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#include "modelanimation_driver.h"
#include "hud/hudets.h"
#include "model/animation/modelanimation.h"
#include "ship/ship.h"
namespace animation {
std::function<float(polymodel_instance*)> parse_generic_property_driver_source() {
switch(optional_string_one_of(1,
"Random"
)){
case 0: {
float min, max;
stuff_float(&min);
stuff_float(&max);
const int seed = util::Random::next();
return [min, max, seed](polymodel_instance *pmi) -> float {
//We want something that is as random as possible, however, if the same driver
// is called from the same object, the same result should be produced.
//But since driver objects are shared between animation sets (i.e. ship classes),
// just assigning a random to each driver object is not sufficient.
return static_cast<float>(std::mt19937(seed ^ pmi->objnum)()) / static_cast<float>(std::mt19937::max()) * (max - min) + min;
};
}
default:
return {};
}
}
template<typename property, property object::* property_ptr, float property::* subproperty_ptr>
static float get_object_subproperty_float(polymodel_instance* pmi){
Assertion(pmi->objnum >= 0, "Invalid object used in animation property driver!");
return Objects[pmi->objnum].*property_ptr.*subproperty_ptr;
}
template<matrix object::* property_ptr, float angles::* angle>
static float get_object_matrix_angle(polymodel_instance* pmi){
Assertion(pmi->objnum >= 0, "Invalid object used in animation property driver!");
angles a;
vm_extract_angles_matrix(&a, &(Objects[pmi->objnum].*property_ptr));
return a.*angle;
}
std::function<float(polymodel_instance*)> parse_object_property_driver_source() {
auto precedence = parse_generic_property_driver_source();
if (precedence)
return precedence;
switch(optional_string_one_of(5,
"SpeedForward",
"Speed",
"Pitch",
"Bank",
"Heading"
)){
case 0:
return get_object_subproperty_float<physics_info, &object::phys_info, &physics_info::fspeed>;
case 1:
return get_object_subproperty_float<physics_info, &object::phys_info, &physics_info::speed>;
case 2:
return get_object_matrix_angle<&object::orient, &angles::p>;
case 3:
return get_object_matrix_angle<&object::orient, &angles::b>;
case 4:
return get_object_matrix_angle<&object::orient, &angles::h>;
default:
return {};
}
}
template<typename property, property ship::* property_ptr, float property::* subproperty_ptr>
static float get_ship_subproperty_float(polymodel_instance* pmi){
Assertion(pmi->objnum >= 0, "Invalid object used in animation property driver!");
Assertion(Objects[pmi->objnum].type == OBJ_SHIP, "Non-ship object used in ship animation property driver!");
return Ships[Objects[pmi->objnum].instance].*property_ptr.*subproperty_ptr;
}
template<int ship::* ets_property>
static float get_ship_ets_property(polymodel_instance* pmi){
Assertion(pmi->objnum >= 0, "Invalid object used in animation property driver!");
Assertion(Objects[pmi->objnum].type == OBJ_SHIP, "Non-ship object used in ship animation property driver!");
return Energy_levels[Ships[Objects[pmi->objnum].instance].*ets_property];
}
std::function<float(polymodel_instance*)> parse_ship_property_driver_source() {
auto precedence = parse_object_property_driver_source();
if (precedence)
return precedence;
switch(optional_string_one_of(3,
"ETSShield",
"ETSEngine",
"ETSWeapons"
)){
case 0:
return get_ship_ets_property<&ship::shield_recharge_index>;
case 1:
return get_ship_ets_property<&ship::engine_recharge_index>;
case 2:
return get_ship_ets_property<&ship::weapon_recharge_index>;
default:
return {};
}
}
ModelAnimationPropertyDriverTarget parse_property_driver_target() {
switch(optional_string_one_of(2,
"Speed",
"Time" //Is dangerous as a property driver target, but makes sense as a startup driver
)){
case 0:
return {&ModelAnimation::instance_data::speed, tl::nullopt};
case 1:
return {&ModelAnimation::instance_data::time, &ModelAnimation::instance_data::duration};
default:
return {};
}
}
}
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