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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "cfile/cfile.h"
#include "cmdline/cmdline.h"
#include "gamesnd/gamesnd.h"
#include "globalincs/alphacolors.h"
#include "io/key.h"
#include "missionui/chatbox.h"
#include "network/multi.h"
#include "network/multi_pmsg.h"
#include "network/multimsgs.h"
#include "network/multiui.h"
#include "parse/parselo.h"
#include "playerman/player.h"
#include "ui/ui.h"
///////////////////////////////////////////////////////////
// Chat window UI
///////////////////////////////////////////////////////////
// a little extra spacing for the team vs. team icons
#define CHATBOX_TEAM_ICON_SPACE 18
// SMALL CHATBOX ----------------------------------------------------------------------------------
// background bitmap
const char* Chatbox_small_bitmap_fname[GR_NUM_RESOLUTIONS] = {
"Chatbox", // GR_640
"2_Chatbox" // GR_1024
};
// background mask
const char* Chatbox_small_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
"Chatbox-m", // GR_640
"2_Chatbox-m" // GR_1024
};
// chatbox coords
int Chatbox_small_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
192, 0
},
{ // GR_1024
308, 0 // ?
}
};
// display area coods
int Chatbox_small_display_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 74
},
{ // GR_1024
315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 116
}
};
// input box coords
int Chatbox_small_input_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
204, 100, 371, 22
},
{ // GR_1024
328, 163, 591, 34
}
};
// max # of lines
int Chatbox_small_max_lines[GR_NUM_RESOLUTIONS] = {
7, // GR_640
12 // GR_1024
};
// BIG CHATBOX ----------------------------------------------------------------------------------
// background bitmap
const char* Chatbox_big_bitmap_fname[GR_NUM_RESOLUTIONS] = {
"ChatboxBig", // GR_640
"2_ChatboxBig" // GR_1024
};
// mask
const char* Chatbox_big_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
"Chatbox-m", // GR_640
"2_Chatbox-m" // GR_1024
};
// chatbox coords
int Chatbox_big_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
192, 0
},
{ // GR_1024
307, 0
}
};
// display area coords
int Chatbox_big_display_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 326
},
{ // GR_1024
315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 519
}
};
// input box coords
int Chatbox_big_input_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
204, 352, 371, 22
},
{ // GR_1024
328, 565, 591, 34
}
};
// max # of lines
int Chatbox_big_max_lines[GR_NUM_RESOLUTIONS] = {
32, // GR_640
51 // GR_1024
};
// PAUSED CHATBOX ----------------------------------------------------------------------------------
// mask
const char* Chatbox_p_bitmap_fname[GR_NUM_RESOLUTIONS] = {
"MPPause", // GR_640
"2_MPPause" // GR_1024
};
// mask
const char* Chatbox_p_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
"MPPause-m", // GR_640
"2_MPPause-m" // GR_1024
};
// chatbox coords
int Chatbox_p_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
// 192, 0
0, 0
},
{ // GR_1024
// 307, 0
0, 0
}
};
// display area coords
int Chatbox_p_display_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
103 + CHATBOX_TEAM_ICON_SPACE, 149, 380 - CHATBOX_TEAM_ICON_SPACE, 143
},
{ // GR_1024
165 + CHATBOX_TEAM_ICON_SPACE, 244, 654 - CHATBOX_TEAM_ICON_SPACE, 263
}
};
// input box coords
int Chatbox_p_input_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
106, 328, 379, 17
},
{ // GR_1024
165, 525, 607, 27
}
};
// max # of lines
int Chatbox_p_max_lines[GR_NUM_RESOLUTIONS] = {
17, // GR_640
26 // GR_1024
};
// defines for location and other info of chat box MULTI_PAUSED
/*
#define CHATBOX_MP_FNAME NOX("MPPause")
#define CHATBOX_MP_MASK NOX("MPPause-m")
#define CHATBOX_MP_X1 112
#define CHATBOX_MP_Y1 198
#define CHATBOX_MP_X2 477
#define CHATBOX_MP_Y2 308
#define CHATBOX_MP_ICON_X (CHATBOX_MP_X1)
#define CHATBOX_MP_W (CHATBOX_MP_X2 - CHATBOX_MP_X1 + 1)
#define CHATBOX_MP_H (CHATBOX_MP_Y2 - CHATBOX_MP_Y1 + 1)
#define CHATBOX_MP_BEGIN_X (CHATBOX_MP_X1 + 3 + CHATBOX_TEAM_ICON_SPACE)
#define CHATBOX_MP_BEGIN_Y CHATBOX_MP_Y1
#define CHATBOX_MP_DISP_W 365
#define CHATBOX_MP_MAX_LINES 11
#define CHATBOX_MP_INPUTBOX_X (CHATBOX_MP_X1 + 3)
#define CHATBOX_MP_INPUTBOX_W (CHATBOX_MP_W)
#define CHATBOX_MP_TEXTENTER_Y 329
*/
// CHATBOX ----------------------------------------------------------------------------------
// the settings being used for this instance
char Chatbox_mask[50];
int Chatbox_x1;
int Chatbox_y1;
int Chatbox_icon_x;
int Chatbox_w;
int Chatbox_h;
int Chatbox_begin_x;
int Chatbox_begin_y;
int Chatbox_disp_w;
int Chatbox_max_lines;
int Chatbox_inputbox_x;
int Chatbox_inputbox_w;
int Chatbox_textenter_y;
int Chat_scroll_up_coord[2];
int Chat_scroll_down_coord[2];
// how many pixels to indent succesive lines of text from a given player
#define CHAT_LINE_INDENT 20
// what chars other than letters and number's we'll toss
#define CHATBOX_INVALID_CHARS NOX("~`") // this is primarily so that we don't interfere with the voice recording keys
// common defines and
UI_WINDOW Chat_window;
UI_INPUTBOX Chat_inputbox;
UI_BUTTON Chat_enter_text;
// button controls
#define CHATBOX_NUM_BUTTONS 3
#define CHATBOX_SCROLL_UP 0
#define CHATBOX_SCROLL_DOWN 1
#define CHATBOX_TOGGLE_SIZE 2 // used for both big and small
// coordinate indicies
#define CHATBOX_X_COORD 0
#define CHATBOX_Y_COORD 1
#define CHATBOX_W_COORD 2
#define CHATBOX_H_COORD 3
// chatbox buttons
ui_button_info Chatbox_buttons[GR_NUM_RESOLUTIONS][CHATBOX_NUM_BUTTONS+1] = {
{ // GR_640
ui_button_info("CHB_00", 613, 3, -1, -1, 0),
ui_button_info("CHB_01", 613, 41, -1, -1, 1),
ui_button_info("CHB_02a", 607, 74, -1, -1, 2),
ui_button_info("CHB_02b", 607, 74, -1, -1, 2),
},
{ // GR_1024
ui_button_info("2_CHB_00", 981, 5, -1, -1, 0),
ui_button_info("2_CHB_01", 981, 67, -1, -1, 1),
ui_button_info("2_CHB_02a", 971, 119, -1, -1, 2),
ui_button_info("2_CHB_02b", 971, 119, -1, -1, 2),
}
};
int Chatbox_mode_flags = 0;
int Chatbox_bitmap = -1;
int Chatbox_big_bitmap = -1;
int Chatbox_small_bitmap = -1;
int Chatbox_mp_bitmap = -1;
int Chatbox_created = 0;
///////////////////////////////////////////////////////////
// Chat window text
///////////////////////////////////////////////////////////
#define BRIEF_DISPLAY_SPACING 2 // pixel spacing between chat lines
// the first byte of the text string will be the net player id of the
SCP_list<brief_chat> Brief_chat;
// the index of the chat line we will start rendering at
int Brief_start_display_index;
// chatbox line recall data
#define CHATBOX_MAX_RECALL_LINES 10
int Chatbox_recall_count = 0;
int Chatbox_recall_index = 0;
int Chatbox_recall_last = -1;
char Chatbox_recall_lines[CHATBOX_MAX_RECALL_LINES][CHATBOX_MAX_LEN+2];
///////////////////////////////////////////////////////////
// forward declarations
///////////////////////////////////////////////////////////
void chatbox_chat_init();
void chatbox_render_chat_lines();
void chatbox_set_mode(int mode_flags);
void chatbox_toggle_size();
void chatbox_toggle_size_adjust_lines();
void chat_autosplit_line(char *msg,char *remainder);
void chatbox_recall_add(char *string);
void chatbox_recall_up();
void chatbox_recall_down();
// set the chatbox mode without checking for any previous modes which may need to be handled specially
void chatbox_set_mode(int mode_flags)
{
int size;
// set the stored mode
Chatbox_mode_flags = mode_flags;
// small pregame chatbox
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
size = 0;
}
// big pregame chatbox
else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
size = 1;
}
// multiplayer paused
else {
size = 2;
}
// set up the display/init variables based upon what mode we chode
switch(size){
case 0:
strcpy_s(Chatbox_mask, Chatbox_small_bitmap_mask_fname[gr_screen.res]);
Chatbox_x1 = Chatbox_small_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_y1 = Chatbox_small_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_icon_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
Chatbox_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_h = Chatbox_small_display_coords[gr_screen.res][CHATBOX_H_COORD];
Chatbox_begin_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_begin_y = Chatbox_small_display_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_disp_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_max_lines = gr_get_dynamic_font_lines(Chatbox_small_max_lines[gr_screen.res]);
Chatbox_inputbox_x = Chatbox_small_input_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_inputbox_w = Chatbox_small_input_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_textenter_y = Chatbox_small_input_coords[gr_screen.res][CHATBOX_Y_COORD];
break;
case 1:
strcpy_s(Chatbox_mask, Chatbox_big_bitmap_mask_fname[gr_screen.res]);
Chatbox_x1 = Chatbox_big_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_y1 = Chatbox_big_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_icon_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
Chatbox_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_h = Chatbox_big_display_coords[gr_screen.res][CHATBOX_H_COORD];
Chatbox_begin_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_begin_y = Chatbox_big_display_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_disp_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_max_lines = gr_get_dynamic_font_lines(Chatbox_big_max_lines[gr_screen.res]);
Chatbox_inputbox_x = Chatbox_big_input_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_inputbox_w = Chatbox_big_input_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_textenter_y = Chatbox_big_input_coords[gr_screen.res][CHATBOX_Y_COORD];
break;
case 2:
Chatbox_x1 = Chatbox_p_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_y1 = Chatbox_p_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_icon_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
Chatbox_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_h = Chatbox_p_display_coords[gr_screen.res][CHATBOX_H_COORD];
Chatbox_begin_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_begin_y = Chatbox_p_display_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_disp_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_max_lines = gr_get_dynamic_font_lines(Chatbox_p_max_lines[gr_screen.res]);
Chatbox_inputbox_x = Chatbox_p_input_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_inputbox_w = Chatbox_p_input_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_textenter_y = Chatbox_p_input_coords[gr_screen.res][CHATBOX_Y_COORD];
break;
}
}
int chatbox_get_msg_target_type(char *msg )
{
if (msg[0] != '/') {
return MULTI_MSG_ALL;
}
if (!strnicmp (msg, "/f:", 3)) {
return MULTI_MSG_FRIENDLY;
}
if (!strnicmp (msg, "/h:", 3)) {
return MULTI_MSG_HOSTILE;
}
return MULTI_MSG_EXPR;
}
size_t chatbox_get_msg_target_length(char *msg)
{
if ((msg[0] != '/') && (strchr(msg, ':') != NULL) ) {
return 0;
}
// find the first space
return strcspn(msg, ":") + 1 ;
}
// send a msg to the game chat
void chatbox_send_msg(char* msg)
{
// check if this message is supposed to have a recipient
int target = chatbox_get_msg_target_type(msg);
// tack on the null terminator in the boundary case
size_t x = strlen(msg);
if (x >= CHATBOX_MAX_LEN) {
msg[CHATBOX_MAX_LEN - 1] = '\0';
}
// if I'm the server, then broadcast the packet
chatbox_recall_add(msg);
if (target != MULTI_MSG_EXPR) {
send_game_chat_packet(Net_player, msg, target);
} else {
// copy the name of the player the message is being sent to
char temp[CHATBOX_MAX_LEN];
size_t target_length = chatbox_get_msg_target_length(msg);
strncpy(temp, msg + 1, target_length - 2);
temp[target_length - 2] = '\0';
send_game_chat_packet(Net_player, msg, target, nullptr, temp);
}
chatbox_add_line(msg, MY_NET_PLAYER_NUM);
}
// automatically split up any input text, send it, and leave the remainder
void chatbox_autosplit_line()
{
char msg[CHATBOX_MAX_LEN];
// if the chat line is getting too long, fire off the message, putting the last
// word on the next input line.
memset(msg, 0, CHATBOX_MAX_LEN);
Chat_inputbox.get_text(msg);
const char* remainder = "";
// determine if the width of the string in pixels is > than the inputbox width -- if so,
// then send the message
int msg_pixel_width;
gr_get_string_size(&msg_pixel_width, nullptr, msg);
// if ( msg_pixel_width >= (Chatbox_inputbox_w - Player->short_callsign_width) ) {
if ( msg_pixel_width >= (Chatbox_inputbox_w - 25)) {
auto last_space = strrchr(msg, ' ');
if ( last_space ) {
*last_space = '\0';
remainder = last_space + 1;
} else {
remainder = "";
}
chatbox_send_msg(msg);
// check if this message is supposed to have a recipient
int target = chatbox_get_msg_target_type(msg);
if (target != MULTI_MSG_ALL) {
// we need to add the target the message is going to before we add the rest of the string
char temp[CHATBOX_MAX_LEN];
size_t target_length = chatbox_get_msg_target_length(msg);
strncpy(temp, msg, target_length);
temp[target_length] = ' ';
temp[target_length+1] = '\0';
strcat_s(temp, remainder);
Chat_inputbox.set_text(temp);
}
else {
// display any remainder of text on the next line
Chat_inputbox.set_text(remainder);
}
} else if((Chat_inputbox.pressed() && (msg[0] != '\0')) || (strlen(msg) >= CHATBOX_MAX_LEN)) {
chatbox_send_msg(msg);
// display any remainder of text on the next line
Chat_inputbox.set_text(remainder);
}
}
// initialize all chatbox details with the given mode flags
int chatbox_create(int mode_flags)
{
int idx;
// don't do anything if the chatbox is already initialized
if (Chatbox_created){
return -1;
}
// probably shouldn't be using the chatbox in single player mode
Assert(Game_mode & GM_MULTIPLAYER);
// setup all data to correspond to our mode flags
chatbox_set_mode(mode_flags);
// initialize all low-level details related to chatting
chatbox_chat_init();
// attempt to load in the chatbox background bitmap
if(Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX){
Chatbox_big_bitmap = bm_load(Chatbox_big_bitmap_fname[gr_screen.res]);
Chatbox_small_bitmap = bm_load(Chatbox_small_bitmap_fname[gr_screen.res]);
Chatbox_mp_bitmap = bm_load(Chatbox_p_bitmap_fname[gr_screen.res]);
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
Chatbox_bitmap = Chatbox_small_bitmap;
} else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
Chatbox_bitmap = Chatbox_big_bitmap;
} else {
Chatbox_bitmap = Chatbox_mp_bitmap;
}
if((Chatbox_bitmap == -1) || (Chatbox_small_bitmap == -1) || (Chatbox_big_bitmap == -1) || (Chatbox_mp_bitmap == -1)){
return -1;
}
}
// attempt to create the ui window for the chatbox and assign the mask
Chat_window.create( 0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0 );
Chat_window.set_mask_bmap(Chatbox_mask);
// create the chat text enter input area
Chat_inputbox.create( &Chat_window, Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w, CHATBOX_MAX_LEN, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_EAT_USED, Chatbox_w, Color_netplayer[MY_NET_PLAYER_NUM]);
Chat_inputbox.set_focus();
Chat_inputbox.set_invalid_chars(CHATBOX_INVALID_CHARS);
// if we're supposed to supply and check for out own buttons
if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
for(idx=0; idx<CHATBOX_NUM_BUTTONS; idx++){
// create the button
Chatbox_buttons[gr_screen.res][idx].button.create(&Chat_window, "", Chatbox_buttons[gr_screen.res][idx].x, Chatbox_buttons[gr_screen.res][idx].y, 60, 30, (idx == CHATBOX_TOGGLE_SIZE) ? 0 : 1);
// set the highlight action
Chatbox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
// set the bitmap
Chatbox_buttons[gr_screen.res][idx].button.set_bmaps(Chatbox_buttons[gr_screen.res][idx].filename);
// set the hotspot
Chatbox_buttons[gr_screen.res][idx].button.link_hotspot(Chatbox_buttons[gr_screen.res][idx].hotspot);
}
// now create the toggle size button with the appropriate button
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
} else {
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
}
}
// an invisible button that will set focus to input box when clicked on
Chat_enter_text.create( &Chat_window, "", 0, 0, 60, 30, 0);
Chat_enter_text.hide(); // button doesn't show up
Chat_enter_text.link_hotspot(50);
Chatbox_created = 1;
return 0;
}
// process this frame for the chatbox
int chatbox_process(int key_in)
{
int key_out;
key_out = key_in;
// if the chatbox hasn't explicitly been created, we can't do any processing
if(!Chatbox_created){
return key_out;
}
// process the incoming key appropriately
if (key_in == -1) {
key_out = Chat_window.process();
} else {
key_out = Chat_window.process(key_in);
}
// look for special keypresses
switch(key_out){
// line recall up one
case KEY_UP:
chatbox_recall_up();
key_out = 0;
break;
// line recall down one
case KEY_DOWN:
chatbox_recall_down();
key_out = 0;
break;
}
// if we're supposed to be checking our own scroll buttons
if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_UP].button.pressed() ) {
chatbox_scroll_up();
}
if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_DOWN].button.pressed() ) {
chatbox_scroll_down();
}
if ( Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.pressed() ){
chatbox_toggle_size();
}
}
// check to see if the enter text button has been pressed
if ( Chat_enter_text.pressed() ) {
Chat_inputbox.set_focus();
}
// check to see if the current input text needs to be split up and sent automaticall
chatbox_autosplit_line();
return key_out;
}
void chatbox_close()
{
if (!Chatbox_created)
return;
// destory the UI window
Chat_window.destroy();
// unload any bitmaps
if (Chatbox_small_bitmap != -1) {
bm_release(Chatbox_small_bitmap);
Chatbox_small_bitmap = -1;
}
if (Chatbox_big_bitmap != -1) {
bm_release(Chatbox_big_bitmap);
Chatbox_big_bitmap = -1;
}
if (Chatbox_mp_bitmap != -1) {
bm_release(Chatbox_mp_bitmap);
Chatbox_mp_bitmap = -1;
}
// clear all the text lines in the
chatbox_clear();
Chatbox_created = 0;
}
// shutdown all chatbox functionality
void chatbox_clear()
{
// only do this if we have valid data
if(Chatbox_created){
// clear all chat data
Brief_chat.clear();
Brief_start_display_index=0;
// clear all line recall data
Chatbox_recall_count = 0;
Chatbox_recall_index = 0;
Chatbox_recall_last = -1;
memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));
}
}
// render the chatbox for this frame
void chatbox_render()
{
if (!Chatbox_created){
return;
}
// clear the multiplayer chat window
// gr_set_clip(Chatbox_x1, Chatbox_y1, Chatbox_w, Chatbox_h, GR_RESIZE_MENU);
// gr_clear();
// gr_reset_clip();
// draw the background bitmap if we're supposed to
if ( (Chatbox_bitmap != -1) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)) {
gr_set_bitmap( Chatbox_bitmap );
gr_bitmap(Chatbox_x1, Chatbox_y1, GR_RESIZE_MENU);
}
// render the chat lines
chatbox_render_chat_lines();
// render any UI window stuff
Chat_window.draw();
}
// try and scroll the chatbox up. return 0 or 1 on fail or success
int chatbox_scroll_up()
{
if (static_cast<int>(Brief_chat.size()) > Chatbox_max_lines) {
if (Brief_start_display_index > 0) {
Brief_start_display_index--;
return 1;
}
}
return 0;
}
// try and scroll the chatbox down, return 0 or 1 on fail or success
int chatbox_scroll_down()
{
if (static_cast<int>(Brief_chat.size()) > Chatbox_max_lines) {
if (Brief_start_display_index < (static_cast<int>(Brief_chat.size()) - Chatbox_max_lines)) {
Brief_start_display_index++;
return 1;
}
}
return 0;
}
void chatbox_chat_init()
{
chatbox_clear();
// initialize the line recall data
Chatbox_recall_count = 0;
Chatbox_recall_index = 0;
Chatbox_recall_last = -1;
memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));
}
void chat_box_add_chat_to_list(brief_chat& chat)
{
if (Brief_chat.size() >= MAX_BRIEF_CHAT_LINES) {
Brief_chat.erase(Brief_chat.begin());
}
Brief_chat.push_back(chat);
}
// int Test_color = 0;
void chatbox_add_line(const char *msg, int pid, int add_id)
{
if(!Chatbox_created){
return;
}
brief_chat chat;
chat.indent = false;
chat.player_id = pid;
// maybe stick on who sent the message
if(add_id){
if(MULTI_STANDALONE(Net_players[pid])){
strcpy_s(chat.callsign, "<SERVER>");
} else {
strcpy_s(chat.callsign, Net_players[pid].m_player->short_callsign);
}
} else {
chat.callsign[0] = '\0';
}
// split the text up into as many lines as necessary
int n_chars[3];
const char* p_str[3]; // for the initial line (unindented)
int n_lines = split_str(msg, Chatbox_disp_w, n_chars, p_str, 3, CHATBOX_STRING_LEN);
Assertion(n_lines != -1, "Chat split string returned an invalid number of lines, please report!");
// will happen if msg is all whitespace, in which case we should ignore it
if (n_lines == 0) {
return;
}
// copy in the chars
strcpy_s(chat.text, p_str[0]);
chat_box_add_chat_to_list(chat);
// if we have more than 1 line, re-split everything so that the rest are indented
if(n_lines > 1){
// split up the string after the first break-marker
char msg_extra[CHATBOX_STRING_LEN];
n_lines = split_str(msg_extra + n_chars[0],Chatbox_disp_w - CHAT_LINE_INDENT,n_chars,p_str,3, CHATBOX_STRING_LEN);
Assertion(n_lines != -1, "Chat split string returned an invalid number of lines, please report!");
// setup these remaining lines
for(int idx=0;idx<n_lines;idx++){
brief_chat i_chat;
i_chat.player_id = pid;
i_chat.indent = true;
strcpy_s(i_chat.text, p_str[idx]);
chat_box_add_chat_to_list(i_chat);
}
}
// COMMAND LINE OPTION
if(Cmdline_multi_stream_chat_to_file && Multi_chat_stream!=NULL && msg[0] != '\0'){ // stream to the file if we're supposed to
cfwrite_string(msg,Multi_chat_stream);
cfwrite_char('\n',Multi_chat_stream);
}
// if this line of text is from the player himself, automatically go to the bottom of
// the chat list
if(pid == MY_NET_PLAYER_NUM){
if (static_cast<int>(Brief_chat.size()) > Chatbox_max_lines) {
Brief_start_display_index = (static_cast<int>(Brief_chat.size()) - Chatbox_max_lines);
}
}
// if we have enough lines of text to require scrolling, scroll down by one.
else {
chatbox_scroll_down();
}
}
void chatbox_render_chat_lines()
{
int count = 0;
int ly = Chatbox_begin_y;
int line_height = gr_get_font_height() + 1;
if (Brief_chat.empty()) {
return;
}
Assertion(Brief_start_display_index >= 0 && Brief_start_display_index < static_cast<int>(Brief_chat.size()),
"Chat display index is invalid, please report!");
auto chat = Brief_chat.begin();
std::advance(chat, Brief_start_display_index);
while (chat != Brief_chat.end() && count < Chatbox_max_lines) {
char msg[CHATBOX_STRING_LEN];
// add the player callsign
sprintf(msg, "%s %s", chat->callsign, chat->text);
Assertion(strlen(msg) < (CHATBOX_STRING_LEN - 2), "Chat string is too long, please report!");
// print the line out
gr_set_color_fast(Color_netplayer[chat->player_id]);
// draw the first line (no indent)
int indent = 0;
if (chat->indent) {
indent = CHAT_LINE_INDENT;
}
gr_string(Chatbox_begin_x + indent, ly, msg, GR_RESIZE_MENU);
// if we're in a team vs. team game, blit the player color icon
if (Netgame.type_flags & NG_TYPE_TEAM) {
switch (Net_players[chat->player_id].p_info.team) {
case 0:
// if he's a team captain
if (Net_players[chat->player_id].flags & NETINFO_FLAG_TEAM_CAPTAIN) {
if (Multi_common_icons[MICON_TEAM0_SELECT] != -1) {
gr_set_bitmap(Multi_common_icons[MICON_TEAM0_SELECT]);
gr_bitmap(Chatbox_icon_x, ly - 2, GR_RESIZE_MENU);
}
}
// just you're average peon
else {
if (Multi_common_icons[MICON_TEAM0] != -1) {
gr_set_bitmap(Multi_common_icons[MICON_TEAM0]);
gr_bitmap(Chatbox_icon_x, ly - 2, GR_RESIZE_MENU);
}
}
break;
case 1:
// if he's a team captain
if (Net_players[chat->player_id].flags & NETINFO_FLAG_TEAM_CAPTAIN) {
if (Multi_common_icons[MICON_TEAM1_SELECT] != -1) {
gr_set_bitmap(Multi_common_icons[MICON_TEAM1_SELECT]);
gr_bitmap(Chatbox_icon_x, ly - 2, GR_RESIZE_MENU);
}
}
// just your average peon
else {
if (Multi_common_icons[MICON_TEAM1] != -1) {
gr_set_bitmap(Multi_common_icons[MICON_TEAM1]);
gr_bitmap(Chatbox_icon_x, ly - 2, GR_RESIZE_MENU);
}
}
break;
}
}
// increment the count and line position
count++;
++chat;
ly += line_height;
}
}
void chatbox_toggle_size()
{
// if we're in "small" mode
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
chatbox_force_big();
// play a sound
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
}
// if we're in "big" mode
else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
chatbox_force_small();
// play a sound
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
}
}
void chatbox_toggle_size_adjust_lines()
{
if ((static_cast<int>(Brief_chat.size()) > Chatbox_max_lines)) {
Brief_start_display_index = (static_cast<int>(Brief_chat.size()) - Chatbox_max_lines);
}
else {
Brief_start_display_index = 0;
}
}
// force the chatbox to go into small mode (if its in large mode) - will not wotk if in multi paused chatbox mode
void chatbox_force_small()
{
int new_mode_flags;
// don't do anything unless we're currently in "big" mode
if(!(Chatbox_mode_flags & CHATBOX_FLAG_BIG)){
return;
}
new_mode_flags = Chatbox_mode_flags;
// switch to the appropriate mode
new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);
new_mode_flags |= CHATBOX_FLAG_SMALL;
Chatbox_bitmap = Chatbox_small_bitmap;
// flip the up/down arrow
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
// call this to set everything up correctly
chatbox_set_mode(new_mode_flags);
// change the location of the input box
Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
Chat_inputbox.set_focus();
// adjust what line we start displaying from based upon the new size of the window
chatbox_toggle_size_adjust_lines();
}
// force the chatbox to go into big mode (if its in small mode) - will not work if in multi paused chatbox mode
void chatbox_force_big()
{
int new_mode_flags;
// don't do anything unless we're currently in "small" mode
if(!(Chatbox_mode_flags & CHATBOX_FLAG_SMALL)){
return;
}
new_mode_flags = Chatbox_mode_flags;
// switch to the appropriate mode
new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);
new_mode_flags |= CHATBOX_FLAG_BIG;
Chatbox_bitmap = Chatbox_big_bitmap;
// flip the up/down arrow
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
// call this to set everything up correctly
chatbox_set_mode(new_mode_flags);
// change the location of the input box
Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
Chat_inputbox.set_focus();
// adjust what line we start displaying from based upon the new size of the window
chatbox_toggle_size_adjust_lines();
}
// "lose" the focus on the chatbox inputbox
void chatbox_lose_focus()
{
if(!Chatbox_created){
return;
}
// clear the focus on the inputbox
Chat_inputbox.clear_focus();
}
// return if the inputbox for the chatbox currently has focus
int chatbox_has_focus()
{
return Chat_inputbox.has_focus();
}
// grab the focus for the chatbox inputbox
void chatbox_set_focus()
{
Chat_inputbox.set_focus();
}
// return if the inputbox was pressed - "clicked on"
int chatbox_pressed()
{
return Chat_inputbox.pressed();
}
// add the string to the line recall list
void chatbox_recall_add(char *string)
{
int idx;
// aleays reset the recall index when adding
Chatbox_recall_index = 0;
Chatbox_recall_last = -1;
// if this string matches the last string we entered, don't add it again
if(!strcmp(string,Chatbox_recall_lines[0])){
return;
}
// move all items up (this works fine for small #'s of recall lines
for(idx=CHATBOX_MAX_RECALL_LINES-1;idx > 0;idx--){
memcpy(&Chatbox_recall_lines[idx],&Chatbox_recall_lines[idx-1],CHATBOX_MAX_LEN+2);
}
// copy the new item into spot 0
strcpy_s(Chatbox_recall_lines[0],string);
// increment the recall count if necessary
if(Chatbox_recall_count < CHATBOX_MAX_RECALL_LINES){
Chatbox_recall_count++;
}
}
// user has pressed the "up" key
void chatbox_recall_up()
{
// if we've got no recall lines, do nothing
if(Chatbox_recall_count <= 0){
return;
}
// if we can increment up
if(Chatbox_recall_index < (Chatbox_recall_count - 1)){
// if this is the last line we recalled, pre-increment
if(Chatbox_recall_last == Chatbox_recall_index){
Chat_inputbox.set_text(Chatbox_recall_lines[++Chatbox_recall_index]);
Chatbox_recall_last = Chatbox_recall_index;
}
// otherwise, post increment
else {
Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index++]);
Chatbox_recall_last = Chatbox_recall_index - 1;
}
}
// if we can't increment up
else {
Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index]);
Chatbox_recall_last = Chatbox_recall_index;
}
}
// user has pressed the "down" key
void chatbox_recall_down()
{
// if we've got no recall lines, do nothing
if(Chatbox_recall_count <= 0){
return;
}
// if we can decrement down
if(Chatbox_recall_index > 0){
// if this is the last line we recalled, pre-decrement
if(Chatbox_recall_last == Chatbox_recall_index){
Chat_inputbox.set_text(Chatbox_recall_lines[--Chatbox_recall_index]);
Chatbox_recall_last = Chatbox_recall_index;
}
// otherwise post,decrement
else {
Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index--]);
Chatbox_recall_last = Chatbox_recall_index + 1;
}
}
// if we can't decrement down
else {
Chat_inputbox.set_text("");
Chatbox_recall_last = -1;
}
}
// reset all timestamps associated with the chatbox
void chatbox_reset_timestamps()
{
int idx;
// if there is no chatbox created, do nothing
if(!Chatbox_created){
return;
}
// otherwise clear all timestamps on all the buttons
for(idx=0; idx<CHATBOX_NUM_BUTTONS+1; idx++){
Chatbox_buttons[gr_screen.res][idx].button.reset_timestamps();
}
}
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