File: ShipFlagsDialog.ui

package info (click to toggle)
freespace2 24.0.2%2Brepack-1
  • links: PTS, VCS
  • area: non-free
  • in suites: trixie
  • size: 43,188 kB
  • sloc: cpp: 583,107; ansic: 21,729; python: 1,174; sh: 464; makefile: 248; xml: 181
file content (716 lines) | stat: -rw-r--r-- 25,720 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>fso::fred::dialogs::ShipFlagsDialog</class>
 <widget class="QDialog" name="fso::fred::dialogs::ShipFlagsDialog">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>421</width>
    <height>664</height>
   </rect>
  </property>
  <property name="windowTitle">
   <string>Additional Ship Properties</string>
  </property>
  <property name="modal">
   <bool>true</bool>
  </property>
  <layout class="QHBoxLayout" name="horizontalLayout">
   <item>
    <layout class="QVBoxLayout" name="ColumnOneLayout">
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="destroyBeforeMissionCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Destroys the ship before the mission starts&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Destroy Before Mission</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <layout class="QHBoxLayout" name="destroySecondsLayout">
       <item>
        <widget class="QSpinBox" name="destroySecondsSpinBox">
         <property name="toolTip">
          <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;How many seconds before the mission to destroy ship&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
         </property>
        </widget>
       </item>
       <item>
        <widget class="QLabel" name="destroySecondsLabel">
         <property name="text">
          <string>Seconds</string>
         </property>
        </widget>
       </item>
      </layout>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="scannableCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Whether the ship is scannable or not&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Scannable</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="cargoKnownCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Whether the player alredy knows the cargo or needs to scan for it&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Cargo Known</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="toggleSubsytemScanningCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Switches between scanning the whole ship or individual subsystems&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Toggle Subsystem Scanning</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="reinforcementUnitCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes the ship available in the reinforcements editor&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Reinforcement Unit</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="protectShipCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Stops AI from attacking ship&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Protect Ship</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="QGroupBox" name="turretThreatsgroupBox">
       <property name="title">
        <string>Turret Threats</string>
       </property>
       <layout class="QVBoxLayout" name="verticalLayout_2">
        <item>
         <widget class="QCheckBox" name="beamProtectCheckbox">
          <property name="toolTip">
           <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Stops Beams from targeting this ship&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
          </property>
          <property name="text">
           <string>Beam Protect Ship</string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="flakProtectCheckbox">
          <property name="toolTip">
           <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Stops flack weapons from targeting this ship&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
          </property>
          <property name="text">
           <string>Flak Protect Ship</string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="laserProtectCheckbox">
          <property name="toolTip">
           <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Stops blob turrets from targeting this ship&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
          </property>
          <property name="text">
           <string>Laser Protect Ship</string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="missileProtectCheckbox">
          <property name="toolTip">
           <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Stops missile turrets from targeting this ship&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
          </property>
          <property name="text">
           <string>Missile Protect Ship</string>
          </property>
         </widget>
        </item>
       </layout>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="ignoreForGoalsCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;takes this ship out of consideration in SEXP operators like &lt;span style=&quot; font-style:italic;&quot;&gt;percent-ships-destroyed&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Ignore for Counting Goals</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="escortShipCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Adds ship to escort list (Also makes active asteroid fields target ship)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Escort Ship</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <layout class="QHBoxLayout" name="escortLayout" stretch="0,0,1">
       <item>
        <spacer name="escortSpacer">
         <property name="orientation">
          <enum>Qt::Horizontal</enum>
         </property>
         <property name="sizeType">
          <enum>QSizePolicy::Minimum</enum>
         </property>
         <property name="sizeHint" stdset="0">
          <size>
           <width>10</width>
           <height>20</height>
          </size>
         </property>
        </spacer>
       </item>
       <item>
        <widget class="QLabel" name="escortLabel">
         <property name="text">
          <string>Priority</string>
         </property>
        </widget>
       </item>
       <item>
        <widget class="QSpinBox" name="escortPrioritySpinBox">
         <property name="toolTip">
          <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;How high up the escort list the ship is (Lower number = Higher up list)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
         </property>
         <property name="buttonSymbols">
          <enum>QAbstractSpinBox::NoButtons</enum>
         </property>
        </widget>
       </item>
      </layout>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="noArrivalMusicCheckBox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Don't change the music when the ship arrives&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>No Arrival Music</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="invulnerableCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes ship take no damage&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Invulnerable</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="guardianedCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ship becomes invulnerable at 1% health. Threshold can be changed with SEXP &lt;span style=&quot; font-style:italic;&quot;&gt;set-guardian-threshold&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Guardianed</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="primitiveCheckbox">
       <property name="text">
        <string>Primitive Sensors</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="noSubspaceDriveCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes Jump out command fail silently, Useful for In-mission jumps&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>No Subspace Drive</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="hiddenFromSensorsCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ship becomes untargetable and appears on rader as wobbly dot&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Hidden from Sensors</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="stealthCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ship becomes untargetable and does not apper on hostile radar&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Stealth</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="friendlyStealthCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes stealth apply to teammates&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Invisible to Friendlies When Stealthed</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="kamikazeCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ram the ships target doing the specified amount of damage&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Kamikaze</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <layout class="QHBoxLayout" name="kamikazeLayout" stretch="0,0,1">
       <item>
        <spacer name="kamikazeSpacer">
         <property name="orientation">
          <enum>Qt::Horizontal</enum>
         </property>
         <property name="sizeType">
          <enum>QSizePolicy::Minimum</enum>
         </property>
         <property name="sizeHint" stdset="0">
          <size>
           <width>10</width>
           <height>20</height>
          </size>
         </property>
        </spacer>
       </item>
       <item>
        <widget class="QLabel" name="kamikazeLabel">
         <property name="text">
          <string>Damage</string>
         </property>
        </widget>
       </item>
       <item>
        <widget class="QSpinBox" name="kamikazeDamageSpinBox">
         <property name="buttonSymbols">
          <enum>QAbstractSpinBox::NoButtons</enum>
         </property>
        </widget>
       </item>
      </layout>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="noMoveCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ship should not move under any circumstances&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Does Not Move</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
    </layout>
   </item>
   <item>
    <layout class="QVBoxLayout" name="columnTwo" stretch="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1">
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="noDynamicGoalsCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ship goes for its objectives without self-preservation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>No Dynamic Goals</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="redAlertCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If the next mission is marked red alert this ships damage and loadaout wil be copied onto a ship woth the same name (Buggy, Recommend using Save-load script)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Red Alert Carry Status</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="gravityCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DEPRECATED: Does Nothing&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Affected By Gravity</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="specialWarpinCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DEPRECATED: Use Custom warp-in menu&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Special Warpin</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="targetableAsBombCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ship is targetable using the target bomb command&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Targetable as Bomb</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="disableBuiltInMessagesCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disables all automated messages from the ship&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Disable Built-in Messages</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="neverScreamCheckbox">
       <property name="text">
        <string>Never Scream On Death</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="alwaysScreamCheckbox">
       <property name="text">
        <string>Always Scream on Death</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="vaporizeCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ship disintegrates on death leaving no debris&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Vaporize on Death</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <layout class="QHBoxLayout" name="respawnPriorityLayout">
       <property name="bottomMargin">
        <number>0</number>
       </property>
       <item>
        <widget class="QLabel" name="respawnPrioritylabel">
         <property name="sizePolicy">
          <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
           <horstretch>0</horstretch>
           <verstretch>0</verstretch>
          </sizepolicy>
         </property>
         <property name="text">
          <string>Respawn Priority</string>
         </property>
        </widget>
       </item>
       <item>
        <widget class="QSpinBox" name="respawnPrioritySpinBox">
         <property name="toolTip">
          <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In multi a player will respawn nect to the ship with the highest priority (low number = high priority)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
         </property>
        </widget>
       </item>
      </layout>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="autoCarryCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brings ship along when the player autopilots&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>AutoNav Carry Status</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="autoLinkCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Player can only autopilot when in range of this ship (??? meters)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>AutoNav Needs Link</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="hideShipNameCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Don't show the ships name in the targeting box&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Hide Ship Name</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="classDynamicCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the ships class based on the alt ship class menu&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Set Class Dynamically</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="disableETSCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disables the Energy Transfer System for this ship&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Disable ETS</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="cloakCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ship starts invisible&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Cloaked</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="scrambleMessagesCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Messages from the ship will be garbeled with bits missing&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>Scramble Messages</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="noCollideCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ship does not interact with any other object/weapon&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>No Collisions</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <widget class="fso::fred::ShipFlagCheckbox" name="noSelfDestructCheckbox">
       <property name="toolTip">
        <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Prevents fighters in wong from self-destructing when there engines are destroyed&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
       </property>
       <property name="text">
        <string>No Disabled Self-Destruct</string>
       </property>
       <property name="tristate">
        <bool>true</bool>
       </property>
      </widget>
     </item>
     <item>
      <layout class="QHBoxLayout" name="exitLayout">
       <item>
        <widget class="QPushButton" name="okButton">
         <property name="text">
          <string>OK</string>
         </property>
        </widget>
       </item>
       <item>
        <widget class="QPushButton" name="cancelButton">
         <property name="text">
          <string>Cancel</string>
         </property>
        </widget>
       </item>
      </layout>
     </item>
    </layout>
   </item>
  </layout>
 </widget>
 <customwidgets>
  <customwidget>
   <class>fso::fred::ShipFlagCheckbox</class>
   <extends>QCheckBox</extends>
   <header>ui/widgets/ShipFlagCheckbox.h</header>
  </customwidget>
 </customwidgets>
 <resources>
  <include location="../resources/resources.qrc"/>
 </resources>
 <connections>
  <connection>
   <sender>okButton</sender>
   <signal>clicked()</signal>
   <receiver>fso::fred::dialogs::ShipFlagsDialog</receiver>
   <slot>accept()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>278</x>
     <y>565</y>
    </hint>
    <hint type="destinationlabel">
     <x>251</x>
     <y>509</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>cancelButton</sender>
   <signal>clicked()</signal>
   <receiver>fso::fred::dialogs::ShipFlagsDialog</receiver>
   <slot>reject()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>389</x>
     <y>563</y>
    </hint>
    <hint type="destinationlabel">
     <x>375</x>
     <y>515</y>
    </hint>
   </hints>
  </connection>
 </connections>
</ui>