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#ifndef MISSION_FLAGS_H
#define MISSION_FLAGS_H
#include "globalincs/flagset.h"
namespace Mission {
FLAG_LIST(Mission_Flags) {
Subspace, // mission takes place in subspace
No_promotion, // cannot get promoted or badges in this mission
Fullneb, // mission is a full nebula mission
No_builtin_msgs, // disables builtin msgs
No_traitor, // player cannot become a traitor
Toggle_ship_trails, // toggles ship trails (off in nebula, on outside nebula)
Support_repairs_hull, // Toggles support ship repair of ship hulls
Beam_free_all_by_default, // Beam-free-all by default - Goober5000
Unused_1, // Necessary to not break parsing
Unused_2, // Necessary to not break parsing
No_briefing, // no briefing, jump right into mission - Goober5000
Toggle_debriefing, // Turn on debriefing for dogfight. Off for everything else - Goober5000
Unused_3, // Necessary to not break parsing
Unused_4, // Necessary to not break parsing
Mission_2d, // Mission is meant to be played top-down style; 2D physics and movement.
Unused_5, // Necessary to not break parsing
Red_alert, // a red-alert mission - Goober5000
Scramble, // a scramble mission - Goober5000
No_builtin_command, // turns off Command without turning off pilots - Karajorma
Player_start_ai, // Player starts mission under AI Control (NOT MULTI COMPATABLE) - Kazan
All_attack, // all teams at war - Goober5000
Use_ap_cinematics, // use autopilot cinematics - Kazan
Deactivate_ap, // deactivate autopilot - KeldorKatarn (patch approved by Kazan)
Toggle_showing_goals, // Show mission goals for training missions, hide otherwise - Karajorma/naomimyselfandi
End_to_mainhall, // Return to the mainhall after debrief - niffiwan
Override_hashcommand, // Override #Command with the Command info in Mission Specs - Goober5000
Toggle_start_chase_view, // Toggles (versus the default) whether the player starts the mission in chase view - Goober5000
Neb2_fog_color_override, // Whether to use explicit fog colors instead of checking the palette - Goober5000
Fullneb_background_bitmaps, // Show background bitmaps despite fullneb
Preload_subspace, // Preload the subspace tunnel for both the sexp and specs checkbox (for scripts) - MjnMixael
NUM_VALUES
};
FLAG_LIST(Parse_Object_Flags) {
SF_Cargo_known,
SF_Ignore_count,
SF_Reinforcement,
SF_Escort,
SF_No_arrival_music,
SF_No_arrival_warp,
OF_No_shields,
OF_Protected,
OF_Player_start,
SF_No_departure_warp,
SF_Locked, // encompasses both ship-locked and weapons-locked
SF_Ship_locked,
SF_Weapons_locked,
OF_Invulnerable,
SF_Hidden_from_sensors,
SF_Scannable, // ship is a "scannable" ship
AIF_Kamikaze,
AIF_No_dynamic,
SF_Red_alert_store_status,
OF_Beam_protected,
OF_Flak_protected,
OF_Laser_protected,
OF_Missile_protected,
SF_Guardian,
Knossos_warp_in,
SF_Vaporize,
SF_Stealth,
SF_Friendly_stealth_invis,
SF_Dont_collide_invis,
SF_Use_unique_orders, // tells a newly created ship to use the default orders for that ship
SF_Dock_leader, // Goober5000 - a docked parse object that is the leader of its group
SF_Cannot_arrive, // used to indicate that this ship's arrival cue will never be true
SF_Warp_broken, // warp engine should be broken for this ship
SF_Warp_never, // warp drive is destroyed
SF_Primitive_sensors,
SF_No_subspace_drive,
SF_Nav_carry_status,
SF_Affected_by_gravity,
SF_Toggle_subsystem_scanning,
OF_Targetable_as_bomb,
SF_No_builtin_messages,
SF_Primaries_locked,
SF_Secondaries_locked,
SF_No_death_scream,
SF_Always_death_scream,
SF_Nav_needslink,
SF_Hide_ship_name,
SF_Set_class_dynamically,
SF_Lock_all_turrets_initially,
SF_Afterburner_locked,
OF_Force_shields_on,
OF_Immobile, // encompasses both don't-change-position and don't-change-orientation (legacy flag, but not deprecated due to the difficulty of mapping one flag to two for compatibility)
OF_Dont_change_position,
OF_Dont_change_orientation,
SF_No_ets,
SF_Cloaked,
SF_Scramble_messages,
Red_alert_deleted, // Goober5000 - used analogously to SEF_PLAYER_DELETED
Already_handled, // Goober5000 - used for docking currently, but could be used generically
OF_No_collide,
SF_No_disabled_self_destruct,
SF_Has_display_name,
SF_Hide_mission_log,
SF_Same_arrival_warp_when_docked,
SF_Same_departure_warp_when_docked,
OF_Attackable_if_no_collide, // Cyborg - keeps turrets from ignoring ships that have no_collide set
SF_Fail_sound_locked_primary, // Kiloku - Plays fail sound when firing with locked weapons
SF_Fail_sound_locked_secondary, // Kiloku - Plays fail sound when firing with locked weapons
SF_Aspect_immune, // Kiloku - Ship cannot be locked onto by aspect seeking weapons
SF_Cannot_perform_scan, // Goober5000 - ship cannot scan other ships
SF_No_targeting_limits, // MjnMixael - Ship is always targetable regardless of AWACS or targeting range limits
SF_From_player_wing, // set for ships that are members of any player starting wing
NUM_VALUES
};
}
#endif
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