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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _READYROOM_H
#define _READYROOM_H
#include "globalincs/pstypes.h"
#include "scripting/hook_api.h"
struct sim_mission {
SCP_string name; // the mission name
SCP_string filename; // the mission filename
SCP_string mission_desc; // the mission description
SCP_string author; // the mission designer
int visible; // if the mission is visible by default
};
extern SCP_vector<sim_mission> Sim_Missions;
extern SCP_vector<sim_mission> Sim_CMissions;
extern int Sim_room_overlay_id;
extern int Campaign_room_overlay_id;
void sim_room_init();
void sim_room_close();
void sim_room_do_frame(float frametime);
void api_sim_room_build_mission_list(bool API_Access);
// called by main menu to continue on with current campaign (if there is one).
int readyroom_continue_campaign();
void campaign_room_init();
void campaign_room_close();
void campaign_room_do_frame(float frametime);
bool campaign_build_campaign_list();
void campaign_select_campaign(const SCP_string& campaign_file);
void campaign_reset(const SCP_string& campaign_file);
extern const std::shared_ptr<scripting::Hook<>> OnCampaignBeginHook;
#endif
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