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#pragma once
#include "globalincs/pstypes.h"
#include "lighting/lighting.h"
#include "cmdline/cmdline.h"
//-----Fadein stuff
struct shader;
extern shader Viewer_shader;
enum class FadeType {
FI_NONE = 0,
FI_FADEIN,
FI_FADEOUT
};
extern FadeType Fade_type;
extern TIMESTAMP Fade_start_timestamp;
extern TIMESTAMP Fade_end_timestamp;
//Variables
extern int Num_active_gr_lights;
extern const float gr_light_color[4];
extern const float gr_light_zero[4];
extern const float gr_light_emission[4];
extern float gr_light_ambient[4];
//Functions
void gr_set_light(light *fs_light);
void gr_reset_lighting();
void gr_set_lighting();
void gr_set_center_alpha(int type);
void gr_set_ambient_light(int red, int green, int blue);
void gr_get_ambient_light(vec3d* light_vector);
void gr_lighting_fill_uniforms(void* data_out, size_t buffer_size);
void gr_light_init();
void gr_light_shutdown();
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