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;; Mod.tbl should be used for settings which affect the entire mod and
;; only very rarely need to be changed (if ever).
#CAMPAIGN SETTINGS
;; Sets default campaign file the game will look for with new pilots
$Default Campaign File Name: FreeSpace2
#HUD SETTINGS
;; Sets the delay before a directive will appear on the screen (ms)
$Directive Wait Time: 3000
;; If set, shows the HUD during in-game cutscenes
$Cutscene camera displays HUD: NO
;; If set, uses the colors of the ANI instead of the colors of the HUD
$Full color head animations: NO
#SEXP SETTINGS
;; When set, this makes the argument SEXPs loop through all the SEXPs
;; before it moves on to the next argument. Default behaviour is the
;; exact opposite, each SEXP is called for all arguments.
$Loop SEXPs Then Arguments: NO
;; When set, this makes the event chaining behavior act as people
;; expected it to be in Mantis #82.
$Use Alternate Chaining Behavior: NO
#GRAPHICS SETTINGS
;; When set, this enables the loading of external shader files
$Enable external shaders: NO
#OTHER SETTINGS
;; If not set, a hit to a turret's barrels will not count as a hit to
;; the turret unless it is also within the turret base's radius.
$Fixed Turret Collisions: NO
;; If not set, hits will damage nearest subsystem first, rather than the
;; impacted physical subsystem first.
$Damage Impacted Subsystem First: NO
;; used when no ani is specified or ship_select_3d is active
$Default ship select effect: FS2
;; used when no ani is specified or weapon_select_3d is active
$Default weapon select effect: FS2
;; Enable weapons to inherit their parent object's collision group setting
$Weapons inherit parent collision group: NO
#END
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