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#include "debug_sphere.h"
#include "globalincs/vmallocator.h"
#include "render/3d.h"
SCP_vector<debug_sphere> debug_sphere::Spheres;
debug_sphere::debug_sphere(const vec3d& pos_in, float rad_in)
{
pos = pos_in;
radius = rad_in;
}
void debug_sphere::add(const vec3d& pos, float rad)
{
Spheres.emplace_back(pos, rad);
}
void debug_sphere::clear()
{
Spheres.clear();
}
void debug_sphere::render()
{
color uicolor = gr_screen.current_color;
color render_color;
render_color.red = 255;
render_color.green = 255;
render_color.blue = 255;
render_color.alpha = 64;
gr_set_color_fast(&render_color);
for (auto& s : Spheres) {
g3_draw_sphere_ez(&(s.pos), s.radius);
}
gr_set_color_fast(&uicolor);
clear();
}
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