File: fxaapre-f.sdr

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freespace2 24.0.2%2Brepack-1
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in vec4 fragTexCoord;
out vec4 fragOut0;
uniform sampler2D tex;
void main() {
	vec4 color = texture(tex, fragTexCoord.xy);
	fragOut0 = vec4(color.rgb, dot(color.rgb, vec3(0.299, 0.587, 0.114)) );
}