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/**
* WinPR: Windows Portable Runtime
* System.Collections.DictionaryBase
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/collections.h>
/**
* C equivalent of the C# DictionaryBase Class:
* http://msdn.microsoft.com/en-us/library/system.collections.dictionarybase.aspx
*/
/**
* Properties
*/
/**
* Gets the number of key/value pairs contained in the Dictionary.
*/
int Dictionary_Count(wDictionary* dictionary)
{
return 0;
}
/**
* Gets a value indicating whether the Dictionary has a fixed size.
*/
BOOL Dictionary_IsFixedSized(wDictionary* dictionary)
{
return FALSE;
}
/**
* Gets a value indicating whether the Dictionary is read-only.
*/
BOOL Dictionary_IsReadOnly(wDictionary* dictionary)
{
return FALSE;
}
/**
* Gets a value indicating whether the Dictionary is synchronized (thread safe).
*/
BOOL Dictionary_IsSynchronized(wDictionary* dictionary)
{
return dictionary->synchronized;
}
/**
* Methods
*/
/**
* Adds an entry with the specified key and value into the Dictionary.
*/
void Dictionary_Add(wDictionary* dictionary, void* key, void* value)
{
}
/**
* Removes all entries from the Dictionary.
*/
void Dictionary_Clear(wDictionary* dictionary)
{
}
/**
* Determines whether the Dictionary contains a specific key.
*/
BOOL Dictionary_Contains(wDictionary* dictionary, void* key)
{
return FALSE;
}
/**
* Removes the entry with the specified key from the Dictionary.
*/
void Dictionary_Remove(wDictionary* dictionary, void* key)
{
}
/**
* Construction, Destruction
*/
wDictionary* Dictionary_New(BOOL synchronized)
{
wDictionary* dictionary = NULL;
dictionary = (wDictionary*) malloc(sizeof(wDictionary));
if (dictionary)
{
dictionary->synchronized = synchronized;
}
return dictionary;
}
void Dictionary_Free(wDictionary* dictionary)
{
if (!dictionary)
return;
free(dictionary);
}
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