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#include "ObjectListWnd.h"
#include "ClientUI.h"
#include "CUIControls.h"
#include "CUISpin.h"
#include "FleetButton.h"
#include "../client/human/GGHumanClientApp.h"
#include "../client/ClientNetworking.h"
#include "../util/i18n.h"
#include "../util/Logger.h"
#include "../util/Order.h"
#include "../util/ModeratorAction.h"
#include "../util/ScopedTimer.h"
#include "../Empire/Empire.h"
#include "../Empire/EmpireManager.h"
#include "../universe/System.h"
#include "../universe/Fleet.h"
#include "../universe/Ship.h"
#include "../universe/ShipDesign.h"
#include "../universe/Planet.h"
#include "../universe/Building.h"
#include "../universe/Field.h"
#include "../universe/Species.h"
#include "../universe/Conditions.h"
#include "../universe/ValueRefs.h"
#include <GG/Layout.h>
#include <boost/uuid/random_generator.hpp>
#include <iterator>
#include <span>
#if __has_include(<charconv>)
#include <charconv>
#endif
#include <sstream>
#include <utility>
#if !defined(__cpp_lib_integer_comparison_functions)
namespace std {
constexpr auto cmp_equal(auto&& lhs, auto&& rhs) { return lhs == rhs; }
}
#endif
#if defined(__cpp_lib_to_chars)
#include <boost/lexical_cast.hpp>
#endif
#if !defined(CONSTEXPR_STRING)
# if defined(__cpp_lib_constexpr_string) && ((!defined(__GNUC__) || (__GNUC__ > 11))) && ((!defined(_MSC_VER) || (_MSC_VER >= 1934)))
# define CONSTEXPR_STRING constexpr
# else
# define CONSTEXPR_STRING
# endif
#endif
std::vector<std::string_view> SpecialNames();
namespace {
enum class VIS_DISPLAY : uint8_t { SHOW_VISIBLE, SHOW_PREVIOUSLY_VISIBLE, SHOW_DESTROYED };
using VisMap = boost::container::flat_map<UniverseObjectType, boost::container::flat_set<VIS_DISPLAY>>;
constexpr unsigned int NUM_COLUMNS(12u);
void AddOptions(OptionsDB& db) {
std::vector<std::pair<std::string, int>> default_columns_widths = {
{"NAME", 16*12}, {"ID", 8*12},
{"OBJECT_TYPE", 8*12}, {"OWNER", 10*12},
{"SPECIES", 8*12}, {"PLANET_TYPE", 16*12},
{"SIZE_AS_DOUBLE", 8*12}};
for (unsigned int i = default_columns_widths.size(); i < NUM_COLUMNS; ++i)
default_columns_widths.emplace_back("", 8*12); // arbitrary default width
for (unsigned int i = 0; i < default_columns_widths.size(); ++i) {
db.Add("ui.objects.columns.c" + std::to_string(i) + ".stringkey",
UserStringNop("OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO"),
default_columns_widths[i].first);
db.Add("ui.objects.columns.c" + std::to_string(i) + ".width",
UserStringNop("OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH"),
default_columns_widths[i].second,
RangedValidator<int>(1, 200));
}
}
bool temp_bool = RegisterOptions(&AddOptions);
// returns a condition which matches objects with the specififed \a object_types
std::unique_ptr<Condition::Condition> ConditionForObjectTypes(
const std::vector<UniverseObjectType>& object_types)
{
if (object_types.empty())
return std::make_unique<Condition::None>();
if (object_types.size() == 1)
return std::make_unique<Condition::Type>(object_types.front());
std::vector<std::unique_ptr<Condition::Condition>> subconditions;
for (auto obj_type : object_types)
subconditions.emplace_back(std::make_unique<Condition::Type>(obj_type));
return std::make_unique<Condition::Or>(std::move(subconditions));
}
// returns default value (eg. 0 or an empty string) unless object is of
// specified type(s), in which case \a value_ref is evaluated and the
// result returned
template <typename T>
std::unique_ptr<ValueRef::ValueRef<T>> ObjectTypeFilteredRef(
const std::vector<UniverseObjectType>& object_types,
std::unique_ptr<ValueRef::ValueRef<T>>&& value_ref)
{
if (object_types.empty())
return std::make_unique<ValueRef::Constant<T>>(T());
return std::make_unique<ValueRef::Operation<T>>( // evaluates and returns value_ref if contained Statistic returns a non-empty string
ValueRef::OpType::TIMES,
std::make_unique<ValueRef::Statistic<T>>( // returns non-empty string if the source object matches the object type condition
nullptr, // property value value ref not used for IF statistic
ValueRef::StatisticType::IF,
std::make_unique<Condition::And>( // want this statistic to return true only if the source object has the specified object type, if there exists any object of that type in the universe
std::make_unique<Condition::Source>(),
ConditionForObjectTypes(object_types)
)
),
std::move(value_ref)
);
}
auto StringValueRef(const char* token) {
return std::make_unique<ValueRef::Variable<std::string>>(
ValueRef::ReferenceType::SOURCE_REFERENCE, token);
}
auto UserStringValueRef(const char* token) {
return std::make_unique<ValueRef::UserStringLookup<std::string>>(
std::make_unique<ValueRef::Variable<std::string>>(
ValueRef::ReferenceType::SOURCE_REFERENCE, token));
}
auto UserStringVecValueRef(const char* token) {
return std::make_unique<ValueRef::UserStringLookup<std::vector<std::string>>>(
std::make_unique<ValueRef::Variable<std::vector<std::string>>>(
ValueRef::ReferenceType::SOURCE_REFERENCE, token));
}
template <typename T>
auto StringCastedValueRef(const char* token) {
return std::make_unique<ValueRef::StringCast<T>>(
std::make_unique<ValueRef::Variable<T>>(
ValueRef::ReferenceType::SOURCE_REFERENCE, token));
}
auto StringCastedImmediateValueRef(std::string token) {
return std::make_unique<ValueRef::StringCast<double>>(
std::make_unique<ValueRef::Variable<double>>(
ValueRef::ReferenceType::SOURCE_REFERENCE, std::move(token), true));
}
template <typename T>
auto StringCastedComplexValueRef(
const char* token,
std::unique_ptr<ValueRef::ValueRef<int>>&& int_ref1 = nullptr,
std::unique_ptr<ValueRef::ValueRef<int>>&& int_ref2 = nullptr,
std::unique_ptr<ValueRef::ValueRef<int>>&& int_ref3 = nullptr,
std::unique_ptr<ValueRef::ValueRef<std::string>>&& string_ref1 = nullptr,
std::unique_ptr<ValueRef::ValueRef<std::string>>&& string_ref2 = nullptr)
{
return std::make_unique<ValueRef::StringCast<T>>(
std::make_unique<ValueRef::ComplexVariable<T>>(
token, std::move(int_ref1), std::move(int_ref2),
std::move(int_ref3), std::move(string_ref1), std::move(string_ref2))
);
}
std::unique_ptr<ValueRef::Variable<std::string>> DistanceToSelected(UniverseObjectType uot) {
const char* prop = nullptr;
if (uot == UniverseObjectType::OBJ_SYSTEM)
prop = "SelectedSystemID";
else if (uot == UniverseObjectType::OBJ_FLEET)
prop = "SelectedFleetID";
else
throw std::invalid_argument("DistanceToSelected pass unsupported UniverseObjectType");
return StringCastedComplexValueRef<double>(
"DirectDistanceBetween",
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::SOURCE_REFERENCE, "ID"),
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::NON_OBJECT_REFERENCE, prop));
}
std::unique_ptr<ValueRef::Variable<std::string>> SystemSupplyRangeValueRef(bool propagated = false) {
return StringCastedComplexValueRef<double>(
propagated ? "PropagatedSystemSupplyRange" :"SystemSupplyRange",
nullptr,
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::SOURCE_REFERENCE, "SystemID"));
}
std::unique_ptr<ValueRef::Variable<std::string>> SystemSupplyDistanceValueRef() {
return StringCastedComplexValueRef<double>(
"PropagatedSystemSupplyDistance",
nullptr,
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::SOURCE_REFERENCE, "SystemID"));
}
std::unique_ptr<ValueRef::Variable<std::string>> DesignCostValueRef() {
return StringCastedComplexValueRef<double>(
"ShipDesignCost",
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::SOURCE_REFERENCE, "DesignID"),
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::SOURCE_REFERENCE, "ProducedByEmpireID"),
nullptr); // TODO: try to get a valid production location for the owner empire?
}
std::unique_ptr<ValueRef::Variable<std::string>> VisibilityToThisClientEmpire() {
return std::make_unique<ValueRef::UserStringLookup<Visibility>>(
std::make_unique<ValueRef::ComplexVariable<Visibility>>(
"EmpireObjectVisibility",
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::NON_OBJECT_REFERENCE, "ThisClientEmpireID"),
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::SOURCE_REFERENCE, "ID")
)
);
}
std::unique_ptr<ValueRef::Variable<std::string>> LastTurnVisibileToThisClientEmpire() {
return std::make_unique<ValueRef::StringCast<int>>(
std::make_unique<ValueRef::ComplexVariable<int>>(
"EmpireObjectVisibilityTurn",
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::NON_OBJECT_REFERENCE, "ThisClientEmpireID"),
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::SOURCE_REFERENCE, "ID")
)
);
}
std::unique_ptr<ValueRef::ValueRef<std::string>> PlanetEnvForSpecies(const std::string& species_name) {
return ObjectTypeFilteredRef<std::string>({UniverseObjectType::OBJ_PLANET},
std::make_unique<ValueRef::UserStringLookup<PlanetEnvironment>>(
std::make_unique<ValueRef::ComplexVariable<PlanetEnvironment>>(
"PlanetEnvironmentForSpecies",
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::SOURCE_REFERENCE, "ID"),
nullptr,
nullptr,
std::make_unique<ValueRef::Constant<std::string>>(species_name))));
}
template <typename T>
std::unique_ptr<ValueRef::Variable<std::string>> UserStringCastedValueRef(const char* token) {
return std::make_unique<ValueRef::UserStringLookup<std::string>>(
std::make_unique<ValueRef::StringCast<T>>(
std::make_unique<ValueRef::Variable<T>>(
ValueRef::ReferenceType::SOURCE_REFERENCE, token)));
}
std::unique_ptr<ValueRef::Variable<std::string>> ObjectNameValueRef(const char* token) {
return std::make_unique<ValueRef::NameLookup>(
std::make_unique<ValueRef::Variable<int>>(
ValueRef::ReferenceType::SOURCE_REFERENCE, token),
ValueRef::NameLookup::LookupType::OBJECT_NAME);
}
std::unique_ptr<ValueRef::Variable<std::string>> EmpireNameValueRef(const char* token) {
return std::make_unique<ValueRef::NameLookup>(
std::make_unique<ValueRef::Variable<int>>(
ValueRef::ReferenceType::SOURCE_REFERENCE, token),
ValueRef::NameLookup::LookupType::EMPIRE_NAME);
}
std::unique_ptr<ValueRef::Variable<std::string>> DesignNameValueRef(const char* token) {
return std::make_unique<ValueRef::NameLookup>(
std::make_unique<ValueRef::Variable<int>>(
ValueRef::ReferenceType::SOURCE_REFERENCE, token),
ValueRef::NameLookup::LookupType::SHIP_DESIGN_NAME);
}
auto AnnexationCostByClientEmpire() {
return ObjectTypeFilteredRef<std::string>(
{UniverseObjectType::OBJ_PLANET},
StringCastedComplexValueRef<double>(
"EmpireAnnexationCost",
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::NON_OBJECT_REFERENCE, "ThisClientEmpireID"),
std::make_unique<ValueRef::Variable<int>>(ValueRef::ReferenceType::SOURCE_REFERENCE, "ID")
)
);
}
using column_ref_type = std::unique_ptr<ValueRef::ValueRef<std::string>>;
using column_ref_raw_ptr = const column_ref_type::element_type*;
const auto& AvailableColumnTypes() {
static const auto col_types = []() {
boost::container::flat_map<std::pair<std::string_view, std::string_view>, column_ref_type> col_types;
col_types.reserve(static_cast<size_t>(MeterType::METER_SPEED) + 1 +
GetSpeciesManager().NumSpecies() + 65); // roughly enough as of this writing
// General
col_types[{UserStringNop("NAME"), ""}] = StringValueRef("Name");
col_types[{UserStringNop("OBJECT_TYPE"), ""}] = UserStringValueRef("TypeName");
col_types[{UserStringNop("ID"), ""}] = StringCastedValueRef<int>("ID");
col_types[{UserStringNop("VISIBILITY"), ""}] = VisibilityToThisClientEmpire();
col_types[{UserStringNop("LAST_VISIBILITY_TURN"), ""}] = LastTurnVisibileToThisClientEmpire();
col_types[{UserStringNop("CREATION_TURN"), ""}] = StringCastedValueRef<int>("CreationTurn");
col_types[{UserStringNop("AGE"), ""}] = StringCastedValueRef<int>("Age");
col_types[{UserStringNop("SYSTEM"), ""}] = ObjectNameValueRef("SystemID");
col_types[{UserStringNop("STAR_TYPE"), ""}] = UserStringCastedValueRef<StarType>("StarType");
col_types[{UserStringNop("BUILDING_TYPE"), ""}] = UserStringValueRef("BuildingType");
col_types[{UserStringNop("LAST_TURN_BATTLE_HERE"), ""}] = StringCastedValueRef<int>("LastTurnBattleHere");
col_types[{UserStringNop("NUM_SPECIALS"), ""}] = StringCastedValueRef<int>("NumSpecials");
col_types[{UserStringNop("SPECIALS"), ""}] = UserStringVecValueRef("Specials");
col_types[{UserStringNop("TAGS"), ""}] = UserStringVecValueRef("Tags");
col_types[{UserStringNop("X"), ""}] = StringCastedValueRef<double>("X");
col_types[{UserStringNop("Y"), ""}] = StringCastedValueRef<double>("Y");
col_types[{UserStringNop("DISTANCE_TO_SELECTED_SYSTEM"), ""}] = DistanceToSelected(UniverseObjectType::OBJ_SYSTEM);
col_types[{UserStringNop("DISTANCE_TO_SELECTED_FLEET"), ""}] = DistanceToSelected(UniverseObjectType::OBJ_FLEET);
// empire
col_types[{UserStringNop("SUPPLYING_EMPIRE"), ""}] = EmpireNameValueRef("SupplyingEmpire");
col_types[{UserStringNop("SYSTEM_SUPPLY_RANGE"), ""}] = SystemSupplyRangeValueRef(false);
col_types[{UserStringNop("PROPAGATED_SUPPLY_RANGE"),""}] = SystemSupplyRangeValueRef(true);
col_types[{UserStringNop("PROPAGATED_SUPPLY_DISTANCE"),""}]=SystemSupplyDistanceValueRef();
col_types[{UserStringNop("OWNER"), ""}] = EmpireNameValueRef("Owner");
col_types[{UserStringNop("PRODUCED_BY"), ""}] = EmpireNameValueRef("ProducedByEmpireID");
// planet
col_types[{UserStringNop("SPECIES"), UserStringNop("PLANETS_SUBMENU")}]= ObjectTypeFilteredRef<std::string>({UniverseObjectType::OBJ_PLANET, UniverseObjectType::OBJ_SHIP}, UserStringValueRef("Species"));
col_types[{UserStringNop("FOCUS"), UserStringNop("PLANETS_SUBMENU")}]= UserStringValueRef("Focus");
col_types[{UserStringNop("DEFAULT_FOCUS"), UserStringNop("PLANETS_SUBMENU")}]= UserStringValueRef("DefaultFocus");
col_types[{UserStringNop("TURNS_SINCE_FOCUS_CHANGE"), UserStringNop("PLANETS_SUBMENU")}]= StringCastedValueRef<int>("TurnsSinceFocusChange");
col_types[{UserStringNop("TURNS_SINCE_COLONIZATION"), UserStringNop("PLANETS_SUBMENU")}]= StringCastedValueRef<int>("TurnsSinceColonization");
col_types[{UserStringNop("SIZE_AS_DOUBLE"), UserStringNop("PLANETS_SUBMENU")}]= StringCastedValueRef<double>("SizeAsDouble");
col_types[{UserStringNop("HABITABLE_SIZE"), UserStringNop("PLANETS_SUBMENU")}]= StringCastedValueRef<double>("HabitableSize");
col_types[{UserStringNop("DISTANCE_FROM_ORIGINAL_TYPE"),UserStringNop("PLANETS_SUBMENU")}]= StringCastedValueRef<double>("DistanceFromOriginalType");
col_types[{UserStringNop("PLANET_TYPE"), UserStringNop("PLANETS_SUBMENU")}]= UserStringCastedValueRef<PlanetType>("PlanetType");
col_types[{UserStringNop("ORIGINAL_TYPE"), UserStringNop("PLANETS_SUBMENU")}]= UserStringCastedValueRef<PlanetType>("OriginalType");
col_types[{UserStringNop("NEXT_TOWARDS_ORIGINAL_TYPE"), UserStringNop("PLANETS_SUBMENU")}]= UserStringCastedValueRef<PlanetType>("NextCloserToOriginalPlanetType");
col_types[{UserStringNop("PLANET_SIZE"), UserStringNop("PLANETS_SUBMENU")}]= UserStringCastedValueRef<PlanetSize>("PlanetSize");
col_types[{UserStringNop("PLANET_ENVIRONMENT"), UserStringNop("PLANETS_SUBMENU")}]= UserStringCastedValueRef<PlanetEnvironment>("PlanetEnvironment");
col_types[{UserStringNop("SUPPLY_RANGE"), UserStringNop("PLANETS_SUBMENU")}]= StringCastedValueRef<double>("PropagatedSupplyRange");
col_types[{UserStringNop("AVAILABLE_FOCI"), UserStringNop("PLANETS_SUBMENU")}]= UserStringVecValueRef("AvailableFoci");
col_types[{UserStringNop("LAST_TURN_COLONIZED"), UserStringNop("PLANETS_SUBMENU")}]= StringCastedValueRef<int>("LastTurnColonized");
col_types[{UserStringNop("LAST_TURN_CONQUERED"), UserStringNop("PLANETS_SUBMENU")}]= StringCastedValueRef<int>("LastTurnConquered");
col_types[{UserStringNop("LAST_TURN_ANNEXED"), UserStringNop("PLANETS_SUBMENU")}]= StringCastedValueRef<int>("LastTurnAnnexed");
col_types[{UserStringNop("LAST_TURN_ATTACKED_BY_SHIP"), UserStringNop("PLANETS_SUBMENU")}]= StringCastedValueRef<int>("LastTurnAttackedByShip");
col_types[{UserStringNop("ANNEXATION_COST_BY_ME"), UserStringNop("PLANETS_SUBMENU")}]= AnnexationCostByClientEmpire();
// ship/fleet
col_types[{UserStringNop("SPECIES"), UserStringNop("FLEETS_SUBMENU")}] = ObjectTypeFilteredRef<std::string>({UniverseObjectType::OBJ_PLANET, UniverseObjectType::OBJ_SHIP}, UserStringValueRef("Species"));
col_types[{UserStringNop("DESIGN_WND_DESIGN_NAME"), UserStringNop("FLEETS_SUBMENU")}] = DesignNameValueRef("DesignID");
col_types[{UserStringNop("LAST_TURN_ACTIVE_IN_BATTLE"), UserStringNop("FLEETS_SUBMENU")}] = StringCastedValueRef<int>("LastTurnActiveInBattle");
col_types[{UserStringNop("LAST_TURN_RESUPPLIED"), UserStringNop("FLEETS_SUBMENU")}] = StringCastedValueRef<int>("LastTurnResupplied");
col_types[{UserStringNop("LAST_TURN_MOVE_ORDERED"), UserStringNop("FLEETS_SUBMENU")}] = StringCastedValueRef<int>("LastTurnMoveOrdered");
col_types[{UserStringNop("ARRIVED_ON_TURN"), UserStringNop("FLEETS_SUBMENU")}] = StringCastedValueRef<int>("ArrivedOnTurn");
col_types[{UserStringNop("ETA"), UserStringNop("FLEETS_SUBMENU")}] = StringCastedValueRef<int>("ETA");
col_types[{UserStringNop("FINAL_DEST"), UserStringNop("FLEETS_SUBMENU")}] = ObjectNameValueRef("FinalDestinationID");
col_types[{UserStringNop("PREV_TO_FINAL_DEST"), UserStringNop("FLEETS_SUBMENU")}] = ObjectNameValueRef("PreviousToFinalDestinationID");
col_types[{UserStringNop("NEXT_SYSTEM"), UserStringNop("FLEETS_SUBMENU")}] = ObjectNameValueRef("NextSystemID");
col_types[{UserStringNop("PREV_SYSTEM"), UserStringNop("FLEETS_SUBMENU")}] = ObjectNameValueRef("PreviousSystemID");
col_types[{UserStringNop("ARRIVAL_STARLANE"), UserStringNop("FLEETS_SUBMENU")}] = ObjectNameValueRef("ArrivalStarlaneID");
col_types[{UserStringNop("NEAREST_SYSTEM"), UserStringNop("FLEETS_SUBMENU")}] = ObjectNameValueRef("NearestSystemID");
col_types[{UserStringNop("HULL"), UserStringNop("FLEETS_SUBMENU")}] = UserStringValueRef("Hull");
col_types[{UserStringNop("PARTS"), UserStringNop("FLEETS_SUBMENU")}] = UserStringVecValueRef("Parts");
col_types[{UserStringNop("DAMAGE_STRUCTURE_PER_BATTLE"), UserStringNop("FLEETS_SUBMENU")}] = StringCastedValueRef<double>("DamageStructurePerBattleMax");
col_types[{UserStringNop("DESTROY_FIGHTERS_PER_BATTLE"), UserStringNop("FLEETS_SUBMENU")}] = StringCastedValueRef<double>("DestroyFightersPerBattleMax");
col_types[{UserStringNop("PRODUCTION_COST"), UserStringNop("FLEETS_SUBMENU")}] = DesignCostValueRef();
// planet environments species
for (const auto& entry : GetSpeciesManager())
col_types[{entry.first, UserStringNop("PLANET_ENVIRONMENTS_SUBMENU")}] = PlanetEnvForSpecies(entry.first);
// all meters
for (MeterType meter = MeterType(0); meter <= MeterType::METER_SPEED; // the meter(s) after MeterType::METER_SPEED are part-specific
meter = MeterType(int(meter) + 1))
{ col_types[{to_string(meter), UserStringNop("METERS_SUBMENU")}] = StringCastedImmediateValueRef(std::string{ValueRef::MeterToName(meter)}); }
DebugLogger() << "col_types.size(): " << col_types.size();
return col_types;
}();
return col_types;
}
column_ref_raw_ptr GetValueRefByName(const std::string& name) {
for (const auto& [column_stringtable_key_and_submenu, val_ref] : AvailableColumnTypes()) {
if (column_stringtable_key_and_submenu.first == name)
return val_ref.get();
}
return nullptr;
}
int GetColumnWidth(int column) {
if (column < 0)
return ClientUI::Pts()*4; // size for first (non-reference) column
std::string option_name = "ui.objects.columns.c" + std::to_string(column) + ".width";
if (GetOptionsDB().OptionExists(option_name))
return GetOptionsDB().Get<int>(option_name);
return ClientUI::Pts()*10;
}
/** unused function. Kept because it will be useful for making persistent column widths
void SetColumnWidth(int column, int width) {
if (column < 0)
return;
std::string option_name = "ui.objects.columns.c" + std::to_string(column) + ".width";
if (GetOptionsDB().OptionExists(option_name))
GetOptionsDB().Set(option_name, width);
}
*/
std::string GetColumnName(int column) {
if (column < 0)
return "";
std::string option_name = "ui.objects.columns.c" + std::to_string(column) + ".stringkey";
if (GetOptionsDB().OptionExists(option_name))
return GetOptionsDB().Get<std::string>(option_name);
return "";
}
void SetColumnName(int column, std::string name) {
if (column < 0)
return;
const std::string option_name = "ui.objects.columns.c" + std::to_string(column) + ".stringkey";
if (GetOptionsDB().OptionExists(option_name))
GetOptionsDB().Set(option_name, std::move(name));
}
column_ref_raw_ptr GetColumnValueRef(int column) {
if (column < 0)
return nullptr;
const std::string option_name = "ui.objects.columns.c" + std::to_string(column) + ".stringkey";
if (!GetOptionsDB().OptionExists(option_name))
return nullptr;
const std::string column_ref_name = GetOptionsDB().Get<std::string>(option_name);
return GetValueRefByName(column_ref_name);
}
constexpr int DATA_PANEL_BORDER = 1;
constexpr std::string_view EMPTY_STRINGVIEW;
CONSTEXPR_STRING const std::string EMPTY_STRING;
constexpr std::string_view ALL_CONDITION(UserStringNop("CONDITION_ALL"));
constexpr std::string_view EMPIREAFFILIATION_CONDITION(UserStringNop("CONDITION_EMPIREAFFILIATION"));
constexpr std::string_view HOMEWORLD_CONDITION(UserStringNop("CONDITION_HOMEWORLD"));
constexpr std::string_view CAPITAL_CONDITION(UserStringNop("CONDITION_CAPITAL"));
constexpr std::string_view MONSTER_CONDITION(UserStringNop("CONDITION_MONSTER"));
constexpr std::string_view ARMED_CONDITION(UserStringNop("CONDITION_ARMED"));
constexpr std::string_view STATIONARY_CONDITION(UserStringNop("CONDITION_STATIONARY"));
constexpr std::string_view CANPRODUCESHIPS_CONDITION(UserStringNop("CONDITION_CANPRODUCESHIPS"));
constexpr std::string_view CANCOLONIZE_CONDITION(UserStringNop("CONDITION_CANCOLONIZE"));
constexpr std::string_view BUILDING_CONDITION(UserStringNop("CONDITION_BUILDING"));
constexpr std::string_view HASSPECIAL_CONDITION(UserStringNop("CONDITION_HASSPECIAL"));
constexpr std::string_view HASTAG_CONDITION(UserStringNop("CONDITION_HASTAG"));
constexpr std::string_view SPECIES_CONDITION(UserStringNop("CONDITION_SPECIES"));
constexpr std::string_view PRODUCEDBYEMPIRE_CONDITION(UserStringNop("CONDITION_PRODUCEDBYEMPIRE"));
constexpr std::string_view EXPLOREDBYEMPIRE_CONDITION(UserStringNop("CONDITION_EXPLOREDBYEMPIRE"));
constexpr std::string_view CONTAINEDBY_CONDITION(UserStringNop("CONDITION_CONTAINEDBY"));
constexpr std::string_view INSYSTEM_CONDITION(UserStringNop("CONDITION_INSYSTEM"));
constexpr std::string_view OBJECTID_CONDITION(UserStringNop("CONDITION_OBJECTID"));
constexpr std::string_view CREATEDONTURN_CONDITION(UserStringNop("CONDITION_CREATEDONTURN"));
constexpr std::string_view PLANETSIZE_CONDITION(UserStringNop("CONDITION_PLANETSIZE"));
constexpr std::string_view PLANETTYPE_CONDITION(UserStringNop("CONDITION_PLANETTYPE"));
constexpr std::string_view FOCUSTYPE_CONDITION(UserStringNop("CONDITION_FOCUSTYPE"));
constexpr std::string_view STARTYPE_CONDITION(UserStringNop("CONDITION_STARTYPE"));
constexpr std::string_view METERVALUE_CONDITION(UserStringNop("CONDITION_METERVALUE"));
constexpr std::string_view HASGROWTHSPECIAL_CONDITION(UserStringNop("CONDITION_HAS_GROWTH_SPECIAL"));
constexpr std::string_view GGWITHPTYPE_CONDITION(UserStringNop("CONDITION_PTYPE_W_GG")); // with gas giant
constexpr std::string_view ASTWITHPTYPE_CONDITION(UserStringNop("CONDITION_PTYPE_W_AST")); // with asteroids
constexpr std::string_view FILTER_OPTIONS_WND_NAME = "object-list-filter";
template <typename enumT>
auto CopyEnumValueRef(const ValueRef::ValueRef<enumT>* const value_ref) {
if (auto constant = dynamic_cast<const ValueRef::Constant<enumT>*>(value_ref))
return std::make_unique<ValueRef::Constant<enumT>>(constant->Value());
return std::make_unique<ValueRef::Constant<enumT>>(enumT(-1));
}
std::map<std::string, std::string> object_list_cond_description_map;
std::string_view ConditionClassName(const Condition::Condition* const condition) {
if (!condition)
return EMPTY_STRINGVIEW;
if (dynamic_cast<const Condition::All* const>(condition))
return ALL_CONDITION;
else if (dynamic_cast<const Condition::EmpireAffiliation* const>(condition))
return EMPIREAFFILIATION_CONDITION;
else if (dynamic_cast<const Condition::Homeworld* const>(condition))
return HOMEWORLD_CONDITION;
else if (dynamic_cast<const Condition::Capital* const>(condition))
return CAPITAL_CONDITION;
else if (dynamic_cast<const Condition::Monster* const>(condition))
return MONSTER_CONDITION;
else if (dynamic_cast<const Condition::Armed* const>(condition))
return ARMED_CONDITION;
else if (dynamic_cast<const Condition::Stationary* const>(condition))
return STATIONARY_CONDITION;
else if (dynamic_cast<const Condition::CanProduceShips* const>(condition))
return CANPRODUCESHIPS_CONDITION;
else if (dynamic_cast<const Condition::CanColonize* const>(condition))
return CANCOLONIZE_CONDITION;
else if (dynamic_cast<const Condition::Building* const>(condition))
return BUILDING_CONDITION;
else if (dynamic_cast<const Condition::HasSpecial* const>(condition))
return HASSPECIAL_CONDITION;
else if (dynamic_cast<const Condition::HasTag* const>(condition))
return HASTAG_CONDITION;
else if (dynamic_cast<const Condition::Species* const>(condition))
return SPECIES_CONDITION;
else if (dynamic_cast<const Condition::ProducedByEmpire* const>(condition))
return PRODUCEDBYEMPIRE_CONDITION;
else if (dynamic_cast<const Condition::ExploredByEmpire* const>(condition))
return EXPLOREDBYEMPIRE_CONDITION;
else if (dynamic_cast<const Condition::ContainedBy* const>(condition))
return CONTAINEDBY_CONDITION;
else if (dynamic_cast<const Condition::InOrIsSystem* const>(condition))
return INSYSTEM_CONDITION;
else if (dynamic_cast<const Condition::ObjectID* const>(condition))
return OBJECTID_CONDITION;
else if (dynamic_cast<const Condition::CreatedOnTurn* const>(condition))
return CREATEDONTURN_CONDITION;
else if (dynamic_cast<const Condition::PlanetSize* const>(condition))
return PLANETSIZE_CONDITION;
else if (dynamic_cast<const Condition::PlanetType* const>(condition))
return PLANETTYPE_CONDITION;
else if (dynamic_cast<const Condition::FocusType* const>(condition))
return FOCUSTYPE_CONDITION;
else if (dynamic_cast<const Condition::StarType* const>(condition))
return STARTYPE_CONDITION;
else if (dynamic_cast<const Condition::MeterValue* const>(condition))
return METERVALUE_CONDITION;
auto desc_it = object_list_cond_description_map.find(condition->Description());
if (desc_it != object_list_cond_description_map.end())
return desc_it->second;
return EMPTY_STRINGVIEW;
}
template <typename enumT>
auto StringsFromEnums(const std::vector<enumT>& enum_vals) {
std::vector<std::string> retval;
retval.reserve(enum_vals.size());
for (const enumT& enum_val : enum_vals)
retval.emplace_back(to_string(enum_val));
return retval;
}
}
////////////////////////////////////////////////
// ConditionWidget
////////////////////////////////////////////////
namespace {
constexpr GG::X CONDITION_WIDGET_WIDTH{380};
}
class ConditionWidget : public GG::Control {
public:
ConditionWidget(GG::X x, GG::Y y, const Condition::Condition* initial_condition = nullptr) :
GG::Control(x, y, CONDITION_WIDGET_WIDTH, GG::Y1, GG::INTERACTIVE)
{
if (!initial_condition) {
auto init_condition = std::make_unique<Condition::All>();
Init(init_condition.get());
} else {
Init(initial_condition);
}
}
void CompleteConstruction() override {
GG::Control::CompleteConstruction();
AttachChild(m_class_drop);
SetMinSize(m_class_drop->Size());
UpdateParameterControls();
// TODO: set newly created parameter controls' values based on init condition
}
void Render() override
{ GG::FlatRectangle(UpperLeft(), LowerRight(), ClientUI::CtrlColor(), ClientUI::CtrlBorderColor()); }
private:
class ConditionRow : public GG::ListBox::Row {
public:
ConditionRow(const std::string& key, GG::Y row_height) :
GG::ListBox::Row(GG::X1, row_height),
m_condition_key(key),
m_label(GG::Wnd::Create<CUILabel>(UserString(m_condition_key), GG::FORMAT_LEFT | GG::FORMAT_NOWRAP))
{}
void CompleteConstruction() override {
GG::ListBox::Row::CompleteConstruction();
SetChildClippingMode(ChildClippingMode::ClipToClient);
push_back(m_label);
}
const auto& GetKey() const noexcept { return m_condition_key; }
private:
std::string m_condition_key;
std::shared_ptr<CUILabel> m_label;
};
class StringRow : public GG::ListBox::Row {
public:
StringRow(std::string text, GG::Y row_height, bool stringtable_lookup = true) :
GG::ListBox::Row(GG::X1, row_height),
m_string(std::move(text))
{
auto label = std::string{m_string.empty() ? EMPTY_STRING :
stringtable_lookup ? UserString(m_string) :
m_string};
m_label = GG::Wnd::Create<CUILabel>(std::move(label), GG::FORMAT_LEFT | GG::FORMAT_NOWRAP);
}
void CompleteConstruction() override {
GG::ListBox::Row::CompleteConstruction();
SetChildClippingMode(ChildClippingMode::ClipToClient);
push_back(m_label);
}
const std::string& Text() const noexcept { return m_string; }
private:
std::string m_string;
std::shared_ptr<CUILabel> m_label;
};
const std::string& GetString() const noexcept {
if (!m_string_drop)
return EMPTY_STRING;
const auto row_it = m_string_drop->CurrentItem();
if (row_it == m_string_drop->end())
return EMPTY_STRING;
const auto* string_row = dynamic_cast<const StringRow*>(row_it->get());
return string_row ? string_row->Text() : EMPTY_STRING;
}
auto GetStringValueRef() const
{ return std::make_unique<ValueRef::Constant<std::string>>(GetString()); }
auto GetStringValueRefVec() const {
std::vector<std::unique_ptr<ValueRef::ValueRef<std::string>>> retval;
retval.push_back(GetStringValueRef());
return retval;
}
int GetInt1() const
{ return m_param_spin1 ? m_param_spin1->Value() : 0; }
auto GetInt1ValueRef() const
{ return std::make_unique<ValueRef::Constant<int>>(GetInt1()); }
int GetInt2() const
{ return m_param_spin2 ? m_param_spin2->Value() : 0; }
auto GetInt2ValueRef() const
{ return std::make_unique<ValueRef::Constant<int>>(GetInt2()); }
double GetDouble1() const
{ return m_param_spin1 ? m_param_spin1->Value() : 0; }
auto GetDouble1ValueRef() const
{ return std::make_unique<ValueRef::Constant<double>>(GetDouble1()); }
double GetDouble2() const
{ return m_param_spin2 ? m_param_spin2->Value() : 0; }
auto GetDouble2ValueRef() const
{ return std::make_unique<ValueRef::Constant<double>>(GetDouble2()); }
template <typename T>
T GetEnum() const {
const auto& text = GetString();
if constexpr (std::is_same_v<T, MeterType>)
return MeterTypeFromString(text, MeterType::INVALID_METER_TYPE);
else if constexpr (std::is_same_v<T, StarType>)
return StarTypeFromString(text, StarType::INVALID_STAR_TYPE);
else if constexpr (std::is_same_v<T, PlanetType>)
return PlanetTypeFromString(text, PlanetType::INVALID_PLANET_TYPE);
else if constexpr (std::is_same_v<T, PlanetSize>)
return PlanetSizeFromString(text, PlanetSize::INVALID_PLANET_SIZE);
else
return T{-1};
}
template <typename T>
auto GetEnumValueRef() const
{ return std::make_unique<ValueRef::Constant<T>>(GetEnum<T>()); }
template <typename T>
auto GetEnumValueRefVec() const
{
std::vector<std::unique_ptr<ValueRef::ValueRef<T>>> retval;
retval.push_back(GetEnumValueRef<T>());
return retval;
}
public:
std::unique_ptr<Condition::Condition> GetCondition() const {
auto row_it = m_class_drop->CurrentItem();
if (row_it == m_class_drop->end())
return std::make_unique<Condition::All>();
ConditionRow* condition_row = dynamic_cast<ConditionRow*>(row_it->get());
if (!condition_row)
return std::make_unique<Condition::All>();
const std::string& condition_key = condition_row->GetKey();
if (condition_key == ALL_CONDITION) {
return std::make_unique<Condition::All>();
} else if (condition_key == EMPIREAFFILIATION_CONDITION) {
EmpireAffiliationType affil = EmpireAffiliationType::AFFIL_SELF;
const auto& empire_name = GetString();
if (empire_name.empty())
return std::make_unique<Condition::EmpireAffiliation>(affil);
// get id of empire matching name
int empire_id = ALL_EMPIRES;
for (auto& [loop_empire_id, loop_empire] : Empires()) {
if (loop_empire->Name() == empire_name) {
empire_id = loop_empire_id;
break;
}
}
return std::make_unique<Condition::EmpireAffiliation>(
std::make_unique<ValueRef::Constant<int>>(empire_id), affil);
} else if (condition_key == HOMEWORLD_CONDITION) {
const auto& species_name = GetString();
if (species_name.empty())
return std::make_unique<Condition::Homeworld>();
std::vector<std::unique_ptr<ValueRef::ValueRef<std::string>>> names;
names.emplace_back(std::make_unique<ValueRef::Constant<std::string>>(species_name));
return std::make_unique<Condition::Homeworld>(std::move(names));
} else if (condition_key == CANCOLONIZE_CONDITION) {
return std::make_unique<Condition::CanColonize>();
} else if (condition_key == CANPRODUCESHIPS_CONDITION) {
return std::make_unique<Condition::CanProduceShips>();
} else if (condition_key == HASSPECIAL_CONDITION) {
return std::make_unique<Condition::HasSpecial>(GetString());
} else if (condition_key == HASGROWTHSPECIAL_CONDITION) {
std::vector<std::unique_ptr<Condition::Condition>> operands;
// determine sitrep order
std::istringstream template_stream(UserString("FUNCTIONAL_GROWTH_SPECIALS_LIST"));
for (auto stream_it = std::istream_iterator<std::string>(template_stream);
stream_it != std::istream_iterator<std::string>(); stream_it++)
{ operands.emplace_back(std::make_unique<Condition::HasSpecial>(*stream_it)); }
std::unique_ptr<Condition::Condition> this_cond = std::make_unique<Condition::Or>(std::move(operands));
object_list_cond_description_map[this_cond->Description()] = HASGROWTHSPECIAL_CONDITION;
return this_cond;
} else if (condition_key == ASTWITHPTYPE_CONDITION) { // And [Planet PlanetType PlanetType::PT_ASTEROIDS ContainedBy And [System Contains PlanetType X]]
std::vector<std::unique_ptr<Condition::Condition>> operands1;
operands1.emplace_back(std::make_unique<Condition::Type>(std::make_unique<ValueRef::Constant<UniverseObjectType>>(UniverseObjectType::OBJ_PLANET)));
if (GetString() == UserString("CONDITION_ANY")) {
std::vector<std::unique_ptr<ValueRef::ValueRef<PlanetType>>> copytype;
copytype.emplace_back(std::make_unique<ValueRef::Constant<PlanetType>>(PlanetType::PT_ASTEROIDS));
operands1.emplace_back(std::make_unique<Condition::Not>(std::make_unique<Condition::PlanetType>(std::move(copytype))));
} else {
operands1.emplace_back(std::make_unique<Condition::PlanetType>(GetEnumValueRefVec< ::PlanetType>()));
}
std::vector<std::unique_ptr<Condition::Condition>> operands2;
operands2.emplace_back(std::make_unique<Condition::Type>(std::make_unique<ValueRef::Constant<UniverseObjectType>>(UniverseObjectType::OBJ_SYSTEM)));
std::vector<std::unique_ptr<ValueRef::ValueRef<PlanetType>>> maintype;
maintype.emplace_back(std::make_unique<ValueRef::Constant<PlanetType>>(PlanetType::PT_ASTEROIDS));
operands2.emplace_back(std::make_unique<Condition::Contains>(std::make_unique<Condition::PlanetType>(std::move(maintype))));
operands1.emplace_back(std::make_unique<Condition::ContainedBy>(std::make_unique<Condition::And>(std::move(operands2))));
std::unique_ptr<Condition::Condition> this_cond = std::make_unique<Condition::And>(std::move(operands1));
object_list_cond_description_map[this_cond->Description()] = ASTWITHPTYPE_CONDITION;
return this_cond;
} else if (condition_key == GGWITHPTYPE_CONDITION) { // And [Planet PlanetType PlanetType::PT_GASGIANT ContainedBy And [System Contains PlanetType X]]
std::vector<std::unique_ptr<Condition::Condition>> operands1;
if (GetString() == UserString("CONDITION_ANY")) {
std::vector<std::unique_ptr<ValueRef::ValueRef<PlanetType>>> copytype;
copytype.emplace_back(std::make_unique<ValueRef::Constant<PlanetType>>(PlanetType::PT_GASGIANT));
operands1.emplace_back(std::make_unique<Condition::Not>(std::make_unique<Condition::PlanetType>(std::move(copytype))));
} else {
operands1.emplace_back(std::make_unique<Condition::PlanetType>(GetEnumValueRefVec< ::PlanetType>()));
}
std::vector<std::unique_ptr<Condition::Condition>> operands2;
operands2.emplace_back(std::make_unique<Condition::Type>(std::make_unique<ValueRef::Constant<UniverseObjectType>>(UniverseObjectType::OBJ_SYSTEM)));
std::vector<std::unique_ptr<ValueRef::ValueRef<PlanetType>>> maintype;
maintype.emplace_back(std::make_unique<ValueRef::Constant<PlanetType>>(PlanetType::PT_GASGIANT));
operands2.emplace_back(std::make_unique<Condition::Contains>(std::make_unique<Condition::PlanetType>(std::move(maintype))));
operands1.emplace_back(std::make_unique<Condition::ContainedBy>(std::make_unique<Condition::And>(std::move(operands2))));
std::unique_ptr<Condition::Condition> this_cond = std::make_unique<Condition::And>(std::move(operands1));
object_list_cond_description_map[this_cond->Description()] = GGWITHPTYPE_CONDITION;
return this_cond;
} else if (condition_key == HASTAG_CONDITION) {
return std::make_unique<Condition::HasTag>(GetString());
} else if (condition_key == MONSTER_CONDITION) {
return std::make_unique<Condition::Monster>();
} else if (condition_key == CAPITAL_CONDITION) {
return std::make_unique<Condition::Capital>();
} else if (condition_key == ARMED_CONDITION) {
return std::make_unique<Condition::Armed>();
} else if (condition_key == STATIONARY_CONDITION) {
return std::make_unique<Condition::Stationary>();
} else if (condition_key == SPECIES_CONDITION) {
return std::make_unique<Condition::Species>(GetStringValueRefVec());
} else if (condition_key == PLANETSIZE_CONDITION) {
return std::make_unique<Condition::PlanetSize>(GetEnumValueRefVec< ::PlanetSize>());
} else if (condition_key == PLANETTYPE_CONDITION) {
return std::make_unique<Condition::PlanetType>(GetEnumValueRefVec< ::PlanetType>());
} else if (condition_key == FOCUSTYPE_CONDITION) {
return std::make_unique<Condition::FocusType>(GetStringValueRefVec());
} else if (condition_key == STARTYPE_CONDITION) {
return std::make_unique<Condition::StarType>(GetEnumValueRefVec< ::StarType>());
} else if (condition_key == METERVALUE_CONDITION) {
return std::make_unique<Condition::MeterValue>(GetEnum< ::MeterType>(), GetDouble1ValueRef(),
GetDouble2ValueRef());
}
return std::make_unique<Condition::All>();
}
private:
GG::X DropListWidth() const
{ return GG::X(ClientUI::Pts()*15); }
GG::X ParamsDropListWidth() const
{ return CONDITION_WIDGET_WIDTH - DropListWidth(); }
GG::X SpinDropListWidth() const
{ return GG::X(ClientUI::Pts()*16); }
GG::Y DropListHeight() const
{ return GG::Y(ClientUI::Pts() + 4); }
int DropListDropHeight() const noexcept
{ return 12; }
void Init(const Condition::Condition* init_condition) {
// fill droplist with basic types of conditions and select appropriate row
m_class_drop = GG::Wnd::Create<CUIDropDownList>(DropListDropHeight());
m_class_drop->Resize(GG::Pt(DropListWidth(), DropListHeight()));
m_class_drop->SetStyle(GG::LIST_NOSORT);
static constexpr std::array<std::string_view, 19> row_keys = {{
ALL_CONDITION, PLANETTYPE_CONDITION, PLANETSIZE_CONDITION,
HASGROWTHSPECIAL_CONDITION, GGWITHPTYPE_CONDITION, ASTWITHPTYPE_CONDITION,
FOCUSTYPE_CONDITION, STARTYPE_CONDITION, HASTAG_CONDITION,
HASSPECIAL_CONDITION, EMPIREAFFILIATION_CONDITION,MONSTER_CONDITION,
ARMED_CONDITION, STATIONARY_CONDITION, CANPRODUCESHIPS_CONDITION,
CANCOLONIZE_CONDITION, HOMEWORLD_CONDITION, METERVALUE_CONDITION,
CAPITAL_CONDITION }};
GG::ListBox::iterator select_row_it = m_class_drop->end();
auto init_condition_key = ConditionClassName(init_condition);
// fill droplist with rows for the available condition classes to be selected
for (auto key : row_keys) {
auto row_it = m_class_drop->Insert(GG::Wnd::Create<ConditionRow>(
std::string{key}, GG::Y(ClientUI::Pts())));
if (init_condition_key == key)
select_row_it = row_it;
}
m_class_drop->SelChangedSignal.connect(
boost::bind(&ConditionWidget::ConditionClassSelected, this, boost::placeholders::_1));
if (select_row_it != m_class_drop->end())
m_class_drop->Select(select_row_it);
else if (!m_class_drop->Empty())
m_class_drop->Select(0);
}
void ConditionClassSelected(GG::ListBox::iterator iterator)
{ UpdateParameterControls(); }
void UpdateParameterControls() {
if (!m_class_drop)
return;
// remove old parameter controls
DetachChildAndReset(m_string_drop);
DetachChildAndReset(m_param_spin1);
DetachChildAndReset(m_param_spin2);
// determine which condition is selected
auto class_row_it = m_class_drop->CurrentItem();
if (class_row_it == m_class_drop->end())
return;
ConditionRow* condition_row = dynamic_cast<ConditionRow*>(class_row_it->get());
if (!condition_row)
return;
const std::string& condition_key = condition_row->GetKey();
static constexpr GG::X PAD{3};
GG::X param_widget_left = DropListWidth() + PAD;
GG::Y param_widget_top = GG::Y0;
ScriptingContext context;
const ObjectMap& objects = context.ContextObjects();
// create controls for selected condition
if (condition_key == ALL_CONDITION ||
condition_key == CAPITAL_CONDITION ||
condition_key == ARMED_CONDITION ||
condition_key == STATIONARY_CONDITION ||
condition_key == CANPRODUCESHIPS_CONDITION ||
condition_key == CANCOLONIZE_CONDITION ||
condition_key == MONSTER_CONDITION ||
condition_key == HASGROWTHSPECIAL_CONDITION)
{
// no params
param_widget_top += m_class_drop->Height();
} else if (condition_key == HOMEWORLD_CONDITION ||
condition_key == SPECIES_CONDITION)
{
// droplist of valid species
m_string_drop = GG::Wnd::Create<CUIDropDownList>(DropListDropHeight());
m_string_drop->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_string_drop->Resize(GG::Pt(ParamsDropListWidth(), DropListHeight()));
AttachChild(m_string_drop);
param_widget_top += m_string_drop->Height();
// add empty row, allowing for matching any species
auto row_it = m_string_drop->Insert(
GG::Wnd::Create<StringRow>("", GG::Y(ClientUI::Pts())));
m_string_drop->Select(row_it);
for (const auto& entry : GetSpeciesManager()) {
const std::string& species_name = entry.first;
m_string_drop->Insert(GG::Wnd::Create<StringRow>(
species_name, GG::Y(ClientUI::Pts())));
}
} else if (condition_key == HASSPECIAL_CONDITION) {
// droplist of valid specials
m_string_drop = GG::Wnd::Create<CUIDropDownList>(DropListDropHeight());
m_string_drop->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_string_drop->Resize(GG::Pt(ParamsDropListWidth(), DropListHeight()));
AttachChild(m_string_drop);
param_widget_top += m_string_drop->Height();
// add empty row, allowing for matching any special
auto row_it = m_string_drop->Insert(
GG::Wnd::Create<StringRow>("", GG::Y(ClientUI::Pts())));
m_string_drop->Select(row_it);
for (auto& special_name : SpecialNames()) {
m_string_drop->Insert(GG::Wnd::Create<StringRow>(
std::string{special_name}, GG::Y(ClientUI::Pts())));
}
} else if (condition_key == HASTAG_CONDITION) {
// droplist of valid tags
m_string_drop = GG::Wnd::Create<CUIDropDownList>(DropListDropHeight());
m_string_drop->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_string_drop->Resize(GG::Pt(ParamsDropListWidth(), DropListHeight()));
AttachChild(m_string_drop);
param_widget_top += m_string_drop->Height();
// collect all valid tags on any object in universe
std::set<std::string> all_tags;
for (auto* obj : objects.allRaw()) {
auto tags = obj->Tags(context);
all_tags.insert(tags.first.begin(), tags.first.end());
all_tags.insert(tags.second.begin(), tags.second.end());
}
for (const std::string& tag : all_tags)
m_string_drop->Insert(GG::Wnd::Create<StringRow>(tag, GG::Y(ClientUI::Pts())));
if (!m_string_drop->Empty())
m_string_drop->Select(0);
} else if (condition_key == PLANETSIZE_CONDITION) {
// droplist of valid sizes
m_string_drop = GG::Wnd::Create<CUIDropDownList>(DropListDropHeight());
m_string_drop->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_string_drop->Resize(GG::Pt(ParamsDropListWidth(), DropListHeight()));
AttachChild(m_string_drop);
param_widget_top += m_string_drop->Height();
std::vector< ::PlanetSize> planet_sizes;
planet_sizes.reserve(int(PlanetSize::NUM_PLANET_SIZES));
for (auto size = PlanetSize::SZ_TINY; size != PlanetSize::NUM_PLANET_SIZES;
size = ::PlanetSize(int(size) + 1))
{ planet_sizes.emplace_back(size); }
for (auto& text : StringsFromEnums(planet_sizes))
m_string_drop->Insert(GG::Wnd::Create<StringRow>(
std::move(text), GG::Y(ClientUI::Pts())));
if (!m_string_drop->Empty())
m_string_drop->Select(0);
} else if (condition_key == PLANETTYPE_CONDITION ||
condition_key == GGWITHPTYPE_CONDITION ||
condition_key == ASTWITHPTYPE_CONDITION ) {
// droplist of valid types
m_string_drop = GG::Wnd::Create<CUIDropDownList>(DropListDropHeight());
m_string_drop->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_string_drop->Resize(GG::Pt(ParamsDropListWidth(), DropListHeight()));
AttachChild(m_string_drop);
std::vector< ::PlanetType> planet_types;
planet_types.reserve(int(PlanetType::NUM_PLANET_TYPES));
for (::PlanetType type = PlanetType::PT_SWAMP; type != PlanetType::NUM_PLANET_TYPES;
type = ::PlanetType(int(type) + 1))
{ planet_types.emplace_back(type); }
if (condition_key == GGWITHPTYPE_CONDITION || condition_key == ASTWITHPTYPE_CONDITION )
m_string_drop->Insert(GG::Wnd::Create<StringRow>(
UserString("CONDITION_ANY"), GG::Y(ClientUI::Pts()), false));
for (auto& text : StringsFromEnums(planet_types)) {
m_string_drop->Insert(GG::Wnd::Create<StringRow>(
std::move(text), GG::Y(ClientUI::Pts())));
}
if (!m_string_drop->Empty())
m_string_drop->Select(0);
} else if (condition_key == STARTYPE_CONDITION) {
// droplist of valid types
m_string_drop = GG::Wnd::Create<CUIDropDownList>(DropListDropHeight());
m_string_drop->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_string_drop->Resize(GG::Pt(ParamsDropListWidth(), DropListHeight()));
AttachChild(m_string_drop);
param_widget_top += m_string_drop->Height();
std::vector< ::StarType> star_types;
star_types.reserve(int(StarType::NUM_STAR_TYPES));
for (::StarType type = StarType::STAR_BLUE; type != StarType::NUM_STAR_TYPES;
type = ::StarType(int(type) + 1))
{ star_types.emplace_back(type); }
auto row_it = m_string_drop->end();
for (auto& text : StringsFromEnums(star_types)) {
row_it = m_string_drop->Insert(GG::Wnd::Create<StringRow>(
std::move(text), GG::Y(ClientUI::Pts())));
}
if (!m_string_drop->Empty())
m_string_drop->Select(0);
} else if (condition_key == FOCUSTYPE_CONDITION) {
// droplist of valid foci
m_string_drop = GG::Wnd::Create<CUIDropDownList>(DropListDropHeight());
m_string_drop->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_string_drop->Resize(GG::Pt(ParamsDropListWidth(), DropListHeight()));
AttachChild(m_string_drop);
param_widget_top += m_string_drop->Height();
// collect all valid foci on any object in universe
std::set<std::string> all_foci;
for (auto* planet : objects.allRaw<Planet>()) {
auto obj_foci = planet->AvailableFoci(context);
all_foci.insert(std::make_move_iterator(obj_foci.begin()),
std::make_move_iterator(obj_foci.end()));
}
auto row_it = m_string_drop->end();
for (const std::string& focus : all_foci) {
row_it = m_string_drop->Insert(GG::Wnd::Create<StringRow>(
focus, GG::Y(ClientUI::Pts())));
}
if (!m_string_drop->Empty())
m_string_drop->Select(0);
} else if (condition_key == METERVALUE_CONDITION) {
// droplist of meter types
m_string_drop = GG::Wnd::Create<CUIDropDownList>(DropListDropHeight());
m_string_drop->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_string_drop->Resize(GG::Pt(ParamsDropListWidth(), DropListHeight()));
AttachChild(m_string_drop);
param_widget_left = GG::X0;
param_widget_top = m_string_drop->Height() + GG::Y(Value(PAD));
std::vector< ::MeterType> meter_types;
meter_types.reserve(int(MeterType::NUM_METER_TYPES));
for (auto type = MeterType::METER_TARGET_POPULATION;
type != MeterType::NUM_METER_TYPES; type = ::MeterType(int(type) + 1))
{ meter_types.emplace_back(type); }
for (auto& text : StringsFromEnums(meter_types)) {
m_string_drop->Insert(GG::Wnd::Create<StringRow>(
std::move(text), GG::Y(ClientUI::Pts())));
}
if (!m_string_drop->Empty())
m_string_drop->Select(0);
m_param_spin1 = GG::Wnd::Create<CUISpin<int>>(0, 1, 0, 1000, true);
m_param_spin1->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_param_spin1->Resize(GG::Pt(SpinDropListWidth(), m_param_spin1->Height()));
AttachChild(m_param_spin1);
param_widget_left = SpinDropListWidth() + PAD;
m_param_spin2 = GG::Wnd::Create<CUISpin<int>>(0, 1, 0, 1000, true);
m_param_spin2->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_param_spin2->Resize(GG::Pt(SpinDropListWidth(), m_param_spin2->Height()));
AttachChild(m_param_spin2);
param_widget_top += m_param_spin1->Height();
} else if (condition_key == EMPIREAFFILIATION_CONDITION) {
// droplist of empires
m_string_drop = GG::Wnd::Create<CUIDropDownList>(DropListDropHeight());
m_string_drop->MoveTo(GG::Pt(param_widget_left, param_widget_top));
m_string_drop->Resize(GG::Pt(SpinDropListWidth(), DropListHeight()));
AttachChild(m_string_drop);
param_widget_top += m_string_drop->Height();
// add rows for empire names
for (const auto& entry : context.Empires()) {
const std::string& empire_name = entry.second->Name();
m_string_drop->Insert(GG::Wnd::Create<StringRow>(
empire_name, GG::Y(ClientUI::Pts()), false));
}
if (!m_string_drop->Empty())
m_string_drop->Select(0);
}
Resize(GG::Pt(Width(), param_widget_top));
}
std::shared_ptr<GG::DropDownList> m_class_drop;
std::shared_ptr<GG::DropDownList> m_string_drop;
std::shared_ptr<GG::Spin<int>> m_param_spin1;
std::shared_ptr<GG::Spin<int>> m_param_spin2;
};
////////////////////////////////////////////////
// FilterDialog //
////////////////////////////////////////////////
class FilterDialog : public CUIWnd {
public:
template <typename K, typename V>
using flat_map = boost::container::flat_map<K, V, std::less<>>;
template <typename V>
using flat_set = boost::container::flat_set<V, std::less<>>;
using filter_map = flat_map<UniverseObjectType, flat_set<VIS_DISPLAY>>;
using button_map = flat_map<UniverseObjectType, flat_map<VIS_DISPLAY, std::shared_ptr<GG::StateButton>>>;
FilterDialog(filter_map vis_filters, const Condition::Condition* const condition_filter);
FilterDialog(VisMap vis_filters, const Condition::Condition* const condition_filter) :
FilterDialog([](auto&& vis_filters) -> filter_map {
filter_map retval;
retval.reserve(vis_filters.size());
std::transform(vis_filters.begin(), vis_filters.end(), std::inserter(retval, retval.end()),
[](auto&& uot_set) -> filter_map::value_type
{ return {uot_set.first, flat_set<VIS_DISPLAY>{uot_set.second.begin(), uot_set.second.end()}}; });
return retval;
}(vis_filters), condition_filter)
{}
void CompleteConstruction() override;
bool ChangesAccepted() const noexcept { return m_accept_changes; }
auto& GetVisibilityFilters() const noexcept { return m_vis_filters; }
auto GetConditionFilter() const { return m_condition_widget->GetCondition(); }
protected:
GG::Rect CalculatePosition() const noexcept override { return {GG::X(100), GG::Y(100), GG::X(500), GG::Y(350)}; }
private:
void AcceptClicked();
void CancelClicked();
void UpdateStateButtonsFromVisFilters();
void UpdateVisFiltersFromStateButtons(bool button_checked);
void UpdateVisFiltersFromObjectTypeButton(UniverseObjectType type);
void UpdateVisFilterFromVisibilityButton(VIS_DISPLAY vis);
filter_map m_vis_filters;
button_map m_filter_buttons;
std::shared_ptr<ConditionWidget> m_condition_widget;
std::shared_ptr<GG::Layout> m_filters_layout;
std::shared_ptr<GG::Button> m_cancel_button;
std::shared_ptr<GG::Button> m_apply_button;
bool m_accept_changes = false;
};
namespace {
constexpr auto UOTs = std::array{UniverseObjectType::OBJ_BUILDING, UniverseObjectType::OBJ_SHIP,
UniverseObjectType::OBJ_FLEET, UniverseObjectType::OBJ_PLANET,
UniverseObjectType::OBJ_SYSTEM, UniverseObjectType::OBJ_FIELD};
auto AddDefaultOffFilters(auto filters) {
filters.reserve(UOTs.size());
for (auto uot : UOTs)
filters[uot]; // does nothing to already-present entries, default initializes missing ones
return filters;
}
}
FilterDialog::FilterDialog(filter_map vis_filters, const Condition::Condition* const condition_filter) :
CUIWnd(UserString("FILTERS"),
GG::INTERACTIVE | GG::DRAGABLE | GG::MODAL,
FILTER_OPTIONS_WND_NAME),
m_vis_filters{AddDefaultOffFilters(vis_filters)}
{ m_condition_widget = GG::Wnd::Create<ConditionWidget>(GG::X(3), GG::Y(3), condition_filter); }
void FilterDialog::CompleteConstruction() {
CUIWnd::CompleteConstruction();
m_filters_layout = GG::Wnd::Create<GG::Layout>(GG::X0, GG::Y0, GG::X(390), GG::Y(90), 4, 7);
AttachChild(m_filters_layout);
m_filters_layout->SetMinimumColumnWidth(0, GG::X(ClientUI::Pts()*8));
m_filters_layout->SetColumnStretch(0, 0.0);
GG::X button_width = GG::X(ClientUI::Pts()*8);
int vis_row = 1;
GG::Y min_usable_size = GG::Y1;
static constexpr std::array<std::pair<VIS_DISPLAY, std::string_view>, 3> vd_string{{
{VIS_DISPLAY::SHOW_VISIBLE, UserStringNop("VISIBLE")},
{VIS_DISPLAY::SHOW_PREVIOUSLY_VISIBLE, UserStringNop("PREVIOUSLY_VISIBLE")},
{VIS_DISPLAY::SHOW_DESTROYED, UserStringNop("DESTROYED")}}};
for (const auto& [visibility, label_key] : vd_string) {
auto label = Wnd::Create<CUIButton>(UserString(label_key));
min_usable_size = std::max(min_usable_size, label->MinUsableSize().y);
label->Resize(GG::Pt(button_width, min_usable_size));
label->LeftClickedSignal.connect(
boost::bind(&FilterDialog::UpdateVisFilterFromVisibilityButton, this, visibility));
m_filters_layout->Add(std::move(label), vis_row, 0, GG::ALIGN_CENTER);
++vis_row;
}
m_filters_layout->SetMinimumRowHeight(0, min_usable_size);
m_filters_layout->SetMinimumRowHeight(1, min_usable_size);
m_filters_layout->SetMinimumRowHeight(2, min_usable_size);
m_filters_layout->SetMinimumRowHeight(3, min_usable_size);
int col = 1;
for (const auto& [uot, vis_display] : m_vis_filters) {
m_filters_layout->SetColumnStretch(col, 1.0);
auto label = Wnd::Create<CUIButton>(" " + UserString(to_string(uot)) + " ");
label->LeftClickedSignal.connect(
boost::bind(&FilterDialog::UpdateVisFiltersFromObjectTypeButton, this, uot));
m_filters_layout->Add(std::move(label), 0, col, GG::ALIGN_CENTER | GG::ALIGN_VCENTER);
int row = 1;
for (auto visibility : {VIS_DISPLAY::SHOW_VISIBLE, VIS_DISPLAY::SHOW_PREVIOUSLY_VISIBLE,
VIS_DISPLAY::SHOW_DESTROYED})
{
auto button = GG::Wnd::Create<CUIStateButton>(
" ", GG::FORMAT_CENTER, std::make_shared<CUICheckBoxRepresenter>());
button->SetCheck(vis_display.contains(visibility));
button->CheckedSignal.connect(
boost::bind(&FilterDialog::UpdateVisFiltersFromStateButtons, this, boost::placeholders::_1));
m_filters_layout->Add(button, row, col, GG::ALIGN_CENTER | GG::ALIGN_VCENTER);
m_filter_buttons[uot][visibility] = std::move(button);
++row;
}
++col;
}
// TODO: Add multiple condition widgets initialized for input condition
m_condition_widget->MoveTo(GG::Pt(GG::X(3), m_filters_layout->Height() + GG::Y(3)));
m_cancel_button = Wnd::Create<CUIButton>(UserString("CANCEL"));
m_apply_button = Wnd::Create<CUIButton>(UserString("APPLY"));
AttachChild(m_condition_widget);
AttachChild(m_cancel_button);
AttachChild(m_apply_button);
m_cancel_button->LeftClickedSignal.connect(boost::bind(&FilterDialog::CancelClicked, this));
m_apply_button->LeftClickedSignal.connect(boost::bind(&FilterDialog::AcceptClicked, this));
ResetDefaultPosition();
GG::Pt button_lr = this->ClientSize();
m_cancel_button->Resize(GG::Pt(button_width, m_cancel_button->MinUsableSize().y));
m_cancel_button->MoveTo(button_lr - m_cancel_button->Size());
button_lr = button_lr - GG::Pt(m_cancel_button->Width() + GG::X(3), GG::Y0);
m_apply_button->Resize(GG::Pt(button_width, m_apply_button->MinUsableSize().y));
m_apply_button->MoveTo(button_lr - m_apply_button->Size());
SaveDefaultedOptions();
SaveOptions();
}
void FilterDialog::AcceptClicked() {
m_accept_changes = true;
m_modal_done.store(true);
}
void FilterDialog::CancelClicked() {
m_accept_changes = false;
m_modal_done.store(true);
}
void FilterDialog::UpdateStateButtonsFromVisFilters() {
// set state button checks to match current visibility filter settings
for (auto& [uot, vis_buttons] : m_filter_buttons) {
// find visibilities for this object type
const auto uot_it = m_vis_filters.find(uot);
const bool have_for_type = (uot_it != m_vis_filters.end());
if (!have_for_type)
continue;
// set all button checks depending on whether that buttons visibility is to be shown
for (auto& [vis, button] : vis_buttons) {
if (button)
button->SetCheck(uot_it->second.contains(vis));
}
}
}
void FilterDialog::UpdateVisFiltersFromStateButtons(bool button_checked) {
m_vis_filters.clear();
// set all filters based on state button settings
for (const auto& [uot, vis_buttons] : m_filter_buttons) {
for (const auto& [vis, button] : vis_buttons) {
if (button && button->Checked())
m_vis_filters[uot].insert(vis);
}
}
}
void FilterDialog::UpdateVisFiltersFromObjectTypeButton(UniverseObjectType type) {
// toggle visibilities for this object type
// if all on, turn all off. otherwise, turn all on
bool all_on = (m_vis_filters[type].size() == 3);
if (!all_on) {
m_vis_filters[type].insert(VIS_DISPLAY::SHOW_VISIBLE);
m_vis_filters[type].insert(VIS_DISPLAY::SHOW_PREVIOUSLY_VISIBLE);
m_vis_filters[type].insert(VIS_DISPLAY::SHOW_DESTROYED);
} else {
m_vis_filters[type].clear();
}
UpdateStateButtonsFromVisFilters();
}
void FilterDialog::UpdateVisFilterFromVisibilityButton(VIS_DISPLAY vis) {
// toggle types for this visibility
// determine if all types are already on for requested visibility
bool all_on = std::all_of(m_filter_buttons.begin(), m_filter_buttons.end(),
[this, vis](const auto& uot_vis_buttons) {
const UniverseObjectType uot = uot_vis_buttons.first;
const auto it = m_vis_filters.find(uot);
return it != m_vis_filters.end() && it->second.contains(vis);
});
// if all on, turn all off. otherwise, turn all on
for (const auto uot : m_filter_buttons | range_keys) {
auto& type_vis = m_vis_filters[uot];
if (!all_on)
type_vis.insert(vis);
else
type_vis.erase(vis);
}
UpdateStateButtonsFromVisFilters();
}
namespace {
auto ObjectTextures(std::shared_ptr<const UniverseObject> obj) {
std::vector<std::shared_ptr<GG::Texture>> retval;
retval.reserve(4);
if (obj->ObjectType() == UniverseObjectType::OBJ_SHIP) {
auto* ship = static_cast<const Ship*>(obj.get());
if (ship) {
if (const ShipDesign* design = GetUniverse().GetShipDesign(ship->DesignID()))
retval.push_back(ClientUI::ShipDesignIcon(design->ID()));
}
if (retval.empty())
retval.push_back(ClientUI::ShipDesignIcon(INVALID_OBJECT_ID)); // default icon
} else if (obj->ObjectType() == UniverseObjectType::OBJ_FLEET) {
if (auto* fleet = static_cast<const Fleet*>(obj.get())) {
auto size_icon = FleetSizeIcon(fleet, FleetButton::SizeType::LARGE);
if (size_icon)
retval.push_back(std::move(size_icon));
auto head_icons = FleetHeadIcons(fleet, FleetButton::SizeType::LARGE);
retval.insert(retval.end(), std::make_move_iterator(head_icons.begin()),
std::make_move_iterator(head_icons.end()));
}
} else if (obj->ObjectType() == UniverseObjectType::OBJ_SYSTEM) {
if (auto* system = static_cast<const System*>(obj.get())) {
StarType star_type = system->GetStarType();
ClientUI* ui = ClientUI::GetClientUI();
auto disc_texture = ui->GetModuloTexture(
ClientUI::ArtDir() / "stars", ClientUI::StarTypeFilePrefix(star_type), system->ID());
if (disc_texture)
retval.push_back(std::move(disc_texture));
auto halo_texture = ui->GetModuloTexture(
ClientUI::ArtDir() / "stars", ClientUI::HaloStarTypeFilePrefix(star_type), system->ID());
if (halo_texture)
retval.push_back(std::move(halo_texture));
}
} else if (obj->ObjectType() == UniverseObjectType::OBJ_PLANET) {
if (auto* planet = static_cast<const Planet*>(obj.get()))
retval.push_back(ClientUI::PlanetIcon(planet->Type()));
} else if (obj->ObjectType() == UniverseObjectType::OBJ_BUILDING) {
if (auto* building = static_cast<const Building*>(obj.get()))
retval.push_back(ClientUI::BuildingIcon(building->BuildingTypeName()));
} else if (obj->ObjectType() == UniverseObjectType::OBJ_FIELD) {
if (auto* field = static_cast<const Field*>(obj.get()))
retval.push_back(ClientUI::FieldTexture(field->FieldTypeName()));
} // UniverseObjectType::OBJ_FIGHTER shouldn't exist outside of combat, so ignored here
if (retval.empty())
retval.push_back(ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "generic_object.png", true));
return retval;
}
constexpr GG::X PAD{3};
}
////////////////////////////////////////////////
// ObjectPanel
////////////////////////////////////////////////
class ObjectPanel : public GG::Control {
public:
ObjectPanel(GG::X w, GG::Y h, std::shared_ptr<const UniverseObject> obj,
bool expanded, bool has_contents, int indent) :
Control(GG::X0, GG::Y0, w, h, GG::NO_WND_FLAGS),
m_object_id(obj ? obj->ID() : INVALID_OBJECT_ID),
m_indent(indent),
m_expanded(expanded),
m_has_contents(has_contents)
{
SetChildClippingMode(ChildClippingMode::ClipToClient);
if (auto rcobj = std::dynamic_pointer_cast<const Planet>(obj))
rcobj->ResourceCenterChangedSignal.connect( // TODO: store connection as member, use lambda
boost::bind(&ObjectPanel::ResourceCenterChanged, this));
RequirePreRender();
}
void ResourceCenterChanged() {
m_column_val_cache.clear();
RequirePreRender();
}
[[nodiscard]] const std::string& SortKey(std::size_t column) const {
const auto get_column_sort_key = [this, column]() -> std::string {
const auto ref = GetColumnValueRef(column);
return ref ? ref->Eval(ScriptingContext{Objects().getRaw(m_object_id)}) : std::string{};
};
try {
return m_column_val_cache.try_emplace(column, get_column_sort_key()).first->second;
} catch (...) {
return EMPTY_STRING;
}
}
[[nodiscard]] int ObjectID() const noexcept { return m_object_id; }
void PreRender() override {
GG::Control::PreRender();
Init();
DoLayout();
}
void Render() override {
GG::Clr background_colour = ClientUI::WndColor();
GG::Clr unselected_colour = ClientUI::WndOuterBorderColor();
GG::Clr selected_colour = ClientUI::WndInnerBorderColor();
GG::Clr border_colour = m_selected ? selected_colour : unselected_colour;
if (Disabled())
border_colour = DisabledColor(border_colour);
GG::FlatRectangle(UpperLeft(), LowerRight(), background_colour, border_colour, DATA_PANEL_BORDER);
}
void Select(bool b) noexcept
{ m_selected = b; }
void SizeMove(GG::Pt ul, GG::Pt lr) override {
const auto old_size = Size();
GG::Control::SizeMove(ul, lr);
if (old_size != Size())
RequirePreRender();//DoLayout();//RequirePreRender();
}
void SetHasContents(bool has_contents)
{ m_has_contents = has_contents; }
mutable boost::signals2::signal<void ()> ExpandCollapseSignal;
private:
void DoLayout() {
if (!m_initialized)
return;
const GG::X ICON_WIDTH{Value(ClientHeight())};
GG::X indent(ICON_WIDTH * m_indent);
GG::X left = indent;
GG::Y top(GG::Y0);
GG::Y bottom(ClientHeight());
if (m_expand_button)
m_expand_button->SizeMove(GG::Pt(left, top), GG::Pt(left + ICON_WIDTH, bottom));
else if (m_dot)
m_dot->SizeMove(GG::Pt(left, top), GG::Pt(left + ICON_WIDTH, bottom));
left += ICON_WIDTH + PAD;
if (m_icon) {
m_icon->SizeMove(GG::Pt(left, top), GG::Pt(left + ICON_WIDTH, bottom));
left += ICON_WIDTH + PAD;
}
// loop through m_controls, positioning according to column widths.
// first column position dependent on indent (ie. left at start of loop)
// second column position fixed equal to first column width value.
// ie. reset left, not dependent on current left.
auto& ctrl = m_controls[0];
GG::X right{GetColumnWidth(-1) + GetColumnWidth(0)};
ctrl->SizeMove(GG::Pt(left, top), GG::Pt(right, bottom));
left = right + 2*PAD;
for (std::size_t i = 1; i < m_controls.size(); ++i) {
right = left + GetColumnWidth(static_cast<int>(i));
if ((ctrl = m_controls[i])) // TODO: use ranged loop, avoid this assignment?
ctrl->SizeMove(GG::Pt(left, top), GG::Pt(right, bottom));
left = right + PAD;
}
}
void ExpandCollapseButtonPressed() {
m_expanded = !m_expanded;
ExpandCollapseSignal();
}
void Init() {
if (m_initialized)
return;
m_initialized = true;
GG::Flags<GG::GraphicStyle> style = GG::GRAPHIC_CENTER | GG::GRAPHIC_VCENTER |
GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE;
DetachChildAndReset(m_dot);
DetachChildAndReset(m_expand_button);
DetachChildAndReset(m_icon);
if (m_has_contents) {
boost::filesystem::path button_texture_dir = ClientUI::ArtDir() / "icons" / "buttons";
if (m_expanded) {
m_expand_button = Wnd::Create<CUIButton>(
GG::SubTexture(ClientUI::GetTexture(button_texture_dir / "minusnormal.png" , true)),
GG::SubTexture(ClientUI::GetTexture(button_texture_dir / "minusclicked.png" , true)),
GG::SubTexture(ClientUI::GetTexture(button_texture_dir / "minusmouseover.png" , true)));
} else {
m_expand_button = Wnd::Create<CUIButton>(
GG::SubTexture(ClientUI::GetTexture(button_texture_dir / "plusnormal.png" , true)),
GG::SubTexture(ClientUI::GetTexture(button_texture_dir / "plusclicked.png" , true)),
GG::SubTexture(ClientUI::GetTexture(button_texture_dir / "plusmouseover.png", true)));
}
AttachChild(m_expand_button);
m_expand_button->LeftPressedSignal.connect(
boost::bind(&ObjectPanel::ExpandCollapseButtonPressed, this));
} else {
m_dot = GG::Wnd::Create<GG::StaticGraphic>(ClientUI::GetTexture(
ClientUI::ArtDir() / "icons" / "dot.png", true), style);
AttachChild(m_dot);
}
auto textures = ObjectTextures(Objects().get(m_object_id));
auto tx_size = textures.size();
m_icon = GG::Wnd::Create<MultiTextureStaticGraphic>(
std::move(textures), std::vector<GG::Flags<GG::GraphicStyle>>(tx_size, style));
AttachChild(m_icon);
for (auto& control : m_controls)
DetachChild(control);
m_controls.clear();
for (auto& control : GetControls()) {
m_controls.push_back(control);
AttachChild(std::move(control));
}
RequirePreRender();
}
std::vector<std::shared_ptr<GG::Control>> GetControls() const {
std::vector<std::shared_ptr<GG::Control>> retval;
retval.reserve(NUM_COLUMNS);
for (unsigned int i = 0; i < NUM_COLUMNS; ++i) {
auto control = GG::Wnd::Create<CUILabel>(SortKey(i), GG::FORMAT_LEFT);
control->Resize(GG::Pt(GG::X(GetColumnWidth(i)), ClientHeight()));
retval.push_back(std::move(control));
}
return retval;
}
int m_object_id = INVALID_OBJECT_ID;
int m_indent = 1;
std::shared_ptr<GG::Button> m_expand_button;
std::shared_ptr<GG::StaticGraphic> m_dot;
std::shared_ptr<MultiTextureStaticGraphic> m_icon;
std::vector<std::shared_ptr<GG::Control>> m_controls;
mutable std::map<std::size_t, std::string> m_column_val_cache;
bool m_selected = false;
bool m_initialized = false;
bool m_expanded = false;
bool m_has_contents = false;
};
////////////////////////////////////////////////
// ObjectRow
////////////////////////////////////////////////
class ObjectRow : public GG::ListBox::Row {
public:
ObjectRow(GG::X w, GG::Y h, std::shared_ptr<const UniverseObject> obj, bool expanded,
int container_object_panel, const std::span<const int> contained_object_panels,
int indent) :
GG::ListBox::Row(w, h),
m_container_object_panel(container_object_panel),
m_contained_object_panels(contained_object_panels.begin(), contained_object_panels.end()),
m_obj_init(obj),
m_indent_init(indent),
m_expanded_init(expanded)
{
SetMargin(1);
SetRowAlignment(GG::ALIGN_VCENTER);
}
void CompleteConstruction() override {
GG::ListBox::Row::CompleteConstruction();
SetName("ObjectRow");
SetChildClippingMode(ChildClippingMode::ClipToClient);
m_panel = GG::Wnd::Create<ObjectPanel>(
ClientWidth() - GG::X(2 * GetLayout()->BorderMargin()),
ClientHeight() - GG::Y(2 * GetLayout()->BorderMargin()),
m_obj_init, m_expanded_init,
!m_contained_object_panels.empty(), m_indent_init);
push_back(m_panel);
m_panel->ExpandCollapseSignal.connect(
boost::bind(&ObjectRow::ExpandCollapseClicked, this));
GG::Pt border(GG::X(2 * GetLayout()->BorderMargin()),
GG::Y(2 * GetLayout()->BorderMargin()));
m_panel->Resize(Size() - border);
}
[[nodiscard]] GG::ListBox::Row::SortKeyType SortKey(std::size_t column) const override
{ return m_panel ? m_panel->SortKey(column) : EMPTY_STRING; }
[[nodiscard]] int ObjectID() const noexcept
{ return m_panel ? m_panel->ObjectID() : INVALID_OBJECT_ID; }
[[nodiscard]] int ContainedByPanel() const noexcept
{ return m_container_object_panel; }
[[nodiscard]] auto& ContainedPanels() const noexcept
{ return m_contained_object_panels; }
void SetContainedPanels(boost::container::flat_set<int>&& contained_object_panels) {
m_contained_object_panels = std::move(contained_object_panels);
m_panel->SetHasContents(!m_contained_object_panels.empty());
m_panel->RequirePreRender();
}
void SetContainedPanels(const std::span<const int> contained_object_panels) {
m_contained_object_panels.clear();
m_contained_object_panels.insert(contained_object_panels.begin(), contained_object_panels.end());
m_panel->SetHasContents(!m_contained_object_panels.empty());
m_panel->RequirePreRender();
}
void Update() noexcept
{ m_panel->RequirePreRender(); }
void SizeMove(GG::Pt ul, GG::Pt lr) override {
const auto old_size = Size();
GG::ListBox::Row::SizeMove(ul, lr);
if (!empty() && old_size != Size() && m_panel){
GG::Pt border(GG::X(2 * GetLayout()->BorderMargin()),
GG::Y(2 * GetLayout()->BorderMargin()));
m_panel->Resize(lr - ul - border);
}
}
void ExpandCollapseClicked()
{ ExpandCollapseSignal(m_panel ? m_panel->ObjectID() : INVALID_OBJECT_ID); }
mutable boost::signals2::signal<void (int)> ExpandCollapseSignal;
private:
std::shared_ptr<ObjectPanel> m_panel;
int m_container_object_panel = INVALID_OBJECT_ID;
boost::container::flat_set<int> m_contained_object_panels;
std::shared_ptr<const UniverseObject> m_obj_init;
int m_indent_init = 0;
bool m_expanded_init = false;
};
////////////////////////////////////////////////
// ObjectHeaderPanel
////////////////////////////////////////////////
class ObjectHeaderPanel : public GG::Control {
public:
ObjectHeaderPanel(GG::X w, GG::Y h) :
Control(GG::X0, GG::Y0, w, h, GG::NO_WND_FLAGS)
{ SetChildClippingMode(ChildClippingMode::ClipToClient); }
void SizeMove(GG::Pt ul, GG::Pt lr) override {
const auto old_size = Size();
GG::Control::SizeMove(ul, lr);
if (old_size != Size())
DoLayout();
}
void Render() noexcept override {}
void Refresh() {
for (auto& button : m_controls)
DetachChild(button);
m_controls.clear();
auto controls = GetControls();
m_controls.reserve(controls.size());
for (int i = 0; i < static_cast<int>(controls.size()); ++i) {
m_controls.emplace_back(controls[i]);
AttachChild(controls[i]);
controls[i]->LeftClickedSignal.connect(
[this, i](){ this->ColumnButtonLeftClickSignal(i - 1); });
if (i > 0)
controls[i]->RightClickedSignal.connect(
boost::bind(&ObjectHeaderPanel::ButtonRightClicked, this, i-1));
}
DoLayout();
}
mutable boost::signals2::signal<void (int)> ColumnButtonLeftClickSignal;// column clicked, indicating that sorting should be redone
mutable boost::signals2::signal<void ()> ColumnsChangedSignal; // column contents or widths changed, requiring refresh of list
private:
void DoLayout() {
GG::X left(GG::X0);
GG::Y top(GG::Y0);
GG::Y bottom(ClientHeight());
// loop through m_controls, positioning according to column widths.
for (std::size_t i = 0; i < m_controls.size(); ++i) {
auto& ctrl = m_controls[i];
GG::X width{GetColumnWidth(static_cast<int>(i)-1)};
GG::X right = left + width;
if (ctrl)
ctrl->SizeMove(GG::Pt(left, top), GG::Pt(right, bottom));
left = right + PAD;
}
}
void ButtonRightClicked(int column_id) {
if (column_id < 0 || column_id >= static_cast<int>(m_controls.size()))
return;
auto& clicked_button = m_controls[static_cast<std::size_t>(column_id)+1u];
if (!clicked_button)
return;
const auto current_column_type = GetColumnName(column_id);
const auto& available_column_types = AvailableColumnTypes();
auto popup = GG::Wnd::Create<CUIPopupMenu>(clicked_button->Left(), clicked_button->Bottom());
auto empty_col_action = [this, column_id]() {
SetColumnName(column_id, "");
ColumnsChangedSignal();
};
popup->AddMenuItem("", false, current_column_type.empty(), empty_col_action);
GG::MenuItem meters_submenu(UserString("METERS_SUBMENU"), false, false);
GG::MenuItem planets_submenu(UserString("PLANETS_SUBMENU"), false, false);
GG::MenuItem env_submenu(UserString("PLANET_ENVIRONMENTS_SUBMENU"), false, false);
GG::MenuItem fleets_submenu(UserString("FLEETS_SUBMENU"), false, false);
for (auto [new_column_type, submenu] : available_column_types | range_keys) {
const bool check = (current_column_type == new_column_type);
const auto& menu_label = UserString(new_column_type);
auto col_action = [this, column_id, nct{new_column_type}]() {
// set clicked column to show the selected column type info
SetColumnName(column_id, std::string{nct});
ColumnsChangedSignal();
};
// put meters into root or submenus...
if (submenu.empty())
popup->AddMenuItem(menu_label, false, check, col_action);
else if (submenu == "METERS_SUBMENU")
meters_submenu.next_level.emplace_back(menu_label, false, check, col_action);
else if (submenu == "PLANETS_SUBMENU")
planets_submenu.next_level.emplace_back(menu_label, false, check, col_action);
else if (submenu == "PLANET_ENVIRONMENTS_SUBMENU")
env_submenu.next_level.emplace_back(menu_label, false, check, col_action);
else if (submenu == "FLEETS_SUBMENU")
fleets_submenu.next_level.emplace_back(menu_label, false, check, col_action);
}
popup->AddMenuItem(std::move(meters_submenu));
popup->AddMenuItem(std::move(planets_submenu));
popup->AddMenuItem(std::move(env_submenu));
popup->AddMenuItem(std::move(fleets_submenu));
popup->Run();
}
std::vector<std::shared_ptr<GG::Button>> GetControls() {
std::vector<std::shared_ptr<GG::Button>> retval;
retval.reserve(NUM_COLUMNS);
retval.push_back(Wnd::Create<CUIButton>("-"));
for (unsigned int i = 0; i < NUM_COLUMNS; ++i) {
std::string header_name{GetColumnName(static_cast<int>(i))};
retval.push_back(Wnd::Create<CUIButton>(header_name.empty() ? "" : UserString(header_name)));
}
return retval;
}
std::vector<std::shared_ptr<GG::Button>> m_controls;
};
////////////////////////////////////////////////
// ObjectHeaderRow
////////////////////////////////////////////////
class ObjectHeaderRow : public GG::ListBox::Row {
public:
ObjectHeaderRow(GG::X w, GG::Y h) :
GG::ListBox::Row(w, h)
{
SetMargin(1);
SetRowAlignment(GG::ALIGN_CENTER);
m_panel = GG::Wnd::Create<ObjectHeaderPanel>(w, h);
}
void CompleteConstruction() override {
GG::ListBox::Row::CompleteConstruction();
push_back(m_panel);
m_panel->ColumnButtonLeftClickSignal.connect(ColumnHeaderLeftClickSignal);
m_panel->ColumnsChangedSignal.connect(ColumnsChangedSignal);
}
void SizeMove(GG::Pt ul, GG::Pt lr) override {
const auto old_size = Size();
GG::ListBox::Row::SizeMove(ul, lr);
//std::cout << "ObjectRow::SizeMove size: (" << Value(Width()) << ", " << Value(Height()) << ")" << std::endl;
if (!empty() && old_size != Size() && m_panel)
m_panel->Resize(Size());
}
void Update()
{ m_panel->Refresh(); }
mutable boost::signals2::signal<void (int)> ColumnHeaderLeftClickSignal;// column clicked, indicating that sorting should be redone
mutable boost::signals2::signal<void ()> ColumnsChangedSignal; // column contents or widths changed, requiring refresh of list
private:
std::shared_ptr<ObjectHeaderPanel> m_panel = nullptr;
};
namespace {
consteval float Pow(float base, int exp) {
float retval = 1.0;
const bool invert = exp < 0;
std::size_t abs_exp = exp >= 0 ? exp : -exp;
while (abs_exp--)
retval *= base;
return invert ? (1.0f / retval) : retval;
}
struct CustomRowCmp {
[[nodiscard]] static bool StringCompare(const std::string& lhs_key, const std::string& rhs_key) {
#if defined(FREEORION_MACOSX)
// Collate on OSX seemingly ignores greek characters, resulting in sort order: X α I, X β I, X α II
return lhs_key < rhs_key;
#else
return GetLocale().operator()(lhs_key, rhs_key);
#endif
}
[[nodiscard]] static auto StringToFloat(const std::string_view key) {
#if defined(__cpp_lib_to_chars)
float retval = 0.0f;
auto result = std::from_chars(key.data(), key.data() + key.size(), retval);
static constexpr auto micro = u8"\u00B5"; // µ (micro)
static constexpr uint8_t microb0 = micro[0];
static_assert(microb0 == 0xC2);
static constexpr char xC2 = static_cast<char>(microb0);
static_assert(xC2 == '\xC2');
static constexpr auto micro2 = u8"µ";
static_assert(micro2[0] == micro[0] && micro2[1] == micro[1]);
static constexpr auto mu = u8"\u03BC"; // μ (lower case mu)
static constexpr uint8_t mub0 = mu[0];
static_assert(mub0 == 0xCE);
static constexpr char xCE = static_cast<char>(mub0);
static_assert(xCE == '\xCE');
// adjust for SI postfix
auto next_char_offset = std::distance(key.data(), result.ptr);
if (next_char_offset > 0 && static_cast<std::size_t>(next_char_offset) < key.length()) {
//std::cout << "key:\"" << key << "\" next char:" << *result.ptr << std::endl;
const float factor = [](auto prefix) {
switch (prefix) {
case 'f': return Pow(10.0f, -15); break;
case 'p': return Pow(10.0f, -12); break;
case 'n': return Pow(10.0f, -9); break;
case xCE: [[fallthrough]];
case xC2: return Pow(10.0f, -6); break;
case 'm': return Pow(10.0f, -3); break;
case 'k': return Pow(10.0f, 3); break;
case 'M': return Pow(10.0f, 6); break;
case 'G': return Pow(10.0f, 9); break;
case 'T': return Pow(10.0f, 1); break;
default: return 1.0f; break;
}
}(*result.ptr);
retval *= factor;
}
return std::pair{retval, result.ec};
#else
try {
return std::pair{boost::lexical_cast<float>(key), std::errc()};
} catch (...) {
return std::pair{0.0f, std::errc::invalid_argument};
}
#endif
}
bool operator()(const GG::ListBox::Row& lhs, const GG::ListBox::Row& rhs, std::size_t column) const {
auto& lhs_key = lhs.SortKey(column);
auto& rhs_key = rhs.SortKey(column);
auto [lhs_val, lhs_ec] = StringToFloat(lhs_key);
if (lhs_ec != std::errc())
return StringCompare(lhs_key, rhs_key);
auto [rhs_val, rhs_ec] = StringToFloat(rhs_key);
if (rhs_ec != std::errc())
return StringCompare(lhs_key, rhs_key);
return lhs_val < rhs_val;
}
};
}
////////////////////////////////////////////////
// ObjectListBox
////////////////////////////////////////////////
class ObjectListBox : public CUIListBox {
public:
ObjectListBox() = default;
void CompleteConstruction() override {
CUIListBox::CompleteConstruction();
// preinitialize listbox/row column widths, because what
// ListBox::Insert does on default is not suitable for this case
ManuallyManageColProps();
SetNumCols(1);
NormalizeRowsOnInsert(false);
SetSortCmp(CustomRowCmp());
SetVScrollWheelIncrement(Value(ListRowHeight())*4);
m_filter_condition = std::make_unique<Condition::All>();
m_visibilities.reserve(static_cast<std::size_t>(UniverseObjectType::NUM_OBJ_TYPES));
//m_visibilities[UniverseObjectType::OBJ_BUILDING].insert(SHOW_VISIBLE);
//m_visibilities[UniverseObjectType::OBJ_BUILDING].insert(SHOW_PREVIOUSLY_VISIBLE);
//m_visibilities[UniverseObjectType::OBJ_SHIP].insert(SHOW_VISIBLE);
//m_visibilities[UniverseObjectType::OBJ_FLEET].insert(SHOW_VISIBLE);
m_visibilities.try_emplace(UniverseObjectType::OBJ_PLANET,
boost::container::flat_set{VIS_DISPLAY::SHOW_VISIBLE, VIS_DISPLAY::SHOW_PREVIOUSLY_VISIBLE});
//m_visibilities[UniverseObjectType::OBJ_SYSTEM].insert(SHOW_VISIBLE);
//m_visibilities[UniverseObjectType::OBJ_SYSTEM].insert(SHOW_PREVIOUSLY_VISIBLE);
//m_visibilities[UniverseObjectType::OBJ_FIELD].insert(SHOW_VISIBLE);
m_header_row = GG::Wnd::Create<ObjectHeaderRow>(GG::X1, ListRowHeight());
SetColHeaders(m_header_row); // Gives ownership
m_header_row->ColumnsChangedSignal.connect(
boost::bind(&ObjectListBox::Refresh, this));
m_header_row->ColumnHeaderLeftClickSignal.connect(
boost::bind(&ObjectListBox::SortingClicked, this, boost::placeholders::_1));
m_obj_deleted_connection = GetUniverse().UniverseObjectDeleteSignal.connect(
boost::bind(&ObjectListBox::UniverseObjectDeleted, this, boost::placeholders::_1));
}
void PreRender() override {
CUIListBox::PreRender();
const GG::Pt row_size = ListRowSize();
for (auto& row : *this)
row->Resize(row_size);
m_header_row->Resize(row_size);
ListBox::AdjustScrolls(true);
}
void SizeMove(GG::Pt ul, GG::Pt lr) override {
const auto old_size = Size();
Wnd::SizeMove(ul, lr);
if (old_size != Size())
RequirePreRender();
}
GG::Pt ListRowSize() const
{ return GG::Pt(ClientWidth(), ListRowHeight()); }
static GG::Y ListRowHeight()
{ return GG::Y(ClientUI::Pts() * 2); }
const Condition::Condition* const FilterCondition() const noexcept
{ return m_filter_condition.get(); }
const auto& Visibilities() const noexcept
{ return m_visibilities; }
void CollapseObject(int object_id = INVALID_OBJECT_ID) {
if (object_id == INVALID_OBJECT_ID) {
for (const auto& row : *this)
if (const ObjectRow* object_row = dynamic_cast<const ObjectRow*>(row.get()))
m_collapsed_objects.insert(object_row->ObjectID());
} else {
m_collapsed_objects.insert(object_id);
}
Refresh();
}
void ExpandObject(int object_id = INVALID_OBJECT_ID) {
if (object_id == INVALID_OBJECT_ID)
m_collapsed_objects.clear();
else
m_collapsed_objects.erase(object_id);
Refresh();
}
bool ObjectCollapsed(int object_id) const
{ return object_id != INVALID_OBJECT_ID && m_collapsed_objects.contains(object_id); }
bool AnythingCollapsed() const noexcept
{ return !m_collapsed_objects.empty(); }
void SetFilterCondition(std::unique_ptr<Condition::Condition>&& condition) {
m_filter_condition = std::move(condition);
Refresh();
}
void SetVisibilityFilters(auto&& vis) {
if constexpr (requires { vis != m_visibilities; }) {
if (vis != m_visibilities) {
m_visibilities = std::forward<decltype(vis)>(vis);
Refresh();
}
} else {
decltype(m_visibilities) new_vis;
for (auto& [uot, vis_set] : vis)
new_vis[uot].insert(vis_set.begin(), vis_set.end());
if (new_vis != m_visibilities) {
m_visibilities = std::move(new_vis);
Refresh();
}
}
}
void ClearContents() {
Clear();
m_object_change_connections.clear(); // should disconnect scoped connections
}
bool ObjectShown(const auto& obj_in, const ScriptingContext& context,
bool assume_visible_without_checking = false) const
{
const auto* obj = [&obj_in]() {
if constexpr (requires { obj_in.get(); })
return obj_in.get();
else if (std::is_pointer_v<std::decay_t<decltype(obj_in)>>)
return obj_in;
}();
if (!obj)
return false;
if (m_filter_condition && !m_filter_condition->EvalOne(context, obj))
return false;
const auto it = m_visibilities.find(obj->ObjectType());
if (it == m_visibilities.end())
return false;
const int object_id = obj->ID();
const int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
if (context.ContextUniverse().EmpireKnownDestroyedObjectIDs(client_empire_id).contains(object_id))
return it->second.contains(VIS_DISPLAY::SHOW_DESTROYED);
if (assume_visible_without_checking ||
client_empire_id == ALL_EMPIRES ||
context.ContextUniverse().GetObjectVisibilityByEmpire(object_id, client_empire_id) >= Visibility::VIS_PARTIAL_VISIBILITY)
{ return it->second.contains(VIS_DISPLAY::SHOW_VISIBLE); }
return it->second.contains(VIS_DISPLAY::SHOW_PREVIOUSLY_VISIBLE);
}
void Refresh() {
SectionedScopedTimer timer("ObjectListBox::Refresh");
const std::size_t first_visible_queue_row = std::distance(this->begin(), this->FirstRowShown());
ClearContents();
const auto initial_style = this->Style();
this->SetStyle(GG::LIST_NOSORT); // to avoid sorting while inserting
m_header_row->Update();
// sort objects by containment associations
std::vector<std::shared_ptr<const System>> systems;
std::map<int, std::vector<std::shared_ptr<const Fleet>>> system_fleets;
std::map<int, std::vector<std::shared_ptr<const Ship>>> fleet_ships;
std::map<int, std::vector<std::shared_ptr<const Planet>>> system_planets;
std::map<int, std::vector<std::shared_ptr<const Building>>> planet_buildings;
std::map<int, std::vector<std::shared_ptr<const Field>>> system_fields;
ScriptingContext context;
const ObjectMap& objects{context.ContextObjects()};
timer.EnterSection("object cast-sorting");
systems.reserve(objects.size<System>());
for (const auto& obj : objects.all<System>()) {
if (ObjectShown(obj, context))
systems.push_back(obj);
}
for (const auto& obj : objects.all<Field>()) {
if (ObjectShown(obj, context))
system_fields[obj->SystemID()].push_back(obj);
}
for (const auto& obj : objects.all<Fleet>()) {
if (ObjectShown(obj, context))
system_fleets[obj->SystemID()].push_back(obj);
}
for (const auto& obj : objects.all<Ship>()) {
if (ObjectShown(obj, context))
fleet_ships[obj->FleetID()].push_back(obj);
}
for (const auto& obj : objects.all<Planet>()) {
if (ObjectShown(obj, context))
system_planets[obj->SystemID()].push_back(obj);
}
for (const auto& obj : objects.all<Building>()) {
if (ObjectShown(obj, context))
planet_buildings[obj->PlanetID()].push_back(obj);
}
// UniverseObjectType::OBJ_FIGHTER shouldn't exist outside combat, so ignored here
int indent = 0;
// add system rows
for (auto& system : systems) {
const int SYSTEM_ID = system->ID();
timer.EnterSection("system rows");
std::vector<int> system_contents;
system_contents.reserve(system_planets[SYSTEM_ID].size() + system_fleets[SYSTEM_ID].size());
for (const auto& planet : system_planets[SYSTEM_ID])
system_contents.push_back(planet->ID());
for (const auto& fleet : system_fleets[SYSTEM_ID])
system_contents.push_back(fleet->ID());
AddObjectRow(std::move(system), INVALID_OBJECT_ID, indent, system_contents);
if (ObjectCollapsed(SYSTEM_ID)) {
timer.EnterSection("");
// remove contained planets and buildings, which will not be shown
for (const auto& planet : system_planets[SYSTEM_ID])
planet_buildings[planet->ID()].clear();
system_planets[SYSTEM_ID].clear();
continue;
}
++indent;
// add planet rows in this system
timer.EnterSection("system planet rows");
for (auto& planet : system_planets[SYSTEM_ID]) {
const int PLANET_ID = planet->ID();
std::vector<int> planet_contents;
planet_contents.reserve(planet_buildings[PLANET_ID].size());
for (const auto& building : planet_buildings[PLANET_ID])
planet_contents.push_back(building->ID());
AddObjectRow(std::move(planet), SYSTEM_ID, indent, planet_contents);
if (ObjectCollapsed(PLANET_ID)) {
// remove contained buildings, which will not be shown
planet_buildings[PLANET_ID].clear();
continue;
}
++indent;
// add building rows on this planet
for (auto& building : planet_buildings[PLANET_ID])
AddObjectRow(std::move(building), PLANET_ID, indent);
planet_buildings[PLANET_ID].clear();
--indent;
}
system_planets[SYSTEM_ID].clear();
// add fleet rows in this system
timer.EnterSection("system fleet rows");
for (auto& fleet : system_fleets[SYSTEM_ID]) {
const int FLEET_ID = fleet->ID();
std::vector<int> fleet_contents;
fleet_contents.reserve(fleet_ships[FLEET_ID].size());
std::transform(fleet_ships[FLEET_ID].begin(), fleet_ships[FLEET_ID].end(),
std::back_inserter(fleet_contents),
[](const auto& ship) { return ship->ID(); });
AddObjectRow(std::move(fleet), SYSTEM_ID, indent, fleet_contents);
if (ObjectCollapsed(FLEET_ID)) {
// remove contained ships, which will not be shown
fleet_ships[FLEET_ID].clear();
continue;
}
++indent;
// add ship rows in this fleet
for (auto& ship : fleet_ships[FLEET_ID])
AddObjectRow(std::move(ship), FLEET_ID, indent);
fleet_ships[FLEET_ID].clear();
--indent;
}
system_fleets[SYSTEM_ID].clear();
// add field rows in this system
timer.EnterSection("system field rows");
for (auto& field : system_fields[SYSTEM_ID])
AddObjectRow(std::move(field), SYSTEM_ID, indent);
system_fields[SYSTEM_ID].clear();
indent--;
}
// add planets not in shown systems (ie. in no system or in systems that aren't shown)
timer.EnterSection("non-system planet rows");
for (const auto& [system_id, planets] : system_planets) {
for (const auto& planet : planets) {
const int PLANET_ID = planet->ID();
std::vector<int> planet_contents;
planet_contents.reserve(planet_buildings[PLANET_ID].size());
for (const auto& building : planet_buildings[PLANET_ID])
planet_contents.emplace_back(building->ID());
AddObjectRow(planet, system_id, indent, planet_contents);
if (ObjectCollapsed(PLANET_ID)) {
// remove contained buildings, which will not be shown
planet_buildings[planet->ID()].clear();
continue;
}
++indent;
// add building rows on this planet
for (const auto& building : planet_buildings[PLANET_ID])
AddObjectRow(building, PLANET_ID, indent);
planet_buildings[PLANET_ID].clear();
--indent;
}
}
// add buildings not on shown planets
for (const auto& [planet_id, buildings] : planet_buildings)
for (const auto& building : buildings)
AddObjectRow(building, planet_id, indent);
// add fleets not in shown systems
timer.EnterSection("non-system fleet rows");
for (const auto& [sys_id, sys_fleets] : system_fleets) {
for (const auto& fleet : sys_fleets) {
const int FLEET_ID = fleet->ID();
// add fleet rows in this system
std::vector<int> fleet_contents;
fleet_contents.reserve(fleet_ships[FLEET_ID].size());
for (const auto& ship : fleet_ships[FLEET_ID])
fleet_contents.emplace_back(ship->ID());
AddObjectRow(fleet, sys_id, indent, fleet_contents);
if (ObjectCollapsed(FLEET_ID)) {
// remove contained ships, which will not be shown
fleet_ships[FLEET_ID].clear();
continue;
}
++indent;
// add ship rows in this fleet
for (const auto& ship : fleet_ships[FLEET_ID])
AddObjectRow(ship, FLEET_ID, indent);
fleet_ships[FLEET_ID].clear();
--indent;
}
}
// add ships not in shown fleets
for (const auto& [fleet_id, ships] : fleet_ships)
for (const auto& ship : ships)
AddObjectRow(ship, fleet_id, indent);
// add fields not in shown systems
timer.EnterSection("non-system field rows");
for (const auto& [system_id, fields] : system_fields)
for (const auto& field : fields)
AddObjectRow(field, system_id, indent);
// sort added rows
timer.EnterSection("sorting");
this->SetStyle(initial_style);
timer.EnterSection("final");
if (!this->Empty())
this->BringRowIntoView(--this->end());
if (first_visible_queue_row < this->NumRows())
this->BringRowIntoView(std::next(this->begin(), first_visible_queue_row));
}
void UpdateObjectPanel(int object_id = INVALID_OBJECT_ID) {
if (object_id == INVALID_OBJECT_ID)
return;
for (auto& row : *this) {
if (ObjectRow* orow = dynamic_cast<ObjectRow*>(row.get())) {
orow->Update();
return;
}
}
}
void SortingClicked(int clicked_column) {
const auto old_sort_col = this->SortCol();
const auto old_style = this->Style();
if (clicked_column < 0) {
this->SetStyle(GG::LIST_NOSORT);
// Sorting and nesting don't really work well together. The user may have turned sorting off
// to get nesting to work. So let's rebuild the world to make sure nesting works again.
Refresh();
//std::cout << "col -1 : set style to no sort" << std::endl;
} else if (!GetColumnName(clicked_column).empty()) { // empty columns are not sort-worthy
this->SetSortCol(clicked_column);
if (std::cmp_equal(old_sort_col, clicked_column)) {
// if previously descending sorting, switch to normal sort
// if previously no sorting, switch to descending sort
// if previously normal sort, switch to descending sort
if (old_style & GG::LIST_SORTDESCENDING) {
this->SetStyle(GG::LIST_NONE);
} else {
this->SetStyle(GG::LIST_SORTDESCENDING);
}
} else {
// no previously sorting set on this column, so default to descending sort
this->SetStyle(GG::LIST_SORTDESCENDING);
}
}
}
mutable boost::signals2::signal<void ()> ExpandCollapseSignal;
private:
void AddObjectRow(int object_id, int container, int indent, const std::span<const int> contents)
{ AddObjectRow(Objects().get(object_id), container, indent, contents); }
void AddObjectRow(std::shared_ptr<const UniverseObject> obj, int container,
int indent, const std::span<const int> contents = {})
{
if (!obj)
return;
const int OBJ_ID = obj->ID();
m_object_change_connections[OBJ_ID].disconnect();
m_object_change_connections[OBJ_ID] = obj->StateChangedSignal.connect(
boost::bind(&ObjectListBox::ObjectStateChanged, this, OBJ_ID), boost::signals2::at_front);
const GG::Pt ROW_SIZE = ListRowSize();
auto object_row = GG::Wnd::Create<ObjectRow>(ROW_SIZE.x, ROW_SIZE.y, std::move(obj),
!ObjectCollapsed(OBJ_ID),
container, contents, indent);
object_row->Resize(ROW_SIZE);
object_row->ExpandCollapseSignal.connect(
boost::bind(&ObjectListBox::ObjectExpandCollapseClicked, this, boost::placeholders::_1),
boost::signals2::at_front);
this->Insert(std::move(object_row));
}
// Removes row of indicated object, and all contained rows, recursively.
// Also updates contents tracking of containing row, if any.
void RemoveObjectRow(int object_id) {
if (object_id == INVALID_OBJECT_ID)
return;
int container_object_id = INVALID_OBJECT_ID;
for (GG::ListBox::iterator it = this->begin(); it != this->end(); ++it) {
if (ObjectRow* object_row = dynamic_cast<ObjectRow*>(it->get())) {
if (object_row->ObjectID() == object_id) {
container_object_id = object_row->ContainedByPanel();
RemoveObjectRow(it);
break;
}
}
}
if (container_object_id == INVALID_OBJECT_ID)
return;
// remove this row from parent row's contents
for (auto& row : *this) {
if (ObjectRow* object_row = dynamic_cast<ObjectRow*>(row.get())) {
if (object_row->ObjectID() == container_object_id) {
auto new_contents{object_row->ContainedPanels()};
new_contents.erase(object_id);
object_row->SetContainedPanels(std::move(new_contents));
object_row->Update();
break;
}
}
}
}
// Removes row at indicated iterator location and its contained rows.
// Does not adjust containing row.
void RemoveObjectRow(GG::ListBox::iterator it) {
if (it == this->end())
return;
ObjectRow* object_row = dynamic_cast<ObjectRow*>(it->get());
// recursively remove contained rows first
const auto& contents = object_row->ContainedPanels();
for (unsigned int i = 0; i < contents.size(); ++i) {
GG::ListBox::iterator next_it = it; ++next_it;
if (next_it == this->end())
break;
ObjectRow* contained_row = dynamic_cast<ObjectRow*>(next_it->get());
if (!contained_row)
continue;
// remove only rows that are contained by this row
if (contained_row->ContainedByPanel() != object_row->ObjectID())
break;
RemoveObjectRow(next_it);
}
// erase this row and remove any signals related to it
m_object_change_connections.erase(object_row->ObjectID());
this->Erase(it);
}
void ObjectExpandCollapseClicked(int object_id) {
if (object_id == INVALID_OBJECT_ID)
return;
if (ObjectCollapsed(object_id))
ExpandObject(object_id);
else
CollapseObject(object_id);
ExpandCollapseSignal();
}
void ObjectStateChanged(int object_id) {
if (object_id == INVALID_OBJECT_ID)
return;
auto obj = Objects().get(object_id);
DebugLogger() << "ObjectListBox::ObjectStateChanged: " << obj->Name();
if (!obj)
return;
UniverseObjectType type = obj->ObjectType();
if (type == UniverseObjectType::OBJ_SHIP || type == UniverseObjectType::OBJ_BUILDING)
UpdateObjectPanel(object_id);
else if (type == UniverseObjectType::OBJ_FLEET || type == UniverseObjectType::OBJ_PLANET || type == UniverseObjectType::OBJ_SYSTEM)
Refresh();
}
void UniverseObjectDeleted(const std::shared_ptr<const UniverseObject>& obj)
{ if (obj) RemoveObjectRow(obj->ID()); }
std::map<int, boost::signals2::scoped_connection> m_object_change_connections;
std::set<int> m_collapsed_objects;
std::unique_ptr<Condition::Condition> m_filter_condition;
VisMap m_visibilities;
std::shared_ptr<ObjectHeaderRow> m_header_row;
boost::signals2::scoped_connection m_obj_deleted_connection;
};
////////////////////////////////////////////////
// ObjectListWnd
////////////////////////////////////////////////
ObjectListWnd::ObjectListWnd(std::string_view config_name) :
CUIWnd(UserString("MAP_BTN_OBJECTS"),
GG::ONTOP | GG::INTERACTIVE | GG::DRAGABLE | GG::RESIZABLE | CLOSABLE | PINABLE,
config_name, false)
{}
void ObjectListWnd::CompleteConstruction() {
m_list_box = GG::Wnd::Create<ObjectListBox>();
m_list_box->SetHiliteColor(GG::CLR_ZERO);
m_list_box->SetStyle(GG::LIST_NOSORT);
namespace ph = boost::placeholders;
m_list_box->SelRowsChangedSignal.connect(
boost::bind(&ObjectListWnd::ObjectSelectionChanged, this, ph::_1));
m_list_box->DoubleClickedRowSignal.connect(
boost::bind(&ObjectListWnd::ObjectDoubleClicked, this, ph::_1, ph::_2, ph::_3));
m_list_box->RightClickedRowSignal.connect(
boost::bind(&ObjectListWnd::ObjectRightClicked, this, ph::_1, ph::_2, ph::_3));
m_list_box->ExpandCollapseSignal.connect(
boost::bind(&ObjectListWnd::DoLayout, this));
AttachChild(m_list_box);
m_filter_button = Wnd::Create<CUIButton>(UserString("FILTERS"));
m_filter_button->LeftClickedSignal.connect(boost::bind(&ObjectListWnd::FilterClicked, this));
AttachChild(m_filter_button);
m_collapse_button = Wnd::Create<CUIButton>(UserString("COLLAPSE_ALL"));
m_collapse_button->LeftClickedSignal.connect(
boost::bind(&ObjectListWnd::CollapseExpandClicked, this));
AttachChild(m_collapse_button);
CUIWnd::CompleteConstruction();
DoLayout();
}
void ObjectListWnd::DoLayout() {
GG::X BUTTON_WIDTH{ClientUI::Pts()*7};
GG::Y BUTTON_HEIGHT{m_filter_button->MinUsableSize().y};
int PAD(3);
GG::Pt button_ul(GG::X0, ClientHeight() - BUTTON_HEIGHT);
m_filter_button->SizeMove(button_ul, button_ul + GG::Pt(BUTTON_WIDTH, BUTTON_HEIGHT));
button_ul += GG::Pt(BUTTON_WIDTH + PAD, GG::Y0);
m_collapse_button->SizeMove(button_ul, button_ul + GG::Pt(BUTTON_WIDTH, BUTTON_HEIGHT));
button_ul += GG::Pt(BUTTON_WIDTH + PAD, GG::Y0);
m_list_box->SizeMove(GG::Pt0, GG::Pt(ClientWidth(), button_ul.y));
SetMinSize(GG::Pt(3*BUTTON_WIDTH, 6*BUTTON_HEIGHT));
m_collapse_button->SetText(m_list_box->AnythingCollapsed() ?
UserString("EXPAND_ALL") : UserString("COLLAPSE_ALL"));
}
void ObjectListWnd::SizeMove(GG::Pt ul, GG::Pt lr) {
GG::Pt old_size = GG::Wnd::Size();
CUIWnd::SizeMove(ul, lr);
if (old_size != GG::Wnd::Size())
DoLayout();
}
void ObjectListWnd::Refresh()
{ m_list_box->Refresh(); }
void ObjectListWnd::ObjectSelectionChanged(const GG::ListBox::SelectionSet& rows) {
// mark as selected all ObjectPanel that are in \a rows and mark as not
// selected all ObjectPanel that aren't in \a rows
for (auto it = m_list_box->begin(); it != m_list_box->end(); ++it) {
auto& row = *it;
if (!row) {
ErrorLogger() << "ObjectListWnd::ObjectSelectionChanged couldn't get row";
continue;
}
if (row->empty()) {
ErrorLogger() << "ObjectListWnd::ObjectSelectionChanged got empty row";
continue;
}
GG::Control* control = !row->empty() ? row->at(0) : nullptr;
if (!control) {
ErrorLogger() << "ObjectListWnd::ObjectSelectionChanged couldn't get control from row";
continue;
}
ObjectPanel* data_panel = dynamic_cast<ObjectPanel*>(control);
if (!data_panel) {
ErrorLogger() << "ObjectListWnd::ObjectSelectionChanged couldn't get ObjectPanel from control";
continue;
}
data_panel->Select(rows.contains(it));
}
SelectedObjectsChangedSignal();
}
void ObjectListWnd::ObjectDoubleClicked(GG::ListBox::iterator it, GG::Pt pt,
GG::Flags<GG::ModKey> modkeys)
{
int object_id = ObjectInRow(it);
if (object_id != INVALID_OBJECT_ID)
ObjectDoubleClickedSignal(object_id);
ClientUI::GetClientUI()->ZoomToObject(object_id);
}
std::set<int> ObjectListWnd::SelectedObjectIDs() const {
std::set<int> sel_ids;
for (const auto& entry : m_list_box->Selections()) {
if (ObjectRow *row = dynamic_cast<ObjectRow *>(entry->get())) {
int selected_object_id = row->ObjectID();
if (selected_object_id != INVALID_OBJECT_ID)
sel_ids.insert(selected_object_id);
}
}
return sel_ids;
}
void ObjectListWnd::SetSelectedObjects(std::set<int> sel_ids) {
for (auto it = m_list_box->begin(); it != m_list_box->end(); ++it) {
if (auto* row = dynamic_cast<ObjectRow*>(it->get())) {
const int selected_object_id = row->ObjectID();
if (selected_object_id != INVALID_OBJECT_ID) {
if (sel_ids.contains(selected_object_id))
m_list_box->SelectRow(it);
}
}
}
}
void ObjectListWnd::ObjectRightClicked(GG::ListBox::iterator it, GG::Pt pt, GG::Flags<GG::ModKey> modkeys) {
int object_id = ObjectInRow(it);
if (object_id == INVALID_OBJECT_ID)
return;
GGHumanClientApp* app = GGHumanClientApp::GetApp();
ClientNetworking& net = app->Networking();
bool moderator = false;
if (app->GetClientType() == Networking::ClientType::CLIENT_TYPE_HUMAN_MODERATOR)
moderator = true;
ScriptingContext context;
Universe& universe{context.ContextUniverse()};
// Right click on an unselected row should automatically select it
m_list_box->SelectRow(it, true);
auto dump_action = [this, object_id]() { ObjectDumpSignal(object_id); };
auto suitability_action = [object_id]() { ClientUI::GetClientUI()->ZoomToPlanetPedia(object_id); };
// Refresh and clean up common to focus and production changes.
auto focus_ship_building_common_action = [this]() {
auto sel_ids = SelectedObjectIDs();
Refresh();
SetSelectedObjects(sel_ids);
ObjectSelectionChanged(m_list_box->Selections());
};
auto popup = GG::Wnd::Create<CUIPopupMenu>(pt.x, pt.y);
// create popup menu with object commands in it
popup->AddMenuItem(UserString("DUMP"), false, false, dump_action);
auto obj = universe.Objects().get(object_id);
//DebugLogger() << "ObjectListBox::ObjectStateChanged: " << obj->Name();
if (!obj)
return;
static constexpr int MENUITEM_SET_FOCUS_BASE = 20;
static constexpr int MENUITEM_SET_SHIP_BASE = 50;
static constexpr int MENUITEM_SET_BUILDING_BASE = 250;
int menuitem_id = MENUITEM_SET_FOCUS_BASE;
int ship_menuitem_id = MENUITEM_SET_SHIP_BASE;
int bld_menuitem_id = MENUITEM_SET_BUILDING_BASE;
std::map<std::string, int> all_foci, avail_blds; // counts of how many planets can use each focus or can produce each building type
std::map<int, int> avail_designs; // count of how many planets can produce each ship design
UniverseObjectType type = obj->ObjectType();
auto cur_empire = context.GetEmpire(app->EmpireID());
if (type == UniverseObjectType::OBJ_PLANET) {
popup->AddMenuItem(UserString("SP_PLANET_SUITABILITY"), false, false, suitability_action);
for (const auto& entry : m_list_box->Selections()) {
auto* row = dynamic_cast<const ObjectRow*>(entry->get());
if (!row)
continue;
auto one_planet = universe.Objects().getRaw<const Planet>(row->ObjectID());
if (one_planet && one_planet->OwnedBy(app->EmpireID())) {
for (const auto& planet_focus : one_planet->AvailableFoci(context))
all_foci[std::string{planet_focus}]++;
for (int ship_design_id : cur_empire->AvailableShipDesigns(GetUniverse())) {
if (cur_empire->ProducibleItem(BuildType::BT_SHIP, ship_design_id,
row->ObjectID(), context))
{ avail_designs[ship_design_id]++; }
}
for (const auto& building_type : cur_empire->AvailableBuildingTypes()) {
if (cur_empire->EnqueuableItem(BuildType::BT_BUILDING, building_type,
row->ObjectID(), context) &&
cur_empire->ProducibleItem(BuildType::BT_BUILDING, building_type,
row->ObjectID(), context))
{ avail_blds[building_type]++; }
}
}
}
auto& orders{app->Orders()};
const int app_empire_id{app->EmpireID()};
GG::MenuItem focusMenuItem(UserString("MENUITEM_SET_FOCUS"), false, false/*, no action*/);
for (auto& [focus_name, count_of_planets_that_have_focus_available] : all_foci) {
menuitem_id++;
auto focus_action = [focus{focus_name}, empire_id{app_empire_id},
&orders, &universe, &context, lb{m_list_box},
&focus_ship_building_common_action]()
{
for (const auto& selection : lb->Selections()) {
ObjectRow* row = dynamic_cast<ObjectRow*>(selection->get());
if (!row)
continue;
auto one_planet = universe.Objects().getRaw<const Planet>(row->ObjectID());
if (!(one_planet && one_planet->OwnedBy(empire_id)))
continue;
one_planet->SetFocus(focus, context);
orders.IssueOrder(std::make_shared<ChangeFocusOrder>(
empire_id, one_planet->ID(), focus, context),
context);
}
focus_ship_building_common_action();
};
std::string out;
out.reserve(50); // guesstimate
out.append(UserString(focus_name)).append(" (")
.append(std::to_string(count_of_planets_that_have_focus_available)).append(")");
focusMenuItem.next_level.emplace_back(std::move(out), false, false, focus_action);
}
if (menuitem_id > MENUITEM_SET_FOCUS_BASE)
popup->AddMenuItem(std::move(focusMenuItem));
GG::MenuItem ship_menu_item_top(UserString("MENUITEM_ENQUEUE_SHIPDESIGN_TO_TOP_OF_QUEUE"), false, false);
GG::MenuItem ship_menu_item(UserString("MENUITEM_ENQUEUE_SHIPDESIGN"), false, false);
for (auto design_it = avail_designs.begin();
design_it != avail_designs.end() && ship_menuitem_id < MENUITEM_SET_BUILDING_BASE; ++design_it)
{
ship_menuitem_id++;
auto produce_ship_action = [this, design_it, app, cur_empire, &universe, &context,
&focus_ship_building_common_action](int pos)
{
int ship_design = design_it->first;
bool needs_queue_update(false);
for (const auto& entry : m_list_box->Selections()) {
ObjectRow* row = dynamic_cast<ObjectRow*>(entry->get());
if (!row)
continue;
auto one_planet = universe.Objects().get<Planet>(row->ObjectID());
if (!one_planet || !one_planet->OwnedBy(app->EmpireID()) ||
!cur_empire->ProducibleItem(BuildType::BT_SHIP, ship_design,
row->ObjectID(), context))
{ continue; }
app->Orders().IssueOrder(std::make_shared<ProductionQueueOrder>(
ProductionQueueOrder::ProdQueueOrderAction::PLACE_IN_QUEUE, app->EmpireID(),
ProductionQueue::ProductionItem{BuildType::BT_SHIP, ship_design, universe},
1, row->ObjectID(), pos),
context);
needs_queue_update = true;
}
if (needs_queue_update)
cur_empire->UpdateProductionQueue(context, cur_empire->ProductionCostsTimes(context));
focus_ship_building_common_action();
};
auto produce_ship_action_top = std::bind(produce_ship_action, 0);
auto produce_ship_action_bottom = std::bind(produce_ship_action, -1);
std::stringstream out;
out << GetUniverse().GetShipDesign(design_it->first)->Name() << " (" << design_it->second << ")";
ship_menu_item_top.next_level.emplace_back(out.str(), false, false, produce_ship_action_top);
ship_menu_item.next_level.emplace_back(out.str(), false, false, produce_ship_action_bottom);
}
if (ship_menuitem_id > MENUITEM_SET_SHIP_BASE) {
popup->AddMenuItem(std::move(ship_menu_item_top));
popup->AddMenuItem(std::move(ship_menu_item));
}
GG::MenuItem building_menu_item_top(UserString("MENUITEM_ENQUEUE_BUILDING_TO_TOP_OF_QUEUE"), false, false);
GG::MenuItem building_menu_item(UserString("MENUITEM_ENQUEUE_BUILDING"), false, false);
for (auto& entry : avail_blds) {
bld_menuitem_id++;
auto produce_building_action = [this, entry, app, cur_empire, &context,
&focus_ship_building_common_action](int pos)
{
const auto& building_type_name = entry.first;
bool needs_queue_update(false);
const ObjectMap& objects{context.ContextObjects()};
for (const auto& selection : m_list_box->Selections()) {
auto row = dynamic_cast<ObjectRow *>(selection->get());
if (!row)
continue;
auto one_planet = objects.get<Planet>(row->ObjectID());
if (!one_planet || !one_planet->OwnedBy(app->EmpireID())
|| !cur_empire->EnqueuableItem(BuildType::BT_BUILDING, building_type_name,
row->ObjectID(), context)
|| !cur_empire->ProducibleItem(BuildType::BT_BUILDING, building_type_name,
row->ObjectID(), context))
{ continue; }
app->Orders().IssueOrder(std::make_shared<ProductionQueueOrder>(
ProductionQueueOrder::ProdQueueOrderAction::PLACE_IN_QUEUE, app->EmpireID(),
ProductionQueue::ProductionItem{BuildType::BT_BUILDING, building_type_name},
1, row->ObjectID(), pos), // TODO: pass bld_item with move?
context);
needs_queue_update = true;
}
if (needs_queue_update)
cur_empire->UpdateProductionQueue(context, cur_empire->ProductionCostsTimes(context));
focus_ship_building_common_action();
};
auto produce_building_action_top = std::bind(produce_building_action, 0);
auto produce_building_action_bottom = std::bind(produce_building_action, -1);
std::string out;
out.reserve(50); // rough guesstimate
out.append(UserString(entry.first)).append(" (").append(std::to_string(entry.second)).append(")");
building_menu_item_top.next_level.emplace_back(out, false, false, produce_building_action_top);
building_menu_item.next_level.emplace_back(std::move(out), false, false, produce_building_action_bottom);
}
if (bld_menuitem_id > MENUITEM_SET_BUILDING_BASE) {
popup->AddMenuItem(std::move(building_menu_item_top));
popup->AddMenuItem(std::move(building_menu_item));
}
}
// moderator actions...
if (moderator) {
auto destroy_object_action = [object_id, &net]()
{ net.SendMessage(ModeratorActionMessage(Moderator::DestroyUniverseObject(object_id))); };
auto set_owner_action = [object_id, &net]()
{ net.SendMessage(ModeratorActionMessage(Moderator::SetOwner(object_id, ALL_EMPIRES))); };
popup->AddMenuItem(UserString("MOD_DESTROY"), false, false, destroy_object_action);
popup->AddMenuItem(UserString("MOD_SET_OWNER"), false, false, set_owner_action);
}
popup->Run();
}
int ObjectListWnd::ObjectInRow(GG::ListBox::iterator it) const {
if (it == m_list_box->end())
return INVALID_OBJECT_ID;
if (auto obj_row = dynamic_cast<const ObjectRow*>(it->get()))
return obj_row->ObjectID();
return INVALID_OBJECT_ID;
}
void ObjectListWnd::FilterClicked() {
auto dlg = GG::Wnd::Create<FilterDialog>(m_list_box->Visibilities(),
m_list_box->FilterCondition());
dlg->Run();
if (dlg->ChangesAccepted()) {
m_list_box->SetVisibilityFilters(dlg->GetVisibilityFilters());
m_list_box->SetFilterCondition(dlg->GetConditionFilter());
}
}
void ObjectListWnd::CollapseExpandClicked() {
if (m_list_box->AnythingCollapsed())
m_list_box->ExpandObject(INVALID_OBJECT_ID);
else
m_list_box->CollapseObject(INVALID_OBJECT_ID);
DoLayout();
}
void ObjectListWnd::CloseClicked()
{ ClosingSignal(); }
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