1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220
|
#include "InGameMenu.h"
#include "ClientUI.h"
#include "CUIControls.h"
#include "OptionsWnd.h"
#include "SaveFileDialog.h"
#include "TextBrowseWnd.h"
#include "../client/human/GGHumanClientApp.h"
#include "../network/Networking.h"
#include "../util/i18n.h"
#include "../util/GameRules.h"
#include "../util/OptionsDB.h"
#include "../util/Logger.h"
#include <GG/Button.h>
#include <GG/Clr.h>
#include <GG/dialogs/ThreeButtonDlg.h>
#include <boost/filesystem/operations.hpp>
InGameMenu::InGameMenu():
CUIWnd(UserString("GAME_MENU_WINDOW_TITLE"),
GG::INTERACTIVE | GG::MODAL)
{}
void InGameMenu::CompleteConstruction() {
CUIWnd::CompleteConstruction();
m_save_btn = Wnd::Create<CUIButton>(UserString("GAME_MENU_SAVE"));
if (GGHumanClientApp::GetApp()->SinglePlayerGame())
m_load_or_concede_btn = Wnd::Create<CUIButton>(UserString("GAME_MENU_LOAD"));
else
m_load_or_concede_btn = Wnd::Create<CUIButton>(UserString("GAME_MENU_CONCEDE"));
m_options_btn = Wnd::Create<CUIButton>(UserString("INTRO_BTN_OPTIONS"));
m_resign_btn = Wnd::Create<CUIButton>(UserString("GAME_MENU_RESIGN"));
m_done_btn = Wnd::Create<CUIButton>(UserString("DONE"));
AttachChild(m_save_btn);
AttachChild(m_load_or_concede_btn);
AttachChild(m_options_btn);
AttachChild(m_resign_btn);
AttachChild(m_done_btn);
m_save_btn->LeftClickedSignal.connect(boost::bind(&InGameMenu::Save, this));
if (GGHumanClientApp::GetApp()->SinglePlayerGame()) {
m_load_or_concede_btn->LeftClickedSignal.connect(boost::bind(&InGameMenu::Load, this));
} else {
m_load_or_concede_btn->LeftClickedSignal.connect(boost::bind(&InGameMenu::Concede, this));
}
m_options_btn->LeftClickedSignal.connect(boost::bind(&InGameMenu::Options, this));
m_resign_btn->LeftClickedSignal.connect(boost::bind(&InGameMenu::Resign, this));
m_done_btn->LeftClickedSignal.connect(boost::bind(&InGameMenu::Done, this));
if (!GGHumanClientApp::GetApp()->CanSaveNow()) {
m_save_btn->Disable();
m_save_btn->SetBrowseModeTime(GetOptionsDB().Get<int>("ui.tooltip.delay"));
m_save_btn->SetBrowseInfoWnd(GG::Wnd::Create<TextBrowseWnd>(
UserString("BUTTON_DISABLED"),
UserString("SAVE_DISABLED_BROWSE_TEXT"),
GG::X(400)
));
}
if (!GGHumanClientApp::GetApp()->SinglePlayerGame() &&
!GetGameRules().Get<bool>("RULE_ALLOW_CONCEDE"))
{
m_load_or_concede_btn->Disable();
m_load_or_concede_btn->SetBrowseModeTime(GetOptionsDB().Get<int>("ui.tooltip.delay"));
m_load_or_concede_btn->SetBrowseInfoWnd(GG::Wnd::Create<TextBrowseWnd>(
UserString("BUTTON_DISABLED"),
UserString("ERROR_CONCEDE_DISABLED"),
GG::X(400)
));
}
ResetDefaultPosition();
DoLayout();
}
GG::Rect InGameMenu::CalculatePosition() const {
static constexpr GG::X H_MAINMENU_MARGIN{40}; //horizontal empty space
static constexpr GG::Y V_MAINMENU_MARGIN{40}; //vertical empty space
// Calculate window width and height
GG::Pt new_size(ButtonWidth() + H_MAINMENU_MARGIN,
GG::ToY(5.75 * ButtonCellHeight()) + V_MAINMENU_MARGIN); // 9 rows + 0.75 before exit button
// This wnd determines its own position.
GG::Pt new_ul((GGHumanClientApp::GetApp()->AppWidth() - new_size.x) / 2,
(GGHumanClientApp::GetApp()->AppHeight() - new_size.y) / 2);
return GG::Rect(new_ul, new_ul + new_size);
}
GG::X InGameMenu::ButtonWidth() const {
static constexpr GG::X MIN_BUTTON_WIDTH{160};
GG::X button_width(GG::X0); //width of the buttons
button_width = std::max(button_width, m_save_btn->MinUsableSize().x);
button_width = std::max(button_width, m_load_or_concede_btn->MinUsableSize().x);
button_width = std::max(button_width, m_options_btn->MinUsableSize().x);
button_width = std::max(button_width, m_resign_btn->MinUsableSize().x);
button_width = std::max(button_width, m_done_btn->MinUsableSize().x);
button_width = std::max(MIN_BUTTON_WIDTH, button_width);
return button_width;
}
GG::Y InGameMenu::ButtonCellHeight() const {
static constexpr GG::Y MIN_BUTTON_HEIGHT{40};
return std::max(MIN_BUTTON_HEIGHT, m_done_btn->MinUsableSize().y);
}
void InGameMenu::DoLayout() {
// place buttons
GG::Pt button_ul(GG::X{15}, GG::Y{12});
GG::Pt button_lr(ButtonWidth(), m_done_btn->MinUsableSize().y);
button_lr += button_ul;
const GG::Y button_cell_height = ButtonCellHeight();
m_save_btn->SizeMove(button_ul, button_lr);
button_ul.y += button_cell_height;
button_lr.y += button_cell_height;
m_load_or_concede_btn->SizeMove(button_ul, button_lr);
button_ul.y += button_cell_height;
button_lr.y += button_cell_height;
m_resign_btn->SizeMove(button_ul, button_lr);
button_ul.y += button_cell_height;
button_lr.y += button_cell_height;
m_options_btn->SizeMove(button_ul, button_lr);
button_ul.y += button_cell_height * 7 / 8;
button_lr.y += button_cell_height * 7 / 8;
m_done_btn->SizeMove(button_ul, button_lr);
}
void InGameMenu::KeyPress(GG::Key key, uint32_t key_code_point,
GG::Flags<GG::ModKey> mod_keys)
{
// Same behaviour as if "done" was pressed
if (key == GG::Key::GGK_RETURN || key == GG::Key::GGK_KP_ENTER || key == GG::Key::GGK_ESCAPE )
Done();
}
void InGameMenu::Save() {
DebugLogger() << "InGameMenu::Save";
GGHumanClientApp* app = GGHumanClientApp::GetApp();
if (!app)
return;
if (!app->CanSaveNow()) {
ErrorLogger() << "InGameMenu::Save aborting; Client app can't save now";
return;
}
// send order changes could be made when player decide to save game
app->SendPartialOrders();
try {
// When saving in multiplayer, you cannot see the old saves or
// browse directories, only give a save file name.
DebugLogger() << "... running save file dialog";
auto filename = ClientUI::GetClientUI()->GetFilenameWithSaveFileDialog(
SaveFileDialog::Purpose::Save,
app->SinglePlayerGame() ? SaveFileDialog::SaveType::SinglePlayer : SaveFileDialog::SaveType::MultiPlayer);
if (!filename.empty()) {
if (!app->CanSaveNow()) {
ErrorLogger() << "InGameMenu::Save aborting; Client app can't save now";
throw std::runtime_error(UserString("UNABLE_TO_SAVE_NOW_TRY_AGAIN"));
}
DebugLogger() << "... initiating save to " << filename ;
app->SaveGame(filename);
CloseClicked();
}
} catch (const std::exception& e) {
ErrorLogger() << "Exception thrown attempting save: " << e.what();
ClientUI::MessageBox(e.what(), true);
}
}
void InGameMenu::Load() {
Hide();
GGHumanClientApp::GetApp()->LoadSinglePlayerGame();
CloseClicked();
}
void InGameMenu::Options() {
auto options_wnd = GG::Wnd::Create<OptionsWnd>(true);
options_wnd->Run();
}
void InGameMenu::Concede() {
// show confirmation dialog
std::shared_ptr<GG::Font> font = ClientUI::GetFont();
auto prompt = GG::GUI::GetGUI()->GetStyleFactory()->NewThreeButtonDlg(
GG::X(200), GG::Y(75), UserString("GAME_MENU_REALLY_CONCEDE"), font,
ClientUI::CtrlColor(), ClientUI::CtrlBorderColor(), ClientUI::CtrlColor(), ClientUI::TextColor(),
2, UserString("YES"), UserString("CANCEL"));
prompt->Run();
if (prompt->Result() == 0) {
// send ELIMINATE_SELF message
GGHumanClientApp::GetApp()->EliminateSelf();
CloseClicked();
}
}
void InGameMenu::Resign() {
// send order changes could be made when player decides to disconnect
GGHumanClientApp::GetApp()->SendPartialOrders();
GGHumanClientApp::GetApp()->ResetToIntro(false);
CloseClicked();
}
void InGameMenu::Done()
{ m_modal_done.store(true); }
|