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from focs._effects import (
AddSpecial,
EffectsGroup,
GenerateSitRepMessage,
GiveEmpireTech,
HasSpecial,
IsSource,
OwnerHasTech,
Planet,
RemoveSpecial,
SetPopulation,
SetTargetPopulation,
Source,
Target,
Turn,
Uninhabitable,
)
from focs._species import *
from macros.priorities import POPULATION_OVERRIDE_PRIORITY, TARGET_POPULATION_OVERRIDE_PRIORITY
from species.species_macros.advanced_focus import ADVANCED_FOCUS_EFFECTS
from species.species_macros.env import DESERT_STANDARD_EP
from species.species_macros.focus import (
HAS_ADVANCED_FOCI,
HAS_INFLUENCE_FOCUS,
HAS_RESEARCH_FOCUS,
)
from species.species_macros.general import FOCUS_CHANGE_PENALTY, STANDARD_CONSTRUCTION, STANDARD_METER_GROWTH
from species.species_macros.happiness import AVERAGE_HAPPINESS
from species.species_macros.industry import NO_INDUSTRY
from species.species_macros.influence import VERY_BAD_INFLUENCE
from species.species_macros.planet_defense import AVERAGE_PLANETARY_DEFENSE
from species.species_macros.planet_shields import AVERAGE_PLANETARY_SHIELDS
from species.species_macros.research import GOOD_RESEARCH
from species.species_macros.shields import STANDARD_SHIP_SHIELDS
from species.species_macros.stealth import GOOD_STEALTH
from species.species_macros.stockpile import AVERAGE_STOCKPILE
from species.species_macros.supply import AVERAGE_SUPPLY
from species.species_macros.troops import AVERAGE_DEFENSE_TROOPS
Species(
name="SP_LEMBALALAM",
description="SP_LEMBALALAM_DESC",
gameplay_description="SP_LEMBALALAM_GAMEPLAY_DESC",
native=True,
tags=[
"ORGANIC",
"NO_INDUSTRY",
"GOOD_RESEARCH",
"VERY_BAD_INFLUENCE",
"AVERAGE_SUPPLY",
"GOOD_STEALTH",
"PEDIA_ORGANIC_SPECIES_CLASS",
],
foci=[
# HAS_INDUSTRY_FOCUS
HAS_RESEARCH_FOCUS,
HAS_INFLUENCE_FOCUS,
# HAS_GROWTH_FOCUS
*HAS_ADVANCED_FOCI,
],
defaultfocus="FOCUS_RESEARCH",
likes=[
"FOCUS_RESEARCH",
"SPARK_FOSSILS_SPECIAL",
"SUCCULENT_BARNACLES_SPECIAL",
"ANCIENT_RUINS_DEPLETED_SPECIAL",
"PLC_BUREAUCRACY",
"PLC_AUGMENTATION",
"PLC_CHECKPOINTS",
"PLC_EXOBOT_PRODUCTIVITY",
"PLC_ISOLATION",
"PLC_NO_GROWTH",
],
dislikes=[
"SUPERCONDUCTOR_SPECIAL",
"SPICE_SPECIAL",
"PROBIOTIC_SPECIAL",
"POSITRONIUM_SPECIAL",
"MONOPOLE_SPECIAL",
"MINERALS_SPECIAL",
"PLC_MARTIAL_LAW",
"PLC_SYSTEM_INFRA",
"PLC_INTERSTELLAR_INFRA",
"PLC_METROPOLES",
"PLC_POPULATION",
"SP_NIGHTSIDERS",
],
effectsgroups=[
NO_INDUSTRY,
*GOOD_RESEARCH,
*VERY_BAD_INFLUENCE,
*AVERAGE_STOCKPILE,
*AVERAGE_HAPPINESS,
*AVERAGE_SUPPLY,
*AVERAGE_DEFENSE_TROOPS,
*GOOD_STEALTH,
# other species get these via BASIC_POPULATION,
*FOCUS_CHANGE_PENALTY,
*ADVANCED_FOCUS_EFFECTS,
*STANDARD_CONSTRUCTION,
*STANDARD_METER_GROWTH,
# not for description,
*AVERAGE_PLANETARY_SHIELDS,
*AVERAGE_PLANETARY_DEFENSE,
*STANDARD_SHIP_SHIELDS,
# Start the game with Volcanic Ash stealth special,
EffectsGroup(
scope=IsSource,
activation=Turn(high=0),
# stackinggroup = "GAME_START_MOD_STACK",
effects=[
AddSpecial(name="VOLCANIC_ASH_SLAVE_SPECIAL"),
AddSpecial(name="VOLCANIC_ASH_MASTER_SPECIAL"),
],
),
# Always start the game as High Tech natives,
EffectsGroup(
scope=IsSource & HasSpecial(name="MODERATE_TECH_NATIVES_SPECIAL"),
activation=Turn(high=0),
effects=RemoveSpecial(name="MODERATE_TECH_NATIVES_SPECIAL"),
),
EffectsGroup(
scope=IsSource & ~HasSpecial(name="HIGH_TECH_NATIVES_SPECIAL"),
activation=Turn(high=0),
# stackinggroup = "GAME_START_MOD_STACK",
effects=AddSpecial(name="HIGH_TECH_NATIVES_SPECIAL"),
),
# Max Population is fixed at 5,
EffectsGroup(
description="FIXED_LOW_POPULATION_DESC",
scope=IsSource,
activation=Planet() & ~Planet(environment=[Uninhabitable]),
priority=TARGET_POPULATION_OVERRIDE_PRIORITY,
effects=SetTargetPopulation(value=5, accountinglabel="IMMORTAL_LABEL"),
),
# set population to max,
EffectsGroup(
scope=IsSource & Planet(),
activation=Turn(high=1),
priority=POPULATION_OVERRIDE_PRIORITY,
effects=SetPopulation(value=Target.TargetPopulation),
),
# Give techs to empire,
EffectsGroup(
scope=IsSource,
activation=~OwnerHasTech(name="SPY_STEALTH_1"),
stackinggroup="LEMBALALAM_TECH_UNLOCK",
effects=[
GiveEmpireTech(name="SPY_STEALTH_1", empire=Target.Owner),
GenerateSitRepMessage(
message="EFFECT_NATIVES_TECH",
label="EFFECT_NATIVES_TECH_LABEL",
icon="icons/species/other-01.png",
parameters={
"planet": Source.ID,
"species": "SP_LEMBALALAM",
"tech": "SPY_STEALTH_1",
},
empire=Source.Owner,
),
],
),
EffectsGroup(
scope=IsSource,
activation=~OwnerHasTech(name="SPY_STEALTH_2") & OwnerHasTech(name="SPY_STEALTH_1"),
stackinggroup="LEMBALALAM_TECH_UNLOCK",
effects=[
GiveEmpireTech(name="SPY_STEALTH_2", empire=Target.Owner),
GenerateSitRepMessage(
message="EFFECT_NATIVES_TECH",
label="EFFECT_NATIVES_TECH_LABEL",
icon="icons/species/other-01.png",
parameters={
"planet": Source.ID,
"species": "SP_LEMBALALAM",
"tech": "SPY_STEALTH_2",
},
empire=Source.Owner,
),
],
),
EffectsGroup(
scope=IsSource,
activation=~OwnerHasTech(name="GRO_LIFECYCLE_MAN"),
stackinggroup="LEMBALALAM_TECH_UNLOCK",
effects=[
GiveEmpireTech(name="GRO_LIFECYCLE_MAN", empire=Target.Owner),
GenerateSitRepMessage(
message="EFFECT_NATIVES_TECH",
label="EFFECT_NATIVES_TECH_LABEL",
icon="icons/species/other-01.png",
parameters={
"planet": Source.ID,
"species": "SP_LEMBALALAM",
"tech": "GRO_LIFECYCLE_MAN",
},
empire=Source.Owner,
),
],
),
],
environments=DESERT_STANDARD_EP,
graphic="icons/species/other-01.png",
)
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