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#include "graphics/color.h"
#include "graphics/2d.h"
#include "globalincs/pstypes.h"
#include "globalincs/vmallocator.h"
#include "math/floating.h"
void hdr_color::set_vecf(const SCP_vector<float>& input)
{
size_t l = input.size();
Assertion(l >= 3, "attempted to set color values invalid component count");
this->red = input.at(0);
this->green = input.at(1);
this->blue = input.at(2);
if (l > 3)
this->alpha = input.at(3);
if (l > 4)
this->intensity = input.at(4);
}
/*
* @brief Fills a vector with the raw float color components of the color, in the order red, green, blue, alpha,
* intensity
*
* @param to_fill: The fector that will be filled with the color compoents
*/
void hdr_color::get_v5f(SCP_vector<float>& to_fill) const
{
to_fill.clear();
to_fill.push_back(this->red);
to_fill.push_back(this->green);
to_fill.push_back(this->blue);
to_fill.push_back(this->alpha);
to_fill.push_back(this->intensity);
}
hdr_color::hdr_color()
{
this->red = 1.0f;
this->green = 1.0f;
this->blue = 1.0f;
this->alpha = 1.0f;
this->intensity = 1.0f;
}
hdr_color::hdr_color(float new_r, float new_g, float new_b, float new_a, float new_i)
{
this->red = new_r;
this->green = new_g;
this->blue = new_b;
this->alpha = new_a;
this->intensity = new_i;
}
hdr_color::hdr_color(const hdr_color* const source_color)
{
this->red = source_color->red;
this->green = source_color->green;
this->blue = source_color->blue;
this->alpha = source_color->alpha;
this->intensity = source_color->intensity;
}
/**
* @brief Sets RGB values from three 0-255 ints
*/
void hdr_color::set_rgb(int new_r, int new_g, int new_b)
{
this->red = i2fl(new_r) / 255.0f;
this->green = i2fl(new_g) / 255.0f;
this->blue = i2fl(new_b) / 255.0f;
}
/**
* @brief Sets RGBA values from an old style color object
*/
void hdr_color::set_rgb(const color* const new_color)
{
this->set_rgb(new_color->red, new_color->green, new_color->blue);
this->alpha = i2fl(new_color->alpha);
}
/**
* @brief Sets RGB values from an array of three 0-255 ints
*/
void hdr_color::set_rgb(const int* const new_rgb)
{
this->set_rgb(new_rgb[0], new_rgb[1], new_rgb[2]);
}
/**
* @brief retreives unmultiplied 0.0f-1.0f color component.
*/
float hdr_color::r() const
{
return red;
}
/**
* @brief sets and returns unmultiplied 0.0f-1.0f color component.
*/
float hdr_color::r(float in)
{
red = in;
return red;
}
/**
* @brief sets and returns unmultiplied 0.0f-1.0f color component from 0-255 int.
*/
float hdr_color::r(int in)
{
red = i2fl(in) / 255.0f;
return red;
}
/**
* @brief retreives unmultiplied 0.0f-1.0f color component.
*/
float hdr_color::g() const
{
return green;
}
/**
* @brief sets and returns unmultiplied 0.0f-1.0f color component.
*/
float hdr_color::g(float in)
{
green = in;
return green;
}
/**
* @brief sets and returns unmultiplied 0.0f-1.0f color component from 0-255 int.
*/
float hdr_color::g(int in)
{
green = i2fl(in) / 255.0f;
return green;
}
/**
* @brief retreives unmultiplied 0.0f-1.0f color component.
*/
float hdr_color::b() const
{
return blue;
}
/**
* @brief sets and returns unmultiplied 0.0f-1.0f color component.
*/
float hdr_color::b(float in)
{
blue = in;
return blue;
}
/**
* @brief sets and returns unmultiplied 0.0f-1.0f color component from 0-255 int.
*/
float hdr_color::b(int in)
{
blue = i2fl(in) / 255.0f;
return blue;
}
/**
* @brief retreives unmultiplied 0.0f-1.0f color component.
*/
float hdr_color::a() const
{
return alpha;
}
/**
* @brief sets and returns unmultiplied 0.0f-1.0f color component.
*/
float hdr_color::a(float in)
{
alpha = in;
return alpha;
}
/**
* @brief sets and returns unmultiplied 0.0f-1.0f color component from 0-255 int.
*/
float hdr_color::a(int in)
{
alpha = i2fl(in) / 255.0f;
return alpha;
}
/**
* @brief retreives unmultiplied 0.0f-1.0f color component.
*/
float hdr_color::i() const
{
return intensity;
}
/**
* @brief sets and returns unmultiplied 0.0f-1.0f color component.
*/
float hdr_color::i(float in)
{
intensity = in;
return intensity;
}
/**
* @brief Resets to a full alpha, 100% white.
*/
void hdr_color::reset()
{
this->red = 1.0f;
this->green = 1.0f;
this->blue = 1.0f;
this->alpha = 1.0f;
this->intensity = 1.0f;
}
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