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#include "SystemResourceSummaryBrowseWnd.h"
#include "../util/i18n.h"
#include "../util/Logger.h"
#include "../universe/Planet.h"
#include "../universe/System.h"
#include "../Empire/Empire.h"
#include "../client/human/GGHumanClientApp.h"
#include "CUIControls.h"
namespace {
/** Returns how much of specified \a resource_type is being consumed by the
* empire with id \a empire_id at the location of the specified
* object \a obj. */
double ObjectResourceConsumption(std::shared_ptr<const UniverseObject> obj,
ResourceType resource_type,
int empire_id = ALL_EMPIRES)
{
if (!obj) {
ErrorLogger() << "ObjectResourceConsumption passed a null object";
return 0.0;
}
if (resource_type == ResourceType::INVALID_RESOURCE_TYPE) {
ErrorLogger() << "ObjectResourceConsumption passed a INVALID_RESOURCE_TYPE";
return 0.0;
}
const Empire* empire = nullptr;
if (empire_id != ALL_EMPIRES) {
empire = GetEmpire(empire_id);
if (!empire) {
ErrorLogger() << "ObjectResourceConsumption requested consumption for empire " << empire_id << " but this empire was not found";
return 0.0; // requested a specific empire, but didn't find it in this client, so production is 0.0
}
if (!obj->OwnedBy(empire_id)) {
DebugLogger() << "ObjectResourceConsumption requested consumption for empire " << empire_id << " but this empire doesn't own the object";
return 0.0; // if the empire doesn't own the object, assuming it can't be consuming any of the empire's resources. May need to revisit this assumption later.
}
}
double prod_queue_allocation_sum = 0.0;
std::shared_ptr<const Building> building;
switch (resource_type) {
case ResourceType::RE_INDUSTRY:
// PP (equal to mineral and industry) cost of objects on production queue at this object's location
if (empire) {
// add allocated PP for all production items at this location for this empire
for (const auto& elem : empire->GetProductionQueue())
if (elem.location == obj->ID())
prod_queue_allocation_sum += elem.allocated_pp;
} else {
// add allocated PP for all production items at this location for all empires
for (const auto& entry : Empires()) {
empire = entry.second.get();
for (const ProductionQueue::Element& elem : empire->GetProductionQueue())
if (elem.location == obj->ID())
prod_queue_allocation_sum += elem.allocated_pp;
}
}
return prod_queue_allocation_sum;
break;
case ResourceType::RE_INFLUENCE:
case ResourceType::RE_RESEARCH:
case ResourceType::RE_STOCKPILE:
// research/stockpile aren't consumed at a particular location, so none is consumed at any location
default:
// for INVALID_RESOURCE_TYPE just return 0.0. Could throw an exception, I suppose...
break;
}
return 0.0;
}
constexpr int EDGE_PAD(3);
GG::X LabelWidth()
{ return GG::X(ClientUI::Pts()*18); }
GG::X ValueWidth()
{ return GG::X(ClientUI::Pts()*4); }
}
SystemResourceSummaryBrowseWnd::SystemResourceSummaryBrowseWnd(ResourceType resource_type,
int system_id, int empire_id) :
GG::BrowseInfoWnd(GG::X0, GG::Y0, LabelWidth() + ValueWidth(), GG::Y1),
m_resource_type(resource_type),
m_system_id(system_id),
m_empire_id(empire_id)
{}
bool SystemResourceSummaryBrowseWnd::WndHasBrowseInfo(const GG::Wnd* wnd, std::size_t mode) const {
assert(mode <= wnd->BrowseModes().size());
return true;
}
void SystemResourceSummaryBrowseWnd::Render() {
GG::Pt ul = UpperLeft();
GG::Pt lr = LowerRight();
GG::FlatRectangle(ul, lr, OpaqueColor(ClientUI::WndColor()), ClientUI::WndOuterBorderColor(), 1); // main background
GG::FlatRectangle(GG::Pt(ul.x, ul.y + production_label_top), GG::Pt(lr.x, ul.y + production_label_top + row_height),
ClientUI::WndOuterBorderColor(), ClientUI::WndOuterBorderColor(), 0); // production label background
GG::FlatRectangle(GG::Pt(ul.x, ul.y + allocation_label_top), GG::Pt(lr.x, ul.y + allocation_label_top + row_height),
ClientUI::WndOuterBorderColor(), ClientUI::WndOuterBorderColor(), 0); // allocation label background
GG::FlatRectangle(GG::Pt(ul.x, ul.y + import_export_label_top), GG::Pt(lr.x, ul.y + import_export_label_top + row_height),
ClientUI::WndOuterBorderColor(), ClientUI::WndOuterBorderColor(), 0); // import or export label background
}
void SystemResourceSummaryBrowseWnd::UpdateImpl(std::size_t mode, const GG::Wnd* target) {
// fully recreate browse wnd for each viewing. finding all the queues, resourcepools and (maybe?) individual
// UniverseObject that would have ChangedSignals that would need to be connected to the object that creates
// this BrowseWnd seems like more trouble than it's worth to avoid recreating the BrowseWnd every time it's shown
// (the alternative is to only reinitialize when something changes that would affect what's displayed in the
// BrowseWnd, which is how MeterBrowseWnd works)
Clear();
Initialize();
}
void SystemResourceSummaryBrowseWnd::Initialize() {
row_height = GG::Y(ClientUI::Pts() * 3/2);
const GG::X TOTAL_WIDTH = LabelWidth() + ValueWidth();
GG::Y top = GG::Y0;
production_label_top = top;
m_production_label = GG::Wnd::Create<CUILabel>("", GG::FORMAT_RIGHT);
m_production_label->MoveTo(GG::Pt(GG::X0, production_label_top));
m_production_label->Resize(GG::Pt(TOTAL_WIDTH - EDGE_PAD, row_height));
m_production_label->SetFont(ClientUI::GetBoldFont());
AttachChild(m_production_label);
top += row_height;
UpdateProduction(top);
allocation_label_top = top;
m_allocation_label = GG::Wnd::Create<CUILabel>("", GG::FORMAT_RIGHT);
m_allocation_label->MoveTo(GG::Pt(GG::X0, allocation_label_top));
m_allocation_label->Resize(GG::Pt(TOTAL_WIDTH - EDGE_PAD, row_height));
m_allocation_label->SetFont(ClientUI::GetBoldFont());
AttachChild(m_allocation_label);
top += row_height;
UpdateAllocation(top);
import_export_label_top = top;
m_import_export_label = GG::Wnd::Create<CUILabel>("", GG::FORMAT_RIGHT);
m_import_export_label->MoveTo(GG::Pt(GG::X0, import_export_label_top));
m_import_export_label->Resize(GG::Pt(TOTAL_WIDTH - EDGE_PAD, row_height));
m_import_export_label->SetFont(ClientUI::GetBoldFont());
AttachChild(m_import_export_label);
top += row_height;
UpdateImportExport(top);
Resize(GG::Pt(LabelWidth() + ValueWidth(), top));
}
void SystemResourceSummaryBrowseWnd::UpdateProduction(GG::Y& top) {
// adds pairs of labels for Planet name and production of resource starting at vertical position \a top
// and updates \a top to the vertical position after the last entry
for (const auto& [first, second] : m_production_labels_and_amounts) {
DetachChild(first);
DetachChild(second);
}
m_production_labels_and_amounts.clear();
auto system = Objects().get<const System>(m_system_id);
if (!system || m_resource_type == ResourceType::INVALID_RESOURCE_TYPE)
return;
m_production = 0.0;
// add label-value pair for each planet object in system to
// indicate amount of resource produced
auto planets = Objects().find<const Planet>(system->ContainedObjectIDs());
for (auto& planet : planets) {
// display information only for the requested player
if (m_empire_id != ALL_EMPIRES && !planet->OwnedBy(m_empire_id))
continue; // if m_empire_id == -1, display resource production for all empires. otherwise, skip this resource production if it's not owned by the requested player
const double production = planet->GetMeter(ResourceToMeter(m_resource_type))->Initial();
m_production += production;
std::string amount_text = DoubleToString(production, 3, false);
auto label = GG::Wnd::Create<CUILabel>(planet->Name(), GG::FORMAT_RIGHT);
label->MoveTo(GG::Pt(GG::X0, top));
label->Resize(GG::Pt(LabelWidth(), row_height));
AttachChild(label);
auto value = GG::Wnd::Create<CUILabel>(std::move(amount_text));
value->MoveTo(GG::Pt(LabelWidth(), top));
value->Resize(GG::Pt(ValueWidth(), row_height));
AttachChild(value);
m_production_labels_and_amounts.emplace_back(std::move(label), std::move(value));
top += row_height;
}
if (m_production_labels_and_amounts.empty()) {
// add "blank" line to indicate no production
auto label = GG::Wnd::Create<CUILabel>(UserString("NOT_APPLICABLE"));
label->MoveTo(GG::Pt(GG::X0, top));
label->Resize(GG::Pt(LabelWidth(), row_height));
AttachChild(label);
auto value = GG::Wnd::Create<CUILabel>("");
value->MoveTo(GG::Pt(LabelWidth(), top));
value->Resize(GG::Pt(ValueWidth(), row_height));
AttachChild(value);
m_production_labels_and_amounts.emplace_back(std::move(label), std::move(value));
top += row_height;
}
// set production label
std::string resource_text;
switch (m_resource_type) {
case ResourceType::RE_INDUSTRY:
resource_text = UserString("INDUSTRY_PRODUCTION"); break;
case ResourceType::RE_RESEARCH:
resource_text = UserString("RESEARCH_PRODUCTION"); break;
case ResourceType::RE_INFLUENCE:
resource_text = UserString("INFLUENCE_PRODUCTION"); break;
case ResourceType::RE_STOCKPILE:
resource_text = UserString("STOCKPILE_GENERATION"); break;
default:
resource_text = UserString("UNKNOWN_VALUE_SYMBOL"); break;
}
m_production_label->SetText(boost::io::str(FlexibleFormat(UserString("RESOURCE_PRODUCTION_TOOLTIP")) %
resource_text %
DoubleToString(m_production, 3, false)));
// height of label already added to top outside this function
}
void SystemResourceSummaryBrowseWnd::UpdateAllocation(GG::Y& top) {
// adds pairs of labels for allocation of resources in system, starting at vertical position \a top and
// updates \a top to be the vertical position after the last entry
for (const auto& [first, second] : m_allocation_labels_and_amounts) {
DetachChild(first);
DetachChild(second);
}
m_allocation_labels_and_amounts.clear();
auto system = Objects().get<System>(m_system_id);
if (!system || m_resource_type == ResourceType::INVALID_RESOURCE_TYPE)
return;
m_allocation = 0.0;
// add label-value pair for each resource-consuming object in system to indicate amount of resource consumed
for (auto& obj : Objects().find<const UniverseObject>(system->ContainedObjectIDs())) {
// display information only for the requested player
if (m_empire_id != ALL_EMPIRES && !obj->OwnedBy(m_empire_id))
continue; // if m_empire_id == ALL_EMPIRES, display resource production for all empires. otherwise, skip this resource production if it's not owned by the requested player
auto& name = obj->Name();
double allocation = ObjectResourceConsumption(obj, m_resource_type, m_empire_id);
// don't add summary entries for objects that consume no resource. (otherwise there would be a loooong pointless list of 0's
if (allocation <= 0.0) {
if (allocation < 0.0)
ErrorLogger() << "object " << name << " is reported having negative " << m_resource_type << " consumption";
continue;
}
m_allocation += allocation;
std::string amount_text = DoubleToString(allocation, 3, false);
auto label = GG::Wnd::Create<CUILabel>(name, GG::FORMAT_RIGHT);
label->MoveTo(GG::Pt(GG::X0, top));
label->Resize(GG::Pt(LabelWidth(), row_height));
AttachChild(label);
auto value = GG::Wnd::Create<CUILabel>(std::move(amount_text));
value->MoveTo(GG::Pt(LabelWidth(), top));
value->Resize(GG::Pt(ValueWidth(), row_height));
AttachChild(value);
m_allocation_labels_and_amounts.emplace_back(std::move(label), std::move(value));
top += row_height;
}
if (m_allocation_labels_and_amounts.empty()) {
// add "blank" line to indicate no allocation
auto label = GG::Wnd::Create<CUILabel>(UserString("NOT_APPLICABLE"), GG::FORMAT_RIGHT);
label->MoveTo(GG::Pt(GG::X0, top));
label->Resize(GG::Pt(LabelWidth(), row_height));
AttachChild(label);
auto value = GG::Wnd::Create<CUILabel>("");
value->MoveTo(GG::Pt(LabelWidth(), top));
value->Resize(GG::Pt(ValueWidth(), row_height));
AttachChild(value);
m_allocation_labels_and_amounts.emplace_back(std::move(label), std::move(value));
top += row_height;
}
// set consumption / allocation label
std::string resource_text;
switch (m_resource_type) {
case ResourceType::RE_INDUSTRY:
resource_text = UserString("INDUSTRY_CONSUMPTION"); break;
case ResourceType::RE_RESEARCH:
resource_text = UserString("RESEARCH_CONSUMPTION"); break;
case ResourceType::RE_INFLUENCE:
resource_text = UserString("INFLUENCE_CONSUMPTION");break;
case ResourceType::RE_STOCKPILE:
resource_text = UserString("STOCKPILE_USE"); break;
default:
resource_text = UserString("UNKNOWN_VALUE_SYMBOL"); break;
}
std::string system_allocation_text = DoubleToString(m_allocation, 3, false);
// for research and stockpiling, local allocation makes no sense
if (m_resource_type == ResourceType::RE_RESEARCH && m_allocation == 0.0)
system_allocation_text = UserString("NOT_APPLICABLE");
if (m_resource_type == ResourceType::RE_STOCKPILE && m_allocation == 0.0)
system_allocation_text = UserString("NOT_APPLICABLE");
m_allocation_label->SetText(boost::io::str(FlexibleFormat(UserString("RESOURCE_ALLOCATION_TOOLTIP")) %
resource_text %
system_allocation_text));
// height of label already added to top outside this function
}
void SystemResourceSummaryBrowseWnd::UpdateImportExport(GG::Y& top) {
m_import_export_label->SetText(UserString("IMPORT_EXPORT_TOOLTIP"));
const Empire* empire = nullptr;
// check for early exit cases...
bool abort = false;
if (m_empire_id == ALL_EMPIRES ||
m_resource_type == ResourceType::RE_RESEARCH ||
m_resource_type == ResourceType::RE_STOCKPILE)
{
// multiple empires have complicated stockpiling which don't make sense to try to display.
// Research use is nonlocalized, so importing / exporting doesn't make sense to display
abort = true;
} else {
empire = GetEmpire(m_empire_id);
if (!empire)
abort = true;
}
std::string label_text, amount_text;
if (!abort) {
double difference = m_production - m_allocation;
switch (m_resource_type) {
case ResourceType::RE_INFLUENCE:
case ResourceType::RE_INDUSTRY:
if (difference > 0.0) {
// show surplus
label_text = UserString("RESOURCE_EXPORT");
amount_text = DoubleToString(difference, 3, false);
} else if (difference < 0.0) {
// show amount being imported
label_text = UserString("RESOURCE_IMPORT");
amount_text = DoubleToString(std::abs(difference), 3, false);
} else {
// show self-sufficiency
label_text = UserString("RESOURCE_SELF_SUFFICIENT");
amount_text = "";
}
break;
case ResourceType::RE_RESEARCH:
case ResourceType::RE_STOCKPILE:
default:
// show nothing
abort = true;
break;
}
}
if (abort) {
label_text = UserString("NOT_APPLICABLE");
amount_text = ""; // no change
}
// add label and amount. may be "NOT APPLIABLE" and nothing if aborted above
auto label = GG::Wnd::Create<CUILabel>(std::move(label_text), GG::FORMAT_RIGHT);
label->MoveTo(GG::Pt(GG::X0, top));
label->Resize(GG::Pt(LabelWidth(), row_height));
AttachChild(label);
auto value = GG::Wnd::Create<CUILabel>(std::move(amount_text));
value->MoveTo(GG::Pt(LabelWidth(), top));
value->Resize(GG::Pt(ValueWidth(), row_height));
AttachChild(value);
m_import_export_labels_and_amounts.emplace_back(std::move(label), std::move(value));
top += row_height;
}
void SystemResourceSummaryBrowseWnd::Clear() {
DetachChildAndReset(m_production_label);
DetachChildAndReset(m_allocation_label);
DetachChildAndReset(m_import_export_label);
for (const auto& [first, second] : m_production_labels_and_amounts) {
DetachChild(first);
DetachChild(second);
}
m_production_labels_and_amounts.clear();
for (const auto& [first, second] : m_allocation_labels_and_amounts) {
DetachChild(first);
DetachChild(second);
}
m_allocation_labels_and_amounts.clear();
for (const auto& [first, second] : m_import_export_labels_and_amounts) {
DetachChild(first);
DetachChild(second);
}
m_import_export_labels_and_amounts.clear();
}
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