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#include "Sound.h"
#include "../util/Logger.h"
#include "../util/OptionsDB.h"
#include "../util/Directories.h"
#ifdef FREEORION_MACOSX
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/alc.h>
#include <AL/al.h>
#endif
#include <vorbis/vorbisfile.h>
#include <atomic>
#include <map>
#include <mutex>
class Sound::Impl {
public:
Impl();
~Impl();
/** Enables the sound system. Throws Sound::InitializationFailureException on failure. */
void Enable();
/** Disable the sound system. */
void Disable();
/**Initialize OpenAL*/
void InitOpenAL();
/**Shutdown OpenAL.*/
void ShutdownOpenAL();
/** Plays a music file. The file will be played in an infinitve loop if \a loop is < 0, and it will be played \a
loops + 1 times otherwise. */
void PlayMusic(const boost::filesystem::path& path, int loops = 0);
/** Pauses music play, to be continued from the same position */
void PauseMusic();
/** Resumes music play */
void ResumeMusic();
/** Stops playing music. */
void StopMusic();
/** Plays a sound file. */
void PlaySound(const boost::filesystem::path& path, bool is_ui_sound = false);
/** Frees the cached sound data associated with the filename. */
void FreeSound(const boost::filesystem::path& path);
/** Frees all cached sound data. */
void FreeAllSounds();
/** Sets the music volume from 0 (muted) to 255 (full volume); \a vol is range-adjusted. */
void SetMusicVolume(int vol);
/** Sets the UI sounds volume from 0 (muted) to 255 (full volume); \a vol is range-adjusted. */
void SetUISoundsVolume(int vol);
/** Does the work that must be done by the sound system once per frame. */
void DoFrame();
bool UISoundsTemporarilyDisabled() const;
/**Increment the temporary disabled depth.*/
void IncDisabledCount();
/** Decrease the temporary disabled depth.*/
void DecDisabledCount();
private:
static constexpr int NUM_SOURCES = 16; // The number of sources for OpenAL to create. Should be 2 or more.
static constexpr int NUM_MUSIC_BUFFERS = 2; // The number of music buffers.
ALuint m_sources[NUM_SOURCES] = {0}; ///< OpenAL sound sources. The first one is used for music
int m_music_loops = 0; ///< the number of loops of the current music to play (< 0 for loop forever)
std::string m_music_name; ///< the name of the currently-playing music file
std::map<std::string, ALuint> m_sound_buffers; ///< the currently-cached (and possibly playing) sounds, if any; keyed on filename
ALuint m_music_buffers[NUM_MUSIC_BUFFERS] = {0}; ///< additional buffers for music.
OggVorbis_File m_music_ogg_file = {}; ///< the currently open music ogg file
ALenum m_music_ogg_format = 0; ///< mono or stereo for current music
ALsizei m_music_ogg_freq = 0; ///< sampling frequency for current music
std::atomic<unsigned int> m_temporary_disable_count = 0; ///< Count of the number of times sound was disabled. Sound is enabled when this is zero.
/** The system will not be initialized if both sound effects and
music are disabled, or if initialization failed. */
bool m_initialized = false;
};
namespace {
constexpr int MUSIC_BUFFER_SIZE = 409600; // initial size of the buffer sound and music data is read into
constexpr ogg_int64_t MAX_BUFFER_SIZE = 8 * 1024 * 1024;
std::vector<char> audio_data_buffer(MUSIC_BUFFER_SIZE, 0);
std::mutex buffer_mutex;
constexpr int endian = 0; // 0 for little-endian (x86), 1 for big-endian (ppc)
constexpr int MIN_CHUNK_SIZE = 4096;
#ifdef FREEORION_WIN32
int _fseek64_wrap(FILE *f, ogg_int64_t off, int whence) {
if (!f)
return -1;
return fseek(f, off, whence);
}
#endif
/// Returns 1 on failure or 0 on success
int RefillBuffer(OggVorbis_File* ogg_file, ALenum ogg_format, ALsizei ogg_freq,
ALuint buffer_id, int file_required_buffer_size, int& loops)
{
if (!alcGetCurrentContext())
return 1;
if (file_required_buffer_size > MAX_BUFFER_SIZE) {
ErrorLogger() << "RefillBuffer requested size " << file_required_buffer_size << " too big";
return 1;
}
std::unique_lock buffer_lock(buffer_mutex);
if (std::cmp_less(audio_data_buffer.size(), file_required_buffer_size)) {
try {
audio_data_buffer.resize(file_required_buffer_size, 0);
DebugLogger() << "RefillBuffer buffer expanded to " << file_required_buffer_size;
} catch (...) {
ErrorLogger() << "RefilBuffer unable to reallocate buffer to size << " << file_required_buffer_size;
return 1;
}
}
const auto AUDIO_BUFFER_SIZE = audio_data_buffer.size();
int space_left_in_audio_buffer = AUDIO_BUFFER_SIZE;
int prev_bytes_new = 0;
ALsizei bytes_read = 0;
int file_bytes_remaining = file_required_buffer_size - bytes_read;
int bit_stream = 0;
static constexpr int word = 2;
static constexpr int sgned = 1;
// Fill buffer. We need the loop, as ov_read treats (buffer_size - bytes_read) to read as a suggestion only
while (file_bytes_remaining > 0 && space_left_in_audio_buffer > MIN_CHUNK_SIZE) {
//std::cout << "file rem: " << file_bytes_remaining << " buf ref: " << space_left_in_audio_buffer << std::endl;
auto* buffer_pos = std::next(audio_data_buffer.data(), bytes_read);
const auto bytes_new = ov_read(ogg_file, buffer_pos, file_bytes_remaining, endian, word, sgned, &bit_stream);
bytes_read += bytes_new;
file_bytes_remaining = file_required_buffer_size - bytes_read;
space_left_in_audio_buffer = AUDIO_BUFFER_SIZE - bytes_read;
if (bytes_new == 0) {
if (loops != 0) { // enter here to play the same file again
if (loops > 0)
loops--;
ov_time_seek(ogg_file, 0.0); // rewind to beginning
} else {
break;
}
}
// safety check
if (bytes_new == 0 && prev_bytes_new == 0) {
ErrorLogger() << "RefillBuffer aborting filling buffer due to repeatedly getting no new bytes";
break;
}
prev_bytes_new = bytes_new;
}
if (bytes_read > 0) {
alBufferData(buffer_id, ogg_format, audio_data_buffer.data(), bytes_read, ogg_freq);
const auto openal_error = alGetError();
if (openal_error != AL_NONE)
ErrorLogger() << "RefillBuffer unable to set OpenAL ERROR: " << alGetString(openal_error);
} else {
ov_clear(ogg_file); // the app might think we still have something to play.
return 1;
}
return 0;
}
}
////////////////////////////////////////////////////////////
// TempUISoundDisabler
////////////////////////////////////////////////////////////
Sound::TempUISoundDisabler::TempUISoundDisabler()
{ Sound::GetSound().m_impl->IncDisabledCount(); }
Sound::TempUISoundDisabler::~TempUISoundDisabler()
{ Sound::GetSound().m_impl->DecDisabledCount(); }
////////////////////////////////////////////////////////////
// Sound
////////////////////////////////////////////////////////////
namespace {
Sound sound;
}
Sound& Sound::GetSound()
{ return sound; }
Sound::Sound() :
m_impl(std::make_unique<Impl>())
{}
// Require here because Sound::Impl is defined in this file.
Sound::~Sound() = default;
void Sound::Enable()
{ m_impl->Enable(); }
void Sound::Disable()
{ m_impl->Disable(); }
void Sound::PlayMusic(const boost::filesystem::path& path, int loops)
{ m_impl->PlayMusic(path, loops); }
void Sound::PauseMusic()
{ m_impl->PauseMusic(); }
void Sound::ResumeMusic()
{ m_impl->ResumeMusic(); }
void Sound::StopMusic()
{ m_impl->StopMusic(); }
void Sound::PlaySound(const boost::filesystem::path& path, bool is_ui_sound)
{ m_impl->PlaySound(path, is_ui_sound); }
void Sound::FreeSound(const boost::filesystem::path& path)
{ m_impl->FreeSound(path); }
void Sound::FreeAllSounds()
{ m_impl->FreeAllSounds(); }
void Sound::SetMusicVolume(int vol)
{ m_impl->SetMusicVolume(vol); }
void Sound::SetUISoundsVolume(int vol)
{ m_impl->SetUISoundsVolume(vol); }
void Sound::DoFrame()
{ m_impl->DoFrame(); }
Sound::Impl::Impl() = default;
Sound::Impl::~Impl()
{ Disable(); }
void Sound::Impl::Enable() {
if (m_initialized)
return;
if (!GetOptionsDB().Get<bool>("audio.effects.enabled") && !GetOptionsDB().Get<bool>("audio.music.enabled"))
return;
// Reset playing audio
m_music_loops = 0;
m_sound_buffers.clear();
m_temporary_disable_count = 0;
InitOpenAL();
if (!m_initialized) {
ErrorLogger() << "Unable to initialize audio. Sound effects and music are disabled.";
// TODO: Let InitOpenAL throw the OpenAL error message which might be more useful.
throw InitializationFailureException("ERROR_SOUND_INITIALIZATION_FAILED");
}
DebugLogger() << "Audio " << (m_initialized ? "enabled." : "disabled.");
}
void Sound::Impl::Disable() {
if (!m_initialized)
return;
StopMusic();
ShutdownOpenAL();
//Reset playing audio
m_music_loops = 0;
m_sound_buffers.clear();
m_temporary_disable_count = 0;
m_initialized = false;
}
void Sound::Impl::InitOpenAL() {
// TODO: Rewrite with std::unique_ptr and custom deleter to remove long chain of "destructor" code.
ALCdevice* device = alcOpenDevice(nullptr);
if (!device) {
ErrorLogger() << "Unable to initialise default OpenAL device.";
m_initialized = false;
return;
}
ALCcontext* context = alcCreateContext(device, nullptr);
if (!context) {
ALenum error_code = alGetError();
ErrorLogger() << "Unable to create OpenAL context: " << alGetString(error_code) << "\n";
alcCloseDevice(device);
m_initialized = false;
return;
}
ALboolean status = alcMakeContextCurrent(context);
ALenum error_code = alGetError();
if (status != AL_TRUE || error_code != AL_NO_ERROR) {
ErrorLogger() << "Unable to make OpenAL context current: " << alGetString(error_code) << "\n";
alcDestroyContext(context);
alcCloseDevice(device);
m_initialized = false;
return;
}
alListenerf(AL_GAIN, 1.0);
error_code = alGetError();
if (error_code != AL_NO_ERROR) {
ErrorLogger() << "Unable to create OpenAL listener: " << alGetString(error_code) << "\n"
<< "Disabling OpenAL sound system!\n";
alcMakeContextCurrent(nullptr);
alcDestroyContext(context);
alcCloseDevice(device);
m_initialized = false;
return;
}
alGenSources(NUM_SOURCES, m_sources);
error_code = alGetError();
if (error_code != AL_NO_ERROR) {
ErrorLogger() << "Unable to create OpenAL sources: " << alGetString(error_code) << "\n"
<< "Disabling OpenAL sound system!\n";
alcMakeContextCurrent(nullptr);
alcDestroyContext(context);
alcCloseDevice(device);
m_initialized = false;
return;
}
alGenBuffers(NUM_MUSIC_BUFFERS, m_music_buffers);
error_code = alGetError();
if (error_code != AL_NO_ERROR) {
ErrorLogger() << "Unable to create OpenAL buffers: " << alGetString(error_code) << "\n"
<< "Disabling OpenAL sound system!\n";
alDeleteSources(NUM_SOURCES, m_sources);
alcMakeContextCurrent(nullptr);
alcDestroyContext(context);
alcCloseDevice(device);
m_initialized = false;
return;
}
for (int i = 0; i < NUM_SOURCES; ++i) {
alSourcei(m_sources[i], AL_SOURCE_RELATIVE, AL_TRUE);
error_code = alGetError();
if (error_code != AL_NO_ERROR) {
ErrorLogger() << "Unable to set OpenAL source to relative: " << alGetString(error_code) << "\n"
<< "Disabling OpenAL sound system!\n";
alDeleteBuffers(NUM_MUSIC_BUFFERS, m_music_buffers);
alDeleteSources(NUM_SOURCES, m_sources);
alcMakeContextCurrent(nullptr);
alcDestroyContext(context);
alcCloseDevice(device);
m_initialized = false;
return;
}
}
DebugLogger() << "OpenAL initialized. Version " << alGetString(AL_VERSION)
<< " Renderer " << alGetString(AL_RENDERER)
<< " Vendor " << alGetString(AL_VENDOR) << "\n"
<< " Extensions: " << alGetString(AL_EXTENSIONS) << "\n";
m_initialized = true;
}
void Sound::Impl::ShutdownOpenAL() {
ALCcontext* context = alcGetCurrentContext();
if (!context)
return;
alDeleteSources(NUM_SOURCES, m_sources); // Automatically stops currently playing sources
alDeleteBuffers(NUM_MUSIC_BUFFERS, m_music_buffers);
for (auto& buffer : m_sound_buffers)
alDeleteBuffers(1, &(buffer.second));
ALCdevice* device = alcGetContextsDevice(context);
alcMakeContextCurrent(nullptr);
alcDestroyContext(context);
if (device)
alcCloseDevice(device);
}
namespace {
#ifdef FREEORION_WIN32
ov_callbacks callbacks = {
(size_t (*)(void *, size_t, size_t, void *)) fread,
(int (*)(void *, ogg_int64_t, int)) _fseek64_wrap,
(int (*)(void *)) fclose,
(long (*)(void *)) ftell
};
#endif
int FileIsBad(OggVorbis_File& ogg_file, FILE* file) {
#ifdef FREEORION_WIN32
return ov_test_callbacks(file, &ogg_file, nullptr, 0, callbacks);
#else
return ov_test(file, &ogg_file, nullptr, 0);
#endif
}
// Returns buffer ID and if (true/false) if the id is a valid buffer
std::pair<ALuint, bool> GetSoundBuffer(std::map<std::string, ALuint>& buffers, const std::string& filename) {
// Check if the sound data of the file we want to play is already buffered
{
const auto it = buffers.find(filename);
if (it != buffers.end())
return {it->second, true};
}
// not already buffered, so buffer it
auto file = fopen(filename.c_str(), "rb");
if (!file)
return {0, false};
OggVorbis_File ogg_file;
if (FileIsBad(ogg_file, file)) {
ErrorLogger() << "GetSoundBuffer: unable to open file " << filename
<< " possibly not a .ogg vorbis file. Aborting\n";
return {0, false};
}
// file is OK, so now fully open the file
ov_test_open(&ogg_file);
// take some info needed later...
const auto vorbis_info_ptr = ov_info(&ogg_file, -1);
const ALenum ogg_format = (vorbis_info_ptr->channels == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16;
const ALsizei ogg_freq = vorbis_info_ptr->rate;
const ogg_int64_t byte_size = ov_pcm_total(&ogg_file, -1) * vorbis_info_ptr->channels * 2;
// check that size of file isn't too huge
if (byte_size > MAX_BUFFER_SIZE) {
ErrorLogger() << "PlaySound: unable to open file " << filename
<< " : Too big (" << byte_size << ") for buffer (" << MAX_BUFFER_SIZE << ")";
return {0, false};
}
// fill up the buffers and queue them up for the first time
ALuint sound_handle;
alGenBuffers(1, &sound_handle);
ALenum openal_error = alGetError();
if (openal_error != AL_NONE)
ErrorLogger() << "RefillBuffer: OpenAL ERROR: " << alGetString(openal_error);
int loop = 0;
RefillBuffer(&ogg_file, ogg_format, ogg_freq, sound_handle, byte_size, loop);
// create new buffer for this sound. should be no pre-existing buffer
// stored under that filename due to check above
buffers.emplace(filename, sound_handle);
ov_clear(&ogg_file);
return {sound_handle, true};
}
}
void Sound::Impl::PlayMusic(const boost::filesystem::path& path, int loops) {
if (!m_initialized)
return;
if (!alcGetCurrentContext())
return;
std::string filename = PathToString(path);
m_music_loops = 0;
if (m_music_name.size() > 0)
StopMusic();
FILE* file = fopen(filename.c_str(), "rb");
if (!file) {
ErrorLogger() << "PlayMusic: unable to open file " << filename << " I/O Error. Aborting\n";
return;
}
int file_bad = FileIsBad(m_music_ogg_file, file);
if (file_bad > 0) {
ErrorLogger() << "PlayMusic: unable to open file " << filename
<< " possibly not a .ogg vorbis file. Aborting\n";
m_music_name.clear();
ov_clear(&m_music_ogg_file);
return;
}
// file is OK, so now fully open the file
ov_test_open(&m_music_ogg_file);
// take some info needed later...
auto vorbis_info_ptr = ov_info(&m_music_ogg_file, -1);
if (vorbis_info_ptr->channels == 1)
m_music_ogg_format = AL_FORMAT_MONO16;
else
m_music_ogg_format = AL_FORMAT_STEREO16;
m_music_ogg_freq = vorbis_info_ptr->rate;
m_music_loops = loops;
// fill up the buffers and queue them up for the first time
auto refill_failed = RefillBuffer(&m_music_ogg_file, m_music_ogg_format, m_music_ogg_freq,
m_music_buffers[0], MUSIC_BUFFER_SIZE, m_music_loops);
if (refill_failed == 0) {
alSourceQueueBuffers(m_sources[0], 1, &m_music_buffers[0]); // queue up the buffer if we manage to fill it
auto openal_error = alGetError();
if (openal_error != AL_NONE)
ErrorLogger() << "PlayMusic: OpenAL ERROR: " << alGetString(openal_error);
refill_failed = RefillBuffer(&m_music_ogg_file, m_music_ogg_format, m_music_ogg_freq,
m_music_buffers[1], MUSIC_BUFFER_SIZE, m_music_loops);
if (refill_failed == 0) {
alSourceQueueBuffers(m_sources[0], 1, &m_music_buffers[1]);
m_music_name = filename; //playing something that takes up more than 2 buffers
} else {
openal_error = alGetError();
if (openal_error != AL_NONE)
ErrorLogger() << "PlayMusic: OpenAL ERROR: " << alGetString(openal_error);
}
alSourcePlay(m_sources[0]); // play if at least one buffer is queued
}
if (refill_failed != 0)
m_music_name.clear();
auto openal_error = alGetError();
if (openal_error != AL_NONE)
ErrorLogger() << "PlayMusic: OpenAL ERROR: " << alGetString(openal_error);
}
void Sound::Impl::PauseMusic() {
if (!m_initialized)
return;
if (alcGetCurrentContext())
alSourcePause(m_sources[0]);
}
void Sound::Impl::ResumeMusic() {
if (!m_initialized)
return;
if (alcGetCurrentContext())
alSourcePlay(m_sources[0]);
}
void Sound::Impl::StopMusic() {
if (!m_initialized)
return;
if (!alcGetCurrentContext())
return;
alSourceStop(m_sources[0]);
if (m_music_name.size() > 0) {
m_music_name.clear(); // do this to avoid music being re-started by other functions
ov_clear(&m_music_ogg_file); // and unload the music file for good measure. the file itself is closed now, don't re-close it again
}
alSourcei(m_sources[0], AL_BUFFER, 0);
}
void Sound::Impl::PlaySound(const boost::filesystem::path& path, bool is_ui_sound) {
if (!m_initialized || !GetOptionsDB().Get<bool>("audio.effects.enabled") || (is_ui_sound && UISoundsTemporarilyDisabled()))
return;
if (!alcGetCurrentContext()) {
ErrorLogger() << "Sound::Impl::PlaySound : No AL context, aborting";
return;
}
std::string filename = PathToString(path);
auto [current_buffer, found_buffer] = GetSoundBuffer(m_sound_buffers, filename);
if (found_buffer) {
bool found_source = false;
ALenum source_state;
// Send buffer to a paused non-music source.
// As we're playing sounds, we start at buffer 1 (buffer 0 is reserved for music)
for (auto m_i = 1; m_i < NUM_SOURCES; ++m_i) {
alGetSourcei(m_sources[m_i], AL_SOURCE_STATE, &source_state);
if ((source_state != AL_PLAYING) && (source_state != AL_PAUSED)) {
found_source = true;
alSourcei(m_sources[m_i], AL_BUFFER, current_buffer);
alSourcePlay(m_sources[m_i]);
break; // so that the sound won't block all the sources
}
}
if (!found_source)
ErrorLogger() << "PlaySound: Could not find avialble source - playback aborted\n";
}
// check for errors. some functions won't work properly if they are called
// when there is a unchecked previous error.
auto source_state = alGetError();
if (source_state != AL_NONE)
ErrorLogger() << "PlaySound: OpenAL ERROR: " << alGetString(source_state);
}
void Sound::Impl::FreeSound(const boost::filesystem::path& path) {
if (!m_initialized)
return;
std::string filename = PathToString(path);
auto it = m_sound_buffers.find(filename);
if (it != m_sound_buffers.end()) {
alDeleteBuffers(1, &(it->second));
ALenum openal_error = alGetError();
// don't erase if there was an error, as the buffer may not have been removed - potential memory leak
if (openal_error != AL_NONE)
ErrorLogger() << "FreeSound: OpenAL ERROR: " << alGetString(openal_error);
else
m_sound_buffers.erase(it);
}
}
void Sound::Impl::FreeAllSounds() {
if (!m_initialized)
return;
for (auto it = m_sound_buffers.begin(); it != m_sound_buffers.end();) {
alDeleteBuffers(1, &(it->second));
ALenum openal_error = alGetError();
if (openal_error != AL_NONE) {
ErrorLogger() << "FreeAllSounds: OpenAL ERROR: " << alGetString(openal_error);
++it;
} else {
auto temp = it;
++it;
m_sound_buffers.erase(temp); // invalidates erased iterator only
}
}
}
void Sound::Impl::SetMusicVolume(int vol) {
if (!m_initialized)
return;
// normalize value, then apply to all sound sources
vol = std::max(0, std::min(vol, 255));
GetOptionsDB().Set("audio.music.volume", vol);
if (!alcGetCurrentContext())
return;
alSourcef(m_sources[0], AL_GAIN, static_cast<ALfloat>(vol) / 255.0f);
// it is highly unlikely to get an error here, but better safe than sorry
ALenum openal_error = alGetError();
if (openal_error != AL_NONE)
ErrorLogger() << "PlaySound: OpenAL ERROR: " << alGetString(openal_error);
}
void Sound::Impl::SetUISoundsVolume(int vol) {
if (!m_initialized)
return;
// normalize value, then apply to all sound sources
vol = std::max(0, std::min(vol, 255));
GetOptionsDB().Set("audio.effects.volume", vol);
if (!alcGetCurrentContext())
return;
for (int it = 1; it < NUM_SOURCES; ++it) // skip source 0, which is music
alSourcef(m_sources[it], AL_GAIN, static_cast<ALfloat>(vol) / 255.0f);
// it is highly unlikely to get an error here, but better safe than sorry
ALenum openal_error = alGetError();
if (openal_error != AL_NONE)
ErrorLogger() << "PlaySound: OpenAL ERROR: " << alGetString(openal_error);
}
void Sound::Impl::DoFrame() {
if (!m_initialized)
return;
if (m_music_name.empty())
return;
if (!alcGetCurrentContext())
return;
int num_buffers_processed = 0;
alGetSourcei(m_sources[0], AL_BUFFERS_PROCESSED, &num_buffers_processed);
while (num_buffers_processed > 0) {
ALuint buffer_name_yay;
alSourceUnqueueBuffers(m_sources[0], 1, &buffer_name_yay);
if (RefillBuffer(&m_music_ogg_file, m_music_ogg_format, m_music_ogg_freq,
buffer_name_yay, MUSIC_BUFFER_SIZE, m_music_loops))
{
m_music_name.clear(); // m_music_name.clear() must always be called before ov_clear
break; // this happens if RefillBuffer returns 1, meaning it encountered EOF and the file shouldn't be repeated
}
alSourceQueueBuffers(m_sources[0], 1, &buffer_name_yay);
num_buffers_processed--;
}
ALint state;
alGetSourcei(m_sources[0], AL_SOURCE_STATE, &state);
if (state == AL_STOPPED) /// this may happen if the source plays all its buffers before we manage to refill them
alSourcePlay(m_sources[0]);
}
bool Sound::Impl::UISoundsTemporarilyDisabled() const
{ return m_temporary_disable_count > 0; }
void Sound::Impl::IncDisabledCount()
{ ++m_temporary_disable_count; }
void Sound::Impl::DecDisabledCount()
{ --m_temporary_disable_count; }
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