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#include "SystemIcon.h"
#include "ClientUI.h"
#include "FleetButton.h"
#include "FleetWnd.h"
#include "MapWnd.h"
#include "Sound.h"
#include "CUIControls.h"
#include "CUIDrawUtil.h"
#include "../universe/Fleet.h"
#include "../universe/System.h"
#include "../universe/Planet.h"
#include "../universe/Building.h"
#include "../universe/Species.h"
#include "../client/human/GGHumanClientApp.h"
#include "../util/i18n.h"
#include "../util/Logger.h"
#include "../util/OptionsDB.h"
#include "../util/ranges.h"
#include "../Empire/Empire.h"
#include <GG/StaticGraphic.h>
#include <GG/utf8/checked.h>
#include <GG/utf8/core.h>
#include <boost/format.hpp>
namespace {
bool PlaySounds() { return GetOptionsDB().Get<bool>("audio.effects.enabled"); }
void PlaySystemIconRolloverSound() { if (PlaySounds()) Sound::GetSound().PlaySound(GetOptionsDB().Get<std::string>("ui.map.system.icon.rollover.sound.path")); }
// Wrap content int an rgba tag with color color. Opacity ignored.
std::string ColorTag(const std::string& content, GG::Clr color){
boost::format templ("<rgba %d %d %d 255>%s</rgba>");
return (templ % static_cast<int>(color.r) % static_cast<int>(color.g) % static_cast<int>(color.b) % content).str();
}
/// Adds color tags to name_o according to the empires in owner_empire_ids
std::string ColorNameByOwners(const std::string& name_o,
std::set<int>& owner_empire_ids,
const EmpireManager& empires)
{
if (owner_empire_ids.size() < 1) {
return name_o;
} else if(owner_empire_ids.size() == 1) {
const Empire* empire = GetEmpire(*owner_empire_ids.begin());
if (!empire)
return name_o;
return ColorTag(name_o, empire->Color());
} else {
// We will split the name into pieces.
// To avoid splitting multi-byte glyphs, we need to convert it to 32-bit form,
// where a single element always corresponds to a single glyph
std::vector<utf8::uint32_t> name;
utf8::utf8to32(name_o.begin(), name_o.end(), std::back_inserter(name));
const auto owner_count = owner_empire_ids.size();
const auto piece_length = name.size() / owner_count;
auto extra = name.size() - owner_count*piece_length; // letters that would be left over
std::string retval;
int start = 0;
for (int empire_id : owner_empire_ids) {
int current_length = piece_length;
if (extra > 0) { // Use left over letters as long as we have them
++current_length;
--extra;
}
// Now we convert a piece of the name back into utf8 and wrap it in tags.
std::string piece;
utf8::utf32to8(name.begin() + start, name.begin() + start + current_length, std::back_inserter(piece));
GG::Clr empire_clr = ClientUI::TextColor();
if (auto empire = empires.GetEmpire(empire_id))
empire_clr = empire->Color();
retval += ColorTag(piece, empire_clr);
start += current_length;
}
return retval;
}
}
constexpr double PI = 3.1415926535;
constexpr unsigned int MAX_TRIES = 128; // most allowed unique fleetbutton locations
}
////////////////////////////////////////////////
// OwnerColoredSystemName
////////////////////////////////////////////////
OwnerColoredSystemName::OwnerColoredSystemName(int system_id, int font_size,
bool blank_unexplored_and_none) :
Control(GG::X0, GG::Y0, GG::X1, GG::Y1, GG::NO_WND_FLAGS)
{
// TODO: Have this make a single call per color.
// Set up texture coord and vertex buffers (quads) for the glyphs.
// Consider extending GG::Font to do similar.
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
const EmpireManager& empire_manager = Empires();
const Universe& universe = GetUniverse();
const ObjectMap& objects = universe.Objects();
const ScriptingContext context{universe, empire_manager};
const SpeciesManager& species_manager = context.species;
auto system = objects.get<System>(system_id);
if (!system)
return;
const auto& known_destroyed_object_ids = universe.EmpireKnownDestroyedObjectIDs(client_empire_id);
if (known_destroyed_object_ids.contains(system_id))
return;
// get system name
std::string system_name = system->ApparentName(
client_empire_id, universe, blank_unexplored_and_none);
// loop through planets in system, checking if any are a homeworld, capital
// or have a shipyard, or have neutral population
bool capital = false, homeworld = false, has_shipyard = false,
has_neutrals = false, has_player_planet = false;
std::set<int> owner_empire_ids;
auto system_planets = objects.find<const Planet>(system->PlanetIDs());
for (auto& planet : system_planets) {
int planet_id = planet->ID();
if (known_destroyed_object_ids.contains(planet_id))
continue;
// is planet a capital?
if (!capital) {
for (const auto& entry : empire_manager) {
if (entry.second->CapitalID() == planet_id) {
capital = true;
break;
}
}
}
// is planet a homeworld? (for any species)
if (!homeworld) {
const auto is_homeworld = [planet_id](const auto& hw_ids) { return hw_ids.contains(planet_id); };
homeworld = range_any_of(species_manager.GetSpeciesHomeworldsMap() | range_values,
is_homeworld);
}
// does planet contain a shipyard?
if (!has_shipyard) {
const auto not_destroyed = [&known_destroyed_object_ids](const auto id)
{ return !known_destroyed_object_ids.contains(id); };
const auto get_building = [&objects](const auto id) { return objects.getRaw<const Building>(id); };
static constexpr auto is_shipyard = [](const Building* b) { return b && b->HasTag(TAG_SHIPYARD); };
has_shipyard = range_any_of(planet->BuildingIDs() | range_filter(not_destroyed) | range_transform(get_building),
is_shipyard);
}
// is planet populated by neutral species
if (!has_neutrals) {
if (planet->Unowned() && !planet->SpeciesName().empty() && planet->GetMeter(MeterType::METER_POPULATION)->Initial() > 0.0f)
has_neutrals = true;
}
// remember if this system has a player-owned planet
if (!planet->Unowned()) {
has_player_planet = true;
owner_empire_ids.insert(planet->Owner());
}
}
// apply formatting tags around planet name to indicate:
// Italic for homeworlds
// Bold for capital(s)
// Underline for shipyard(s), and
// need to check all empires for homeworld or capitals
// wrap with formatting tags
std::string wrapped_system_name = ColorNameByOwners(system_name, owner_empire_ids, empire_manager);
if (homeworld)
wrapped_system_name = "<i>" + wrapped_system_name + "</i>";
if (has_shipyard)
wrapped_system_name = "<u>" + wrapped_system_name + "</u>";
const auto font = capital ? ClientUI::GetBoldFont(font_size) : ClientUI::GetFont(font_size);
GG::Clr text_color = ClientUI::SystemNameTextColor();
if (has_player_planet) {
if (owner_empire_ids.size() == 1) {
if (const auto* owner_empire = GetEmpire(*owner_empire_ids.begin()))
text_color = owner_empire->Color();
else
DebugLogger() << "OwnerColoredSystemName couldn't get empire with id: " << *owner_empire_ids.begin();
}
} else if (has_neutrals) {
text_color = ClientUI::TextColor();
}
if (GetOptionsDB().Get<bool>("ui.name.id.shown"))
wrapped_system_name = wrapped_system_name + " (" + std::to_string(system_id) + ")";
m_text = GG::Wnd::Create<GG::TextControl>(
GG::X0, GG::Y0, GG::X1, GG::Y1,
"<s>" + wrapped_system_name + "</s>",
font, text_color);
}
void OwnerColoredSystemName::CompleteConstruction() {
GG::Control::CompleteConstruction();
if (!m_text) {
ErrorLogger() << "OwnerColoredSystemName::CompleteConstruction had empty m_text";
return;
}
AttachChild(m_text);
GG::Pt text_size(m_text->TextLowerRight() - m_text->TextUpperLeft());
m_text->SizeMove(GG::Pt0, text_size);
Resize(text_size);
}
void OwnerColoredSystemName::Render()
{}
void OwnerColoredSystemName::SizeMove(GG::Pt ul, GG::Pt lr) {
GG::Control::SizeMove(ul, lr);
// Center text
if (!Children().empty())
if (GG::TextControl* text = dynamic_cast<GG::TextControl*>(Children().begin()->get())) {
text->MoveTo(GG::Pt((Width() - text->Width()) / 2, (Height() - text->Height()) / 2));
}
}
////////////////////////////////////////////////
// SystemIcon
////////////////////////////////////////////////
SystemIcon::SystemIcon(GG::X x, GG::Y y, GG::X w, int system_id) :
GG::Control(x, y, w, GG::Y(Value(w)), GG::INTERACTIVE),
m_system_id(system_id)
{}
void SystemIcon::CompleteConstruction() {
GG::Control::CompleteConstruction();
ClientUI* ui = ClientUI::GetClientUI();
if (auto system = Objects().get<System>(m_system_id)) {
StarType star_type = system->GetStarType();
m_disc_texture = ui->GetModuloTexture(ClientUI::ArtDir() / "stars",
ClientUI::StarTypeFilePrefix(star_type),
m_system_id);
m_halo_texture = ui->GetModuloTexture(ClientUI::ArtDir() / "stars",
ClientUI::HaloStarTypeFilePrefix(star_type),
m_system_id);
m_tiny_texture = ui->GetModuloTexture(ClientUI::ArtDir() / "stars",
std::string("tiny_").append(ClientUI::StarTypeFilePrefix(star_type)),
m_system_id);
} else {
m_disc_texture = ui->GetTexture(ClientUI::ArtDir() / "misc" / "missing.png");
m_halo_texture = m_disc_texture;
m_tiny_texture = m_disc_texture;
}
m_tiny_graphic = GG::Wnd::Create<GG::StaticGraphic>(m_tiny_texture);
m_tiny_graphic->Resize(GG::Pt(m_tiny_texture->Width(), m_tiny_texture->Height()));
AttachChild(m_tiny_graphic);
m_tiny_graphic->Hide();
// selection indicator graphic
auto texture = ClientUI::GetTexture(ClientUI::ArtDir() / "misc" / "system_selection" / "system_selection2.png", true);
GG::Pt sz{texture->DefaultWidth(), texture->DefaultHeight()};
m_selection_indicator = GG::Wnd::Create<RotatingGraphic>(
std::move(texture), GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
m_selection_indicator->SetRPM(static_cast<float>(ClientUI::SystemSelectionIndicatorRPM()));
AttachChild(m_selection_indicator);
m_selection_indicator->Resize(sz);
// tiny selection indicator graphic
texture = ClientUI::GetTexture(ClientUI::ArtDir() / "misc" / "system_selection_tiny" / "system_selection_tiny2.png", true);
sz = {texture->DefaultWidth(), texture->DefaultHeight()};
m_tiny_selection_indicator = GG::Wnd::Create<RotatingGraphic>(
std::move(texture), GG::GRAPHIC_NONE);
m_tiny_selection_indicator->SetRPM(ClientUI::SystemSelectionIndicatorRPM());
AttachChild(m_tiny_selection_indicator);
m_tiny_selection_indicator->Resize(sz);
// mouseover indicator graphic
texture = ClientUI::GetTexture(ClientUI::ArtDir() / "misc" / "system_mouseover.png");
sz = {texture->DefaultWidth(), texture->DefaultHeight()};
m_mouseover_indicator = GG::Wnd::Create<GG::StaticGraphic>(
std::move(texture), GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
m_mouseover_indicator->Resize(sz);
// unexplored mouseover indicator graphic
texture = ClientUI::GetTexture(ClientUI::ArtDir() / "misc" / "system_mouseover_unexplored.png");
sz = {texture->DefaultWidth(), texture->DefaultHeight()};
m_mouseover_unexplored_indicator = GG::Wnd::Create<GG::StaticGraphic>(
std::move(texture), GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
m_mouseover_unexplored_indicator->Resize(sz);
// tiny mouseover indicator graphic
texture = ClientUI::GetTexture(ClientUI::ArtDir() / "misc" / "system_mouseover_tiny.png");
sz = {texture->DefaultWidth(), texture->DefaultHeight()};
m_tiny_mouseover_indicator = GG::Wnd::Create<GG::StaticGraphic>(
std::move(texture), GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
m_tiny_mouseover_indicator->Resize(sz);
Refresh();
}
int SystemIcon::SystemID() const
{ return m_system_id; }
const std::shared_ptr<GG::Texture>& SystemIcon::DiscTexture() const
{ return m_disc_texture; }
const std::shared_ptr<GG::Texture>& SystemIcon::HaloTexture() const
{ return m_halo_texture; }
const std::shared_ptr<GG::Texture>& SystemIcon::TinyTexture() const
{ return m_tiny_texture; }
GG::Pt SystemIcon::NthFleetButtonUpperLeft(unsigned int button_number, bool moving) const {
if (button_number < 1) {
ErrorLogger() << "SystemIcon::NthFleetButtonUpperLeft passed button number less than 1... treating as if = 1";
button_number = 1;
} else if (button_number >= MAX_TRIES) {
ErrorLogger() << "SystemIcon::NthFleetButtonUpperLeft passed too large a button number. treating as if = 1";
button_number = 1;
}
// get fleetbutton radius to use for layout
FleetButton::SizeType fb_size_type = ClientUI::GetClientUI()->GetMapWnd()->FleetButtonSizeType();
GG::Pt button_size = GG::Pt();
double FB_RADIUS = 0.0;
const std::shared_ptr<GG::Texture>& icon = FleetSizeIcon(1u, fb_size_type);
if (icon) {
button_size = GG::Pt(icon->DefaultWidth(), icon->DefaultHeight());
FB_RADIUS = static_cast<double>(Value(button_size.x) + Value(button_size.y))/4.0; // average half of two side lengths to get radius
}
// pick an angle and radius for where to put (centre of) icon
const double SYSTEM_RADIUS = static_cast<double>(EnclosingCircleDiameter()) / 2.0;
double button_angle = PI/4.0;
double arc_radius = std::max(SYSTEM_RADIUS + FB_RADIUS, 1.0);
// loop through shells, trying to find a place where a fleet icon will fit
int buttons_in_previous_shells = 0;
unsigned int tries = 0;
double first_fb_angle = PI/4.0;
while (tries < MAX_TRIES) {
//std::cout << std::endl << std::endl << "System: " << m_system.Name() << " button_number: " << button_number << std::endl;
//std::cout << "arc_radius: " << arc_radius << std::endl;
//std::cout << "FB_RADIUS: " << FB_RADIUS << std::endl;
// determine how many buttons will fit in this shell
double half_fb_arc_angle = FB_RADIUS/arc_radius; // small angle approximation theta ~= tan(theta) = opposite / adjacent
double min = 0.0 + half_fb_arc_angle;
double max = PI/2.0 - half_fb_arc_angle;
double angle_range = max - min;
int max_buttons_at_current_radius = std::max(1, static_cast<int>(floor(angle_range / (half_fb_arc_angle * 2.0))));
//std::cout << "90 degres: " << PI/2.0 << std::endl;
//std::cout << "half_fb_arc_angle*2.0: " << half_fb_arc_angle * 2.0 << std::endl;
//std::cout << "angle max: " << max << " min: " << min << " range: " << angle_range << std::endl;
//std::cout << "max buttons in shell: " << max_buttons_at_current_radius << std::endl;
// can button fit in this shell?
int button_number_in_shell = button_number - buttons_in_previous_shells;
//std::cout << "button_number_in_shell: " << button_number_in_shell << std::endl;
if (button_number_in_shell > max_buttons_at_current_radius) {
// button can't fit in this shell, so jump up to the next bigger shell
arc_radius += 2.0*FB_RADIUS;
buttons_in_previous_shells += max_buttons_at_current_radius;
++tries;
continue;
}
// centre buttons in this shell. if odd numbered, first can go at PI/4.0. If even numbered,
// need to offset first in shell by half a radius' worth of angle
if (max_buttons_at_current_radius % 2 == 0)
first_fb_angle += half_fb_arc_angle;
unsigned int offset_steps = button_number_in_shell - 1;
// is button at a higher or lower angle than 45 degree place of first button in each shell?
if (offset_steps == 0) {
button_angle = first_fb_angle;
} else if (offset_steps % 2 == 0) {
button_angle = first_fb_angle + half_fb_arc_angle*(offset_steps);
} else {
button_angle = first_fb_angle - half_fb_arc_angle*(offset_steps + 1);
}
break;
}
// position at top left of system icon (relative)
GG::Pt retval = GG::Pt();
if (moving)
button_angle += PI / 2.0;
GG::X button_centre_x = GG::X(static_cast<int>( std::cos(button_angle) * arc_radius));
GG::Y button_centre_y = GG::Y(static_cast<int>(-std::sin(button_angle) * arc_radius));
// reposition at centre of system icon
retval += GG::Pt(Width()/2, Height()/2);
// reposition at centre of fleet icon
retval += GG::Pt(button_centre_x, button_centre_y);
// reposition at top-left of fleet icon
retval -= GG::Pt(button_size.x/2, button_size.y/2);
return retval;
}
int SystemIcon::EnclosingCircleDiameter() const
{ return static_cast<const int>(Value(Width()) * GetOptionsDB().Get<double>("ui.map.system.circle.size")) + 1; }
void SystemIcon::SizeMove(GG::Pt ul, GG::Pt lr) {
Wnd::SizeMove(ul, lr);
const bool USE_TINY_GRAPHICS = Value(Width()) < GetOptionsDB().Get<int>("ui.map.system.icon.tiny.threshold");
GG::Pt middle = GG::Pt(Width() / 2, Height() / 2);
// tiny graphic?
if (m_tiny_graphic && USE_TINY_GRAPHICS) {
const GG::SubTexture& tiny_texture = m_tiny_graphic->GetTexture();
const GG::Texture* tiny_texture2 = tiny_texture.GetTexture();
GG::Pt tiny_size = GG::Pt(tiny_texture2->DefaultWidth(), tiny_texture2->DefaultHeight());
GG::Pt tiny_ul(static_cast<GG::X>(middle.x - tiny_size.x / 2.0),
static_cast<GG::Y>(middle.y - tiny_size.y / 2.0));
m_tiny_graphic->SizeMove(tiny_ul, tiny_ul + tiny_size);
AttachChild(m_tiny_graphic);
m_tiny_graphic->Show();
} else if (m_tiny_graphic) {
DetachChild(m_tiny_graphic);
m_tiny_graphic->Hide();
}
// tiny selection indicator
if (m_selected && m_tiny_selection_indicator && USE_TINY_GRAPHICS) {
const GG::SubTexture& tiny_texture = m_tiny_selection_indicator->GetTexture();
const GG::Texture* tiny_texture2 = tiny_texture.GetTexture();
GG::Pt tiny_sel_ind_size = GG::Pt(tiny_texture2->DefaultWidth(), tiny_texture2->DefaultHeight());
GG::Pt tiny_sel_ind_ul(static_cast<GG::X>(middle.x - tiny_sel_ind_size.x / 2.0),
static_cast<GG::Y>(middle.y - tiny_sel_ind_size.y / 2.0));
m_tiny_selection_indicator->SizeMove(tiny_sel_ind_ul, tiny_sel_ind_ul + tiny_sel_ind_size);
AttachChild(m_tiny_selection_indicator);
m_tiny_selection_indicator->Show();
} else if (m_tiny_selection_indicator) {
DetachChild(m_tiny_selection_indicator);
m_tiny_selection_indicator->Hide();
}
const int SEL_IND_WIDTH_HEIGHT = ClientUI::SystemSelectionIndicatorSize() * Value(Width()) / ClientUI::SystemIconSize();
const GG::Pt SEL_IND_SIZE = GG::Pt(GG::X(SEL_IND_WIDTH_HEIGHT), GG::Y(SEL_IND_WIDTH_HEIGHT));
// normal selection indicator
if (m_selected && m_selection_indicator && !USE_TINY_GRAPHICS) {
GG::Pt sel_ind_ul(static_cast<GG::X>(middle.x - SEL_IND_SIZE.x / 2.0),
static_cast<GG::Y>(middle.y - SEL_IND_SIZE.y / 2.0));
m_selection_indicator->SizeMove(sel_ind_ul, sel_ind_ul + SEL_IND_SIZE);
AttachChild(m_selection_indicator);
m_selection_indicator->Show();
} else if (m_selection_indicator) {
DetachChild(m_selection_indicator);
m_selection_indicator->Hide();
}
const bool USE_TINY_MOUSEOVER_INDICATOR = m_tiny_mouseover_indicator &&
(Width() < m_tiny_mouseover_indicator->Width());
// normal mouseover indicator - attach / detach / show / hide done by MouseEnter and MouseLeave
if (m_mouseover_indicator && !USE_TINY_MOUSEOVER_INDICATOR) {
GG::Pt mouse_ind_ul(static_cast<GG::X>(middle.x - SEL_IND_SIZE.x / 2.0),
static_cast<GG::Y>(middle.y - SEL_IND_SIZE.y / 2.0));
m_mouseover_indicator->SizeMove(mouse_ind_ul, mouse_ind_ul + SEL_IND_SIZE);
if (m_mouseover_unexplored_indicator)
m_mouseover_unexplored_indicator->SizeMove(mouse_ind_ul, mouse_ind_ul + SEL_IND_SIZE);
} else {
if (m_mouseover_indicator)
DetachChild(m_mouseover_indicator);
if (m_mouseover_unexplored_indicator)
DetachChild(m_mouseover_unexplored_indicator);
}
// tiny mouseover indicator - attach / detach / show / hide done by MouseEnter and MouseLeave
if (m_tiny_mouseover_indicator && USE_TINY_MOUSEOVER_INDICATOR) {
GG::Pt tiny_mouse_ind_size = m_tiny_mouseover_indicator->Size();
GG::Pt tiny_mouse_ind_ul(static_cast<GG::X>(middle.x - tiny_mouse_ind_size.x / 2.0),
static_cast<GG::Y>(middle.y - tiny_mouse_ind_size.y / 2.0));
m_tiny_mouseover_indicator->SizeMove(tiny_mouse_ind_ul, tiny_mouse_ind_ul + tiny_mouse_ind_size);
} else if (m_tiny_mouseover_indicator) {
DetachChild(m_tiny_mouseover_indicator);
}
Refresh();
}
void SystemIcon::Render()
{}
void SystemIcon::RenderHalo(double halo_scale_factor) {
if (!Visible())
return;
GG::Pt ul = UpperLeft(), lr = LowerRight();
if (0.5 < halo_scale_factor && m_halo_texture) {
GG::Pt size = lr - ul;
GG::Pt half_size = GG::Pt(size.x / 2, size.y / 2);
GG::Pt middle = ul + half_size;
GG::Pt halo_size = GG::Pt(static_cast<GG::X>(size.x * halo_scale_factor),
static_cast<GG::Y>(size.y * halo_scale_factor));
GG::Pt halo_half_size = GG::Pt(halo_size.x / 2, halo_size.y / 2);
GG::Pt halo_ul = middle - halo_half_size;
GG::Pt halo_lr = halo_ul + halo_size;
m_halo_texture->OrthoBlit(halo_ul, halo_lr);
}
}
void SystemIcon::RenderDisc() {
if (m_disc_texture)
m_disc_texture->OrthoBlit(UpperLeft(), LowerRight());
}
void SystemIcon::RenderOverlay(double zoom_factor) {
if (!Visible() || !m_overlay_texture)
return;
GG::Pt ul = UpperLeft(), lr = LowerRight();
GG::Pt size = lr - ul;
GG::Pt half_size = GG::Pt(size.x / 2, size.y / 2);
GG::Pt middle = ul + half_size;
GG::Pt overlay_size = GG::Pt(GG::X(static_cast<int>(m_overlay_size * zoom_factor)),
GG::Y(static_cast<int>(m_overlay_size * zoom_factor *
Value(m_overlay_texture->DefaultHeight()) /
std::max<double>(1.0, Value(m_overlay_texture->DefaultWidth())))));
GG::Pt overlay_half_size = GG::Pt(overlay_size.x / 2, overlay_size.y / 2);
GG::Pt overlay_ul = middle - overlay_half_size;
GG::Pt overlay_lr = overlay_ul + overlay_size;
m_overlay_texture->OrthoBlit(overlay_ul, overlay_lr);
}
void SystemIcon::LClick(GG::Pt pt, GG::Flags<GG::ModKey> mod_keys)
{ if (!Disabled()) LeftClickedSignal(m_system_id); }
void SystemIcon::RClick(GG::Pt pt, GG::Flags<GG::ModKey> mod_keys)
{ if (!Disabled()) RightClickedSignal(m_system_id, mod_keys); }
void SystemIcon::LDoubleClick(GG::Pt pt, GG::Flags<GG::ModKey> mod_keys)
{ if (!Disabled()) LeftDoubleClickedSignal(m_system_id); }
void SystemIcon::RDoubleClick(GG::Pt pt, GG::Flags<GG::ModKey> mod_keys)
{ if (!Disabled()) RightDoubleClickedSignal(m_system_id); }
void SystemIcon::MouseEnter(GG::Pt pt, GG::Flags<GG::ModKey> mod_keys) {
const bool USE_TINY_MOUSEOVER_INDICATOR = m_tiny_mouseover_indicator &&
(Width() < m_tiny_mouseover_indicator->Width());
// indicate mouseover
if (m_mouseover_indicator && !USE_TINY_MOUSEOVER_INDICATOR) {
int client_empire_id = GGHumanClientApp::GetApp()->EmpireID();
Empire* this_empire = GetEmpire(client_empire_id);
bool explored = !this_empire || (this_empire && this_empire->HasExploredSystem(m_system_id)) ||
!m_mouseover_unexplored_indicator;
if (explored || !GetOptionsDB().Get<bool>("ui.map.system.unexplored.rollover.enabled")) {
AttachChild(m_mouseover_indicator);
MoveChildUp(m_mouseover_indicator);
} else {
AttachChild(m_mouseover_unexplored_indicator);
MoveChildUp(m_mouseover_unexplored_indicator);
}
} else {
if (m_mouseover_indicator)
DetachChild(m_mouseover_indicator);
if (m_mouseover_unexplored_indicator)
DetachChild(m_mouseover_unexplored_indicator);
}
if (m_tiny_mouseover_indicator && USE_TINY_MOUSEOVER_INDICATOR) {
AttachChild(m_tiny_mouseover_indicator);
MoveChildUp(m_tiny_mouseover_indicator);
} else if (m_tiny_mouseover_indicator) {
DetachChild(m_tiny_mouseover_indicator);
}
// show system name if not by default
if (!m_showing_name) {
// get font size
int name_pts = ClientUI::Pts();
if (auto map_wnd = ClientUI::GetClientUI()->GetMapWnd())
name_pts = map_wnd->SystemNamePts();
auto it = m_colored_names.find(name_pts);
if (it != m_colored_names.end())
AttachChild(it->second);
}
PlaySystemIconRolloverSound();
MouseEnteringSignal(m_system_id, mod_keys);
}
void SystemIcon::MouseLeave() {
// un-indicate mouseover
if (m_mouseover_indicator)
DetachChild(m_mouseover_indicator);
if (m_mouseover_unexplored_indicator)
DetachChild(m_mouseover_unexplored_indicator);
if (m_tiny_mouseover_indicator)
DetachChild(m_tiny_mouseover_indicator);
// hide name if not showing by default
if (!m_showing_name) {
for (auto& pts_name_ptr : m_colored_names)
DetachChild(pts_name_ptr.second);
}
MouseLeavingSignal(m_system_id);
}
void SystemIcon::MouseWheel(GG::Pt pt, int move, GG::Flags<GG::ModKey> mod_keys)
{ ForwardEventToParent(); }
void SystemIcon::SetSelected(bool selected) {
m_selected = selected;
Resize(Size());
}
void SystemIcon::Refresh() {
std::string name;
m_system_connection.disconnect();
auto system = Objects().get<System>(m_system_id);
if (system) {
name = system->Name();
m_system_connection = system->StateChangedSignal.connect(
boost::bind(&SystemIcon::Refresh, this), boost::signals2::at_front);
}
SetName(name); // sets GG::Control name. doesn't affect displayed system name
// get font size
int name_pts = ClientUI::Pts();
if (auto map_wnd = ClientUI::GetClientUI()->GetMapWnd())
name_pts = map_wnd->SystemNamePts();
// remove existing system name control
for (auto& pts_name_ptrs : m_colored_names) {
if (!m_showing_name || name.empty() || pts_name_ptrs.first != name_pts)
DetachChild(pts_name_ptrs.second);
}
// create new system name control
if (m_showing_name && !name.empty()) {
// create and position
auto it = m_colored_names.find(name_pts);
if (it == m_colored_names.end()) {
it = m_colored_names.emplace(name_pts,
GG::Wnd::Create<OwnerColoredSystemName>(
m_system_id, name_pts, true)).first;
}
PositionSystemName(name_pts);
if (it->second->Parent().get() != this)
AttachChild(it->second);
}
if (system && !system->OverlayTexture().empty())
m_overlay_texture = ClientUI::GetTexture(ClientUI::ArtDir() / system->OverlayTexture());
else
m_overlay_texture.reset();
if (system)
m_overlay_size = system->OverlaySize();
}
void SystemIcon::ShowName() {
m_showing_name = true;
// get font size
int name_pts = ClientUI::Pts();
if (auto map_wnd = ClientUI::GetClientUI()->GetMapWnd())
name_pts = map_wnd->SystemNamePts();
auto it = m_colored_names.find(name_pts);
if (it == m_colored_names.end())
Refresh();
else
AttachChild(it->second);
}
void SystemIcon::HideName() {
m_showing_name = false;
for (auto& pts_name_ptr : m_colored_names)
DetachChild(pts_name_ptr.second);
}
void SystemIcon::PositionSystemName(int pts) {
auto it = m_colored_names.find(pts);
if (it == m_colored_names.end())
return;
auto& name = *it;
if (!name.second)
return;
GG::X name_left = ( Width() - name.second->Width() )/2;
GG::Y name_top = ( Height() + GG::Y(EnclosingCircleDiameter()*2) - name.second->Height() )/2;
name.second->MoveTo(GG::Pt(name_left, name_top));
}
bool SystemIcon::InWindow(GG::Pt pt) const {
// find if cursor is within required distance of centre of icon
const int RADIUS = EnclosingCircleDiameter() / 2;
const int RADIUS2 = RADIUS*RADIUS;
GG::Pt ul = UpperLeft(), lr = LowerRight();
GG::Pt size = lr - ul;
GG::Pt half_size = GG::Pt(size.x / 2, size.y / 2);
GG::Pt middle = ul + half_size;
GG::Pt delta = pt - middle;
const int distx = Value(delta.x);
const int disty = Value(delta.y);
return distx*distx + disty*disty <= RADIUS2;
}
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