File: smaa-blend-f.sdr

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layout (std140) uniform genericData {
	vec2 smaa_rt_metrics;
};

#define SMAA_RT_METRICS vec4(1.0 / smaa_rt_metrics, smaa_rt_metrics)

#define SMAA_INCLUDE_VS 0
#define SMAA_INCLUDE_PS 1

#include "SMAA.sdr"

in vec2 fragTexCoord;
in vec2 fragPixcoord;
in vec4 fragOffset[3];

out vec4 fragOut0;

uniform sampler2D edgesTex;
uniform sampler2D areaTex;
uniform sampler2D searchTex;

void main() {
	fragOut0 = SMAABlendingWeightCalculationPS(fragTexCoord, fragPixcoord, fragOffset, edgesTex, areaTex, searchTex, vec4(0.0));
}