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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>fso::fred::dialogs::ShipFlagsDialog</class>
<widget class="QDialog" name="fso::fred::dialogs::ShipFlagsDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>421</width>
<height>664</height>
</rect>
</property>
<property name="windowTitle">
<string>Additional Ship Properties</string>
</property>
<property name="modal">
<bool>true</bool>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<layout class="QVBoxLayout" name="ColumnOneLayout">
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="destroyBeforeMissionCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Destroys the ship before the mission starts</p></body></html></string>
</property>
<property name="text">
<string>Destroy Before Mission</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="destroySecondsLayout">
<item>
<widget class="QSpinBox" name="destroySecondsSpinBox">
<property name="toolTip">
<string><html><head/><body><p>How many seconds before the mission to destroy ship</p></body></html></string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="destroySecondsLabel">
<property name="text">
<string>Seconds</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="scannableCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Whether the ship is scannable or not</p></body></html></string>
</property>
<property name="text">
<string>Scannable</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="cargoKnownCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Whether the player alredy knows the cargo or needs to scan for it</p></body></html></string>
</property>
<property name="text">
<string>Cargo Known</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="toggleSubsytemScanningCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Switches between scanning the whole ship or individual subsystems</p></body></html></string>
</property>
<property name="text">
<string>Toggle Subsystem Scanning</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="reinforcementUnitCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Makes the ship available in the reinforcements editor</p></body></html></string>
</property>
<property name="text">
<string>Reinforcement Unit</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="protectShipCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Stops AI from attacking ship</p></body></html></string>
</property>
<property name="text">
<string>Protect Ship</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QGroupBox" name="turretThreatsgroupBox">
<property name="title">
<string>Turret Threats</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QCheckBox" name="beamProtectCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Stops Beams from targeting this ship</p></body></html></string>
</property>
<property name="text">
<string>Beam Protect Ship</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="flakProtectCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Stops flack weapons from targeting this ship</p></body></html></string>
</property>
<property name="text">
<string>Flak Protect Ship</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="laserProtectCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Stops blob turrets from targeting this ship</p></body></html></string>
</property>
<property name="text">
<string>Laser Protect Ship</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="missileProtectCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Stops missile turrets from targeting this ship</p></body></html></string>
</property>
<property name="text">
<string>Missile Protect Ship</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="ignoreForGoalsCheckbox">
<property name="toolTip">
<string><html><head/><body><p>takes this ship out of consideration in SEXP operators like <span style=" font-style:italic;">percent-ships-destroyed</span></p></body></html></string>
</property>
<property name="text">
<string>Ignore for Counting Goals</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="escortShipCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Adds ship to escort list (Also makes active asteroid fields target ship)</p></body></html></string>
</property>
<property name="text">
<string>Escort Ship</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="escortLayout" stretch="0,0,1">
<item>
<spacer name="escortSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Minimum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>10</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="escortLabel">
<property name="text">
<string>Priority</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="escortPrioritySpinBox">
<property name="toolTip">
<string><html><head/><body><p>How high up the escort list the ship is (Lower number = Higher up list)</p></body></html></string>
</property>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="noArrivalMusicCheckBox">
<property name="toolTip">
<string><html><head/><body><p>Don't change the music when the ship arrives</p></body></html></string>
</property>
<property name="text">
<string>No Arrival Music</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="invulnerableCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Makes ship take no damage</p></body></html></string>
</property>
<property name="text">
<string>Invulnerable</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="guardianedCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Ship becomes invulnerable at 1% health. Threshold can be changed with SEXP <span style=" font-style:italic;">set-guardian-threshold</span></p></body></html></string>
</property>
<property name="text">
<string>Guardianed</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="primitiveCheckbox">
<property name="text">
<string>Primitive Sensors</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="noSubspaceDriveCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Makes Jump out command fail silently, Useful for In-mission jumps</p></body></html></string>
</property>
<property name="text">
<string>No Subspace Drive</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="hiddenFromSensorsCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Ship becomes untargetable and appears on rader as wobbly dot</p></body></html></string>
</property>
<property name="text">
<string>Hidden from Sensors</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="stealthCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Ship becomes untargetable and does not apper on hostile radar</p></body></html></string>
</property>
<property name="text">
<string>Stealth</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="friendlyStealthCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Makes stealth apply to teammates</p></body></html></string>
</property>
<property name="text">
<string>Invisible to Friendlies When Stealthed</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="kamikazeCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Ram the ships target doing the specified amount of damage</p></body></html></string>
</property>
<property name="text">
<string>Kamikaze</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="kamikazeLayout" stretch="0,0,1">
<item>
<spacer name="kamikazeSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Minimum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>10</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="kamikazeLabel">
<property name="text">
<string>Damage</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="kamikazeDamageSpinBox">
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="noMoveCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Ship should not move under any circumstances</p></body></html></string>
</property>
<property name="text">
<string>Does Not Move</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="columnTwo" stretch="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1">
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="noDynamicGoalsCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Ship goes for its objectives without self-preservation</p></body></html></string>
</property>
<property name="text">
<string>No Dynamic Goals</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="redAlertCheckbox">
<property name="toolTip">
<string><html><head/><body><p>If the next mission is marked red alert this ships damage and loadaout wil be copied onto a ship woth the same name (Buggy, Recommend using Save-load script)</p></body></html></string>
</property>
<property name="text">
<string>Red Alert Carry Status</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="gravityCheckbox">
<property name="toolTip">
<string><html><head/><body><p>DEPRECATED: Does Nothing</p></body></html></string>
</property>
<property name="text">
<string>Affected By Gravity</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="specialWarpinCheckbox">
<property name="toolTip">
<string><html><head/><body><p>DEPRECATED: Use Custom warp-in menu</p></body></html></string>
</property>
<property name="text">
<string>Special Warpin</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="targetableAsBombCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Ship is targetable using the target bomb command</p></body></html></string>
</property>
<property name="text">
<string>Targetable as Bomb</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="disableBuiltInMessagesCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Disables all automated messages from the ship</p></body></html></string>
</property>
<property name="text">
<string>Disable Built-in Messages</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="neverScreamCheckbox">
<property name="text">
<string>Never Scream On Death</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="alwaysScreamCheckbox">
<property name="text">
<string>Always Scream on Death</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="vaporizeCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Ship disintegrates on death leaving no debris</p></body></html></string>
</property>
<property name="text">
<string>Vaporize on Death</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="respawnPriorityLayout">
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="respawnPrioritylabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Respawn Priority</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="respawnPrioritySpinBox">
<property name="toolTip">
<string><html><head/><body><p>In multi a player will respawn nect to the ship with the highest priority (low number = high priority)</p></body></html></string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="autoCarryCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Brings ship along when the player autopilots</p></body></html></string>
</property>
<property name="text">
<string>AutoNav Carry Status</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="autoLinkCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Player can only autopilot when in range of this ship (??? meters)</p></body></html></string>
</property>
<property name="text">
<string>AutoNav Needs Link</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="hideShipNameCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Don't show the ships name in the targeting box</p></body></html></string>
</property>
<property name="text">
<string>Hide Ship Name</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="classDynamicCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Set the ships class based on the alt ship class menu</p></body></html></string>
</property>
<property name="text">
<string>Set Class Dynamically</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="disableETSCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Disables the Energy Transfer System for this ship</p></body></html></string>
</property>
<property name="text">
<string>Disable ETS</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="cloakCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Ship starts invisible</p></body></html></string>
</property>
<property name="text">
<string>Cloaked</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="scrambleMessagesCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Messages from the ship will be garbeled with bits missing</p></body></html></string>
</property>
<property name="text">
<string>Scramble Messages</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="noCollideCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Ship does not interact with any other object/weapon</p></body></html></string>
</property>
<property name="text">
<string>No Collisions</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="fso::fred::ShipFlagCheckbox" name="noSelfDestructCheckbox">
<property name="toolTip">
<string><html><head/><body><p>Prevents fighters in wong from self-destructing when there engines are destroyed</p></body></html></string>
</property>
<property name="text">
<string>No Disabled Self-Destruct</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="exitLayout">
<item>
<widget class="QPushButton" name="okButton">
<property name="text">
<string>OK</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cancelButton">
<property name="text">
<string>Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>fso::fred::ShipFlagCheckbox</class>
<extends>QCheckBox</extends>
<header>ui/widgets/ShipFlagCheckbox.h</header>
</customwidget>
</customwidgets>
<resources>
<include location="../resources/resources.qrc"/>
</resources>
<connections>
<connection>
<sender>okButton</sender>
<signal>clicked()</signal>
<receiver>fso::fred::dialogs::ShipFlagsDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>278</x>
<y>565</y>
</hint>
<hint type="destinationlabel">
<x>251</x>
<y>509</y>
</hint>
</hints>
</connection>
<connection>
<sender>cancelButton</sender>
<signal>clicked()</signal>
<receiver>fso::fred::dialogs::ShipFlagsDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>389</x>
<y>563</y>
</hint>
<hint type="destinationlabel">
<x>375</x>
<y>515</y>
</hint>
</hints>
</connection>
</connections>
</ui>
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