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#include "lab/labv2.h"
#include "lab/labv2_internal.h"
#include "lab/manager/lab_manager.h"
#include "gamesequence/gamesequence.h"
static std::unique_ptr<LabManager> LMGR;
const std::unique_ptr<LabManager> &getLabManager() {
if (LMGR == nullptr) {
LMGR.reset(new LabManager());
}
return LMGR;
}
void lab_init() {
gr_set_clear_color(0, 0, 0);
}
void lab_close() {
LMGR.reset();
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
}
void lab_do_frame(float frametime) {
getLabManager()->onFrame(frametime);
}
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