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// MusicPlayerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "FRED.h"
#include "MainFrm.h"
#include "musicplayerdlg.h"
#include "TextViewDlg.h"
#include "mod_table/mod_table.h"
#include "sound/audiostr.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
music_player_dlg::music_player_dlg(CWnd* pParent /*=nullptr*/)
: CDialog(music_player_dlg::IDD, pParent)
{
m_music_item = "";
m_music_id = -1;
m_cursor_pos = -1;
m_autoplay = FALSE;
}
void music_player_dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_MUSIC_LIST, m_music_list);
DDX_Check(pDX, IDC_MUSIC_AUTOPLAY, m_autoplay);
}
BEGIN_MESSAGE_MAP(music_player_dlg, CDialog)
ON_LBN_SELCHANGE(IDC_MUSIC_LIST, OnSelMusicList)
ON_BN_CLICKED(IDC_BUTTON_PLAY_MUSIC, OnPlay)
ON_BN_CLICKED(IDC_BUTTON_STOP_MUSIC, OnStop)
ON_BN_CLICKED(IDC_BUTTON_NEXT_MUSIC, OnNextTrack)
ON_BN_CLICKED(IDC_BUTTON_PREV_MUSIC, OnPreviousTrack)
ON_BN_CLICKED(IDC_BUTTON_MUSIC_TBL, OnMusicTbl)
ON_BN_CLICKED(IDC_MUSIC_AUTOPLAY, OnAutoplay)
ON_WM_CLOSE()
END_MESSAGE_MAP()
BOOL music_player_dlg::Create()
{
BOOL r;
r = CDialog::Create(IDD, Fred_main_wnd);
m_play_bm.LoadBitmap(IDB_PLAY);
((CButton*)GetDlgItem(IDC_BUTTON_PLAY_MUSIC))->SetBitmap(m_play_bm);
m_stop_bm.LoadBitmap(IDB_STOP);
((CButton*)GetDlgItem(IDC_BUTTON_STOP_MUSIC))->SetBitmap(m_stop_bm);
m_next_bm.LoadBitmap(IDB_NEXT);
((CButton*)GetDlgItem(IDC_BUTTON_NEXT_MUSIC))->SetBitmap(m_next_bm);
m_prev_bm.LoadBitmap(IDB_PREV);
((CButton*)GetDlgItem(IDC_BUTTON_PREV_MUSIC))->SetBitmap(m_prev_bm);
return r;
}
BOOL music_player_dlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_music_list.ResetContent();
SCP_vector<SCP_string> files;
cf_get_file_list(files, CF_TYPE_MUSIC, "*", CF_SORT_NAME);
for (auto& file : files) {
bool addItem = true;
// check if the file was asked to be ignored in game_settings
for (auto& thisFile : Ignored_music_player_files) {
if (lcase_equal(thisFile, file)) {
addItem = false;
break;
}
}
//add item if not ignored
if (addItem) {
m_music_list.AddString(file.c_str());
}
}
return TRUE;
}
void music_player_dlg::PlayMusic()
{
StopMusic();
// cfile strips the extension so first let's try .wav
SCP_string thisMusic = m_music_item + ".wav";
m_music_id = audiostream_open(thisMusic.c_str(), ASF_EVENTMUSIC);
// if no file was loaded then it must be .ogg
if (m_music_id < 0) {
thisMusic = m_music_item + ".ogg";
m_music_id = audiostream_open(thisMusic.c_str(), ASF_EVENTMUSIC);
}
if (m_music_id >= 0) {
audiostream_play(m_music_id, 1.0f, 0);
} else {
thisMusic = m_music_item;
Warning(LOCATION, "FRED failed to open music file %s in the music player\n", thisMusic.c_str());
}
}
void music_player_dlg::StopMusic()
{
if (m_music_id >= 0) {
audiostream_close_file(m_music_id, 0);
m_music_id = -1;
}
}
bool music_player_dlg::SelectNextTrack()
{
if ((m_cursor_pos >= 0) && (m_cursor_pos < (m_music_list.GetCount() - 1))) {
m_cursor_pos++;
m_music_list.SetCurSel(m_cursor_pos);
UpdateSelection();
return true;
}
return false;
}
bool music_player_dlg::SelectPrevTrack()
{
if ((m_cursor_pos > 0) && (m_cursor_pos < m_music_list.GetCount())) {
m_cursor_pos--;
m_music_list.SetCurSel(m_cursor_pos);
UpdateSelection();
return true;
}
return false;
}
bool music_player_dlg::IsPlayerActive()
{
return m_music_id >= 0;
}
void music_player_dlg::DoFrame()
{
//If the music has finished playing
if (!audiostream_is_playing(m_music_id)) {
//if autoplay is on and we just finished a track then select the next music track and play it
if (m_autoplay && SelectNextTrack()) {
PlayMusic();
} else {
StopMusic();
}
}
}
void music_player_dlg::UpdateSelection()
{
m_cursor_pos = m_music_list.GetCurSel();
m_music_list.GetText(m_cursor_pos, m_music_item);
}
void music_player_dlg::OnSelMusicList()
{
UpdateSelection();
}
void music_player_dlg::OnPlay()
{
PlayMusic();
}
void music_player_dlg::OnStop()
{
StopMusic();
}
void music_player_dlg::OnNextTrack()
{
if (SelectNextTrack() && audiostream_is_playing(m_music_id)) {
PlayMusic();
}
}
void music_player_dlg::OnPreviousTrack()
{
if (SelectPrevTrack() && audiostream_is_playing(m_music_id)) {
PlayMusic();
}
}
void music_player_dlg::OnMusicTbl()
{
TextViewDlg dlg;
dlg.LoadMusicTblText();
dlg.DoModal();
}
void music_player_dlg::OnClose()
{
StopMusic();
CDialog::OnClose();
}
void music_player_dlg::OnAutoplay()
{
if (m_autoplay == 1)
m_autoplay = 0;
else
m_autoplay = 1;
((CButton*)GetDlgItem(IDC_MUSIC_AUTOPLAY))->SetCheck(m_autoplay);
}
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