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#include "IntroScreen.h"
#include "../client/human/GGHumanClientApp.h"
#include "About.h"
#include "ClientUI.h"
#include "CUIControls.h"
#include "OptionsWnd.h"
#include "EncyclopediaDetailPanel.h"
#include "../network/Message.h"
#include "../util/Directories.h"
#include "../util/i18n.h"
#include "../util/OptionsDB.h"
#include "../util/Version.h"
#include "../util/XMLDoc.h"
#include <GG/GUI.h>
#include <GG/StaticGraphic.h>
#include <GG/Texture.h>
#include <GG/Layout.h>
#include <boost/filesystem/fstream.hpp>
#include <cstdlib>
#include <string>
namespace {
constexpr GG::X MAIN_MENU_WIDTH{200};
constexpr GG::Y MAIN_MENU_HEIGHT{450};
void Options(OptionsDB& db) {
db.AddFlag("network.server.external.force", UserStringNop("OPTIONS_DB_FORCE_EXTERNAL_SERVER"), false);
db.Add<std::string>("network.server.uri", UserStringNop("OPTIONS_DB_EXTERNAL_SERVER_ADDRESS"),"localhost");
db.Add("ui.intro.menu.center.x", UserStringNop("OPTIONS_DB_UI_MAIN_MENU_X"), 0.75, RangedStepValidator<double>(0.01, 0.0, 1.0));
db.Add("ui.intro.menu.center.y", UserStringNop("OPTIONS_DB_UI_MAIN_MENU_Y"), 0.5, RangedStepValidator<double>(0.01, 0.0, 1.0));
db.Add("version.gl.check.done", UserStringNop("OPTIONS_DB_CHECKED_GL_VERSION"), false);
}
bool foo_bool = RegisterOptions(&Options);
}
/////////////////////////////////
// CreditsWnd
/////////////////////////////////
/** Displays scrolling credits. */
class CreditsWnd : public GG::Wnd {
public:
CreditsWnd(GG::X x, GG::Y y, GG::X w, GG::Y h, int cx, int cy, int cw, int ch, int co);
~CreditsWnd();
void Render() override;
void LClick(GG::Pt pt, GG::Flags<GG::ModKey> mod_keys) override
{ OnExit(); }
void MouseWheel(GG::Pt pt, int move, GG::Flags<GG::ModKey> mod_keys) override
{ m_scroll_offset -= move * 2000; }
void KeyPress(GG::Key key, uint32_t key_code_point, GG::Flags<GG::ModKey> mod_keys) override {
if (key == GG::Key::GGK_ESCAPE)
OnExit();
}
private:
void DrawCredits(GG::X x1, GG::Y y1, GG::X x2, GG::Y y2);
void OnExit();
std::string m_credits;
int m_cx, m_cy, m_cw, m_ch, m_co;
int m_start_time;
int m_scroll_offset = 0;
int m_render = true;
int m_display_list_id = 0;
int m_credits_height = 0;
std::shared_ptr<GG::Font> m_font;
};
CreditsWnd::CreditsWnd(GG::X x, GG::Y y, GG::X w, GG::Y h, int cx, int cy, int cw, int ch, int co) :
GG::Wnd(x, y, w, h, GG::INTERACTIVE | GG::MODAL),
m_cx(cx),
m_cy(cy),
m_cw(cw),
m_ch(ch),
m_co(co),
m_start_time(GG::GUI::GetGUI()->Ticks())
{
m_font = ClientUI::GetFont(static_cast<int>(ClientUI::Pts()*1.3));
/** Handle app resizing by closing the credits window. */
GG::GUI::GetGUI()->WindowResizedSignal.connect(
boost::bind(&CreditsWnd::OnExit, this));
XMLDoc doc;
boost::filesystem::ifstream ifs(GetResourceDir() / "credits.xml");
doc.ReadDoc(ifs);
ifs.close();
if (!doc.root_node.ContainsChild("CREDITS"))
return;
const auto& credits_node = doc.root_node.Child("CREDITS");
std::ostringstream credits;
auto group_format = boost::format("%1%\n\n");
auto nick_format = boost::format(" <rgba 153 153 153 255>(%1%)</rgba>");
auto task_format = boost::format(" - <rgba 204 204 204 255>%1%</rgba>");
auto resource_format = boost::format("%1% - <rgba 153 153 153 255>%2%</rgba>\n%3% %4%%5%\n");
auto source_format = boost::format(" - <rgba 153 153 153 255>%1%</rgba>");
auto note_format = boost::format("<rgba 204 204 204 255>(%1%)</rgba>\n");
for (const XMLElement& group : credits_node.Children()) {
if (0 == group.Tag().compare("GROUP")) {
credits << group_format % group.Attribute("name");
for (const XMLElement& item : group.Children()) {
if (0 == item.Tag().compare("PERSON")) {
if (item.HasAttribute("name"))
credits << item.Attribute("name");
if (item.HasAttribute("nick") && !item.Attribute("nick").empty())
credits << nick_format % item.Attribute("nick");
if (item.HasAttribute("task"))
credits << task_format % item.Attribute("task");
}
if (0 == item.Tag().compare("RESOURCE")) {
credits << resource_format
% item.Attribute("author")
% item.Attribute("title")
% UserString("INTRO_CREDITS_LICENSE")
% item.Attribute("license")
% ((item.HasAttribute("source"))
? boost::str(source_format % item.Attribute("source"))
: std::string{});
if (item.HasAttribute("notes"))
credits << note_format % item.Attribute("notes");
}
credits << "\n";
}
credits << "\n\n";
}
}
m_credits = credits.str();
}
CreditsWnd::~CreditsWnd() {
if (m_display_list_id != 0)
glDeleteLists(m_display_list_id, 1);
}
void CreditsWnd::OnExit() {
m_render = false;
if (m_display_list_id != 0) {
glDeleteLists(m_display_list_id, 1);
m_display_list_id = 0;
}
m_modal_done.store(true);
}
void CreditsWnd::DrawCredits(GG::X x1, GG::Y y1, GG::X x2, GG::Y y2) {
static constexpr auto format = GG::FORMAT_CENTER | GG::FORMAT_TOP;
//start color is white (name), this color is valid outside the rgba tags
GG::Font::RenderState rs{GG::CLR_WHITE};
const auto text_elements = m_font->ExpensiveParseFromTextToTextElements(m_credits, format);
const auto lines = m_font->DetermineLines(m_credits, format, x2 - x1, text_elements);
m_font->RenderText(GG::Pt(x1, y1), GG::Pt(x2, y2), m_credits, format, lines, rs);
const auto offset = m_font->TextExtent(lines).y;
//store complete height for self destruction
m_credits_height = Value(offset);
}
void CreditsWnd::Render() {
if (!m_render)
return;
GG::Pt ul = UpperLeft(), lr = LowerRight();
if (m_display_list_id == 0) {
// compile credits
m_display_list_id = glGenLists(1);
glNewList(m_display_list_id, GL_COMPILE);
DrawCredits(ul.x + m_cx, ul.y + m_cy, ul.x + m_cx + m_cw, ul.y + m_cy + m_ch);
glEndList();
}
//time passed
int ticks_delta = GG::GUI::GetGUI()->Ticks() - m_start_time + m_scroll_offset;
//draw background
GG::FlatRectangle(ul, lr, GG::FloatClr(0.0f, 0.0f, 0.0f, 0.5f), GG::CLR_ZERO, 0);
glPushAttrib(GL_ALL_ATTRIB_BITS);
glPushMatrix();
// define clip area
glEnable(GL_SCISSOR_TEST);
glScissor(Value(ul.x + m_cx), Value(GG::GUI::GetGUI()->AppHeight() - lr.y), m_cw, m_ch);
// move credits
glTranslatef(0, m_co - ticks_delta/40, 0);
if (m_display_list_id != 0) {
// draw credits using prepared display list
// !!! in order for the display list to be valid, the font object (m_font) may not be destroyed !!!
glCallList(m_display_list_id);
} else {
// draw credits directly
DrawCredits(ul.x + m_cx, ul.y + m_cy, ul.x + m_cx + m_cw, ul.y + m_cy + m_ch);
}
glPopMatrix();
glPopAttrib();
//check if we are done
if (m_credits_height + m_ch < m_co + ticks_delta/40)
OnExit();
}
/////////////////////////////////
// IntroScreen
/////////////////////////////////
IntroScreen::IntroScreen() :
GG::Wnd(GG::X0, GG::Y0, GG::GUI::GetGUI()->AppWidth(), GG::GUI::GetGUI()->AppHeight(), GG::NO_WND_FLAGS)
{}
void IntroScreen::CompleteConstruction() {
GG::Wnd::CompleteConstruction();
m_menu = GG::Wnd::Create<CUIWnd>(UserString("INTRO_WINDOW_TITLE"), GG::X1, GG::Y1,
MAIN_MENU_WIDTH, MAIN_MENU_HEIGHT, GG::ONTOP | GG::INTERACTIVE);
auto today = boost::gregorian::day_clock::local_day();
if (today.month() == 4 && today.day() == 1) {
m_splash = GG::Wnd::Create<GG::StaticGraphic>(ClientUI::GetTexture(ClientUI::ArtDir() / "splash0104.png"),
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE,
GG::INTERACTIVE);
m_logo = GG::Wnd::Create<GG::StaticGraphic>(ClientUI::GetTexture(ClientUI::ArtDir() / "logo0104.png"),
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
} else if (today.month() == 12 && today.day() == 25) {
m_splash = GG::Wnd::Create<GG::StaticGraphic>(ClientUI::GetTexture(ClientUI::ArtDir() / "splash2512.png"),
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE,
GG::INTERACTIVE);
m_logo = GG::Wnd::Create<GG::StaticGraphic>(ClientUI::GetTexture(ClientUI::ArtDir() / "logo2512.png"),
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
} else if (today.month() == 10 && today.day() == 31) {
m_splash = GG::Wnd::Create<GG::StaticGraphic>(ClientUI::GetTexture(ClientUI::ArtDir() / "splash3110.png"),
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE,
GG::INTERACTIVE);
m_logo = GG::Wnd::Create<GG::StaticGraphic>(ClientUI::GetTexture(ClientUI::ArtDir() / "logo3110.png"),
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
} else {
m_splash = GG::Wnd::Create<GG::StaticGraphic>(ClientUI::GetTexture(ClientUI::ArtDir() / "splash.png"),
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE,
GG::INTERACTIVE);
auto now{boost::posix_time::second_clock::local_time()};
if (now.time_of_day().seconds() == 42)
m_logo = GG::Wnd::Create<GG::StaticGraphic>(ClientUI::GetTexture(ClientUI::ArtDir() / "logo0104.png"),
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
else
m_logo = GG::Wnd::Create<GG::StaticGraphic>(ClientUI::GetTexture(ClientUI::ArtDir() / "logo.png"),
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
}
m_version = GG::Wnd::Create<CUILabel>(FreeOrionVersionString(), GG::FORMAT_NOWRAP, GG::INTERACTIVE);
m_version->MoveTo(GG::Pt(Width() - m_version->Width(), Height() - m_version->Height()));
AttachChild(m_splash);
m_splash->AttachChild(m_logo);
m_splash->AttachChild(m_menu);
m_splash->AttachChild(m_version);
//create buttons
m_continue = Wnd::Create<CUIButton>(UserString("INTRO_BTN_CONTINUE"));
m_single_player = Wnd::Create<CUIButton>(UserString("INTRO_BTN_SINGLE_PLAYER"));
m_quick_start = Wnd::Create<CUIButton>(UserString("INTRO_BTN_QUICK_START"));
m_multi_player = Wnd::Create<CUIButton>(UserString("INTRO_BTN_MULTI_PLAYER"));
m_load_game = Wnd::Create<CUIButton>(UserString("INTRO_BTN_LOAD_GAME"));
m_options = Wnd::Create<CUIButton>(UserString("INTRO_BTN_OPTIONS"));
m_pedia = Wnd::Create<CUIButton>(UserString("INTRO_BTN_PEDIA"));
m_about = Wnd::Create<CUIButton>(UserString("INTRO_BTN_ABOUT"));
m_website = Wnd::Create<CUIButton>(UserString("INTRO_BTN_WEBSITE"));
m_credits = Wnd::Create<CUIButton>(UserString("INTRO_BTN_CREDITS"));
m_exit_game = Wnd::Create<CUIButton>(UserString("INTRO_BTN_EXIT"));
//connect signals and slots
m_continue->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnContinue, this));
m_single_player->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnSinglePlayer, this));
m_quick_start->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnQuickStart, this));
m_multi_player->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnMultiPlayer, this));
m_load_game->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnLoadGame, this));
m_options->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnOptions, this));
m_pedia->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnPedia, this));
m_about->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnAbout, this));
m_website->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnWebsite, this));
m_credits->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnCredits, this));
m_exit_game->LeftClickedSignal.connect( boost::bind(&IntroScreen::OnExitGame, this));
auto button_list = {m_continue, m_single_player, m_quick_start, m_multi_player, m_load_game,
m_options, m_pedia, m_about, m_website, m_credits, std::shared_ptr<GG::Button>(), m_exit_game};
GG::X needed_width = GG::X1;
GG::Y needed_height = GG::Y1;
for (auto& b : button_list) {
if (!b)
continue;
needed_width = std::max(needed_width, b->MinUsableSize().x);
needed_height = std::max(needed_height, b->MinUsableSize().y);
}
int PAD = Value(needed_width) / 16;
bool have_load = GGHumanClientApp::GetApp()->IsLoadGameAvailable();
//Layout(X x, Y y, X w, Y h, std::size_t rows, std::size_t columns,
// unsigned int border_margin = 0, unsigned int cell_margin = INVALID_CELL_MARGIN);
auto layout = GG::Wnd::Create<GG::Layout>(GG::X0, GG::Y0, GG::X1, GG::Y1, 12, 1, PAD);
layout->SetMinimumColumnWidth(0, needed_width + PAD*2);
std::size_t row_idx = 0;
for (auto& b : button_list) {
if (!b) { // empty row to separate exit from other buttons
layout->SetMinimumRowHeight(row_idx, needed_height);
} else if (b == m_continue || b == m_load_game) {
if (have_load) { // standard spacing when buttons shown
b->Resize(GG::Pt(needed_width + PAD, needed_height));
layout->SetMinimumRowHeight(row_idx, needed_height + PAD);
layout->Add(b, row_idx, 0, GG::ALIGN_CENTER | GG::ALIGN_VCENTER);
} else if (row_idx > 0) { // smaller gap for hidden buttons, except don't need extra gap if at top
layout->SetMinimumRowHeight(row_idx, GG::Y(PAD));
}
} else { // standard spacing for most buttons
b->Resize(GG::Pt(needed_width + PAD, needed_height));
layout->SetMinimumRowHeight(row_idx, needed_height + PAD);
layout->Add(b, row_idx, 0, GG::ALIGN_CENTER | GG::ALIGN_VCENTER);
}
row_idx++;
}
m_menu->SetLayout(layout);
RequirePreRender();
}
void IntroScreen::OnContinue()
{ GGHumanClientApp::GetApp()->ContinueSinglePlayerGame(); }
void IntroScreen::OnSinglePlayer()
{ GGHumanClientApp::GetApp()->NewSinglePlayerGame(); }
void IntroScreen::OnQuickStart()
{ GGHumanClientApp::GetApp()->NewSinglePlayerGame(true); }
void IntroScreen::OnMultiPlayer()
{ GGHumanClientApp::GetApp()->MultiPlayerGame(); }
void IntroScreen::OnLoadGame()
{ GGHumanClientApp::GetApp()->LoadSinglePlayerGame(); }
void IntroScreen::OnOptions() {
auto options_wnd = GG::Wnd::Create<OptionsWnd>(false);
options_wnd->Run();
}
void IntroScreen::OnPedia() {
static constexpr std::string_view INTRO_PEDIA_WND_NAME = "intro.pedia";
auto enc_panel = GG::Wnd::Create<EncyclopediaDetailPanel>(
GG::MODAL | GG::INTERACTIVE | GG::DRAGABLE |
GG::RESIZABLE | CLOSABLE | PINABLE, INTRO_PEDIA_WND_NAME);
enc_panel->InitSizeMove(GG::Pt(GG::X(100), GG::Y(100)), Size() - GG::Pt(GG::X(100), GG::Y(100)));
enc_panel->ClearItems();
enc_panel->SetIndex();
enc_panel->ValidatePosition();
enc_panel->ClosingSignal.connect(boost::bind(&EncyclopediaDetailPanel::EndRun, enc_panel));
enc_panel->Run();
}
void IntroScreen::OnAbout() {
auto about_wnd = GG::Wnd::Create<About>();
about_wnd->Run();
}
void IntroScreen::OnWebsite()
{ GGHumanClientApp::GetApp()->OpenURL("https://freeorion.org"); }
void IntroScreen::OnCredits() {
// only the area between the upper and lower line of the splash screen should be darkend
// if we use another splash screen we have the change the following values
GG::Y nUpperLine = ( 79 * GG::GUI::GetGUI()->AppHeight()) / 768;
GG::Y nLowerLine = (692 * GG::GUI::GetGUI()->AppHeight()) / 768;
static constexpr int credit_side_pad(30);
auto credits_wnd = GG::Wnd::Create<CreditsWnd>(
GG::X0, nUpperLine, GG::GUI::GetGUI()->AppWidth(), nLowerLine-nUpperLine,
credit_side_pad, 0, Value(m_menu->Left()) - credit_side_pad,
Value(nLowerLine-nUpperLine), Value((nLowerLine-nUpperLine))/2);
credits_wnd->Run();
}
void IntroScreen::OnExitGame() {
DebugLogger() << "IntroScreen::OnExitGame";
GG::GUI::GetGUI()->ExitApp(0);
}
void IntroScreen::KeyPress(GG::Key key, uint32_t key_code_point, GG::Flags<GG::ModKey> mod_keys) {
if (key == GG::Key::GGK_ESCAPE)
OnExitGame();
}
void IntroScreen::Close()
{ OnExitGame(); }
void IntroScreen::SizeMove(GG::Pt ul, GG::Pt lr) {
GG::Pt old_size = GG::Wnd::Size();
GG::Wnd::SizeMove(ul, lr);
if (old_size != GG::Wnd::Size())
RequirePreRender();
}
void IntroScreen::Render()
{}
void IntroScreen::PreRender() {
GG::Wnd::PreRender();
m_splash->Resize(this->Size());
m_logo->Resize(GG::Pt(this->Width(), this->Height() / 8));
m_version->MoveTo(GG::Pt(this->Width() - m_version->Width(), this->Height() - m_version->Height()));
auto layout = m_menu->GetLayout();
if (!layout)
return;
// position menu window
GG::Pt ul(GG::ToX(Width() * GetOptionsDB().Get<double>("ui.intro.menu.center.x")) - layout->MinUsableSize().x / 2,
GG::ToY(Height() * GetOptionsDB().Get<double>("ui.intro.menu.center.y")) - layout->MinUsableSize().y / 2);
GG::Pt lr(GG::ToX(Width() * GetOptionsDB().Get<double>("ui.intro.menu.center.x")) + layout->MinUsableSize().x / 2,
GG::ToY(Height() * GetOptionsDB().Get<double>("ui.intro.menu.center.y")) + layout->MinUsableSize().y / 2);
m_menu->InitSizeMove(ul, lr);
}
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