; it != flt_at_loc.second; ++it)
m_fleet_ids.emplace(it->second);
m_system_id = location.first;
if (m_new_fleet_drop_target)
m_new_fleet_drop_target->SetSystemID(m_system_id);
// If the location is a system add in any ships from m_empire_id that are in the system.
if (auto system = Objects().get<System>(m_system_id).get()) {
m_fleet_ids.clear();
// get fleets to show from system, based on required ownership
for (auto& fleet : Objects().find<Fleet>(system->FleetIDs())) {
int fleet_id = fleet->ID();
// skip known destroyed and stale info objects
if (this_client_known_destroyed_objects.contains(fleet_id) ||
this_client_stale_object_info.contains(fleet_id))
{ continue; }
if ( ((m_empire_id == ALL_EMPIRES) && (fleet->Unowned())) || fleet->OwnedBy(m_empire_id) )
m_fleet_ids.emplace(fleet_id);
}
}
// Add rows for the known good fleet_ids.
m_fleets_lb->Clear();
for (int fleet_id : m_fleet_ids)
AddFleet(fleet_id);
// Determine selected fleets that are at the determined location
std::set<int> still_present_initially_selected_fleets;
auto sel_flt_at_loc = selected_fleet_locations_ids.equal_range(location);
for (auto it = sel_flt_at_loc.first; it != sel_flt_at_loc.second; ++it)
{ still_present_initially_selected_fleets.insert(it->second); }
// Reselect previously-selected fleets, or default select first fleet in FleetWnd
if (!still_present_initially_selected_fleets.empty()) {
// reselect any previously-selected fleets
SelectFleets(still_present_initially_selected_fleets);
// reselect any previously-selected ships
SelectShips(initially_selected_ships);
} else if (!m_fleets_lb->Empty()) {
// default select first fleet
int first_fleet_id = FleetInRow(m_fleets_lb->begin());
if (first_fleet_id != INVALID_OBJECT_ID) {
std::set<int> fleet_id_set;
fleet_id_set.insert(first_fleet_id);
SelectFleets(fleet_id_set);
}
}
SetName(TitleText());
SetStatIconValues();
RefreshStateChangedSignals();
}
void FleetWnd::CloseClicked()
{ CUIWnd::CloseClicked(); }
void FleetWnd::LClick(GG::Pt pt, GG::Flags<GG::ModKey> mod_keys) {
MapWndPopup::LClick(pt, mod_keys);
ClickedSignal(std::static_pointer_cast<FleetWnd>(shared_from_this()));
}
void FleetWnd::DoLayout() {
const GG::X TOTAL_WIDTH(ClientWidth());
static constexpr GG::X LEFT{0};
const GG::X RIGHT(TOTAL_WIDTH);
const GG::Y TOTAL_HEIGHT(ClientHeight());
const GG::Y FLEET_STAT_HEIGHT(StatIconSize().y + PAD);
const GG::Y AVAILABLE_HEIGHT(TOTAL_HEIGHT - GG::Y(INNER_BORDER_ANGLE_OFFSET+PAD) - FLEET_STAT_HEIGHT );
GG::Y top( GG::Y0 + GG::Y(PAD) );
const GG::Y ROW_HEIGHT(m_fleets_lb->ListRowSize().y);
// position fleet aggregate stat icons
GG::Pt icon_ul = GG::Pt(GG::X0 + DATA_PANEL_TEXT_PAD, top);
for (auto& stat_icon : m_stat_icons) {
stat_icon.second->SizeMove(icon_ul, icon_ul + StatIconSize());
icon_ul.x += StatIconSize().x;
}
top += FLEET_STAT_HEIGHT;
// are there any fleets owned by this client's empire int his FleetWnd?
bool this_client_owns_fleets_in_this_wnd(false);
int this_client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
for (const auto& fleet : Objects().find<Fleet>(m_fleet_ids)) {
if (!fleet)
continue;
if (fleet->OwnedBy(this_client_empire_id)) {
this_client_owns_fleets_in_this_wnd = true;
break;
}
}
// what parts of FleetWnd to show?
bool show_new_fleet_drop_target(true);
if (!m_new_fleet_drop_target || AVAILABLE_HEIGHT < 5*ROW_HEIGHT || !this_client_owns_fleets_in_this_wnd)
show_new_fleet_drop_target = false;
bool show_fleet_detail_panel(true);
if (AVAILABLE_HEIGHT < 3*ROW_HEIGHT)
show_fleet_detail_panel = false;
// how tall to make fleets list? subtract height for other panels from available height.
GG::Y fleets_list_height(AVAILABLE_HEIGHT);
if (show_fleet_detail_panel)
fleets_list_height /= 2;
if (show_new_fleet_drop_target)
fleets_list_height -= (ROW_HEIGHT + GG::Y(PAD));
// how tall to make ships list, if present?
GG::Y ship_list_height(AVAILABLE_HEIGHT - fleets_list_height - GG::Y(PAD));
if (show_new_fleet_drop_target)
ship_list_height -= (ROW_HEIGHT + GG::Y(PAD));
// position controls
m_fleets_lb->SizeMove( GG::Pt(LEFT, top), GG::Pt(RIGHT, top + fleets_list_height));
top += fleets_list_height + GG::Y(PAD);
if (show_new_fleet_drop_target) {
AttachChild(m_new_fleet_drop_target);
m_new_fleet_drop_target->SizeMove( GG::Pt(LEFT + GG::X(PAD), top), GG::Pt(RIGHT - GG::X(PAD), top + ROW_HEIGHT));
top += ROW_HEIGHT + GG::Y(PAD);
} else {
if (m_new_fleet_drop_target)
DetachChild(m_new_fleet_drop_target);
}
if (show_fleet_detail_panel) {
AttachChild(m_fleet_detail_panel);
m_fleet_detail_panel->SizeMove( GG::Pt(LEFT, top), GG::Pt(RIGHT, top + ship_list_height));
top += ship_list_height + GG::Y(PAD);
} else {
if (m_fleet_detail_panel)
DetachChild(m_fleet_detail_panel);
}
}
void FleetWnd::AddFleet(int fleet_id) {
auto fleet = Objects().get<Fleet>(fleet_id);
if (!fleet /*|| fleet->Empty()*/)
return;
// verify that fleet is consistent
const GG::Pt row_size = m_fleets_lb->ListRowSize();
auto row = GG::Wnd::Create<FleetRow>(fleet_id, GG::X1, row_size.y);
m_fleets_lb->Insert(row);
row->Resize(row_size);
}
void FleetWnd::DeselectAllFleets() {
m_fleets_lb->DeselectAll();
FleetSelectionChanged(m_fleets_lb->Selections());
}
void FleetWnd::SelectFleet(int fleet_id) {
if (fleet_id == INVALID_OBJECT_ID || !(Objects().get<Fleet>(fleet_id))) {
ErrorLogger() << "FleetWnd::SelectFleet invalid id " << fleet_id;
DeselectAllFleets();
return;
}
for (auto it = m_fleets_lb->begin(); it != m_fleets_lb->end(); ++it) {
FleetRow* row = dynamic_cast<FleetRow*>(it->get());
if (row && row->FleetID() == fleet_id) {
m_fleets_lb->DeselectAll();
m_fleets_lb->SelectRow(it);
FleetSelectionChanged(m_fleets_lb->Selections());
m_fleets_lb->BringRowIntoView(it);
break;
}
}
}
void FleetWnd::SelectFleets(const std::set<int>& fleet_ids) {
const GG::ListBox::SelectionSet initial_selections = m_fleets_lb->Selections();
m_fleets_lb->DeselectAll();
// loop through fleets, selecting any indicated
for (auto it = m_fleets_lb->begin(); it != m_fleets_lb->end(); ++it) {
FleetRow* row = dynamic_cast<FleetRow*>(it->get());
if (!row) {
ErrorLogger() << "FleetWnd::SelectFleets couldn't cast a list row to FleetRow?";
continue;
}
// if this row's fleet should be selected, so so
if (fleet_ids.contains(row->FleetID())) {
m_fleets_lb->SelectRow(it);
m_fleets_lb->BringRowIntoView(it); // may cause earlier rows brought into view to be brought out of view... oh well
}
}
const GG::ListBox::SelectionSet sels = m_fleets_lb->Selections();
if (sels.empty() || initial_selections != sels)
FleetSelectionChanged(sels);
}
void FleetWnd::SelectShips(const std::set<int>& ship_ids)
{ m_fleet_detail_panel->SelectShips(ship_ids); }
void FleetWnd::SizeMove(GG::Pt ul, GG::Pt lr) {
const auto old_size = Size();
MapWndPopup::SizeMove(ul, lr);
if (Size() != old_size)
DoLayout();
}
int FleetWnd::SystemID() const
{ return m_system_id; }
int FleetWnd::EmpireID() const
{ return m_empire_id; }
bool FleetWnd::ContainsFleet(int fleet_id) const {
for (auto it = m_fleets_lb->begin(); it != m_fleets_lb->end(); ++it) {
auto fleet = Objects().get<Fleet>(FleetInRow(it));
if (fleet && fleet->ID() == fleet_id)
return true;
}
return false;
}
template <typename Set>
bool FleetWnd::ContainsFleets(const Set& fleet_ids_) const {
if (fleet_ids_.empty())
return false;
auto fleet_ids = fleet_ids_;
// Remove found ids from fleet_ids. If fleet_ids is empty, all have been found.
for (auto it = m_fleets_lb->begin(); it != m_fleets_lb->end(); ++it) {
auto fleet = Objects().get<Fleet>(FleetInRow(it));
if (fleet)
fleet_ids.erase(fleet->ID());
if (fleet_ids.empty())
return true;
}
return fleet_ids.empty();
}
const std::set<int>& FleetWnd::FleetIDs() const
{ return m_fleet_ids; }
std::set<int> FleetWnd::SelectedFleetIDs() const {
std::set<int> retval;
for (auto it = m_fleets_lb->begin(); it != m_fleets_lb->end(); ++it) {
if (!m_fleets_lb->Selected(it))
continue;
int selected_fleet_id = FleetInRow(it);
if (selected_fleet_id != INVALID_OBJECT_ID)
retval.insert(selected_fleet_id);
}
return retval;
}
std::set<int> FleetWnd::SelectedShipIDs() const
{ return m_fleet_detail_panel->SelectedShipIDs(); }
FleetAggression FleetWnd::GetNewFleetAggression() const {
if (m_new_fleet_drop_target)
return m_new_fleet_drop_target->GetFleetAggression();
return FleetAggression::INVALID_FLEET_AGGRESSION;
}
void FleetWnd::FleetSelectionChanged(const GG::ListBox::SelectionSet& rows) {
// show appropriate fleet in detail panel. if one fleet is selected, show
// its ships. if more than one fleet is selected or no fleets are selected
// then show no ships.
if (rows.size() == 1) {
// find selected row and fleet
bool found_row = false;
for (auto it = m_fleets_lb->begin(); it != m_fleets_lb->end(); ++it) {
if (rows.contains(it)) {
m_fleet_detail_panel->SetFleet(FleetInRow(it));
found_row = true;
break;
}
}
if (!found_row)
m_fleet_detail_panel->SetFleet(INVALID_OBJECT_ID);
} else {
m_fleet_detail_panel->SetFleet(INVALID_OBJECT_ID);
}
for (auto it = m_fleets_lb->begin(); it != m_fleets_lb->end(); ++it) {
try {
if (auto* fleet_row = it->get()) {
if (!fleet_row->empty())
if (auto* fleet_panel = dynamic_cast<FleetDataPanel*>(fleet_row->at(0)))
fleet_panel->Select(rows.contains(it));
}
} catch (const std::exception& e) {
ErrorLogger() << "FleetWnd::FleetSelectionChanged caught exception: " << e.what();
continue;
}
}
m_fleet_detail_panel->Refresh();
SelectedFleetsChangedSignal();
}
void FleetWnd::FleetRightClicked(GG::ListBox::iterator it, GG::Pt pt, GG::Flags<GG::ModKey> modkeys) {
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
ScriptingContext context;
const Universe& u = context.ContextUniverse();
const ObjectMap& o = context.ContextObjects();
auto fleet = o.get<Fleet>(FleetInRow(it));
if (!fleet)
return;
auto system = o.get<System>(fleet->SystemID());
const auto ship_ids_set{fleet->ShipIDs()};
std::vector<int> damaged_ship_ids;
std::vector<int> unfueled_ship_ids;
std::vector<int> not_full_fighters_ship_ids;
damaged_ship_ids.reserve(ship_ids_set.size());
unfueled_ship_ids.reserve(ship_ids_set.size());
not_full_fighters_ship_ids.reserve(ship_ids_set.size());
for (const auto& ship : o.find<Ship>(ship_ids_set)) {
if (!ship)
continue;
// find damaged ships
if (ship->GetMeter(MeterType::METER_STRUCTURE)->Initial() < ship->GetMeter(MeterType::METER_MAX_STRUCTURE)->Initial())
damaged_ship_ids.push_back(ship->ID());
// find ships with no remaining fuel
if (ship->GetMeter(MeterType::METER_FUEL)->Initial() < 1.0f)
unfueled_ship_ids.push_back(ship->ID());
// find ships that can carry fighters but dont have a full complement of them
if (ship->HasFighters(u) && ship->FighterCount() < ship->FighterMax())
not_full_fighters_ship_ids.push_back(ship->ID());
}
// determine which other empires are at peace with client empire and have
// an owned object in this fleet's system
std::set<int> peaceful_empires_in_system;
if (system) {
for (auto& obj : o.find<const UniverseObject>(system->ObjectIDs())) {
if (obj->GetVisibility(client_empire_id, u) < Visibility::VIS_PARTIAL_VISIBILITY)
continue;
if (obj->Owner() == client_empire_id || obj->Unowned())
continue;
if (peaceful_empires_in_system.contains(obj->Owner()))
continue;
if (context.ContextDiploStatus(client_empire_id, obj->Owner()) < DiplomaticStatus::DIPLO_PEACE)
continue;
peaceful_empires_in_system.insert(obj->Owner());
}
}
auto popup = GG::Wnd::Create<CUIPopupMenu>(pt.x, pt.y);
// add a fleet popup command to send the fleet exploring, and stop it from exploring
if (system
&& !ClientUI::GetClientUI()->GetMapWnd()->IsFleetExploring(fleet->ID())
&& !ClientPlayerIsModerator()
&& fleet->OwnedBy(client_empire_id))
{
auto explore_action = [fleet]() { ClientUI::GetClientUI()->GetMapWnd()->SetFleetExploring(fleet->ID()); };
popup->AddMenuItem(GG::MenuItem(UserString("ORDER_FLEET_EXPLORE"),
false, false, std::move(explore_action)));
popup->AddMenuItem(GG::MenuItem(true));
}
else if (system
&& !ClientPlayerIsModerator()
&& fleet->OwnedBy(client_empire_id))
{
auto stop_explore_action = [fleet]() { ClientUI::GetClientUI()->GetMapWnd()->StopFleetExploring(fleet->ID()); };
popup->AddMenuItem(GG::MenuItem(UserString("ORDER_CANCEL_FLEET_EXPLORE"), false, false,
std::move(stop_explore_action)));
popup->AddMenuItem(GG::MenuItem(true));
}
// Merge fleets
if (system
&& fleet->OwnedBy(client_empire_id)
&& !ClientPlayerIsModerator()
)
{
auto merge_action = [id{fleet->ID()}]() {
ScriptingContext context;
MergeFleetsIntoFleet(id, context);
};
popup->AddMenuItem(GG::MenuItem(UserString("FW_MERGE_SYSTEM_FLEETS"), false, false,
std::move(merge_action)));
popup->AddMenuItem(GG::MenuItem(true));
}
// Split damaged ships - need some, but not all, ships damaged, and need to be in a system
if (system
&& ship_ids_set.size() > 1
&& !damaged_ship_ids.empty()
&& damaged_ship_ids.size() != ship_ids_set.size()
&& fleet->OwnedBy(client_empire_id)
&& !ClientPlayerIsModerator()
)
{
auto split_damage_action = [nfa{fleet->Aggression()}, &damaged_ship_ids]() {
ScriptingContext context;
CreateNewFleetFromShips(damaged_ship_ids, nfa, context);
};
popup->AddMenuItem(GG::MenuItem(UserString("FW_SPLIT_DAMAGED_FLEET"),
false, false, std::move(split_damage_action)));
}
// Split unfueled ships - need some, but not all, ships unfueled, and need to be in a system
if (system
&& ship_ids_set.size() > 1
&& unfueled_ship_ids.size() > 0
&& unfueled_ship_ids.size() < ship_ids_set.size()
&& fleet->OwnedBy(client_empire_id)
&& !ClientPlayerIsModerator()
)
{
auto split_unfueled_action = [nfa{fleet->Aggression()}, unfueled_ship_ids]() {
ScriptingContext context;
CreateNewFleetFromShips(unfueled_ship_ids, nfa, context);
};
popup->AddMenuItem(GG::MenuItem(UserString("FW_SPLIT_UNFUELED_FLEET"), false, false,
std::move(split_unfueled_action)));
}
// Split ships with not as many fighters as they could contain
if (system
&& ship_ids_set.size() > 1
&& not_full_fighters_ship_ids.size() > 0
&& not_full_fighters_ship_ids.size() < ship_ids_set.size()
&& fleet->OwnedBy(client_empire_id)
&& !ClientPlayerIsModerator()
)
{
auto split_not_full_fighters_action = [nfa{fleet->Aggression()}, not_full_fighters_ship_ids]() {
ScriptingContext context;
CreateNewFleetFromShips(not_full_fighters_ship_ids, nfa, context);
};
popup->AddMenuItem(GG::MenuItem(UserString("FW_SPLIT_NOT_FULL_FIGHTERS_FLEET"),
false, false, std::move(split_not_full_fighters_action)));
}
// Split fleet - can't split fleets without more than one ship, or which are not in a system
if (system
&& ship_ids_set.size() > 1
&& (fleet->OwnedBy(client_empire_id))
&& !ClientPlayerIsModerator()
)
{
auto split_action = [this, &ship_ids_set]() {
ScopedTimer split_fleet_timer("FleetWnd::SplitFleet");
FleetAggression new_aggression_setting = FleetAggression::INVALID_FLEET_AGGRESSION;
if (m_new_fleet_drop_target)
new_aggression_setting = m_new_fleet_drop_target->GetFleetAggression();
// assemble container of containers of ids of fleets to create.
// one ship id per vector
for (int ship_id : ship_ids_set) {
ScriptingContext context;
CreateNewFleetFromShips(std::vector<int>{ship_id},
new_aggression_setting, context);
}
};
auto split_per_design_action = [this, fleet]() {
FleetAggression new_aggression_setting = FleetAggression::INVALID_FLEET_AGGRESSION;
if (m_new_fleet_drop_target)
new_aggression_setting = m_new_fleet_drop_target->GetFleetAggression();
ScriptingContext context;
CreateNewFleetsFromShipsForEachDesign(fleet->ShipIDs(), new_aggression_setting, context);
};
popup->AddMenuItem(GG::MenuItem(UserString("FW_SPLIT_FLEET"),
false, false, std::move(split_action)));
popup->AddMenuItem(GG::MenuItem(UserString("FW_SPLIT_SHIPS_ALL_DESIGNS"),
false, false, std::move(split_per_design_action)));
popup->AddMenuItem(GG::MenuItem(true));
}
// Rename fleet
if (fleet->OwnedBy(client_empire_id)
|| ClientPlayerIsModerator())
{
auto rename_action = [fleet, client_empire_id]() {
auto edit_wnd = GG::Wnd::Create<CUIEditWnd>(GG::X(350), UserString("ENTER_NEW_NAME"), fleet->Name());
edit_wnd->Run();
if (ClientPlayerIsModerator())
// TODO: handle moderator actions for this...
return;
ScriptingContext context;
if (!RenameOrder::Check(client_empire_id, fleet->ID(), edit_wnd->Result(), context))
return;
GGHumanClientApp::GetApp()->Orders().IssueOrder(
std::make_shared<RenameOrder>(client_empire_id, fleet->ID(), edit_wnd->Result(), context),
context);
};
popup->AddMenuItem(GG::MenuItem(UserString("RENAME"), false, false,
std::move(rename_action)));
popup->AddMenuItem(GG::MenuItem(true));
}
bool post_scrap_bar = false;
// add a fleet popup command to order all ships in the fleet scrapped
if (system
&& fleet->HasShipsWithoutScrapOrders(u)
&& !ClientPlayerIsModerator()
&& fleet->OwnedBy(client_empire_id))
{
auto scrap_action = [fleet, client_empire_id]() {
const auto ship_ids{fleet->ShipIDs()};
OrderSet& orders = GGHumanClientApp::GetApp()->Orders();
ScriptingContext context;
for (const auto ship_id : ship_ids) {
orders.IssueOrder(std::make_shared<ScrapOrder>(client_empire_id, ship_id, context),
context);
}
};
popup->AddMenuItem(GG::MenuItem(UserString("ORDER_FLEET_SCRAP"),
false, false, std::move(scrap_action)));
post_scrap_bar = true;
}
// add a fleet popup command to cancel all scrap orders on ships in this fleet
if (system
&& fleet->HasShipsOrderedScrapped(u)
&& !ClientPlayerIsModerator())
{
auto unscrap_action = [fleet]() {
OrderSet& orders = GGHumanClientApp::GetApp()->Orders();
ScriptingContext context;
std::vector<int> order_ids_to_rescind;
for (int ship_id : fleet->ShipIDs()) {
for (const auto& [order_id, order] : orders) {
if (auto scrap_order = std::dynamic_pointer_cast<ScrapOrder>(order)) {
if (scrap_order->ObjectID() == ship_id) {
order_ids_to_rescind.push_back(order_id);
// could break here, but won't to ensure there are no problems with doubled orders
}
}
}
}
for (const auto& order_id : order_ids_to_rescind)
orders.RescindOrder(order_id, context);
};
popup->AddMenuItem(GG::MenuItem(UserString("ORDER_CANCEL_FLEET_SCRAP"),
false, false, std::move(unscrap_action)));
post_scrap_bar = true;
}
if (fleet->OwnedBy(client_empire_id)
&& fleet->TravelRoute().empty()
&& !peaceful_empires_in_system.empty()
&& !ClientPlayerIsModerator())
{
if (post_scrap_bar)
popup->AddMenuItem(GG::MenuItem(true));
// submenus for each available recipient empire
GG::MenuItem give_away_menu(UserString("ORDER_GIVE_FLEET_TO_EMPIRE"), false, false);
for (auto& [recipient_empire_id, recipient_empire] : context.Empires()) {
if (!peaceful_empires_in_system.contains(recipient_empire_id))
continue;
auto gift_action = [rei{recipient_empire_id}, fid{fleet->ID()}, client_empire_id]() {
ScriptingContext context;
OrderSet& orders = GGHumanClientApp::GetApp()->Orders();
orders.IssueOrder(std::make_shared<GiveObjectToEmpireOrder>(client_empire_id, fid, rei, context),
context);
};
give_away_menu.next_level.emplace_back(recipient_empire->Name(),
false, false, std::move(gift_action));
}
popup->AddMenuItem(std::move(give_away_menu));
if (fleet->OrderedGivenToEmpire() != ALL_EMPIRES) {
auto ungift_action = [fleet]() {
OrderSet& orders = GGHumanClientApp::GetApp()->Orders();
ScriptingContext context;
std::vector<int> order_ids_to_rescind;
for (const auto& [order_id, order] : orders) {
if (auto give_order = std::dynamic_pointer_cast<GiveObjectToEmpireOrder>(order)) {
if (give_order->ObjectID() == fleet->ID()) {
order_ids_to_rescind.push_back(order_id);
// could break here, but won't to ensure there are no problems with doubled orders
}
}
}
for (const auto& order_id : order_ids_to_rescind)
orders.RescindOrder(order_id, context);
};
GG::MenuItem cancel_give_away_menu{UserString("ORDER_CANCEL_GIVE_FLEET"),
false, false, ungift_action};
popup->AddMenuItem(std::move(cancel_give_away_menu));
}
}
// Allow dismissal of stale visibility information
if (!fleet->OwnedBy(client_empire_id)) {
auto forget_fleet_action = [fleet]() { ClientUI::GetClientUI()->GetMapWnd()->ForgetObject(fleet->ID()); };
const auto& visibility_turn_map = u.GetObjectVisibilityTurnMapByEmpire(fleet->ID(), client_empire_id);
auto last_turn_visible_it = visibility_turn_map.find(Visibility::VIS_BASIC_VISIBILITY);
if (const ClientApp* app = ClientApp::GetApp()) {
if (last_turn_visible_it != visibility_turn_map.end()
&& last_turn_visible_it->second < app->CurrentTurn())
{
popup->AddMenuItem(GG::MenuItem(UserString("FW_ORDER_DISMISS_SENSOR_GHOST"),
false, false, std::move(forget_fleet_action)));
}
}
}
popup->Run();
}
void FleetWnd::FleetLeftClicked(GG::ListBox::iterator it, GG::Pt pt,
GG::Flags<GG::ModKey> modkeys)
{ ClickedSignal(std::static_pointer_cast<FleetWnd>(shared_from_this())); }
void FleetWnd::FleetDoubleClicked(GG::ListBox::iterator it, GG::Pt pt,
GG::Flags<GG::ModKey> modkeys)
{ ClickedSignal(std::static_pointer_cast<FleetWnd>(shared_from_this())); }
int FleetWnd::FleetInRow(GG::ListBox::iterator it) const {
if (it == m_fleets_lb->end())
return INVALID_OBJECT_ID;
try {
//DebugLogger() << "FleetWnd::FleetInRow casting iterator to fleet row";
if (FleetRow* fleet_row = dynamic_cast<FleetRow*>(it->get())) {
return fleet_row->FleetID();
}
} catch (const std::exception& e) {
ErrorLogger() << "FleetInRow caught exception: " << e.what();
}
return INVALID_OBJECT_ID;
}
namespace {
std::string SystemNameNearestToFleet(int client_empire_id, int fleet_id, const Universe& u) {
const ObjectMap& objects{u.Objects()};
auto fleet = objects.get<Fleet>(fleet_id);
if (!fleet)
return {};
int nearest_system_id(u.GetPathfinder()->NearestSystemTo(fleet->X(), fleet->Y(), objects));
if (auto system = objects.get<System>(nearest_system_id))
return system->ApparentName(client_empire_id, u);
return {};
}
}
std::string FleetWnd::TitleText() const {
// if no fleets available, default to indicating no fleets
if (m_fleet_ids.empty())
return UserString("FW_NO_FLEET");
const Universe& u{GetUniverse()};
const ObjectMap& objects{u.Objects()};
const EmpireManager& empires{Empires()};
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
// at least one fleet is available, so show appropriate title this
// FleetWnd's empire and system
auto empire = empires.GetEmpire(m_empire_id);
if (auto system = objects.get<System>(m_system_id)) {
std::string sys_name = system->ApparentName(client_empire_id, u);
return (empire
? boost::io::str(FlexibleFormat(UserString("FW_EMPIRE_FLEETS_AT_SYSTEM")) %
empire->Name() % sys_name)
: boost::io::str(FlexibleFormat(UserString("FW_GENERIC_FLEETS_AT_SYSTEM")) %
sys_name));
}
std::string sys_name = SystemNameNearestToFleet(client_empire_id, *m_fleet_ids.begin(), u);
if (!sys_name.empty()) {
return (empire
? boost::io::str(FlexibleFormat(UserString("FW_EMPIRE_FLEETS_NEAR_SYSTEM")) %
empire->Name() % sys_name)
: boost::io::str(FlexibleFormat(UserString("FW_GENERIC_FLEETS_NEAR_SYSTEM")) %
sys_name));
}
return (empire
? boost::io::str(FlexibleFormat(UserString("FW_EMPIRE_FLEETS")) %
empire->Name())
: boost::io::str(FlexibleFormat(UserString("FW_GENERIC_FLEETS"))));
}
void FleetWnd::CreateNewFleetFromDrops(const std::vector<int>& ship_ids) {
DebugLogger() << "FleetWnd::CreateNewFleetFromDrops with " << ship_ids.size() << " ship ids";
if (ship_ids.empty())
return;
FleetAggression aggression = FleetAggression::INVALID_FLEET_AGGRESSION;
if (m_new_fleet_drop_target)
aggression = m_new_fleet_drop_target->GetFleetAggression();
// deselect all ships so that response to fleet rearrangement doesn't attempt
// to get the selected ships that are no longer in their old fleet.
m_fleet_detail_panel->SelectShips(std::set<int>());
ScriptingContext context;
CreateNewFleetFromShips(ship_ids, aggression, context);
}
void FleetWnd::ShipSelectionChanged(const GG::ListBox::SelectionSet& rows)
{ SelectedShipsChangedSignal(); }
void FleetWnd::UniverseObjectDeleted(const std::shared_ptr<const UniverseObject>& obj) {
// check if deleted object was a fleet. The universe signals for all
// object types, not just fleets.
std::shared_ptr<const Fleet> deleted_fleet = std::dynamic_pointer_cast<const Fleet>(obj);
if (!deleted_fleet)
return;
// if detail panel is showing the deleted fleet, reset to show nothing
if (Objects().get<Fleet>(m_fleet_detail_panel->FleetID()) == deleted_fleet)
m_fleet_detail_panel->SetFleet(INVALID_OBJECT_ID);
const ObjectMap& objects = GetUniverse().Objects();
// remove deleted fleet's row
for (auto it = m_fleets_lb->begin(); it != m_fleets_lb->end(); ++it) {
int row_fleet_id = FleetInRow(it);
if (objects.get<Fleet>(row_fleet_id) == deleted_fleet) {
m_fleets_lb->Erase(it);
break;
}
}
}
void FleetWnd::EnableOrderIssuing(bool enable) {
m_order_issuing_enabled = enable;
if (m_new_fleet_drop_target)
m_new_fleet_drop_target->Disable(!m_order_issuing_enabled);
if (m_fleets_lb)
m_fleets_lb->EnableOrderIssuing(m_order_issuing_enabled);
if (m_fleet_detail_panel)
m_fleet_detail_panel->EnableOrderIssuing(m_order_issuing_enabled);
}
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