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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _MISSION_PAUSE_HEADER_FILE
#define _MISSION_PAUSE_HEADER_FILE
#include "graphics/2d.h"
// ----------------------------------------------------------------------------------------------------------------
// PAUSE DEFINES/VARS
//
// pause bitmap display stuff
extern int Please_wait_coords[GR_NUM_RESOLUTIONS][4];
// saved background screen
extern int Pause_saved_screen;
extern int Pause_type;
extern bool Paused;
// ----------------------------------------------------------------------------------------------------------------
// PAUSE FUNCTIONS
//
// initialize the pause screen
void pause_init();
// pause do frame - will handle running multiplayer operations if necessary
void pause_do();
// close the pause screen
void pause_close();
// debug pause init
void pause_debug_init();
// debug pause do frame
void pause_debug_do();
// debug pause close
void pause_debug_close();
enum
{
PAUSE_TYPE_NORMAL,
PAUSE_TYPE_VIEWER
};
void pause_set_type(int type);
int pause_get_type();
#endif
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