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#===================================
# Build script for libRocket =======
#===================================
if(APPLE)
# This has to be before most other options so CMake properly handles the
# compiler variables, it MUST bebefore the project() definition
if(IOS_PLATFORM)
set(CMAKE_TOOLCHAIN_FILE cmake/Platform/iOS.cmake)
endif(IOS_PLATFORM)
option(BUILD_UNIVERSAL_BINARIES "Build universal binaries for all architectures supported" ON)
if (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
if(IOS)
# set the architecture for iOS
if (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_ARCH armv6 armv7 armv7s arm64)
set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
else (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_ARCH i386 x86_64)
set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS Simulator")
endif (${IOS_PLATFORM} STREQUAL "OS")
else(IOS)
# set the architectures for OS X
set (OSXI_ARCH i386 x86_64)
set (CMAKE_OSX_ARCHITECTURES ${OSXI_ARCH} CACHE string "Build architecture for OS X universal binaries")
endif(IOS)
endif (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
endif(APPLE)
# We use the new OSX_ARCHITECTURES property
# and GNUInstallDirs module
cmake_minimum_required(VERSION 2.8.5)
if(COMMAND cmake_policy)
cmake_policy(SET CMP0015 NEW)
endif(COMMAND cmake_policy)
# Enable the use of MACOSX_RPATH by default for CMake v3.0+; this effectively
# allows plug 'n' play functionality, so to speak -- the resulting shared
# library files can simply be copied over into the end-user's application
# bundle or framework bundle. No mucking around with install_name_tool.
#
# See also:
# cmake --help-policy cmp0042
# http://www.kitware.com/blog/home/post/510
if(POLICY CMP0042)
cmake_policy(SET CMP0042 NEW)
endif(POLICY CMP0042)
project(libRocket C CXX)
# paths
include(GNUInstallDirs)
set(LIBROCKET_VERSION_MAJOR 1)
set(LIBROCKET_VERSION_MINOR 3)
set(LIBROCKET_VERSION_PATCH 0)
set(LIBROCKET_VERSION_TWEAK 0)
set(PROJECT_VERSION ${LIBROCKET_VERSION_MAJOR}.${LIBROCKET_VERSION_MINOR}.${LIBROCKET_VERSION_PATCH}.${LIBROCKET_VERSION_TWEAK})
# Search in the 'cmake' directory for additional CMake modules.
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
# Old versions of CMake need some updated Modules, but we don't want
# to override newer versions of CMake which have working versions
if(CMAKE_MAJOR_VERSION LESS 3)
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/v2fixes)
endif()
#===================================
# Environment tests ================
#===================================
include(TestForANSIForScope)
include(TestForANSIStreamHeaders)
include(TestForSTDNamespace)
#===================================
# Provide hints as to where depends=
# might be found =
#===================================
if(NOT DEFINED ENV{FREETYPE_DIR})
set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
endif()
#if(NOT DEFINED ENV{Boost_DIR})
# set(ENV{Boost_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
#endif()
if(NOT DEFINED ENV{BOOST_ROOT})
set(ENV{BOOST_ROOT} "${PROJECT_SOURCE_DIR}/../Dependencies/boost")
endif()
if(NOT DEFINED ENV{LUA_DIR})
set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
endif()
if(NOT DEFINED ENV{SDL2DIR})
set(ENV{SDL2DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
endif()
if(NOT DEFINED ENV{SDL2_IMAGE_DIR})
set(ENV{SDL2_IMAGE_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
endif()
if(NOT DEFINED ENV{SFML_ROOT})
set(ENV{SFML_ROOT} "${PROJECT_SOURCE_DIR}/../Dependencies")
endif()
#===================================
# Plaform specific global hacks ====
#===================================
if(APPLE)
# Disables naked builtins from AssertMacros.h which
# This prevents naming collisions such as those from the check()
# function macro with LuaType::check
add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0)
endif(APPLE)
#===================================
# Build options ====================
#===================================
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING
"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
FORCE)
endif()
if(NOT IOS)
option(BUILD_SHARED_LIBS "Build shared libraries" ON)
endif(NOT IOS)
option(BUILD_PYTHON_BINDINGS "Build python bindings" OFF)
option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF)
if(APPLE)
option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF)
endif()
option(BUILD_SAMPLES "Build samples" OFF)
if(WIN32)
option(SKIP_DIRECTX_SAMPLES "Skip build of all DirectX related samples. Only applies if BUILD_SAMPLES is ON" OFF)
option(SKIP_DIRECTX9_SAMPLE "Skip build of DirectX 9 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" OFF)
option(SKIP_DIRECTX10_SAMPLE "Skip build of DirectX 10 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" OFF)
endif()
if(APPLE)
if(IOS)
if(BUILD_SHARED_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
endif(BUILD_SHARED_LIBS)
endif(IOS)
if(BUILD_FRAMEWORK)
if(NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
message(FATAL_ERROR "You should use Xcode generator with BUILD_FRAMEWORK enabled")
endif()
if(NOT BUILD_SHARED_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS must be ON with BUILD_FRAMEWORK enabled")
endif()
endif()
else(APPLE)
if(BUILD_FRAMEWORK)
message(FATAL_ERROR "BUILD_FRAMEWORK is only supported on Mac OS X with the Xcode generator")
endif()
endif(APPLE)
if(NOT BUILD_SHARED_LIBS)
add_definitions(-DROCKET_STATIC_LIB)
endif()
#on windows, check for VC10 and fix the multiple compile target issue.
IF(WIN32)
if(MSVC)
if(${MSVC_VERSION} STREQUAL 1600 OR ${MSVC_VERSION} STRGREATER 1600)
message("Visual Studio 2010 (${MSVC_VERSION}) build fix at play (/FORCE:MULTIPLE)")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /FORCE:MULTIPLE")
endif()
endif()
ENDIF(WIN32)
#===================================
# Find dependencies ================
#===================================
# FreeType
if(CMAKE_MAJOR_VERSION LESS 3)
# Freetype changed the layout of its header files, we need to use
# the FindFreetype module from cmake v3 at least, included here
find_package(Freetype-v2fix REQUIRED)
else()
find_package(Freetype REQUIRED)
endif()
if(FREETYPE_FOUND)
include_directories(${FREETYPE_INCLUDE_DIRS})
link_directories(${FREETYPE_LINK_DIRS})
list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY})
endif()
mark_as_advanced(FREETYPE_INCLUDE_DIRS FREETYPE_LIBRARY FREETYPE_LINK_DIRECTORIES)
# Boost and Python
if(BUILD_PYTHON_BINDINGS)
find_package(PythonInterp 3 REQUIRED)
find_package(PythonLibs 3 REQUIRED)
execute_process(
COMMAND ${PYTHON_EXECUTABLE} -c "from distutils import sysconfig; print(sysconfig.get_python_lib(1,0,prefix=''))"
OUTPUT_VARIABLE PYTHON_INSTDIR
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(PYTHONLIBS_FOUND)
include_directories(${PYTHON_INCLUDE_DIR})
endif()
#set(Boost_USE_STATIC_LIBS OFF)
#set(Boost_USE_MULTITHREADED ON)
find_package(Boost 1.40.0 COMPONENTS python REQUIRED)
if(Boost_FOUND)
include_directories(${Boost_INCLUDE_DIR})
list(APPEND PY_BINDINGS_LINK_LIBS ${PYTHON_LIBRARY} ${Boost_LIBRARIES})
endif()
endif()
#Lua
if(BUILD_LUA_BINDINGS)
if(CMAKE_MAJOR_VERSION LESS 3)
find_package(Lua-v2fix)
else()
find_package(Lua)
endif()
if(LUA_FOUND)
include_directories(${LUA_INCLUDE_DIR})
list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES})
endif()
endif()
#===================================
# Setup paths ======================
#===================================
set(PROJECT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/..)
include_directories(
${PROJECT_SOURCE_DIR}/Include
)
# Include list of source files
include(FileList)
if(NOT BUILD_FRAMEWORK)
#===================================
# Build libraries ==================
#===================================
set(LIBRARIES Core Controls Debugger)
foreach(library ${LIBRARIES})
set(NAME Rocket${library})
add_library(${NAME}
${${library}_HDR_FILES}
${${library}_PUB_HDR_FILES}
${MASTER_${library}_PUB_HDR_FILES}
${${library}_SRC_FILES}
)
set_target_properties(${NAME} PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${LIBROCKET_VERSION_MAJOR}
)
install(TARGETS ${NAME}
EXPORT libRocketTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
set(ROCKET_EXPORTED_TARGETS ${ROCKET_EXPORTED_TARGETS} ${NAME})
endforeach(library)
else(NOT BUILD_FRAMEWORK)
#===================================
# Build combined Framework =========
#===================================
set(NAME Rocket)
set(MASTER_PUB_HDR_FILES
${MASTER_Core_PUB_HDR_FILES}
${MASTER_Controls_PUB_HDR_FILES}
${MASTER_Debugger_PUB_HDR_FILES}
)
add_library(${NAME}
${Core_HDR_FILES}
${MASTER_Core_PUB_HDR_FILES}
${Core_PUB_HDR_FILES}
${Core_SRC_FILES}
${Controls_HDR_FILES}
${MASTER_Controls_PUB_HDR_FILES}
${Controls_PUB_HDR_FILES}
${Controls_SRC_FILES}
${Debugger_HDR_FILES}
${MASTER_Debugger_PUB_HDR_FILES}
${Debugger_PUB_HDR_FILES}
${Debugger_SRC_FILES}
)
set_target_properties(${NAME} PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${LIBROCKET_VERSION_MAJOR}
)
set_property(SOURCE ${MASTER_PUB_HDR_FILES}
PROPERTY MACOSX_PACKAGE_LOCATION Headers
)
set_property(SOURCE ${Core_PUB_HDR_FILES}
PROPERTY MACOSX_PACKAGE_LOCATION Headers/Core
)
set_property(SOURCE ${Controls_PUB_HDR_FILES}
PROPERTY MACOSX_PACKAGE_LOCATION Headers/Controls
)
set_property(SOURCE ${Debugger_PUB_HDR_FILES}
PROPERTY MACOSX_PACKAGE_LOCATION Headers/Debugger
)
set_target_properties(${NAME} PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${PROJECT_VERSION}
MACOSX_FRAMEWORK_IDENTIFIER com.librocketb.${NAME}
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${LIBROCKET_VERSION_MAJOR}.${LIBROCKET_VERSION_MINOR}.${LIBROCKET_VERSION_PATCH}.${LIBROCKET_VERSION_TWEAK}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
PUBLIC_HEADER ${MASTER_PUB_HDR_FILES}
)
install(TARGETS ${NAME}
EXPORT libRocketTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
FRAMEWORK DESTINATION Library/Frameworks
)
set(ROCKET_EXPORTED_TARGETS ${ROCKET_EXPORTED_TARGETS} ${NAME})
endif(NOT BUILD_FRAMEWORK)
# Build python bindings
if(BUILD_PYTHON_BINDINGS)
set(LIBRARIES core controls)
foreach(library ${LIBRARIES})
set(NAME _rocket${library})
add_library(${NAME} MODULE ${Py${library}_SRC_FILES}
${Py${library}_HDR_FILES}
${Py${library}_PUB_HDR_FILES}
)
set_target_properties(${NAME} PROPERTIES PREFIX "")
install(TARGETS ${NAME}
EXPORT libRocketTargets
LIBRARY DESTINATION ${PYTHON_INSTDIR}
)
endforeach(library)
endif()
# Build Lua bindings
if(BUILD_LUA_BINDINGS)
set(LIBRARIES Core Controls)
foreach(library ${LIBRARIES})
set(NAME Rocket${library}Lua)
add_library(${NAME} ${Lua${library}_SRC_FILES}
${Lua${library}_HDR_FILES}
${Lua${library}_PUB_HDR_FILES}
)
set_target_properties(${NAME} PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${LIBROCKET_VERSION_MAJOR}
)
install(TARGETS ${NAME}
EXPORT libRocketTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
set(ROCKET_EXPORTED_TARGETS ${ROCKET_EXPORTED_TARGETS} ${NAME})
endforeach(library)
endif()
#===================================
# Link libraries ===================
#===================================
if(NOT BUILD_FRAMEWORK)
target_link_libraries(RocketCore ${CORE_LINK_LIBS})
target_link_libraries(RocketControls RocketCore)
target_link_libraries(RocketDebugger RocketCore)
else(NOT BUILD_FRAMEWORK)
target_link_libraries(Rocket ${CORE_LINK_LIBS})
endif(NOT BUILD_FRAMEWORK)
if(BUILD_PYTHON_BINDINGS)
if(NOT BUILD_FRAMEWORK)
target_link_libraries(_rocketcore RocketCore ${PY_BINDINGS_LINK_LIBS})
target_link_libraries(_rocketcontrols RocketControls ${PY_BINDINGS_LINK_LIBS})
else(NOT BUILD_FRAMEWORK)
target_link_libraries(_rocketcore Rocket ${PY_BINDINGS_LINK_LIBS})
target_link_libraries(_rocketcontrols Rocket ${PY_BINDINGS_LINK_LIBS})
endif(NOT BUILD_FRAMEWORK)
endif()
if(BUILD_LUA_BINDINGS)
if(NOT BUILD_FRAMEWORK)
target_link_libraries(RocketCoreLua RocketCore ${LUA_BINDINGS_LINK_LIBS})
target_link_libraries(RocketControlsLua RocketControls RocketCoreLua ${LUA_BINDINGS_LINK_LIBS})
else(NOT BUILD_FRAMEWORK)
target_link_libraries(RocketCoreLua Rocket ${LUA_BINDINGS_LINK_LIBS})
target_link_libraries(RocketControlsLua Rocket RocketCoreLua ${LUA_BINDINGS_LINK_LIBS})
endif(NOT BUILD_FRAMEWORK)
endif()
#===================================
# Build samples ====================
#===================================
# Build and link the samples
macro(bl_sample NAME)
if (WIN32)
add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
elseif(APPLE)
add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
# The first rpath is to the proper location where the framework/library SHOULD be, the second is to the location actually seen
# in the build environment
if(BUILD_FRAMEWORK)
set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../Frameworks")
else()
set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../lib")
endif()
else()
add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
endif()
if (APPLE)
# We only support i386 for the samples as it still uses Carbon
set_target_properties(${NAME} PROPERTIES OSX_ARCHITECTURES "i386;" )
endif()
target_link_libraries(${NAME} ${ARGN})
endmacro()
if(BUILD_SAMPLES)
include(SampleFileList)
set(samples treeview customlog drag loaddocument bitmapfont)
set(tutorials template datagrid datagrid_tree tutorial_drag)
if(NOT BUILD_FRAMEWORK)
set(sample_LIBRARIES
shell
RocketCore
RocketControls
RocketDebugger
)
else(NOT BUILD_FRAMEWORK)
set(sample_LIBRARIES
shell
Rocket
)
endif(NOT BUILD_FRAMEWORK)
# Find OpenGL
find_package(OpenGL REQUIRED)
if(OPENGL_FOUND)
include_directories(${OPENGL_INCLUDE_DIR})
list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES})
endif()
# Set up required system libraries
if(WIN32)
if(SKIP_DIRECTX_SAMPLES)
message("-- Skipping all DirectX samples")
set(SKIP_DIRECTX9_SAMPLE ON)
set(SKIP_DIRECTX10_SAMPLE ON)
else()
message("-- Determing if DirectX samples can be built")
include(FindDirectX)
find_package(DirectX)
if(DirectX_FOUND)
set(DIRECTX_SAMPLE_LIST)
set(DIRECTX_SKIPPED_SAMPLE_LIST)
# We should be able to build DirectX 9 sample
message("-- Determing if DirectX samples can be built - Yes")
if(SKIP_DIRECTX9_SAMPLE)
message("-- Skipping build of DirectX 9 sample: User disabled")
list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
else()
if(DirectX_LIBRARY)
if(DirectX_D3DX9_LIBRARY)
list(APPEND DIRECTX_SAMPLE_LIST "DirectX9 ")
else()
set(SKIP_DIRECTX9_SAMPLE ON)
message("-- Skipping build of DirectX 9 sample: DirectX_D3DX9_LIBRARY not found")
list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
endif()
else()
set(SKIP_DIRECTX9_SAMPLE ON)
message("-- Skipping build of DirectX 9 sample: DirectX_LIBRARY not found")
list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
endif()
endif()
if(SKIP_DIRECTX10_SAMPLE)
message("-- Skipping build of DirectX 10 sample: User disabled")
list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
else()
if(DirectX_D3D10_FOUND)
list(APPEND DIRECTX_SAMPLE_LIST "DirectX10 ")
else()
set(SKIP_DIRECTX10_SAMPLE ON)
message("-- Skipping build of DirectX 10 sample: Missing DirectX_D3D10_INCLUDE_DIR, DirectX_D3D10_LIBRARY or DirectX_D3DX10_LIBRARY")
list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
endif()
endif()
if(DIRECTX_SAMPLE_LIST)
message("-- Enabled DirectX samples: " ${DIRECTX_SAMPLE_LIST})
endif()
if(DIRECTX_SKIPPED_SAMPLE_LIST)
message("-- Disabled DirectX samples: " ${DIRECTX_SKIPPED_SAMPLE_LIST})
endif()
else()
message("-- Determing if DirectX samples can be built - No")
set(SKIP_DIRECTX9_SAMPLE ON)
set(SKIP_DIRECTX10_SAMPLE ON)
endif()
endif()
elseif(APPLE)
include(FindCarbon)
find_package(Carbon REQUIRED)
if (Carbon_FOUND)
include_directories(${Carbon_INCLUDE_DIR})
list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES})
endif()
else()
find_package(X11 REQUIRED)
if (X11_FOUND)
list(APPEND sample_LIBRARIES ${X11_LIBRARIES})
# shell/src/x11/InputX11.cpp:InitialiseX11Keymap uses Xkb if
# possible instead of XGetKeyboardMapping for performance
if(X11_Xkb_FOUND)
FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]")
add_definitions(-DHAS_X11XKBLIB)
endif()
endif()
endif()
set(SAMPLES_DIR opt/Rocket/Samples CACHE PATH "path to samples dir")
# The samples and tutorials use the shell library
include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include)
# Build and install sample shell library
add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES})
if (APPLE)
# We only support i386 for the samples as it still uses Carbon
set_target_properties(shell PROPERTIES OSX_ARCHITECTURES "i386;")
endif()
# Build and install the basic samples
foreach(sample ${samples})
bl_sample(${sample} ${sample_LIBRARIES})
# The samples always set this as their current working directory
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample})
install(TARGETS ${sample}
RUNTIME DESTINATION ${SAMPLES_DIR}/${sample}
BUNDLE DESTINATION ${SAMPLES_DIR})
endforeach()
if(WIN32)
if(NOT SKIP_DIRECTX9_SAMPLE)
include_directories(${DirectX_INCLUDE_DIR})
bl_sample(directx ${sample_LIBRARIES} ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY})
# The samples always set this as their current working directory
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx)
install(TARGETS directx
RUNTIME DESTINATION ${SAMPLES_DIR}/directx
BUNDLE DESTINATION ${SAMPLES_DIR})
endif()
if(NOT SKIP_DIRECTX10_SAMPLE)
include_directories(${DirectX_INCLUDE_DIR} ${DirectX_D3D10_INCLUDE_DIRS})
bl_sample(directx10 ${sample_LIBRARIES} ${DirectX_D3D10_LIBRARIES})
# The samples always set this as their current working directory
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx10)
install(TARGETS directx10
RUNTIME DESTINATION ${SAMPLES_DIR}/directx10
BUNDLE DESTINATION ${SAMPLES_DIR})
endif()
endif()
message("-- Can SDL2 sample be built")
find_package(SDL2)
if(SDL2_FOUND)
find_package(SDL2_image)
if(SDL2_IMAGE_FOUND)
find_package(GLEW)
if(GLEW_FOUND)
message("-- Can SDL2 sample be built - yes")
include_directories(${SDL2_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
bl_sample(sdl2 ${sample_LIBRARIES} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} GLEW::GLEW)
# The samples always set this as their current working directory
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2)
install(TARGETS sdl2
RUNTIME DESTINATION ${SAMPLES_DIR}/sdl2
BUNDLE DESTINATION ${SAMPLES_DIR})
else()
message("-- Can SDL2 sample be built - GLEW not found")
endif()
else()
message("-- Can SDL2 sample be built - SDL2_image not found")
endif()
else()
message("-- Can SDL2 sample be built - SDL2 not found")
endif()
message("-- Can SFML 1.x sample be built")
find_package(SFML 1 COMPONENTS graphics window system)
if(NOT SFML_FOUND)
message("-- Can SFML 1.x sample be built - no")
elseif(SFML_VERSION_MAJOR GREATER 1)
message("-- Can SFML 1.x sample be built - no: Version 2 detected")
else()
message("-- Can SFML 1.x sample be built - yes")
include_directories(${SFML_INCLUDE_DIR})
bl_sample(sfml ${sample_LIBRARIES} ${SFML_LIBRARIES})
# The samples always set this as their current working directory
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml)
install(TARGETS sfml
RUNTIME DESTINATION ${SAMPLES_DIR}/sfml
BUNDLE DESTINATION ${SAMPLES_DIR})
endif()
message("-- Can SFML 2.x sample be built")
find_package(SFML 2 COMPONENTS graphics window system)
if(NOT SFML_FOUND)
message("-- Can SFML 2.x sample be built - no")
else()
find_package(GLEW)
if(GLEW_FOUND)
message("-- Can SFML 2.x sample be built - yes: with GLEW")
include_directories(${SFML_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
add_definitions( -DENABLE_GLEW )
bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES} GLEW::GLEW)
else()
message("-- Can SFML 2.x sample be built - yes: without GLEW")
include_directories(${SFML_INCLUDE_DIR})
bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES})
endif()
# The samples always set this as their current working directory
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml2)
install(TARGETS sfml2
RUNTIME DESTINATION ${SAMPLES_DIR}/sfml2
BUNDLE DESTINATION ${SAMPLES_DIR})
endif()
# Build and install the tutorials
foreach(tutorial ${tutorials})
bl_sample(${tutorial} ${sample_LIBRARIES})
# The tutorials always set this as their current working directory
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial})
install(TARGETS ${tutorial}
RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial}
BUNDLE DESTINATION ${SAMPLES_DIR})
endforeach()
# Build and install invaders sample
bl_sample(invaders ${sample_LIBRARIES})
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders)
install(TARGETS invaders
RUNTIME DESTINATION ${SAMPLES_DIR}/invaders
BUNDLE DESTINATION ${SAMPLES_DIR})
if(BUILD_PYTHON_BINDINGS)
# Build and install pyinvaders sample
bl_sample(pyinvaders ${sample_LIBRARIES} ${PYTHON_LIBRARIES} ${PY_BINDINGS_LINK_LIBS})
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/pyinvaders)
install(TARGETS pyinvaders
RUNTIME DESTINATION ${SAMPLES_DIR}/pyinvaders
BUNDLE DESTINATION ${SAMPLES_DIR})
endif()
if(BUILD_LUA_BINDINGS)
bl_sample(luainvaders RocketCoreLua RocketControlsLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS})
install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders)
install(TARGETS luainvaders
RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders
BUNDLE DESTINATION ${SAMPLES_DIR})
endif()
endif()
#===================================
# Installation =====================
#===================================
if(BUILD_LUA_BINDINGS AND BUILD_PYTHON_BINDINGS)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
DESTINATION include
)
else()
if(NOT BUILD_LUA_BINDINGS AND NOT BUILD_PYTHON_BINDINGS)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
DESTINATION include
PATTERN "Python" EXCLUDE
PATTERN "Lua" EXCLUDE
)
else()
if(BUILD_PYTHON_BINDINGS)
install(FILES ${PROJECT_SOURCE_DIR}/bin/rocket.py
DESTINATION ${PYTHON_INSTDIR}
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
DESTINATION include
PATTERN "Lua" EXCLUDE
)
else()
if(BUILD_LUA_BINDINGS)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
DESTINATION include
PATTERN "Python" EXCLUDE
)
else()
message(FATAL_ERROR "ASSERT: Unexpected option combination, this is a logical impossibility.")
endif()
endif()
endif()
endif()
if(BUILD_SAMPLES)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets
DESTINATION ${SAMPLES_DIR}
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data
DESTINATION ${SAMPLES_DIR}/tutorial/template
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data
DESTINATION ${SAMPLES_DIR}/tutorial/datagrid
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data
DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/data
DESTINATION ${SAMPLES_DIR}/tutorial/tutorial_drag
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data
DESTINATION ${SAMPLES_DIR}/basic/treeview
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data
DESTINATION ${SAMPLES_DIR}/basic/drag
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data
DESTINATION ${SAMPLES_DIR}/invaders
)
if(BUILD_PYTHON_BINDINGS)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/data
DESTINATION ${SAMPLES_DIR}/pyinvaders
)
endif()
if(BUILD_LUA_BINDINGS)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data
DESTINATION ${SAMPLES_DIR}/luainvaders
)
install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua
DESTINATION ${SAMPLES_DIR}/luainvaders
)
endif()
endif()
#===================================
# Generate Config.cmake files ======
#===================================
# Try to include helper module
include(CMakePackageConfigHelpers OPTIONAL
RESULT_VARIABLE PkgHelpers_AVAILABLE)
# guard against older versions of cmake which do not provide it
if(PkgHelpers_AVAILABLE)
set (INCLUDE_INSTALL_DIR "include")
set (LIB_INSTALL_DIR "lib")
set (INCLUDE_DIR "${PROJECT_SOURCE_DIR}/Include")
# generate configuration for install tree
configure_package_config_file(libRocketConfig.cmake.install.in
${CMAKE_CURRENT_BINARY_DIR}/install/libRocketConfig.cmake
INSTALL_DESTINATION ${LIB_INSTALL_DIR}/libRocket/cmake
PATH_VARS INCLUDE_INSTALL_DIR LIB_INSTALL_DIR)
write_basic_package_version_file(
${CMAKE_CURRENT_BINARY_DIR}/install/libRocketConfigVersion.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMajorVersion )
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/install/libRocketConfig.cmake
${CMAKE_CURRENT_BINARY_DIR}/install/libRocketConfigVersion.cmake
DESTINATION ${LIB_INSTALL_DIR}/libRocket/cmake )
install(EXPORT libRocketTargets
DESTINATION ${LIB_INSTALL_DIR}/libRocket/cmake)
# generate configuration for build tree
configure_package_config_file(libRocketConfig.cmake.build.in
${CMAKE_CURRENT_BINARY_DIR}/libRocketConfig.cmake
INSTALL_DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
PATH_VARS INCLUDE_DIR CMAKE_CURRENT_BINARY_DIR)
export(TARGETS ${ROCKET_EXPORTED_TARGETS}
FILE "${CMAKE_CURRENT_BINARY_DIR}/libRocketTargets.cmake")
write_basic_package_version_file(
${CMAKE_CURRENT_BINARY_DIR}/libRocketConfigVersion.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMajorVersion )
set(libRocket_DIR "${CMAKE_CURRENT_BINARY_DIR}" CACHE PATH "The directory containing a CMake configuration file for libRocket.")
else()
message("If you wish to use find_package(libRocket) in your own project to find libRocket library"
" please update cmake to version which provides CMakePackageConfighelpers module"
" or write generators for libRocketConfig.cmake by yourself.")
endif()
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