1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
|
/*
* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
* You may not sell or otherwise commercially exploit the source or things you
* create based on the source.
*/
#ifndef _GLOBALS_H
#define _GLOBALS_H
// from parselo.h
#define PATHNAME_LENGTH 192
#define NAME_LENGTH 32
#define DATE_LENGTH 32
#define TIME_LENGTH 16
#define DATE_TIME_LENGTH 48
#define NOTES_LENGTH 1024
#define MULTITEXT_LENGTH 4096
#define FILESPEC_LENGTH 64
#define MESSAGE_LENGTH 512
#define TRAINING_MESSAGE_LENGTH 512
#define CONDITION_LENGTH 64
// from missionparse.h
#define MISSION_DESC_LENGTH 512
// from player.h
#define CALLSIGN_LEN (MAX_FILENAME_LEN - 4 - 1) // shortened from 32 to allow .json to be attached without exceeding MAX_FILENAME_LEN
#define SHORT_CALLSIGN_PIXEL_W 80 // max width of short_callsign[] in pixels
// from ship.h
#define MAX_SHIPS 500 // max number of ship instances there can be.DTP; bumped from 200 to 400, then to 500 in 2022
#define SHIPS_LIMIT 500 // what MAX_SHIPS will be at release time (for error checking in debug mode); dtp Bumped from 200 to 400, then to 500 in 2022
// from missionparse.h and then redefined to the same value in sexp.h
#define TOKEN_LENGTH 32
#define MAX_SHIP_CLASSES 500
#define MAX_WINGS 75
#define MAX_SHIPS_PER_WING 6
#define MAX_STARTING_WINGS 3 // number of wings player can start a mission with
#define MAX_SQUADRON_WINGS 5 // number of wings in squadron (displayed on HUD)
#define MAX_TVT_TEAMS 2 // number of teams in a TVT game
#define MAX_TVT_WINGS_PER_TEAM 1 // number of wings per team in a TVT game
#define MAX_TVT_WINGS MAX_TVT_TEAMS * MAX_TVT_WINGS_PER_TEAM // number of wings in a TVT game
// from model.h
#define MAX_SHIP_PRIMARY_BANKS 3
#define MAX_SHIP_SECONDARY_BANKS 4
#define MAX_SHIP_WEAPONS (MAX_SHIP_PRIMARY_BANKS+MAX_SHIP_SECONDARY_BANKS)
// Goober5000 - moved from hudescort.cpp
// size of complete escort list, including all those wanting to get onto list but without space
#define MAX_COMPLETE_ESCORT_LIST 20
// from weapon.h
#define MAX_WEAPONS 3000 //Increased from 2000 to 3000 in 2022
#define MAX_WEAPON_TYPES 500
// from model.h
#define MAX_MODEL_TEXTURES 64
#define MAX_POLYGON_MODELS 300
// object.h
//If this value exceeds 2^16-1, this will break collision pair caching as is. Proceed with caution.
#define MAX_OBJECTS 5000 //Increased from 3500 to 5000 in 2022
// from weapon.h (and beam.h)
#define MAX_BEAM_SECTIONS 5
#endif // _GLOBALS_H
|